Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

Simulation digimon simulator, updated ver1-5!!! plus mod pic

views
     
FinalNotice
post Jul 29 2012, 02:10 PM

New Member
*
Newbie
0 posts

Joined: Jul 2012
DMVPC v3.0.1

Vpet Version 1 - 6

Pendulum Version 1.0 - Zero


Download Here



Version 1 - 6
Attached Image


Pendulum v 1.0 - ZERO
Attached Image

This post has been edited by FinalNotice: Jul 29 2012, 03:26 PM
FinalNotice
post Aug 1 2012, 11:45 PM

New Member
*
Newbie
0 posts

Joined: Jul 2012
QUOTE(aiishiteru @ Aug 1 2012, 03:39 PM)
I always fail to get seadramon or airdramon.. any idea why? even followed the guide but still failĀ  cry.gif
*
Betamon: 0-3 Calls, Train 0-47.
Airdramon

Betamon: 4+ Calls, Train 8-31, Overfeed 0-3, 9+ Sleep Disturbances.
Seadramon

Betamon: 4+ Calls, Train 8-31, Overfeed 4+, 0-8 Sleep Disturbance.
Numemon



Calls / Care Mistakes
For food and strength calls: When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)

Training
Version 1: A training session is counted whether or not you complete all 5 rounds. It's counted if you win, if you lose, or even if you cancel in the middle. (Where there's an upper limit on the training requirement, be careful of this.)
Versions 2-5: Only successful training is counted for evolution.

Overfeeding
To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.

Sleep Disturbances
Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.

This post has been edited by FinalNotice: Aug 1 2012, 11:46 PM

 

Change to:
| Lo-Fi Version
0.0251sec    0.86    7 queries    GZIP Disabled
Time is now: 19th December 2025 - 09:07 PM