Here are the mods that will be used for the upcoming tournaments.
Promod Final 3 - ESPGL
promod.zip ( 839.83k )
Number of downloads: 110This post has been edited by crashtec: Jun 6 2009, 08:54 AM
ESPGL - MODS, PAM4 & Promod - Season 1 & 2
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Mar 5 2009, 02:37 AM, updated 17y ago
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#1
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8 posts Joined: Mar 2006 |
ESPGL UPDATES!!!
Here are the mods that will be used for the upcoming tournaments. Promod Final 3 - ESPGL
promod.zip ( 839.83k )
Number of downloads: 110This post has been edited by crashtec: Jun 6 2009, 08:54 AM |
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Mar 5 2009, 10:01 AM
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#2
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682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
kewl, I luph crashtec
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Mar 5 2009, 11:40 AM
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#3
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80 posts Joined: Aug 2008 |
sniper imba wei
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Mar 5 2009, 12:01 PM
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#4
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32 posts Joined: Oct 2008 |
new mods look pretty good.. but the frags -___- why can't SMG's carry frag?
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Mar 5 2009, 12:50 PM
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#5
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254 posts Joined: Jun 2008 |
no more prenades? zomg
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Mar 5 2009, 02:29 PM
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#6
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682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
So ESPGL got 2 leagues at the same time?
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Mar 5 2009, 02:40 PM
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#7
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1,119 posts Joined: Jan 2007 From: USJ |
who ask u no go meeting? if u go, u know the answer liao
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Mar 5 2009, 02:43 PM
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#8
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682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
Dray said I come for **** meh, so i didn't come =(
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Mar 5 2009, 03:43 PM
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#9
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QUOTE(syNcv9 @ Mar 5 2009, 02:43 PM) Haha, my team also said "why the **** smg cannot carry prenades?" Anyway, initially the reason was to reduce prenade kills, because prenade kills are hard to see in videos or frag movies. Also, it reduces the chance of people from dying within 5 seconds of a game >.<But remember that this isnt finalized. Let me know of any problems you face You will notice a multi colored - Electronic Sports Professional Gamers League - V1.00 on the top right too HUHUH so cool Added on March 5, 2009, 4:05 pm QUOTE(syNcv9 @ Mar 5 2009, 02:29 PM) No no, the promod league will run while PAM tournaments will be held. Vice versa for next season's PAM League. This post has been edited by crashtec: Mar 5 2009, 04:05 PM |
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Mar 5 2009, 04:14 PM
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0 posts Joined: Nov 2008 |
QUOTE(crashtec @ Mar 5 2009, 02:37 AM) === Weapon Changes ALL MODES === wahaha, suck it DA ph4g The new ESPGL ruleset adopts Unity's Sniper mod. The mod increases scoping speed and reduces recoil and sway on the snipers. - M40a3 & r700 should have reduced recoil, less sway and faster scoping - All snipers damage increased. A upper torso to head shot should ALWAYS kill a target. No more tagging on upper chest shots. - The "sway" bug should be pretty much fixed due to this addition also, good choice on the sniper fix, but isn't it UNITE sniper fix, not unity? I prefer it to AWP fix honestly, BUT note theres still some issues with the unite fix. This post has been edited by SnapperJR: Mar 5 2009, 04:15 PM |
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Mar 5 2009, 05:35 PM
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32 posts Joined: Oct 2008 |
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Mar 5 2009, 07:56 PM
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8 posts Joined: Jun 2007 From: gombak |
sticky this one for easy uploading.
plus the old mods also. can ar? |
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Mar 5 2009, 08:15 PM
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682 posts Joined: Jan 2008 |
RPD changes like din change one.... =.="
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Mar 5 2009, 11:45 PM
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QUOTE(SnapperJR @ Mar 5 2009, 04:14 PM) wahaha, suck it DA ph4g haha, yeah, but im just pretty much testing it out.also, good choice on the sniper fix, but isn't it UNITE sniper fix, not unity? I prefer it to AWP fix honestly, BUT note theres still some issues with the unite fix. yes, its UNITE fix, my bad. UPDATED btw |
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Mar 9 2009, 03:31 PM
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8 posts Joined: Jun 2007 From: gombak |
is the time limit for tdm, dom and hq are 30?
and for the weapons damage, i found that in non-hc mode it suffers the most problems. This post has been edited by slainemcroth: Mar 9 2009, 03:54 PM |
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Mar 10 2009, 11:30 AM
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8 posts Joined: Mar 2006 |
the weapon damages dont change in non-hardcore.
the pam_mode settings are linked to which config file you run. if you run the hc.cfg the "pam_mode gwl_hc" will be run if you run the non-hc.cfg the "pam_mode gwl" will be run for all modes, the settings are standardized and the same. I just checked it before i uploaded. Try again and let me know. |
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Mar 10 2009, 07:22 PM
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682 posts Joined: Jan 2008 |
So what's the hc hp? Still 60?
