QUOTE(strife_personified @ Mar 5 2010, 12:26 PM)
the problem is at the moment that if every tournament banned the top teams, then the top teams would have no where to play. I'd think the Gamefest is a relatively large scale event, compared to smaller, more localized cyber cafe tourneys (which do in fact practice ban lists). if you're not looking to face the top teams simply because you think you might loose, then you're probably wasting your time here and should look for more of the smaller local ones.
i do wonder though, does underminer's ranking system for tourneys also accounts for expected skill level of participants? some kind of grade along those lines? that way you might have something where tourneys which have ban lists are limited to a certain grade as a max, and it would make it easier to identify the relative quality of the tourney participants as well.
Sorry to disappoint, but tournaments lesser than what is expected of an open tournament will not be taken into account into the my rankings system. To take those into account requires very complex calculations in where a mix team of certain banned players in 1 tournament and not in the other would be able to win.
I do recognise the existence value of certain "closed" tournaments (colleges,schools tournaments etc) and "amateur" tournaments which provides the recreational / jumpstart point for teams / retired pros to play on once in a while. But when all these tournaments becomes the norm, it translates to an assassination of will of players wanting to become good. A simple quote to sum it all up : "why become good when all I get is a ban on all tournaments that matters?" Teams who thrived in the recent banned-team tournaments consists of former Pros who just skim past the banlist by a narrow margin. So whats next? Make a better list of "more" players to be banned in the future tournaments? This will go on and on and I could predict the winner of a banned team tournament will most certainly be added into the banlist of the next tournament in the not too distant future.
When the general scene stops wanting to become good, the Pro scene will fall and the lust of supporting it will be gone. When being good is punished in the scene by lack of participants and less organizers interest in supporting open tournaments with less teams in it, it translates into the collective failure of the scene to support itself and the beginning of the end of the once great scene we have (though quite young, our scene's achievements are endless and more prestigious compared to other games being played competitively in the history of E-sport here in Malaysia).
Look at the Philippines scene. They once got legendary teams, as good as Zenith at their prime back in 2005-2006 such as Team129, Team Flow and Team Ninja. When the scene starts banning top teams, these teams just die and what happened? Fast forward to 2009, there are 158 teams signed up for the Phil qualifiers of ADC III (Malaysia has 78) and their champion, Team Mineski only managed to placed 7th out of the 10 nations that joint , barely escaping the drop zone of ADCIII. Its sad for them but thats what the scene decided collectively 2 years back to have this fate befall them in International events.
So, what can WE do?
For a participant, just join as many open tournaments as you can. Show everyone that there are teams out there who still want to be good and make a name for themselves in tournaments like this. Especially those teams with sponsor support, there is really no excuse not to be down there duking it out with other sponsored-teams. Your sponsor wants exposure, and your presence with your team jacket at the event (if lucky, perhaps you can score an interview with a local newspaper or TV) and the sponsor's name in the brackets is the REASON the sponsor is sponsoring you for, there is really no other way to see it other than this.
For an organiser, supporting an amateur tournaments once in a while is good and I would say its perfect for the scene to grow. But for every amateur tournament made, make a real open tournament in its place some time in the future. Teams that gained experience in the amateur tournament will most likely want to do well and see how much have they improved in a real tournament where the existing top players will have a chance to test themselves against the young bloods of the scene. Stopping at supporting an amateur tournament will place "amateur" all over the place attached to your brand. When someone walk by your brand, people will point and say something that is linked to your brand. Whether its positive or not totally depends on the events you are supporting.
International media outlets and the pro scene is not interested with a tournament without the stars of the game and rightfully so. The medias in our nations should cease reporting on them no matter how hyped it is. Pay more attention to the remaining open tournaments, give them and their sponsors the best coverage they deserve and show everyone the value of organizing open events so we can expect more to come in the future.
Nobody really cared about the winner of amateur tournaments as they are at best, the best of the worst. There is no glory in winning these kinds of tournaments except for the short term monetary reward you will receive. I could easily predict that winning your next event will score you and anyone associated with your team right inside the banlist. Those tournament winners are not really amateurs anyway. For example. Amz.Viv, the newly crowned champion of Gygabite "Amateur" Tournament. I knew of at least 1 of their members which at his prime, actually slept 4 hours a day and trains Dota for all the hours he was awake for few months consequtively. The reason why other teams lose to them is simple : you do not deserve it because you have not put in the effort they had put in.
We keep on lament on a certain race's Quota system forever but we are now embracing them in the scene. A scene that is protected in this kind of manner will not be able to compete internationally and a scene/team that embraces this kind of protectionism is bound to fail when real competition comes along.
The culture that everyone seems to be promoting now is rewarding failure in the long term. Its a culture to despise but sadly it exists. In a scene where players stop wanting to become the best, everyone will pay the price at some point in the future, including the apparent "winners" of today.