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 ESPGL - MODS, PAM4 & Promod - Season 1 & 2

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TScrashtec
post Mar 5 2009, 02:37 AM, updated 17y ago

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ESPGL UPDATES!!!


Here are the mods that will be used for the upcoming tournaments.


Promod Final 3 - ESPGL
Attached File  promod.zip ( 839.83k ) Number of downloads: 110


This post has been edited by crashtec: Jun 6 2009, 08:54 AM
syNcv9
post Mar 5 2009, 10:01 AM

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kewl, I luph crashtec
HANDofGOD
post Mar 5 2009, 11:40 AM

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sniper imba wei
chikhan
post Mar 5 2009, 12:01 PM

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new mods look pretty good.. but the frags -___- why can't SMG's carry frag?
NivLa
post Mar 5 2009, 12:50 PM

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no more prenades? zomg
syNcv9
post Mar 5 2009, 02:29 PM

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So ESPGL got 2 leagues at the same time?
james2306
post Mar 5 2009, 02:40 PM

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who ask u no go meeting? if u go, u know the answer liao
syNcv9
post Mar 5 2009, 02:43 PM

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Dray said I come for **** meh, so i didn't come =(
TScrashtec
post Mar 5 2009, 03:43 PM

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QUOTE(syNcv9 @ Mar 5 2009, 02:43 PM)
Dray said I come for **** meh, so i didn't come =(
*
Haha, my team also said "why the **** smg cannot carry prenades?" Anyway, initially the reason was to reduce prenade kills, because prenade kills are hard to see in videos or frag movies. Also, it reduces the chance of people from dying within 5 seconds of a game >.<

But remember that this isnt finalized. Let me know of any problems you face smile.gif

You will notice a multi colored - Electronic Sports Professional Gamers League - V1.00 on the top right too HUHUH so cool


Added on March 5, 2009, 4:05 pm
QUOTE(syNcv9 @ Mar 5 2009, 02:29 PM)
So ESPGL got 2 leagues at the same time?
*
No no, the promod league will run while PAM tournaments will be held. Vice versa for next season's PAM League.



This post has been edited by crashtec: Mar 5 2009, 04:05 PM
SnapperJR
post Mar 5 2009, 04:14 PM

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QUOTE(crashtec @ Mar 5 2009, 02:37 AM)
=== Weapon Changes ALL MODES ===
The new ESPGL ruleset adopts Unity's Sniper mod. The mod increases scoping speed and reduces recoil and sway on the snipers.

- M40a3 & r700 should have reduced recoil, less sway and faster scoping
- All snipers damage increased. A upper torso to head shot should ALWAYS kill a target. No more tagging on upper chest shots.
- The "sway" bug should be pretty much fixed due to this addition
wahaha, suck it DA ph4g doh.gif

also, good choice on the sniper fix, but isn't it UNITE sniper fix, not unity?

I prefer it to AWP fix honestly, BUT note theres still some issues with the unite fix.

This post has been edited by SnapperJR: Mar 5 2009, 04:15 PM
chikhan
post Mar 5 2009, 05:35 PM

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QUOTE(crashtec @ Mar 5 2009, 03:43 PM)
No no, the promod league will run while PAM tournaments will be held. Vice versa for next season's PAM League.
*
Eh ?? so there will be two leagues?
slainemcroth
post Mar 5 2009, 07:56 PM

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sticky this one for easy uploading.

plus the old mods also. can ar?
Luftwacko
post Mar 5 2009, 08:15 PM

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RPD changes like din change one.... =.="
TScrashtec
post Mar 5 2009, 11:45 PM

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QUOTE(SnapperJR @ Mar 5 2009, 04:14 PM)
wahaha, suck it DA ph4g doh.gif

also, good choice on the sniper fix, but isn't it UNITE sniper fix, not unity?

I prefer it to AWP fix honestly, BUT note theres still some issues with the unite fix.
*
haha, yeah, but im just pretty much testing it out.

yes, its UNITE fix, my bad.

UPDATED btw
slainemcroth
post Mar 9 2009, 03:31 PM

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is the time limit for tdm, dom and hq are 30?

and for the weapons damage, i found that in non-hc mode it suffers the most problems.






This post has been edited by slainemcroth: Mar 9 2009, 03:54 PM
TScrashtec
post Mar 10 2009, 11:30 AM

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the weapon damages dont change in non-hardcore.

the pam_mode settings are linked to which config file you run.

if you run the hc.cfg the "pam_mode gwl_hc" will be run

if you run the non-hc.cfg the "pam_mode gwl" will be run

for all modes, the settings are standardized and the same. I just checked it before i uploaded.

Try again and let me know.


