it called digimon simulator ver1 & pendulum ver2
feel free to try it..
some pic
ver1
pendulum ver2 digimon ver1 chart

u can choose open file then select whether u wanna play a vpet1 or pen30
dmvpet086.zip ( 1.81mb )
Number of downloads: 5801
dmvpet089.zip ( 1.81mb )
Number of downloads: 1755
dmvpet094.zip ( 1.84mb )
Number of downloads: 1884
dmvpet095.zip ( 1.97mb )
Number of downloads: 6418Latest version added 2011-05-04
dmvpet098b.zip ( 2.4mb )
Number of downloads: 1221modded version!!
dmvpet095_ver1.zip ( 1.89mb )
Number of downloads: 5761
dmvpet095_ver2.zip ( 1.88mb )
Number of downloads: 2523
dmvpet095_ver3.zip ( 1.88mb )
Number of downloads: 2767
dmvpet095_ver4.zip ( 1.88mb )
Number of downloads: 2257
dmvpet095_ver5.zip ( 1.88mb )
Number of downloads: 6512some pic the modded version
for pendulum training and battle u can press a B button to make it count
and for vpet it just the same like a real digimon vpet
it oso can battle by it self
battle online
u just need to open two digimon simulator,then press connection.
after tat press connect to on the first simulator and listen on for the second simulator..
then look at bottom u will see one of the simulator tell u need to press B button..just follow tat..
QUOTE
Added Jogressing. This is when you really start to notice the odd stand-in monsters 
Plastic and background can now have extra space downwards and to the right (like all the other images). Now you can add extra information to your skins outside the drawing area, such as credits.
I have also changed the drawing order. The plastic is now drawn after the screen. This will break existing skins; to fix it, you need to make the screen area of your plastic transparent. I changed this so the plastic can stick out over the screen, while remaining independent of the background image
Plastic and background can now have extra space downwards and to the right (like all the other images). Now you can add extra information to your skins outside the drawing area, such as credits.
I have also changed the drawing order. The plastic is now drawn after the screen. This will break existing skins; to fix it, you need to make the screen area of your plastic transparent. I changed this so the plastic can stick out over the screen, while remaining independent of the background image
click here to direct download latest version
QUOTE
HOW TO RUN
This V-Pet is written in Jython. You'll need an up-to-date version of Java to run it. It works on Windows, Mac or Linux so long as you have Java installed.
On Windows, it should work if you just double-click the jarfile; but if nothing happens, try opening a command prompt in the same folder, type "java -jar filename.jar" (substitute the filename of the current version), and see what the error is.
"java -jar filename.jar" is also the most likely command for running the program on other operating systems.
GENERAL NON-OBVIOUS FEATURES
The program starts by default in "vpet1" mode. Go to File->New... to choose a different device.
You can use Z/X/C to press the C/B/A buttons respectively, as an alternative to the mouse. If you hide the plastic parts, the keyboard is the only way to press them.
For the "count" in Pendulum training/battle, you can get a megahit by pressing the B-button exactly 7 times.
You will need to set the clock, as in the original, before the egg will hatch. Once the game has started, you just press A on the clock screen to set, since C+A wouldn't be practical with the mouse.
If you resize the window, the displayed image can scale up in integer multiples.
Info on the original V-Pets and Pendulums can be found at http://lcd.wtw-x.net/
SKINNING
You can override the graphics without affecting gameplay. Place any modified graphics files in the same folder as your saved game. You'll need to use "open" or "save as" on the saved-game for the program to notice them. (Note: "plastic" files from 0.9.1 are not compatible. You will need to make the screen area transparent.)
The skins/examples/ folder shows some examples of how to arrange the files, and what you can do with this feature.
The skins/inside/ folder contains duplicates of the skins included in the jarfile, for convenience.
BATTLES
The default option is the "shadow battle". This means it battles another just like itself, with 50% chance of winning.
BATTLE ON THE SAME COMPUTER
Open two instances of the program, and open the two saved-games that you want to battle.
Open the "connection" options. In one instance of the program, choose "listen on". In the other instance of the program, choose "connect to". Normally, you can leave the text boxes alone.
Activate the battle option from the ingame menu, for both of them. Then press the B-button on the one where you selected "connect to". The two should battle each other.
BATTLE ONLINE
Player 1: Open the "connection" options. Choose "listen on", and choose a port. Open that port on your firewall, set up forwarding on your router, etc. Activate the battle option from the ingame menu, and wait for Player 2 to connect.
Player 2: Open the "connection" options. Choose "connect to". By default the box says "localhost:<port>". Change it to "<ipaddress>:<port>", where <ipaddress> is the IP of Player 1's computer, and <port> is the same as the one that Player 1 selected above. When Player 1 is ready, activate the battle option from the ingame menu, and press the B-button to battle.
