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 Fury Warrior Maxing Out DPS

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TSKennethNYC
post Nov 17 2009, 10:00 AM, updated 16y ago

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recently i just hit level 80 and I am spec-ing for Fury for off spec

what is the best DPS cycle ?

also its also said that Fury warrior is very gear dependable so should i follow those from maxdps.com?



nightmarej4ck
post Nov 17 2009, 10:09 AM

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u need to have a decent gears and hit ratings must be around 300 at least...so i think still with other specs 1st...i also using arms and prot at this moment
B@rt
post Nov 17 2009, 10:17 AM

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I hit 80 on my fury warrior 2 weeks ago and i'm doing very sucky dps (1500-2000dps only) sad.gif

Somebody teach us!!!
nightmarej4ck
post Nov 17 2009, 10:31 AM

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QUOTE(B@rt @ Nov 17 2009, 10:17 AM)
I hit 80 on my fury warrior 2 weeks ago and i'm doing very sucky dps (1500-2000dps only) sad.gif

Somebody teach us!!!
*
lol me 2 and get screwed over from my group
B@rt
post Nov 17 2009, 04:18 PM

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ok after much searching found this.

http://www.tankspot.com/forums/f177/57781-...rior-guide.html
Goblinsk8er
post Nov 17 2009, 04:42 PM

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Whats your hit and expertise at? You need a lot of hit to DPS properly as fury. (Just like any other dual wielding classes: Rogues, Enhance Shammy, DW frost Dks)
I wouldn't go even touch fury when i 1st hit 80.

Seriously, Arms>Fury at lower gear levels. I assume you are wearing gear from Reg/Heroic TOC since you are a new lvl80.
Reg/Heroic TOC plate gear has almost zero hit/expertise in them. You can't expect to wear that for Fury dps.

Ppl need to learn that holding 2 BIG weapons doesn't means you will have higher DPS.
nightmarej4ck
post Nov 17 2009, 04:58 PM

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QUOTE(Goblinsk8er @ Nov 17 2009, 04:42 PM)
Whats your hit and expertise at? You need a lot of hit to DPS properly as fury. (Just like any other dual wielding classes: Rogues, Enhance Shammy, DW frost Dks)
I wouldn't go even touch fury when i 1st hit 80.

Seriously, Arms>Fury at lower gear levels. I assume you are wearing gear from Reg/Heroic TOC since you are a new lvl80.
Reg/Heroic TOC plate gear has almost zero hit/expertise in them. You can't expect to wear that for Fury dps.

Ppl need to learn that holding 2 BIG weapons doesn't means you will have higher DPS.
*
yeah thats right jz stick to arms 1st if your toon is undergear now
atolycus
post Nov 17 2009, 05:52 PM

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As for gearing your warrior, loot leather gears as you go.. till you get your BIS gears. It will help alot in maintaining a decent dps. U cannot be picky in gearing up or else ur warrior will be stucked for a long time...
Jas2davir
post Nov 17 2009, 07:12 PM

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today i did toc25 in a pug, and this fury warrior in crap gears won dual blade butcher and also hellion glaive...in a freaking raid he got 2 good as hell weapons :<
evofantasy
post Nov 17 2009, 07:18 PM

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QUOTE(Jas2davir @ Nov 17 2009, 07:12 PM)
today i did toc25 in a pug, and this fury warrior in crap gears won dual blade butcher and also hellion glaive...in a freaking raid he got 2 good as hell weapons :<
*
i dun think warr can dual wield polearm rite O.o
Goblinsk8er
post Nov 17 2009, 07:29 PM

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Sword, Mace, Axes. http://www.wowhead.com/?spell=46917

Polearm is not included. Loot Master fail lol. /facepalm

But the ArPen and relatively slow speed 3.5, makes it a fairly decent Arms weapon. Too bad its has no STR.
I still wont roll it against a drood or hunter for it.
evofantasy
post Nov 17 2009, 07:38 PM

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QUOTE(Goblinsk8er @ Nov 17 2009, 07:29 PM)
Sword, Mace, Axes. http://www.wowhead.com/?spell=46917

Polearm is not included. Loot Master fail lol. /facepalm

But the ArPen and relatively slow speed 3.5, makes it a fairly decent Arms weapon. Too bad its has no STR.
I still wont roll it against a drood or hunter for it.
*
that's wut i thot LOL!
fail ML ><
Jas2davir
post Nov 17 2009, 07:45 PM

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QUOTE(evofantasy @ Nov 17 2009, 07:18 PM)
i dun think warr can dual wield polearm rite O.o
*
idk man i just left raid after he won that and i enchanted berserker :/
TSKennethNYC
post Nov 17 2009, 10:53 PM

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currently i am following this fellow's spec


Fury Spec
Ignoramus
post Nov 23 2009, 12:04 PM

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Fury is only good when you have the gear. Personally you should start with Arms and do some serious farming. What I mean by farming... HTOC and TOC... It has almost every single item you need to bring you up to par. Make sure you get VOA and ONY done weekly and the H DAILIES.

Helm = TOC
Neck = HTOC
Shoulders = HTOC
Back = TOC
Chest = TOC
Wrist = HTOC
Weapon = HTOC (2H Axe x2 or Polearm x1)
Range = HTOC (Gun)
Hand = TOC
Waist = TOC
Legs = HTOC
Feet = HTOC
Ring 1 = TOC
Trinket 1 = TOC

Get also the Wintergrasp Loots to fill in the blanks (including Ring 2 and Trinket 2) - PvP gear will be more effective as an Arms warrior at first.

Next is to get you stats up is HIT (9% whould be idle for the harder raids) and some EXP -> then STR STR STR

BRB - LUNCH


Added on November 23, 2009, 1:37 pmBACK

DPS CYCLE for a Fury Warrior

WW > BT > Slam (Instant) > HS (for Rage Dump over 70 Rage)
*Must use WW Glyph

The slower weapon speed should be on your MH

For Slam, if you miss click a non-instant one - either jump or use macro

Something like this... cant remember if it is right
/cast Slam
/stopcast

Berserking enchants for all weapons
Darkmoon card with +90str

Arm pen is not your priority till you have alot more gear, so dont bother either. Best trinkets are the passive ones rather the 'use'

Pop all your CD when it is up (especially during HERO or Trinket procs) and Recklessness of course

----------

While farming VOA, ONY, NAXX, ULDUAR, OS, EOE - remember to pot up so you wont be such a noob. Watch YouTube too (and I mean ALOT).

Things you should do with your badges
Conquest - Belt, Neck, Tier 8 (lvl 226) Helm/Chest
Triumph - Tier 9 (lvl232) set or Helm/Shoulders (lvl245), ring, trinket, orbs for Chest/Bracer (BS made items)

Initially if you want a good weapon - I would suggest the BS 2H Mace or the Argent Champion 2H weapon. There are both purples at lvl200, good starting pieces.