Luftwacko
post Mar 10 2009, 07:22 PM

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So what's the hc hp? Still 60? blink.gif
syNcv9
post Mar 10 2009, 07:37 PM

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Yes Luftwacko, read properly...
Luftwacko
post Mar 10 2009, 07:45 PM

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it's not in the first post =.=
syNcv9
post Mar 10 2009, 07:55 PM

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If there's not in the first post, means it has no changes, think common sense lar sleep.gif
TScrashtec
post Mar 11 2009, 02:18 AM

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For Hc its still 60.

With the current weapon tests working, i may implement changing SnD to normal or keeping SnD Hc as a separate event.

I'll see and think about how to make that happen in the days to come.

The council still needs a say in this, will need to wait for them to answer
slainemcroth
post Mar 11 2009, 07:00 PM

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put snd health to 100, and hudless.

thats what i think
Luftwacko
post Mar 11 2009, 09:48 PM

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QUOTE(slainemcroth @ Mar 11 2009, 07:00 PM)
put snd health to 100, and hudless.

thats what i think
*
+1

That's what me and FFF.10 had in mind too.
Belphegor
post Mar 11 2009, 10:56 PM

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PROMOD ftw la. whistling.gif
Stellar_Kzagi
post Mar 13 2009, 01:41 PM

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demolitions imba biggrin.gif
TScrashtec
post Mar 14 2009, 05:51 PM

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updated.
Luftwacko
post Mar 15 2009, 08:38 AM

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Er... wait a min. Wouldn't you overpower the M40 ACOG without the sway? The whole body is already 1-hit-ko with stopping power.
TScrashtec
post Mar 15 2009, 11:56 PM

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in theory yes. but try using an acog with it first. >.<
NivLa
post Mar 16 2009, 12:36 AM

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reality>theory
its a big world
[ESP].quack
post Mar 16 2009, 03:05 AM

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enable back the nades wei vmad.gif (pam4)
Mr.Pikachu
post Mar 16 2009, 03:49 AM

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Dude quack did you even read the new changes? Only the sniper and LMG don't have frag nades now.

This post has been edited by Mr.Pikachu: Mar 16 2009, 03:49 AM
[ESP].quack
post Mar 16 2009, 01:16 PM

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QUOTE(Mr.Pikachu @ Mar 16 2009, 03:49 AM)
Dude quack did you even read the new changes? Only the sniper and LMG don't have frag nades now.
*
yea but dude......im the NEW *STEADY AIM MONSTER SNIPER* RAWR. It feels weird giving the sniper A flash, its like your expecting him 2 run into buildings or major battles.



This post has been edited by [ESP].quack: Mar 16 2009, 01:19 PM
Mr.Pikachu
post Mar 16 2009, 10:24 PM

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He doesn't get A flash,he gets TWO flash grenades.
slainemcroth
post Mar 17 2009, 05:36 PM

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cant run the mod, file sum/name mismatch??

This post has been edited by slainemcroth: Mar 17 2009, 05:37 PM
realapple
post Mar 17 2009, 11:01 PM

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QUOTE(ESP.quack @ Mar 16 2009, 01:16 PM)
yea but dude......im the NEW *STEADY AIM MONSTER SNIPER* RAWR. It feels weird giving the sniper A flash, its like your expecting him 2 run into buildings or major battles.
*
o
syNcv9
post Mar 18 2009, 12:09 AM

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QUOTE(realapple @ Mar 17 2009, 11:01 PM)
o
*
*preparing BANHAMMER*
realapple
post Mar 18 2009, 11:59 PM

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QUOTE(syNcv9 @ Mar 18 2009, 12:09 AM)
*preparing BAZOOKA*
*
i spamming?
[ESP].quack
post Mar 19 2009, 12:15 AM

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QUOTE(Mr.Pikachu @ Mar 16 2009, 10:24 PM)
He doesn't get A flash,he gets TWO flash grenades.
*
i knew that already la....i played last saturday

lol i just realized that is still not the point -.- tongue.gif. self confusion ray lvl 3. the point is the sniper *should* receive a nade.


Added on March 19, 2009, 12:19 am
QUOTE(slainemcroth @ Mar 17 2009, 05:36 PM)
cant run the mod, file sum/name mismatch??
*
take EVERYTHING from the original folder(espgl pam4 MOD). COPY & PASTE IN A NEW FOLDER LOCATED IN MOD and RENAME THE FOLDER. example: *pamslaineisverygay* hehe but yea, you get the point biggrin.gif

This post has been edited by [ESP].quack: Mar 19 2009, 12:19 AM
NivLa
post Mar 19 2009, 08:20 AM

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like the flaver_very_promod
slainemcroth
post Mar 19 2009, 04:51 PM

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QUOTE(ESP.quack @ Mar 19 2009, 12:15 AM)
i knew that already la....i played last saturday

lol i just realized that is still not the point -.-  tongue.gif. self confusion ray lvl 3. the point is the sniper *should* receive a nade.