If that does not work, try repeating these instructions with the Player 1 and Player 2 roles reversed.
Failing this, it may be possible to connect using Hamachi or similar software.
This V-Pet is written in Jython. You'll need an up-to-date version of Java to run it. It works on Windows, Mac or Linux so long as you have Java installed.
On Windows, it should work if you just double-click the jarfile; but if nothing happens, try opening a command prompt in the same folder, type "java -jar filename.jar" (substitute the filename of the current version), and see what the error is.
"java -jar filename.jar" is also the most likely command for running the program on other operating systems.
GENERAL NON-OBVIOUS FEATURES
The program starts by default in "vpet1" mode. Go to File->New... to choose a different device.
You can use Z/X/C to press the C/B/A buttons respectively, as an alternative to the mouse. If you hide the plastic parts, the keyboard is the only way to press them.
For the "count" in Pendulum training/battle, you can get a megahit by pressing the B-button exactly 7 times.
You will need to set the clock, as in the original, before the egg will hatch. Once the game has started, you just press A on the clock screen to set, since C+A wouldn't be practical with the mouse.
If you resize the window, the displayed image can scale up in integer multiples.
Info on the original V-Pets and Pendulums can be found at http://lcd.wtw-x.net/
SKINNING
You can override the graphics without affecting gameplay. Place any modified graphics files in the same folder as your saved game. You'll need to use "open" or "save as" on the saved-game for the program to notice them. (Note: "plastic" files from 0.9.1 are not compatible. You will need to make the screen area transparent.)
The skins/examples/ folder shows some examples of how to arrange the files, and what you can do with this feature.
The skins/inside/ folder contains duplicates of the skins included in the jarfile, for convenience.
BATTLES
The default option is the "shadow battle". This means it battles another just like itself, with 50% chance of winning.
BATTLE ON THE SAME COMPUTER
Open two instances of the program, and open the two saved-games that you want to battle.
Open the "connection" options. In one instance of the program, choose "listen on". In the other instance of the program, choose "connect to". Normally, you can leave the text boxes alone.
Activate the battle option from the ingame menu, for both of them. Then press the B-button on the one where you selected "connect to". The two should battle each other.
BATTLE ONLINE
Player 1: Open the "connection" options. Choose "listen on", and choose a port. Open that port on your firewall, set up forwarding on your router, etc. Activate the battle option from the ingame menu, and wait for Player 2 to connect.
Player 2: Open the "connection" options. Choose "connect to". By default the box says "localhost:<port>". Change it to "<ipaddress>:<port>", where <ipaddress> is the IP of Player 1's computer, and <port> is the same as the one that Player 1 selected above. When Player 1 is ready, activate the battle option from the ingame menu, and press the B-button to battle.
If that does not work, try repeating these instructions with the Player 1 and Player 2 roles reversed.
Failing this, it may be possible to connect using Hamachi or similar software.
here the guide for u to play..
vpet
Baby
Botamon
Born from Egg
Koromon
Botamon: Wait about 60 minutes.
Child
Agumon
Koromon: 0-3 Calls.
Betamon
Koromon: 4+ Calls.
Adult
Greymon
Agumon: 0-3 Calls, Train 32+.
Tyranomon
Agumon: 4+ calls, Train 5-15, Overfeed 3+, 0-4 Sleep Disturbances.
Devimon
Agumon: 0-3 Calls, Train 0-31.
Betamon: 0-3 Calls, Train 48+.
Meramon
Agumon: 4+ Calls, Train 16+, Overfeed 3+, 0-6 Sleep Disturbances.
Betamon: 0-3 Calls, Train 0-47.
Airdramon
Betamon: 4+ Calls, Train 8-31, Overfeed 0-3, 9+ Sleep Disturbances.
Seadramon
Betamon: 4+ Calls, Train 8-31, Overfeed 4+, 0-8 Sleep Disturbance.
Numemon
Agumon/Betamon: When you do not fulfill the requirements of other Digimon.
Perfect
MetalGreymon
Greymon/Devimon/Airdramon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
Mamemon
Tyranomon/Meramon/Seadramon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
Monzaemon
Numemon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
General
The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
Calls / Care Mistakes
For food and strength calls: When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
Training
Version 1: A training session is counted whether or not you complete all 5 rounds. It's counted if you win, if you lose, or even if you cancel in the middle. (Where there's an upper limit on the training requirement, be careful of this.)
Versions 2-5: Only successful training is counted for evolution.
Overfeeding
To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
Sleep Disturbances
Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.
This post has been edited by bboy_im: Jan 12 2015, 12:40 AM
Mar 10 2009, 12:18 AM, updated 11y ago
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