This post has been edited by Ignoramus: Nov 23 2009, 01:37 PM
paranoid
post Nov 24 2009, 11:38 AM

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i supposed u had ur talent spec to precision 3/3
and then u just have to make sure u have 5% of hit rating in total.

weapon skill must be 400 too.

glyph u cannot miss out is WW, and also HS(adds up dmg when u dps)

most dps cycle are the same

WW>BT>slam(instant) < please use macro
and i stack HS almost everytime, i dont really have problems with rage.

berserking enchant on both ur 2H weapon, it does stack

try to go for axes instead of maces. PvE = axes.
for pvp, axe is good against most players, except plate users. u will use mace only againts warriors, dk, and pallys.

also, please gem ur items with str instead of AP

and pls equip good trinkets, it makes hell a lot of difference.
TSKennethNYC
post Nov 24 2009, 01:46 PM

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QUOTE(Ignoramus @ Nov 23 2009, 12:04 PM)
Fury is only good when you have the gear. Personally you should start with Arms and do some serious farming. What I mean by farming... HTOC and TOC... It has almost every single item you need to bring you up to par. Make sure you get VOA and ONY done weekly and the H DAILIES.

Helm = TOC
Neck = HTOC
Shoulders = HTOC
Back = TOC
Chest = TOC
Wrist = HTOC
Weapon = HTOC (2H Axe x2 or Polearm x1)
Range = HTOC (Gun)
Hand = TOC
Waist = TOC
Legs = HTOC
Feet = HTOC
Ring 1 = TOC
Trinket 1 = TOC

Get also the Wintergrasp Loots to fill in the blanks (including Ring 2 and Trinket 2) - PvP gear will be more effective as an Arms warrior at first.

Next is to get you stats up is HIT (9% whould be idle for the harder raids) and some EXP -> then STR STR STR

BRB - LUNCH


Added on November 23, 2009, 1:37 pmBACK

DPS CYCLE for a Fury Warrior

WW > BT > Slam (Instant) > HS (for Rage Dump over 70 Rage)
*Must use WW Glyph

The slower weapon speed should be on your MH

For Slam, if you miss click a non-instant one - either jump or use macro

Something like this... cant remember if it is right
/cast Slam
/stopcast

Berserking enchants for all weapons
Darkmoon card with +90str

Arm pen is not your priority till you have alot more gear, so dont bother either. Best trinkets are the passive ones rather the 'use'

Pop all your CD when it is up (especially during HERO or Trinket procs) and Recklessness of course

----------

While farming VOA, ONY, NAXX, ULDUAR, OS, EOE - remember to pot up so you wont be such a noob. Watch YouTube too (and I mean ALOT).

Things you should do with your badges
Conquest - Belt, Neck, Tier 8 (lvl 226) Helm/Chest
Triumph - Tier 9 (lvl232) set or Helm/Shoulders (lvl245), ring, trinket, orbs for Chest/Bracer (BS made items)

Initially if you want a good weapon - I would suggest the BS 2H Mace or the Argent Champion 2H weapon. There are both purples at lvl200, good starting pieces.
*
WAH DAMN GENG MAN ... Thanks I will Follow this

BTW... I am suppose to stack with AP and STR right?

This post has been edited by KennethNYC: Nov 24 2009, 01:47 PM
Ignoramus
post Nov 24 2009, 03:46 PM

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STR as it can multiply with Kings buff etc
Frosty-Snowman
post Dec 15 2009, 10:23 AM

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You may want to up the crit. Keep it above 30% unbuff. With the T9 gear + fury spec, you gain another 5% of crit.

But due to the incremental of crit, you need to control of play style. You might go overboard on the threat which sometimes is detrimental.
Quazacolt
post Dec 15 2009, 10:37 AM

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QUOTE(Frosty-Snowman @ Dec 15 2009, 10:23 AM)
You may want to up the crit. Keep it above 30% unbuff. With the T9 gear + fury spec, you gain another 5% of crit.

But due to the incremental of crit, you need to control of play style. You might go overboard on the threat which sometimes is detrimental.
*
wat, really? lol.
Ignoramus
post Dec 15 2009, 12:20 PM

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QUOTE(Quazacolt @ Dec 15 2009, 10:37 AM)
wat, really? lol.
*
there are crappy tanks around u know :E

usually, it also scales with gear - so if you have a tank with lower gear, you may of course pull agro eventually
Quazacolt
post Dec 15 2009, 02:44 PM

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QUOTE(Ignoramus @ Dec 15 2009, 12:20 PM)
there are crappy tanks around u know :E

usually, it also scales with gear - so if you have a tank with lower gear, you may of course pull agro eventually
*
they have to be either:

1) horribly terribad
2) wearing terribad gear (which comes back to 1)
3) all of above.

i mean, theres tricks of trade, misdirection, almost every class can have threat reduction skills and/or talent, or even a complete threat wipe. blizz already "removed" the technicality of threat being an "issue" in fights (lol vael) and the result is ez mode threat. so yeah, it comes back to my 3 points:

if you're playing with such terribad people, you're probably very masochistic to stick with him.

and pertaining this thread:
fury warriors themselves have a talent to reduce threat in zerk stance :/
evofantasy
post Dec 15 2009, 03:50 PM

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QUOTE(Quazacolt @ Dec 15 2009, 02:44 PM)
they have to be either:

1) horribly terribad
2) wearing terribad gear (which comes back to 1)
3) all of above.

i mean, theres tricks of trade, misdirection, almost every class can have threat reduction skills and/or talent, or even a complete threat wipe. blizz already "removed" the technicality of threat being an "issue" in fights (lol vael) and the result is ez mode threat. so yeah, it comes back to my 3 points:

if you're playing with such terribad people, you're probably very masochistic to stick with him.

and pertaining this thread:
fury warriors themselves have a talent to reduce threat in zerk stance :/
*
clearly u dun raid much to know about threat currently...
Quazacolt
post Dec 15 2009, 07:16 PM

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QUOTE(evofantasy @ Dec 15 2009, 03:50 PM)
clearly u dun raid much to know about threat currently...
*
doesnt take a raider to realize threat (or the game for that matter) is ez mode.
dont kid yeself in thinking the game is hard.

hell, i know for a fact fury warriors arent usually (of course, there are good warriors who tops it now and then) the ones topping meters and if they arent on the top, they wont have to care about threat as the ones on top are going to die first if threat's ever an issue (yes i do know that there are classes who can wipe threat while warriors cant)
evofantasy
post Dec 15 2009, 08:07 PM

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QUOTE(Quazacolt @ Dec 15 2009, 07:16 PM)
doesnt take a raider to realize threat (or the game for that matter) is ez mode.
dont kid yeself in thinking the game is hard.

hell, i know for a fact fury warriors arent usually (of course, there are good warriors who tops it now and then) the ones topping meters and if they arent on the top, they wont have to care about threat as the ones on top are going to die first if threat's ever an issue (yes i do know that there are classes who can wipe threat while warriors cant)
*
cause in raid DPS = aggro rite?
this is already wrong in the first place...
guess wut? the fury warr in my raid dun top dps but do top aggro...
and occasionally requires salvation from paladins...

cause in raid there's only 1 target to dps rite?
bosses do have threat reset as well...
and ads do spawn which the tank would have a low initial aggro...

cause in raid there is no need to burst down a target thus the high aggro over a short period of time?
not to mention all those gimmick like empowerment etc from the raid that makes threat an issue...

