Martyrdom no longer causes direct impact deaths in Hardcore modes.
COD WAW: Martyrdom is useless after 1.4 patch?
COD WAW: Martyrdom is useless after 1.4 patch?
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Apr 14 2009, 12:12 AM, updated 17y ago
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#1
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
Martyrdom no longer causes direct impact deaths in Hardcore modes.
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Apr 14 2009, 02:15 AM
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#2
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
Some people only live in sarcasm world, it doesn't bother me anyway. We just want a good game play not abusive playing style.
I just know it is a good news especially those players whom always using martyrdom. |
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Apr 14 2009, 02:35 AM
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#3
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
Please last check for how long I have never posted in this section, go moderating yourself at other place but not in this thread.
For me Call of Duty is Call of Duty, unless the Games Hideout mentioned clearly we should not posting Call of Duty discussion in Call of Duty section. Thank you. |
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Apr 14 2009, 05:18 AM
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#4
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
I believe we need geniuses to figure out.
http://www.examiner.com/examiner/x-3707-LA...s-free-map-pack Treyarch's new PC patch for Call of Duty: World of War is now live, the update cleans up multiplayer and includes Map Pack 1 for free. The pack includes three regular multiplayer maps and a new Nazi Zombies map. The DLC was released on Xbox 360 and PS3 last month at the cost of $10, and was downloaded by over 1 million players in the first week. The full patch notes: * 3 new Multiplayer maps: Knee Deep, Nightfire, Station! * Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verruckt! * Improved spawning logic. * Auto balancing improvements. Players are no longer auto balanced while completing objectives. * Mods: IWD's can be placed in the usermaps folder. * Mods: Hold Breath / Sprint functions as intended. * Mods: MissingAssets.csv is generated when maps are run with developer set to 1. * Fixed lag caused by shooting at tanks. * All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds. * Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty. * Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy. * Martyrdom no longer causes direct impact deaths in Hardcore modes. * "Bayonet jumping" has been disabled. |
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Apr 14 2009, 10:18 AM
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#5
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
Which mean no fast killing that can ruin the S&D game.
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