QUOTE(w3er @ May 31 2010, 01:30 PM)
but some ppl(evo) don't understand the importance of LAN, cause they always see things from the negative point of view, but not on what good stuff it can bring to us
we ask for the option of LAN, he said LAN is a joke...use tmnet cause tmnet connection is way faster and more stable than LAN.....
we ask for the option of chat channel, he said we want to spam at chat channel
we ask for the option to connect US west server, but now he is worried that we will lag, as if any of our game has any thingj to do with him...
They are thinking in the same way as the corrupted Blizzard.we ask for the option of LAN, he said LAN is a joke...use tmnet cause tmnet connection is way faster and more stable than LAN.....
we ask for the option of chat channel, he said we want to spam at chat channel
we ask for the option to connect US west server, but now he is worried that we will lag, as if any of our game has any thingj to do with him...
I see the Battlenet 2.0 the same way as IWNet: An instrument to control the entire game, including it's life span regardless on the integrity of the community. At the same time, Activision Blizzard wants to capitalised on the game. Competitive crowd is definitely gone,if Blizzard doesnt want to add those missing features.
The casual wont care,and Activision still earn millions from these people.
I'll buy it, because SC2 is a sequel i have been waiting since BW, but definitely wont play it as long as TF2 or DoW1.
QUOTE(talexeh @ May 31 2010, 02:01 PM)
Let's take a look at the current trend of multiplayer games. iCCup, Ga-rena, Ha-machi, Blue-server & other LAN-emulation applications exist for a particular reason. They emulate LAN & allow 2 or more players with a considerable distance from each other to play together. Oh wait! They also don't require you to use original game clients since they're not directly under the control of the games' respective publisher / developer.
I'm not saying LAN is useless, outdated or anything else but frankly speaking, if I were to put myself into Blizz's shoe, I'll say no to LAN as well. Let's face it, LAN party is no longer as popular as it was years ago & yes, I understand that you might still need it but again, we're talking about the majority all over the world. The broadband penetration in most countries are increasing hence the reason why LAN emulators are mushrooming here & there.
Those "private" servers are why SC1 and DotA become famous. Without them, SC1 would be forgotten long time.Taking away LAN will not fix the piracy problem. Hackers will still find ways to emulate the whole server. I heard that they somehow manage to get it work now.I'm not saying LAN is useless, outdated or anything else but frankly speaking, if I were to put myself into Blizz's shoe, I'll say no to LAN as well. Let's face it, LAN party is no longer as popular as it was years ago & yes, I understand that you might still need it but again, we're talking about the majority all over the world. The broadband penetration in most countries are increasing hence the reason why LAN emulators are mushrooming here & there.
I doubt removing LAN is just because of piracy,as Blizzard themselves said fighting piracy is a losing battle.
QUOTE(kianweic @ May 31 2010, 02:34 PM)
Some noticeable improvement. Now it has estimated time to go and MB left to download.
Download client from Battlenet US website is still very slow and has the tendency to break thereby making the executable non functional. Speed wise is faster to download the whole game from Battlenet (after executing the client)
The main game client download seem much faster for me,IMO.Download client from Battlenet US website is still very slow and has the tendency to break thereby making the executable non functional. Speed wise is faster to download the whole game from Battlenet (after executing the client)
This post has been edited by Cheesenium: May 31 2010, 02:52 PM
May 31 2010, 02:44 PM

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