APPARENTLY, it takes a raider to realize this...
its not hard to play, but its not easy to be good =p

This post has been edited by evofantasy: Dec 15 2009, 08:09 PM
Quazacolt
post Dec 16 2009, 11:27 AM

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QUOTE(evofantasy @ Dec 15 2009, 08:07 PM)
cause in raid DPS = aggro rite?
this is already wrong in the first place...
guess wut? the fury warr in my raid dun top dps but do top aggro...
and occasionally requires salvation from paladins...

cause in raid there's only 1 target to dps rite?
bosses do have threat reset as well...
and ads do spawn which the tank would have a low initial aggro...

cause in raid there is no need to burst down a target thus the high aggro over a short period of time?
not to mention all those gimmick like empowerment etc from the raid that makes threat an issue...

APPARENTLY, it takes a raider to realize this...
its not hard to play, but its not easy to be good =p
*
1) in a 10man, with at least 1 rogue and/or hunter for MD/tricks, having the tank's threat being equalvalent, if not more than 1 person's worth of threat, if your fury warrior is still out aggroing, only 2 possibilities:
- terribad tank
- terribad fury warrior and most likely doing stuff like blowing cooldowns right at the start with the tank barely hitting the mob for aggro buildup

2) because tank only can hold aggro on 1 target right? lol
boss can reset, classes like rogues/hunters can still retricks/reMD
again, all 4 tanks are capable of holding aoe aggro, and worse come to worse on aoe, fury warrior can shield up and/or get PS (yes, threat) salv etc. arguebly, ps is better off on the tank as opposed to some random fury dps who couldnt wait a bit for aggro

3) and whos to say you cant burst down targets still? tricks/MD is more than enough for aggro issues in addition to ALL tank classes in WOTLK having huge buffs to threat generation/scaling. and again, worse come to worse theres always salv, ps, etc.

seriously though, if other raiders are not having such issues, i dont see why you would. unless your terribad.
evofantasy
post Dec 16 2009, 12:13 PM

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QUOTE(Quazacolt @ Dec 16 2009, 11:27 AM)
1) in a 10man, with at least 1 rogue and/or hunter for MD/tricks, having the tank's threat being equalvalent, if not more than 1 person's worth of threat, if your fury warrior is still out aggroing, only 2 possibilities:
- terribad tank
- terribad fury warrior and most likely doing stuff like blowing cooldowns right at the start with the tank barely hitting the mob for aggro buildup

2) because tank only can hold aggro on 1 target right? lol
boss can reset, classes like rogues/hunters can still retricks/reMD
again, all 4 tanks are capable of holding aoe aggro, and worse come to worse on aoe, fury warrior can shield up and/or get PS (yes, threat) salv etc. arguebly, ps is better off on the tank as opposed to some random fury dps who couldnt wait a bit for aggro

3) and whos to say you cant burst down targets still? tricks/MD is more than enough for aggro issues in addition to ALL tank classes in WOTLK having huge buffs to threat generation/scaling. and again, worse come to worse theres always salv, ps, etc.

seriously though, if other raiders are not having such issues, i dont see why you would. unless your terribad.
*
so safe to assume : -
1. MD and TotT is always off the CD rite and nothing happen in between
2. the rogues/ hunter are always around to do that instead of something else
3. surely dps-ers are in control of crit strings, trinket procs, bloodlust or gimmicks (eg empowerment etc) that just spike up the aggro rite
4. only 1 dps is having high threat when the others are low
5. taunt cannot be resist, FD cant be resisted etc
6. tanks have the luxury to gain aggro while the other dps watch when a big big burst is needed
7. every1 have godly response to actually 'sheild up' when aggro-ing that kill u in 1 hit
8. every1 is free enuff to throw aggro reduction around the raid
9. tanks only focus on aggro at the start and dun have to blow CD (this alone tell me how much u dunno about raids)
10. all the ads are crowded around the tank for him to aoe freely getting aggro

oh ya, other raiders do have threat issue if u are wondering...
and if u nvr notice, threat was nerfed and dpsers are scaling more...

its ironic for a none raider to actually say others as terribad or proud of his so call 'high' dps (well it is pretty high for pug)
Quazacolt
post Dec 16 2009, 01:22 PM

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QUOTE(evofantasy @ Dec 16 2009, 12:13 PM)
so safe to assume : -
1. MD and TotT is always off the CD rite and nothing happen in between
2. the rogues/ hunter are always around to do that instead of something else
3. surely dps-ers are in control of crit strings, trinket procs, bloodlust or gimmicks (eg empowerment etc) that just spike up the aggro rite
4. only 1 dps is having high threat when the others are low
5. taunt cannot be resist, FD cant be resisted etc
6. tanks have the luxury to gain aggro while the other dps watch when a big big burst is needed
7. every1 have godly response to actually 'sheild up' when aggro-ing that kill u in 1 hit
8. every1 is free enuff to throw aggro reduction around the raid
9. tanks only focus on aggro at the start and dun have to blow CD (this alone tell me how much u dunno about raids)
10. all the ads are crowded around the tank for him to aoe freely getting aggro

oh ya, other raiders do have threat issue if u are wondering...
and if u nvr notice, threat was nerfed and dpsers are scaling more...