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Mar 10 2009, 07:37 PM
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682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
Yes Luftwacko, read properly...
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Mar 10 2009, 07:45 PM
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682 posts Joined: Jan 2008 |
it's not in the first post =.=
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Mar 10 2009, 07:55 PM
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682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
If there's not in the first post, means it has no changes, think common sense lar
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Mar 11 2009, 02:18 AM
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8 posts Joined: Mar 2006 |
For Hc its still 60.
With the current weapon tests working, i may implement changing SnD to normal or keeping SnD Hc as a separate event. I'll see and think about how to make that happen in the days to come. The council still needs a say in this, will need to wait for them to answer |
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Mar 11 2009, 07:00 PM
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Junior Member
8 posts Joined: Jun 2007 From: gombak |
put snd health to 100, and hudless.
thats what i think |
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Mar 11 2009, 09:48 PM
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682 posts Joined: Jan 2008 |
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Mar 11 2009, 10:56 PM
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5,806 posts Joined: Aug 2007 From: PJ | Tokyo |
PROMOD ftw la.
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Mar 13 2009, 01:41 PM
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Newbie
0 posts Joined: Aug 2008 |
demolitions imba
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Mar 14 2009, 05:51 PM
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8 posts Joined: Mar 2006 |
updated.
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Mar 15 2009, 08:38 AM
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682 posts Joined: Jan 2008 |
Er... wait a min. Wouldn't you overpower the M40 ACOG without the sway? The whole body is already 1-hit-ko with stopping power.
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Mar 15 2009, 11:56 PM
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8 posts Joined: Mar 2006 |
in theory yes. but try using an acog with it first. >.<
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Mar 16 2009, 12:36 AM
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254 posts Joined: Jun 2008 |
reality>theory
its a big world |
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Mar 16 2009, 03:05 AM
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Validating
1 posts Joined: May 2008 |
enable back the nades wei
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Mar 16 2009, 03:49 AM
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Newbie
2 posts Joined: Feb 2008 |
Dude quack did you even read the new changes? Only the sniper and LMG don't have frag nades now.
This post has been edited by Mr.Pikachu: Mar 16 2009, 03:49 AM |
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Mar 16 2009, 01:16 PM
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QUOTE(Mr.Pikachu @ Mar 16 2009, 03:49 AM) yea but dude......im the NEW *STEADY AIM MONSTER SNIPER* RAWR. It feels weird giving the sniper A flash, its like your expecting him 2 run into buildings or major battles.This post has been edited by [ESP].quack: Mar 16 2009, 01:19 PM |
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Mar 16 2009, 10:24 PM
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2 posts Joined: Feb 2008 |
He doesn't get A flash,he gets TWO flash grenades.
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Mar 17 2009, 05:36 PM
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8 posts Joined: Jun 2007 From: gombak |
cant run the mod, file sum/name mismatch??
This post has been edited by slainemcroth: Mar 17 2009, 05:37 PM |
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Mar 17 2009, 11:01 PM
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0 posts Joined: Oct 2008 |
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Mar 18 2009, 12:09 AM
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682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
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Mar 18 2009, 11:59 PM
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0 posts Joined: Oct 2008 |
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Mar 19 2009, 12:15 AM
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QUOTE(Mr.Pikachu @ Mar 16 2009, 10:24 PM) i knew that already la....i played last saturdaylol i just realized that is still not the point -.- Added on March 19, 2009, 12:19 am QUOTE(slainemcroth @ Mar 17 2009, 05:36 PM) take EVERYTHING from the original folder(espgl pam4 MOD). COPY & PASTE IN A NEW FOLDER LOCATED IN MOD and RENAME THE FOLDER. example: *pamslaineisverygay* hehe but yea, you get the point This post has been edited by [ESP].quack: Mar 19 2009, 12:19 AM |
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Mar 19 2009, 08:20 AM
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254 posts Joined: Jun 2008 |
like the flaver_very_promod
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Mar 19 2009, 04:51 PM
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8 posts Joined: Jun 2007 From: gombak |
QUOTE(ESP.quack @ Mar 19 2009, 12:15 AM) i knew that already la....i played last saturday nop doest fix itlol i just realized that is still not the point -.- Added on March 19, 2009, 12:19 am take EVERYTHING from the original folder(espgl pam4 MOD). COPY & PASTE IN A NEW FOLDER LOCATED IN MOD and RENAME THE FOLDER. example: *pamslaineisverygay* hehe but yea, you get the point |
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Mar 20 2009, 05:32 AM
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8 posts Joined: Mar 2006 |
updated again.
should fix some earlier problems. |
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Mar 23 2009, 09:15 PM
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8 posts Joined: Jun 2007 From: gombak |
thx dude!
