Martyrdom no longer causes direct impact deaths in Hardcore modes.
COD WAW: Martyrdom is useless after 1.4 patch?
COD WAW: Martyrdom is useless after 1.4 patch?
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Apr 14 2009, 12:12 AM, updated 17y ago
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#1
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
Martyrdom no longer causes direct impact deaths in Hardcore modes.
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Apr 14 2009, 12:16 AM
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#2
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Senior Member
563 posts Joined: Feb 2007 From: Alberta, Canada and Alor Setar |
thts certainly a good news
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Apr 14 2009, 12:18 AM
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#3
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Newbie
1 posts Joined: May 2008 |
Make a thread about it!
Wait, I'm slow. |
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Apr 14 2009, 12:20 AM
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#4
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Senior Member
5,806 posts Joined: Aug 2007 From: PJ | Tokyo |
BIG NEWS. HOW CAN I MISS IT.
MAKE A .. Oh is done. =/ |
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Apr 14 2009, 12:31 AM
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#5
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Senior Member
682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
Wait, before this martyrdom can caused a direct impact? That's new.
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Apr 14 2009, 12:42 AM
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#6
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Newbie
1 posts Joined: May 2008 |
I guess when a game moves as slowly as WaW does this is pretty major news.
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Apr 14 2009, 01:41 AM
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#7
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Newbie
3 posts Joined: Jun 2007 |
ROFL. u guys take this as jokes. Never help him. Anyways, i hope that happen in CoD4 xD
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Apr 14 2009, 02:15 AM
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#8
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
Some people only live in sarcasm world, it doesn't bother me anyway. We just want a good game play not abusive playing style.
I just know it is a good news especially those players whom always using martyrdom. |
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Apr 14 2009, 02:19 AM
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#9
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Newbie
1 posts Joined: May 2008 |
There's nothing sarcastic about my second post. WaW's representation in threads in the entire forum is... uh.
Two server thread, two general discussion threads? This is the first specific topic thread related to the game in months. But whatever, if you want to further dilute WaW related discussion and have 4-5 threads which each get one new post a month instead of one thread with more posts, be my guest. I'm not going to upset your cargo any further. |
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Apr 14 2009, 02:35 AM
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
Please last check for how long I have never posted in this section, go moderating yourself at other place but not in this thread.
For me Call of Duty is Call of Duty, unless the Games Hideout mentioned clearly we should not posting Call of Duty discussion in Call of Duty section. Thank you. |
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Apr 14 2009, 02:44 AM
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Newbie
1 posts Joined: May 2008 |
I'm not even moderating, and you're not even understanding the content of my post.
Go be self-righteous to other people. Thank you. |
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Apr 14 2009, 03:47 AM
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Junior Member
17 posts Joined: Apr 2008 |
Actually, looks like Sync made a good point. Martyrdom can cause direct impact deaths? How in the heck?!
p.s. How to get direct impact deaths from matyrdom in CoD4? Like the grenade fall down and hit your toe and you die? Toe stubs are painful. =( |
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Apr 14 2009, 05:18 AM
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
I believe we need geniuses to figure out.
http://www.examiner.com/examiner/x-3707-LA...s-free-map-pack Treyarch's new PC patch for Call of Duty: World of War is now live, the update cleans up multiplayer and includes Map Pack 1 for free. The pack includes three regular multiplayer maps and a new Nazi Zombies map. The DLC was released on Xbox 360 and PS3 last month at the cost of $10, and was downloaded by over 1 million players in the first week. The full patch notes: * 3 new Multiplayer maps: Knee Deep, Nightfire, Station! * Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verruckt! * Improved spawning logic. * Auto balancing improvements. Players are no longer auto balanced while completing objectives. * Mods: IWD's can be placed in the usermaps folder. * Mods: Hold Breath / Sprint functions as intended. * Mods: MissingAssets.csv is generated when maps are run with developer set to 1. * Fixed lag caused by shooting at tanks. * All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds. * Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty. * Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy. * Martyrdom no longer causes direct impact deaths in Hardcore modes. * "Bayonet jumping" has been disabled. |
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Apr 14 2009, 09:10 AM
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Senior Member
1,259 posts Joined: Feb 2006 |
well guys at least treyarch make an effort to patch something up....all so sarcastic sia -,-
This post has been edited by Pro-MX: Apr 14 2009, 09:10 AM |
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Apr 14 2009, 10:11 AM
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Senior Member
571 posts Joined: Mar 2007 |
owh
so they do have patches All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds. apa ni? |
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Apr 14 2009, 10:18 AM
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
Which mean no fast killing that can ruin the S&D game.
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Apr 14 2009, 06:19 PM
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Senior Member
561 posts Joined: Aug 2006 From: Kajang, Selangor |
nice..... at least they do something to improve this game..... so if u intersted play it... dont whine about it..... and say.... owh my COD$ is way better...zzzzzzz.....
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Apr 14 2009, 07:42 PM
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Junior Member
17 posts Joined: Apr 2008 |
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Apr 14 2009, 07:44 PM
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Newbie
1 posts Joined: May 2008 |
Blizzard's worse than that.
Also remember the days of Quake 2 and POINT RELEASE? Those were good times with ISDN being the fastest lines around. |
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Apr 14 2009, 08:40 PM
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Senior Member
1,259 posts Joined: Feb 2006 |
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