its ironic for a none raider to actually say others as terribad or proud of his so call 'high' dps (well it is pretty high for pug)
*
1) 30seconds is a fairly short cooldown
2) GCD and 15 energy/9% base mana is too much to ask right? lol (btw, i only do it at the start of the fight, as i havent encounter any terribad tanks, yet.
3) 100% crit? 100% trinkeet proc? bloodlust before the tank even hit the mob/boss? ok.
4) 1? i think warlocks would like to argue with you. granted, they got their threat issues buffed on 3.3
5) umm, lol? if you're talking bout taunt/FD in middle of fights, given hunters have MD in the first place, what kinda players are you bringing? lol
6) no one is saying anything about let tank build aggro before dps. as far as im concerned, MD/TOTT is more than enough.
7) wow has a built in aggro meter (that % number, hello?) if you dont want to bother looking at it, you are to blame for 1) getting aggro in the first place 2) dying from aggro
8) its not even needed in the first place, and when it do, all it takes is a macro/focus macro to perform, especially when you know whos the usual aggro pulling idiot
9) if your tanks have to blow CDs at the start of the fight to not die, that tank is probably not fit for the encounter.
10) if the encounter is meant for massive ad spawning, there is usually an OT. so your point is moot. and if you're so awsm at raiding, i dont think you need me to tell you to get to the tank when theres a huge ezmode warning on top of your screen saying 'AGGRO FROM x' aye?

yes there are issues, however, those issues are definitely not game breaking, and it certainly would not trouble a seasoned raider all that much. especially if said raider has been through the harshness of vanilla WoW when aggro management is actually a bigger issue (SB CRIT MOLTEN GIANTS WHOOO, VAEL raid wipes WHOOOO, you get the idea)

i find it ironic when someone is having such trivial problems when hes playing a paladin, and more often than not a healer at that, while others, not so much. holy light pulling aggro QQ? time to replace the tank.
evofantasy
post Dec 16 2009, 01:37 PM

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QUOTE(Quazacolt @ Dec 16 2009, 01:22 PM)
1) 30seconds is a fairly short cooldown
2) GCD and 15 energy/9% base mana is too much to ask right? lol (btw, i only do it at the start of the fight, as i havent encounter any terribad tanks, yet.
3) 100% crit? 100% trinkeet proc? bloodlust before the tank even hit the mob/boss? ok.
4) 1? i think warlocks would like to argue with you. granted, they got their threat issues buffed on 3.3
5) umm, lol? if you're talking bout taunt/FD in middle of fights, given hunters have MD in the first place, what kinda players are you bringing? lol
6) no one is saying anything about let tank build aggro before dps. as far as im concerned, MD/TOTT is more than enough.
7) wow has a built in aggro meter (that % number, hello?) if you dont want to bother looking at it, you are to blame for 1) getting aggro in the first place 2) dying from aggro
8) its not even needed in the first place, and when it do, all it takes is a macro/focus macro to perform, especially when you know whos the usual aggro pulling idiot
9) if your tanks have to blow CDs at the start of the fight to not die, that tank is probably not fit for the encounter.
10) if the encounter is meant for massive ad spawning, there is usually an OT. so your point is moot. and if you're so awsm at raiding, i dont think you need me to tell you to get to the tank when theres a huge ezmode warning on top of your screen saying 'AGGRO FROM x' aye?

yes there are issues, however, those issues are definitely not game breaking, and it certainly would not trouble a seasoned raider all that much. especially if said raider has been through the harshness of vanilla WoW when aggro management is actually a bigger issue (SB CRIT MOLTEN GIANTS WHOOO, VAEL raid wipes WHOOOO, you get the idea)

i find it ironic when someone is having such trivial problems when hes playing a paladin, and more often than not a healer at that, while others, not so much. holy light pulling aggro QQ? time to replace the tank.
*
1. short but ads do spawn shorter, aggro wipe do happen
2. apparently hunter and rogues do have other roles besides MD/ToTT
3. actually ppl do bloodlust before the tank even hit the mob (LJ's portal -> mistress) which as i said a non-raider (you) would not know
4. yes lock was topping my salv list (especially twins empowerment charge up before engage), and mages as well
5. cause hunters dun have to play around with traps for cc, mark the targets to focus on, kite several ads etc rite?
6. as far as the good dpsers i raid with are of concern, its not enough at times
7. so every1 should look at their aggro meter and not have other raid awareness? not all encounters are simple as the ones u are in
8. unfortunately, there's no such idiot around and every1 have enuff firepower to pull aggro over crit strings at times
9. tell that to all the tanks then when we are talking about heroic mode encounters (not ur ez mode pug-able raids)
10. so the OT gotta pull ads that are all around the big area when they are melee classes

if u dunno, i use righteous fury when i heal and i don't pull aggro lol (if u dun understand the logic behind RF healing i dun mind explaining)...
and i think my tanks are good enough considering the amount of contents we have cleared and to actually allow me to use RF healing =p

This post has been edited by evofantasy: Dec 16 2009, 01:39 PM
Quazacolt
post Dec 16 2009, 01:56 PM

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QUOTE(evofantasy @ Dec 16 2009, 01:37 PM)
1. short but ads do spawn shorter, aggro wipe do happen
2. apparently hunter and rogues do have other roles besides MD/ToTT
3. actually ppl do bloodlust before the tank even hit the mob (LJ's portal -> mistress) which as i said a non-raider (you) would not know
4. yes lock was topping my salv list (especially twins empowerment charge up before engage), and mages as well
5. cause hunters dun have to play around with traps for cc, mark the targets to focus on, kite several ads etc rite?
6. as far as the good dpsers i raid with are of concern, its not enough at times
7. so every1 should look at their aggro meter and not have other raid awareness? not all encounters are simple as the ones u are in
8. unfortunately, there's no such idiot around and every1 have enuff firepower to pull aggro over crit strings at times
9. tell that to all the tanks then when we are talking about heroic mode encounters (not ur ez mode pug-able raids)
10. so the OT gotta pull ads that are all around the big area when they are melee classes

if u dunno, i use righteous fury when i heal and i don't pull aggro lol (if u dun understand the logic behind RF healing i dun mind explaining)...
and i think my tanks are good enough considering the amount of contents we have cleared and to actually allow me to use RF healing =p
*
1) you wanna start assigning md/tott rotations now? (or easier, replace the tank)
2) yeah, dps is hard. i guess someone is being considerate
3) 1 fight (or a very few, less than a handful) means the same for the entire WOTLK raiding content ya? smile.gif
4) soulshatter and mirror image. grats on raiding.
5) throwing traps is hard. raid icon marking (doable by raid assistance) is hard. kiting adds is even harder. (go speak to classic rhokdelar hunters)
6) dps is never enough, irrelevant
7) umm, its blizzard built in and its there on the target icon? you dont even have to download aggro meters (is omen even still maintained? rofl) nor do you have to pay much attention to it unless you're blind/deaf/colorblind etc and the aggro warnings are unreachable to you. to that point though, you're probably better off not raiding.
8) and everyone who has a brain would realize to town down a lil when they are reaching aggro threshold and/or performing excessive crit strings (not really, unless the tank is brain dead)
9) so, the said heroic encounters will be done under 1 minute or 2? what if the tank needs the CDs, and they are all blown off at the start of the fight? just wipe and QQ too bad RNG gg'ed tank? doesnt matter if your running heroic or non heroic raids, raid bosses (exception to overgeared raiders of said content ^^) do not die under a minute, and the need to blow all your CDs at the start, is a good indication that said tank (or healer) prolly needs more gear
10) every tank has a range puller, and people who got aggro, can goto OT. get real.