Added on March 19, 2009, 12:19 am

take EVERYTHING from the original folder(espgl pam4 MOD). COPY & PASTE IN A NEW FOLDER LOCATED IN MOD and RENAME THE FOLDER. example: *pamslaineisverygay* hehe but yea, you get the point  biggrin.gif
*
nop doest fix it
TScrashtec
post Mar 20 2009, 05:32 AM

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updated again.
should fix some earlier problems.
slainemcroth
post Mar 23 2009, 09:15 PM

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thx dude! thumbup.gif
TScrashtec
post Mar 31 2009, 07:24 PM

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Updated!

Now, i figured out why there were some inconsistencies with the mod.

1. All pc's need to have the COMPLETE copy of the mod (Do not attempt to join & download from a server) The files go missing for some reason
2. That should fix lots of problems with it


SnapperJR
post Mar 31 2009, 08:48 PM

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is this the mod going to be used for cyberfusion?
TScrashtec
post Apr 1 2009, 01:56 AM

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QUOTE(SnapperJR @ Mar 31 2009, 08:48 PM)
is this the mod going to be used for cyberfusion?
*
After some talk with the Cyberfusion team.

1. Both promod & Pam will have separate tournaments on separate days.
2. Prizes from 1 - 8 are halved
3. Teams can join both tournaments
4. There is a need to have at least 20 unique teams for both (inclusive of overlapping teams) - The reason i opted to keep both was for the shear fact that participation is very important in this event. This will also be the last pam tournament.
5. Yes, this is the Pam we will be using smile.gif


SnapperJR
post Apr 1 2009, 06:19 PM

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thanks brian, so in order to get it in proper working order everyone must download it and put it in mod folders themselves, and not join server to download and use?

also, i assume the HQ, Dom, TDM, SnD settings are automatically done already or anything special i must do in order to switch between the different modes?

This post has been edited by SnapperJR: Apr 1 2009, 06:19 PM
TScrashtec
post Apr 3 2009, 03:07 AM

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QUOTE(SnapperJR @ Apr 1 2009, 06:19 PM)
thanks brian, so in order to get it in proper working order everyone must download it and put it in mod folders themselves, and not join server to download and use?

also, i assume the HQ, Dom, TDM, SnD settings are automatically done already or anything special i must do in order to switch between the different modes?
*
yeah, because the clients dont seem to download the files appropriately. Anyhow, there will be some minor changes to weapons damages based on feedback, but nothing major to anything else.

All you need to do is to exec non-hc.cfg for non hardcore games, then run the map and game mode(dom/war) or hc.cfg for hardcore games.
reifukai
post Apr 7 2009, 08:38 AM

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QUOTE(crashtec @ Apr 1 2009, 02:56 AM)
After some talk with the Cyberfusion team.

1. Both promod & Pam will have separate tournaments on separate days.
2. Prizes from 1 - 8 are halved
3. Teams can join both tournaments
4. There is a need to have at least 20 unique teams for both (inclusive of overlapping teams) - The reason i opted to keep both was for the shear fact that participation is very important in this event. This will also be the last pam tournament.
5. Yes, this is the Pam we will be using smile.gif
*
last pam mod for tourney eh.. time to say goodbye to claymore after this.. PROMOD times. looking forward to it
chocolate^fudge
post Apr 7 2009, 11:44 PM

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promod FTW!!!
...the mod itself cant survive... how can it win?
xD
TScrashtec
post Apr 13 2009, 05:08 PM

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UPDATED!
syNcv9
post Apr 13 2009, 05:12 PM

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Say goodbye to Dom.

This post has been edited by syNcv9: Apr 13 2009, 05:17 PM
Falk
post Apr 13 2009, 08:58 PM

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QUOTE(crashtec @ Mar 5 2009, 02:37 AM)
(Amateur - Promod Season 1)


Ahaha, don't mind me, I just found an oxymoron!

(But yes, plz ban SWL)

This post has been edited by Falk: Apr 13 2009, 08:58 PM
prash
post Apr 13 2009, 10:31 PM

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i think come june, acc n most of us would move on to promod live.i think we should consider giving these "amateurs" a taste of the future and maybe even a headstart.
Falk
post Apr 13 2009, 10:56 PM

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3.0 is a typo/oversight. We will very likely be doing Promod Live from the league onwards (at the very latest) barring major issues.

Edit: And CoD4 patch 1.7. tongue.gif

This post has been edited by Falk: Apr 13 2009, 11:01 PM
syNcv9
post May 11 2009, 12:02 PM

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Hi, so now the sniper, assault, and spec ops tournament are all at the same day?

 

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