wouldn't that be a big bloody horrible mess? by lowering the numbers to 16 or 8, and setting a time limit of 1/2hour per heat, we can easily run and kao tim the thing in around 3 hours.
Heat1 = 4games of 8 players (32) Top 2 Advance (1/2hour - 45mins)
Heat2 = 1game of 8 players (all those that advanced) (another 1/2hour)
You can stop here and crown the top scorer, or take it even further for some awesome 1vs1 for the Top 2 of Heat 2. If we stop here, we've used 2 hours (adding a setup time of 30mins, add a little more if you like)
Heat3 = 1vs1 (Time or score based(i.e. race to 30))
Maximum would be 4 hours (thats my estimate).
TF2 would be the most time consuming, as if the teams are really balanced, one half of a match is 30mins (for push maps, and assuming no one reached a score of 4wins). For ABC maps it can take as little as 15-20mins, and a max of 30mins to finish a match. Most of the time wasting comes from the setup time (as seen in the previous tourneys) so the best would be give them a time limit, and if they cant setup within that time, sayonara =X the good thing is we can run all the same phase matches concurrently, since PCs are not limited like at a CC. so depending on the bracket type (single or double elimination) you can run 4matches, then another 4 for both brackets (assuming DE), then 2matches, and final 2 matches for placing deciders should all in all take around 5-6hours, with lots of setup time included.
CSS/CS1.6 i got no input since i never really watched from start to finish, but i can assume that it can be run in almost the same fashion as TF2 considering the time required for a match.
L4D is the longest if its Time Trial, but since its VS, it should be shorter if you use the map formats like i think was mentioned in this thread:
http://forum.lowyat.net/topic/977103so each round would be roughly 30-45 mins (not including some setup time)
This post has been edited by strife_personified: Apr 5 2009, 06:46 PM