if urself, and your tank is supposedly so good at aggro, why are you b****ing here?
Ignoramus
post Dec 16 2009, 02:24 PM

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I know most of the time I die because of proximity agro - especially when a boss reappears tongue.gif. That is because of being too eager too soon
Quazacolt
post Dec 16 2009, 02:37 PM

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QUOTE(Ignoramus @ Dec 16 2009, 02:24 PM)
I know most of the time I die because of proximity agro - especially when a boss reappears tongue.gif. That is because of being too eager too soon
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duck and cover :3
solves all disasters
evofantasy
post Dec 16 2009, 04:08 PM

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QUOTE(Quazacolt @ Dec 16 2009, 01:56 PM)
1) you wanna start assigning md/tott rotations now? (or easier, replace the tank)
2) yeah, dps is hard. i guess someone is being considerate
3) 1 fight (or a very few, less than a handful) means the same for the entire WOTLK raiding content ya? smile.gif
4) soulshatter and mirror image. grats on raiding.
5) throwing traps is hard. raid icon marking (doable by raid assistance) is hard. kiting adds is even harder. (go speak to classic rhokdelar hunters)
6) dps is never enough, irrelevant
7) umm, its blizzard built in and its there on the target icon? you dont even have to download aggro meters (is omen even still maintained? rofl) nor do you have to pay much attention to it unless you're blind/deaf/colorblind etc and the aggro warnings are unreachable to you. to that point though, you're probably better off not raiding.
8) and everyone who has a brain would realize to town down a lil when they are reaching aggro threshold and/or performing excessive crit strings (not really, unless the tank is brain dead)
9) so, the said heroic encounters will be done under 1 minute or 2? what if the tank needs the CDs, and they are all blown off at the start of the fight? just wipe and QQ too bad RNG gg'ed tank? doesnt matter if your running heroic or non heroic raids, raid bosses (exception to overgeared raiders of said content ^^) do not die under a minute, and the need to blow all your CDs at the start, is a good indication that said tank (or healer) prolly needs more gear
10) every tank has a range puller, and people who got aggro, can goto OT. get real.

if urself, and your tank is supposedly so good at aggro, why are you b****ing here?
*
1. why would we replace a good tank which i think is among the best tanks out there?
2. doing 10k dps while changing targets and avoiding hazards is hard after all
3. i only gave u 1 fight as an example, i could give u more and more if u wanted... clearly u are out of arguments
4. just that soul shatter have a pretty long CD and locks do have threat issues pre 3.3a
5. i'm talking about hunter's mark (MM hunters) to focus on important targets (snobolds, bones etc) and doing all of that in the same time is hard (unless u dun have gcd of course)
6. MD and TotT is not enough for geared dps at times
7. obviously u never been in a raid where the top aggro keeps changing mad (to the point decision is needed for salv)
8. tell me how u you stop ur DoTs from critting cause i always pull aggro when worms reappears thanks to my criting righteous vengeance
9. a tank have more than 1 CD excluding trinkets, and there are CD rotation as well as a tank swapping rotation if needed... heck even my LoH provides a CD for my MT (if u are wondering, mine -20% physical damage) so as pain suppression etc... no1 ask u to blow all ur CDs at 1 shot... good tanks only blow 1 CD at a time if u are wondering... blowing 2 CD in a row would get u screwed (by the boss as well as ur RL)... and obviously, u preempt big damage spikes by blowing CDs early
10. so the range puller is without a cooldown? without a range limit? and apparently u can outrun wutever chasing u all the time eh (not every1 have sprint lol)?

wow so u gotta use vulgarity now? tsk tsk
obviously i'm posting here to prove u are wrong about not over aggro = tank problem/ terribad (in ur words) tank and should be replace or how fury warr can't overthreat from crit strings...
as u can see from my raid progression, i think my tanks are doing a good job so far...

QUOTE(Ignoramus @ Dec 16 2009, 02:24 PM)
I know most of the time I die because of proximity agro - especially when a boss reappears tongue.gif. That is because of being too eager too soon
*
i love ppl dying to LJ on spawn =p
Frosty-Snowman
post Dec 16 2009, 04:12 PM

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QUOTE(Quazacolt @ Dec 15 2009, 10:37 AM)
wat, really? lol.
*
I did went overboard with my threat during heroic icc 5-man. Currently my warrior unbuff crit is 42% - with 5-man buff, it can go up close to 50%.

With rotation of WW, Cleave, BT, Slam, almost everytime, i can pull threat aggro from most tanks i pugged with.

Note: I dont even dare to enter the fight for the first 10% of the time. ie. when the boss hp goes down to say 95%, then i rush in..

I seen in pug Onyxia 25, always there will be a over-aggro'er in the pug raid. Which most of the time, raid wipe cause Onyxia cleave everyone in front of her when she turns.

This post has been edited by Frosty-Snowman: Dec 16 2009, 04:16 PM
Quazacolt
post Dec 16 2009, 04:28 PM

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QUOTE(evofantasy @ Dec 16 2009, 04:08 PM)
1. why would we replace a good tank which i think is among the best tanks out there?
2. doing 10k dps while changing targets and avoiding hazards is hard after all
3. i only gave u 1 fight as an example, i could give u more and more if u wanted... clearly u are out of arguments
4. just that soul shatter have a pretty long CD and locks do have threat issues pre 3.3a
5. i'm talking about hunter's mark (MM hunters) to focus on important targets (snobolds, bones etc) and doing all of that in the same time is hard (unless u dun have gcd of course)
6. MD and TotT is not enough for geared dps at times
7. obviously u never been in a raid where the top aggro keeps changing mad (to the point decision is needed for salv)
8. tell me how u you stop ur DoTs from critting cause i always pull aggro when worms reappears thanks to my criting righteous vengeance
9. a tank have more than 1 CD excluding trinkets, and there are CD rotation as well as a tank swapping rotation if needed... heck even my LoH provides a CD for my MT (if u are wondering, mine -20% physical damage) so as pain suppression etc... no1 ask u to blow all ur CDs at 1 shot... good tanks only blow 1 CD at a time if u are wondering... blowing 2 CD in a row would get u screwed (by the boss as well as ur RL)... and obviously, u preempt big damage spikes by blowing CDs early
10. so the range puller is without a cooldown? without a range limit? and apparently u can outrun wutever chasing u all the time eh (not every1 have sprint lol)?