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Mar 31 2009, 07:24 PM
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8 posts Joined: Mar 2006 |
Updated!
Now, i figured out why there were some inconsistencies with the mod. 1. All pc's need to have the COMPLETE copy of the mod (Do not attempt to join & download from a server) The files go missing for some reason 2. That should fix lots of problems with it |
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Mar 31 2009, 08:48 PM
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0 posts Joined: Nov 2008 |
is this the mod going to be used for cyberfusion?
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Apr 1 2009, 01:56 AM
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8 posts Joined: Mar 2006 |
QUOTE(SnapperJR @ Mar 31 2009, 08:48 PM) After some talk with the Cyberfusion team.1. Both promod & Pam will have separate tournaments on separate days. 2. Prizes from 1 - 8 are halved 3. Teams can join both tournaments 4. There is a need to have at least 20 unique teams for both (inclusive of overlapping teams) - The reason i opted to keep both was for the shear fact that participation is very important in this event. This will also be the last pam tournament. 5. Yes, this is the Pam we will be using |
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Apr 1 2009, 06:19 PM
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0 posts Joined: Nov 2008 |
thanks brian, so in order to get it in proper working order everyone must download it and put it in mod folders themselves, and not join server to download and use?
also, i assume the HQ, Dom, TDM, SnD settings are automatically done already or anything special i must do in order to switch between the different modes? This post has been edited by SnapperJR: Apr 1 2009, 06:19 PM |
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Apr 3 2009, 03:07 AM
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8 posts Joined: Mar 2006 |
QUOTE(SnapperJR @ Apr 1 2009, 06:19 PM) thanks brian, so in order to get it in proper working order everyone must download it and put it in mod folders themselves, and not join server to download and use? yeah, because the clients dont seem to download the files appropriately. Anyhow, there will be some minor changes to weapons damages based on feedback, but nothing major to anything else. also, i assume the HQ, Dom, TDM, SnD settings are automatically done already or anything special i must do in order to switch between the different modes? All you need to do is to exec non-hc.cfg for non hardcore games, then run the map and game mode(dom/war) or hc.cfg for hardcore games. |
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Apr 7 2009, 08:38 AM
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2 posts Joined: Nov 2008 From: Bandar Sri Alam, Johor |
QUOTE(crashtec @ Apr 1 2009, 02:56 AM) After some talk with the Cyberfusion team. last pam mod for tourney eh.. time to say goodbye to claymore after this.. PROMOD times. looking forward to it1. Both promod & Pam will have separate tournaments on separate days. 2. Prizes from 1 - 8 are halved 3. Teams can join both tournaments 4. There is a need to have at least 20 unique teams for both (inclusive of overlapping teams) - The reason i opted to keep both was for the shear fact that participation is very important in this event. This will also be the last pam tournament. 5. Yes, this is the Pam we will be using |
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Apr 7 2009, 11:44 PM
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63 posts Joined: Aug 2007 |
promod FTW!!!
...the mod itself cant survive... how can it win? xD |
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Apr 13 2009, 05:08 PM
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8 posts Joined: Mar 2006 |
UPDATED!
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Apr 13 2009, 05:12 PM
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Senior Member
682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
Say goodbye to Dom.
This post has been edited by syNcv9: Apr 13 2009, 05:17 PM |
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Apr 13 2009, 08:58 PM
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1 posts Joined: May 2008 |
QUOTE(crashtec @ Mar 5 2009, 02:37 AM) (Amateur - Promod Season 1) Ahaha, don't mind me, I just found an oxymoron! (But yes, plz ban SWL) This post has been edited by Falk: Apr 13 2009, 08:58 PM |
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Apr 13 2009, 10:31 PM
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247 posts Joined: Apr 2006 From: PJ |
i think come june, acc n most of us would move on to promod live.i think we should consider giving these "amateurs" a taste of the future and maybe even a headstart.
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Apr 13 2009, 10:56 PM
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1 posts Joined: May 2008 |
3.0 is a typo/oversight. We will very likely be doing Promod Live from the league onwards (at the very latest) barring major issues.
Edit: And CoD4 patch 1.7. This post has been edited by Falk: Apr 13 2009, 11:01 PM |
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May 11 2009, 12:02 PM
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682 posts Joined: Dec 2008 From: Nearby your house [b]Status: Failed[/b] |
Hi, so now the sniper, assault, and spec ops tournament are all at the same day?
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