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 Bulletstorm, Gears of War + Painkiller = Profit(?)

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Kidicarus
post Feb 24 2011, 02:13 PM

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Joined: Nov 2006


QUOTE(Cheesenium @ Feb 24 2011, 12:44 AM)
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Now the reason why some of those games you mentioned are not known for multi player is that primarily they are geared toward the single player experience. In the same way most people just play dead space 2 for the single player, most people will not bother with the MP because, it's just not that good. There's not much of a meta game built around the online communities of GTA4 (which was a bad port resource hogging port anyway) or bioshock 2 (we need another online FPS?), so people don't tend to try to stick around to get good at those games because there are better online experiences elsewhere. Blaming GFWL for people not playing mediocre online experiences is a new and interesting argument to me.

Dirt 2 did in fact have a very healthy online community for many months after it was released. I pugged Dirt 2 and i managed to get a lot of 8 player games.. yes with randoms.. up to 6 months from the date it was released. Now, i know you're one of those starving students who only buys games when they're reduced by 90% on steam a year after they were released, but what do you expect when people have moved on to other games?

In spite of GFWL, SF4 managed to be a pretty decent online experience with a community that stayed around. I did not play DOW2 online much because i moved on to other games but i had a few online games here and there and it was an overall good experience. I guess you must be trolling since by your own admission Bulletstorm is a damned good game but you're not getting it because you're incapable of having fun with any one of your games tied to GFWL.

I do agree that regional locking sucks, but to an extent they have fixed that by not letting people create GFWL accounts with regional settings from a non supported locale. Surely it's not that difficult to enter a US/UK/SG email address.

 

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