wow so u gotta use vulgarity now? tsk tsk
obviously i'm posting here to prove u are wrong about not over aggro = tank problem/ terribad (in ur words) tank and should be replace or how fury warr can't overthreat from crit strings...
as u can see from my raid progression, i think my tanks are doing a good job so far...
i love ppl dying to LJ on spawn =p
*
1) because according to you, aggro is a problem when it isnt
2) according to you, yeah
3) list out all the fights if you want, and then give out a full list of fights available in WOTLK, then compare the %. sigh.
4) lock's issue is more on shatter being resisted. not so much the CD, and of course, comparison against other classes threat reduction talent
5) /cast hunter's mark is hard. ok.
6) stacks, multiple md/tott can be done. unless you dont bring any rogues/hunters at all, then its problem to your raid composition
7) umm, your aggro % dont change unless boss aggro reset. go look at that % on your target next time.
8) if your tank havent done anything (based on your description), then well, get your tank to peel it off you? and those adds shouldnt wtf1 shot you.
9) then you even further void your argument as the tank doesnt blow all his CDs. and thus he can generate aggro. unless your idea of a tank is autoattacking?
10) surely you dont want downie mode when the game is already so ez? they have range and cooldown limitations for a reason. and in this thread regarding warriors, theres intercept (to the main target, where the tank is) or intervene. its much more effecient, and reliable than sprint. not to mention on a lower cooldown. try harder :/

and umm, in my book, b1tching isnt really vulgar. of course you could be really innocent and all in which i offer my apologies then. perhaps i should rephrase to whining?
and since your tank is doing fine, why are you here in the first place? your only making your point invalid. my posts were referring to bad tanks. and you came in anyways implying your tank is bad.


Added on December 16, 2009, 4:32 pm
QUOTE(Frosty-Snowman @ Dec 16 2009, 04:12 PM)
I did went overboard with my threat during heroic icc 5-man. Currently my warrior unbuff crit is 42% - with 5-man buff, it can go up close to 50%.

With rotation of WW, Cleave, BT, Slam, almost everytime, i can pull threat aggro from most tanks i pugged with.

Note: I dont even dare to enter the fight for the first 10% of the time. ie. when the boss hp goes down to say 95%, then i rush in..

I seen in pug Onyxia 25, always there will be a over-aggro'er in the pug raid. Which most of the time, raid wipe cause Onyxia cleave everyone in front of her when she turns.
*
considering your unbuffed crit of 42%, you are no doubt geared, compared to the tank you pug, is he on the same gear level as you are? smile.gif
i mean, someone like me would still outaggro some random crap gear tank even with TOTT considering i do pull at least 4-5k dps on 5mans and 6-7k on raids. vanish/evasion could save me, but its on a longer cooldown.

in regards to onyxia, at least theres no more wing buffet. imagine p3 with that, and fears, and pre wotlk tanks. thats amongst the reason why people can still wipe onyxia despite being a guild thats capable of clearing BWL/AQ40

in fact, its even arguebly easier to do onyxia with less people back in the days. less chance of aggro probs, and less DB (back then onyxia's DB is done more when people are cluttered up)

This post has been edited by Quazacolt: Dec 16 2009, 04:32 PM
evofantasy
post Dec 16 2009, 08:08 PM

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QUOTE(Quazacolt @ Dec 16 2009, 04:28 PM)
1) because according to you, aggro is a problem when it isnt
2) according to you, yeah
3) list out all the fights if you want, and then give out a full list of fights available in WOTLK, then compare the %. sigh.
4) lock's issue is more on shatter being resisted. not so much the CD, and of course, comparison against other classes threat reduction talent
5) /cast hunter's mark is hard. ok.
6) stacks, multiple md/tott can be done. unless you dont bring any rogues/hunters at all, then its problem to your raid composition
7) umm, your aggro % dont change unless boss aggro reset. go look at that % on your target next time.
8) if your tank havent done anything (based on your description), then well, get your tank to peel it off you? and those adds shouldnt wtf1 shot you.
9) then you even further void your argument as the tank doesnt blow all his CDs. and thus he can generate aggro. unless your idea of a tank is autoattacking?
10) surely you dont want downie mode when the game is already so ez? they have range and cooldown limitations for a reason. and in this thread regarding warriors, theres intercept (to the main target, where the tank is) or intervene. its much more effecient, and reliable than sprint. not to mention on a lower cooldown. try harder :/

and umm, in my book, b1tching isnt really vulgar. of course you could be really innocent and all in which i offer my apologies then. perhaps i should rephrase to whining?
and since your tank is doing fine, why are you here in the first place? your only making your point invalid. my posts were referring to bad tanks. and you came in anyways implying your tank is bad.


Added on December 16, 2009, 4:32 pm

considering your unbuffed crit of 42%, you are no doubt geared, compared to the tank you pug, is he on the same gear level as you are? smile.gif
i mean, someone like me would still outaggro some random crap gear tank even with TOTT considering i do pull at least 4-5k dps on 5mans and 6-7k on raids. vanish/evasion could save me, but its on a longer cooldown.

in regards to onyxia, at least theres no more wing buffet. imagine p3 with that, and fears, and pre wotlk tanks. thats amongst the reason why people can still wipe onyxia despite being a guild thats capable of clearing BWL/AQ40

in fact, its even arguebly easier to do onyxia with less people back in the days. less chance of aggro probs, and less DB (back then onyxia's DB is done more when people are cluttered up)
*
1. aggro is a problem but we SOLVE the problem especially tanks stacking migation for heroic modes
2. it is hard which is why good dps-ers are hard to find, dpsing is more than just numbers
3. more examples are heroic anub p3 and lots of other fights depends on ur strat, it do happen and counting % is just pointless since it hinders progression
4. the CD is longer than usual and pre 3.3a 3 crits from a lock will aggro even with mindshatter
5. as i said doing a few things while having awareness, most fights are not tank and spank for range
6. hunters are usually not wanted for togc (especially anub) and rogues usually save their tott for some specific moments (like heroic anub ads) so ur strat of stacking is hurting the fight more... wut more using a warr tank to solo aoe tank ads...
7. it actually changes pretty often particularly gimmick fights (my ret is freaking insane on heroic10twins where my crappy geared ret pally can pull 9.5k lol)
8. as i've said, taunt can be resisted... and its not ez to balance migation and threat for tanks (to the point farming naxx for block gears)
9. ok so on pull, u gotta blow a CD then move the target into position while trying to build as much threat as u can (thus RF healing helps with the initial aggro to taunt)
10. ez on normal, hard on heroic mode.. how about classes without such speedup?

look back and ur whole point was fury warr could never pull aggro...
my point is fury warr is able to pull aggro epsecially during gimmick fights even with good tanks tanking (insanity10 tanks in fact)
if me posting would make my tanks (in ur words) bad, then i shall refrain from posting =p
after all knowing ur rep over at the forum, i think its a wiser choice after all...
because you can™

This post has been edited by evofantasy: Dec 16 2009, 08:10 PM
laksa88
post Dec 16 2009, 11:12 PM

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Example of warrior pulling aggro:
Stars align, everything procs at the same time while Icehowl is stunned.

My salv couldn't save him ):
evofantasy
post Dec 16 2009, 11:53 PM

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QUOTE(laksa88 @ Dec 16 2009, 11:12 PM)
Example of warrior pulling aggro:
Stars align, everything procs at the same time while Icehowl is stunned.

My salv couldn't save him ):
*
icehowl is a fight that it is almost impossible for the tank to loose aggro
fumoffu_sanchai
post Dec 17 2009, 05:33 AM

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Arguing with an oblivious fcukwit is a waste of time, yet people still get baited. For years. Lol
Quazacolt
post Dec 17 2009, 10:58 AM

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QUOTE(evofantasy @ Dec 16 2009, 08:08 PM)
1. aggro is a problem but we SOLVE the problem especially tanks stacking migation for heroic modes
2. it is hard which is why good dps-ers are hard to find, dpsing is more than just numbers
3. more examples are heroic anub p3 and lots of other fights depends on ur strat, it do happen and counting % is just pointless since it hinders progression
4. the CD is longer than usual and pre 3.3a 3 crits from a lock will aggro even with mindshatter
5. as i said doing a few things while having awareness, most fights are not tank and spank for range
6. hunters are usually not wanted for togc (especially anub) and rogues usually save their tott for some specific moments (like heroic anub ads) so ur strat of stacking is hurting the fight more... wut more using a warr tank to solo aoe tank ads...
7. it actually changes pretty often particularly gimmick fights (my ret is freaking insane on heroic10twins where my crappy geared ret pally can pull 9.5k lol)
8. as i've said, taunt can be resisted... and its not ez to balance migation and threat for tanks (to the point farming naxx for block gears)
9. ok so on pull, u gotta blow a CD then move the target into position while trying to build as much threat as u can (thus RF healing helps with the initial aggro to taunt)
10. ez on normal, hard on heroic mode.. how about classes without such speedup?

look back and ur whole point was fury warr could never pull aggro...
my point is fury warr is able to pull aggro epsecially during gimmick fights even with good tanks tanking (insanity10 tanks in fact)
if me posting would make my tanks (in ur words) bad, then i shall refrain from posting =p
after all knowing ur rep over at the forum, i think its a wiser choice after all...
because you can™
*
1) doesnt mean tanks dont get their threat stats like str/hit/expertise etc upgraded, and the higher dps rogues/hunters do, the more tott/md aggro transfer they provide
2) dps - damage per second. you do dmg, thats it. if you die, be it pulling aggro or standing in faiyah, you dont do dmg, thus you fail. so it all comes back to the simple fact that dpsers, is all numbers.
3) not gonna list? sad.gif how would you listing simple statistics hinder YOUR progression, or anyone's for that matter? rofl.
4) so you're saying, a warlock reducing 50% of his aggro, cannot deaggro the mob from the tank, or get below other dps'ers? then your tank(or other dps'ers) is having problems
5) didnt mention anything about tank and spank at all.
6) did i mention anything about stacking class? 2-3 rogues and/or hunters is HARDLY stacking at all considering a 25man size. unless your referring to 10man, where an ideal setup (considering 0 class stacking) is 1 of each class, and rogue/hunter is already 2 slot out of 10. furthermore, when have i mentioned to use specifically a warrior to tank adds? there are 4 tank classes, all 4 are very viable in aoe tank where a paladin or a death knight would have a slightly better advantage.
7) like i said, people who can transfer would benefit from this too, and its not like the tank is completely unaffected by such gimmick effects
8) "5. taunt cannot be resist, FD cant be resisted etc" is what you said, btw.
9) and thanks for proving me correct then.
10) only class without an aggro wipe/reduction and/or move speed up, is a death knight, shamans (assuming that he does not have imp ghost wolf, which most raiders dont, especially non enh) and lastly warriors having ret counting able to DS/self salv/self BOP. 3 classes out of 10. and those 3 classes, warriors are able to shield -> shield wall macro, DK on FP -> DP, shamans have ankh. and thats considering, said 3 classes (or the tank), f***ed up.

and my point was how easy aggro is and almost anyone (not just fury warriors) wont pull aggro, and even if they do, they have outs for their mess up. if one wants to REALLY pull aggro, he could've just run in before the tank did and blow all his cooldowns right at the start, there, he got aggro. but do you see how retarded that is? :/

and yes, you posting these issues up would make it seemingly as you are having bad tanks. if you arent having such issues, you wouldnt be posting them, so decide yourself.
crador
post Dec 17 2009, 02:08 PM

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uh... talking about threat issue on warriors..
I am a well geared arms warrior (full ilevel 245 and above) . I am having aggro issue actually, regardlss of whatever class the MT tank is. Currently what i am doing is: jumping 3-4 times ( takes about 3-5 secs) after the boss is engaged, then i charge in and start doing my dps. But it's still quite often for me to pull aggro off the the tanks (i have vigilance on me most of the times, pst warrior tanks and ask for vigilance is one of my macros).
Any suggestions? I know stop dpsing is the best way to reduce threat, but is there a way to avoid this?

This post has been edited by crador: Dec 17 2009, 02:09 PM
evofantasy
post Dec 17 2009, 02:49 PM

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QUOTE(crador @ Dec 17 2009, 02:08 PM)
uh... talking about threat issue on warriors..
I am a well geared arms warrior (full ilevel 245 and above) . I am having aggro issue actually, regardlss of whatever class the MT tank is. Currently what i am doing is: jumping 3-4 times ( takes about 3-5 secs) after the boss is engaged, then i charge in and start doing my dps. But it's still quite often for me to pull aggro off the the tanks (i have vigilance on me most of the times, pst warrior tanks and ask for vigilance is one of my macros).
Any suggestions? I know stop dpsing is the best way to reduce threat, but is there a way to avoid this?
*
according to a certain some1 (who does not even raid), replace the terribad tank...


Added on December 17, 2009, 2:52 pm
ps: only a warr tank can solo tank heroic anub ads with block gear...
other tanks just drop down and die if they try that...

oh well so many wrong fact and i rather "not reply or my tank is a noob threat" >.<
obviously a non-raider know more than raiders in LYN...

This post has been edited by evofantasy: Dec 17 2009, 02:55 PM
TSKennethNYC
post Dec 17 2009, 03:27 PM

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QUOTE(crador @ Dec 17 2009, 02:08 PM)
uh... talking about threat issue on warriors..
I am a well geared arms warrior (full ilevel 245 and above) . I am having aggro issue actually, regardlss of whatever class the MT tank is. Currently what i am doing is: jumping 3-4 times ( takes about 3-5 secs) after the boss is engaged, then i charge in and start doing my dps. But it's still quite often for me to pull aggro off the the tanks (i have vigilance on me most of the times, pst warrior tanks and ask for vigilance is one of my macros).
Any suggestions? I know stop dpsing is the best way to reduce threat, but is there a way to avoid this?
*
well perhaps you can

STOP and count to 5
THEN MAX DPS MAX DPS MAX DPS MAX DPS
STOP and count to 5
THEN MAX DPS MAX DPS MAX DPS MAX DPS
STOP and count to 5
etc.....


Quazacolt
post Dec 17 2009, 03:33 PM

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QUOTE(crador @ Dec 17 2009, 02:08 PM)
uh... talking about threat issue on warriors..
I am a well geared arms warrior (full ilevel 245 and above) . I am having aggro issue actually, regardlss of whatever class the MT tank is. Currently what i am doing is: jumping 3-4 times ( takes about 3-5 secs) after the boss is engaged, then i charge in and start doing my dps. But it's still quite often for me to pull aggro off the the tanks (i have vigilance on me most of the times, pst warrior tanks and ask for vigilance is one of my macros).
Any suggestions? I know stop dpsing is the best way to reduce threat, but is there a way to avoid this?
*
you didnt even mention what kinda tanks you're playing with. ilevel 200 tanks or what? fully mitigation/avoidance geared tanks? lacking rogues/hunters? cant run with warrior tanks for virgilliance?

considering your set macro, i am going ahead to say its on 25man? unless you have stack 2 warrior at least on 10man.
with 25man said tank (especially if its a warrior tank) should have more than enough aggro for you to dps.

ive had warriors dealing 7-8k dps (which is higher than i am) and never had issues on aggro at all.


Added on December 17, 2009, 3:35 pm
QUOTE(KennethNYC @ Dec 17 2009, 03:27 PM)
well perhaps you can

STOP and count to 5
THEN MAX DPS MAX DPS MAX DPS MAX DPS
STOP and count to 5
THEN MAX DPS MAX DPS MAX DPS MAX DPS
STOP and count to 5
etc.....
*
wtf is this i dont even.

=edit=
wait a sec, by arms, you meant full arms bladestorm? do you even have http://www.wowhead.com/?spell=29763?
10% is a lot if you're doing so much threat :/

This post has been edited by Quazacolt: Dec 17 2009, 03:39 PM
Aggroboy
post Dec 17 2009, 03:37 PM

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do fury warriors get shadowmourne smile.gif
Quazacolt
post Dec 17 2009, 03:39 PM

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QUOTE(Aggroboy @ Dec 17 2009, 03:37 PM)
do fury warriors get shadowmourne smile.gif
*
frostmourne kthxbai
Instant_noodle
post Dec 17 2009, 03:48 PM

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QUOTE(Aggroboy @ Dec 17 2009, 03:37 PM)
do fury warriors get shadowmourne smile.gif
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it's a retribution paladin/ hunter/ feral drood weapon!!!!!!
crador
post Dec 17 2009, 04:15 PM

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QUOTE(Quazacolt @ Dec 17 2009, 03:33 PM)
you didnt even mention what kinda tanks you're playing with. ilevel 200 tanks or what? fully mitigation/avoidance geared tanks? lacking rogues/hunters? cant run with warrior tanks for virgilliance?

considering your set macro, i am going ahead to say its on 25man? unless you have stack 2 warrior at least on 10man.
with 25man said tank (especially if its a warrior tank) should have more than enough aggro for you to dps.

ive had warriors dealing 7-8k dps (which is higher than i am) and never had issues on aggro at all.


Added on December 17, 2009, 3:35 pm

wtf is this i dont even.

=edit=
wait a sec, by arms, you meant full arms bladestorm? do you even have http://www.wowhead.com/?spell=29763?
10% is a lot if you're doing so much threat :/
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Yeah, full arms bladestorm. Dont have Improved berzerker stance. The warrior tank will always cast his vigilance on me, so that 10% or my threat will be transferred to him. But still pull sometimes. The tank is not ilvl 200, all my guild tanks has about 2800 wowheroes gearscore, in mostly ilvl245 /232 gears.

This post has been edited by crador: Dec 17 2009, 04:26 PM
TSKennethNYC
post Dec 17 2009, 04:20 PM

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QUOTE(Instant_noodle @ Dec 17 2009, 03:48 PM)
it's a retribution paladin/ hunter/ feral drood weapon!!!!!!
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WARRIOR!!!!!!!!

RAWR!!!!
Quazacolt
post Dec 17 2009, 10:09 PM

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QUOTE(crador @ Dec 17 2009, 04:15 PM)
Yeah, full arms bladestorm. Dont have Improved berzerker stance. The warrior tank will always cast his vigilance on me, so that 10% or my threat will be transferred to him. But still pull sometimes. The tank is not ilvl 200, all my guild tanks has about 2800 wowheroes gearscore, in mostly ilvl245 /232 gears.
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10% and virg should set you straight. that, and AFAIK fury scales better as you get more geared. and ilevel245 items are pretty geared if anything.
arcbound
post Dec 21 2009, 10:01 AM

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Change your race to nightelf and shadowmeld lol...

That racial skill has proved useful in my survival whenever I pull aggro from aoe cleaving / whirlwinds. Sometimes its not the main target that you are getting aggro from.

Especially when you charged in, deathwish and reck, then cleave + whirldwind everything is big numbers, the MT mob will still be on the MT but some random mob will aggro to you.
TSKennethNYC
post Dec 21 2009, 03:28 PM

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unless warrior have some skill to deagro everything

like feign death and vanish the sure good already

Quazacolt
post Dec 22 2009, 09:47 AM

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QUOTE(arcbound @ Dec 21 2009, 10:01 AM)
Change your race to nightelf and shadowmeld lol...

That racial skill has proved useful in my survival whenever I pull aggro from aoe cleaving / whirlwinds. Sometimes its not the main target that you are getting aggro from.

Especially when you charged in, deathwish and reck, then cleave + whirldwind everything is big numbers, the MT mob will still be on the MT but some random mob will aggro to you.
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the new WOTF. F that.

 

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