Here are the mods that will be used for the upcoming tournaments.
Promod Final 3 - ESPGL
promod.zip ( 839.83k )
Number of downloads: 110This post has been edited by crashtec: Jun 6 2009, 08:54 AM
ESPGL - MODS, PAM4 & Promod - Season 1 & 2
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Mar 5 2009, 02:37 AM, updated 17y ago
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#1
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ESPGL UPDATES!!!
Here are the mods that will be used for the upcoming tournaments. Promod Final 3 - ESPGL
promod.zip ( 839.83k )
Number of downloads: 110This post has been edited by crashtec: Jun 6 2009, 08:54 AM |
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Mar 5 2009, 03:43 PM
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#2
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QUOTE(syNcv9 @ Mar 5 2009, 02:43 PM) Haha, my team also said "why the **** smg cannot carry prenades?" Anyway, initially the reason was to reduce prenade kills, because prenade kills are hard to see in videos or frag movies. Also, it reduces the chance of people from dying within 5 seconds of a game >.<But remember that this isnt finalized. Let me know of any problems you face You will notice a multi colored - Electronic Sports Professional Gamers League - V1.00 on the top right too HUHUH so cool Added on March 5, 2009, 4:05 pm QUOTE(syNcv9 @ Mar 5 2009, 02:29 PM) No no, the promod league will run while PAM tournaments will be held. Vice versa for next season's PAM League. This post has been edited by crashtec: Mar 5 2009, 04:05 PM |
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Mar 5 2009, 11:45 PM
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#3
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QUOTE(SnapperJR @ Mar 5 2009, 04:14 PM) wahaha, suck it DA ph4g haha, yeah, but im just pretty much testing it out.also, good choice on the sniper fix, but isn't it UNITE sniper fix, not unity? I prefer it to AWP fix honestly, BUT note theres still some issues with the unite fix. yes, its UNITE fix, my bad. UPDATED btw |
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Mar 10 2009, 11:30 AM
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#4
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the weapon damages dont change in non-hardcore.
the pam_mode settings are linked to which config file you run. if you run the hc.cfg the "pam_mode gwl_hc" will be run if you run the non-hc.cfg the "pam_mode gwl" will be run for all modes, the settings are standardized and the same. I just checked it before i uploaded. Try again and let me know. |
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Mar 11 2009, 02:18 AM
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#5
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For Hc its still 60.
With the current weapon tests working, i may implement changing SnD to normal or keeping SnD Hc as a separate event. I'll see and think about how to make that happen in the days to come. The council still needs a say in this, will need to wait for them to answer |
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Mar 14 2009, 05:51 PM
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#6
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updated.
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Mar 15 2009, 11:56 PM
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#7
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in theory yes. but try using an acog with it first. >.<
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Mar 20 2009, 05:32 AM
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#8
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updated again.
should fix some earlier problems. |
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Mar 31 2009, 07:24 PM
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#9
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Updated!
Now, i figured out why there were some inconsistencies with the mod. 1. All pc's need to have the COMPLETE copy of the mod (Do not attempt to join & download from a server) The files go missing for some reason 2. That should fix lots of problems with it |
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Apr 1 2009, 01:56 AM
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#10
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QUOTE(SnapperJR @ Mar 31 2009, 08:48 PM) After some talk with the Cyberfusion team.1. Both promod & Pam will have separate tournaments on separate days. 2. Prizes from 1 - 8 are halved 3. Teams can join both tournaments 4. There is a need to have at least 20 unique teams for both (inclusive of overlapping teams) - The reason i opted to keep both was for the shear fact that participation is very important in this event. This will also be the last pam tournament. 5. Yes, this is the Pam we will be using |
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Apr 3 2009, 03:07 AM
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#11
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QUOTE(SnapperJR @ Apr 1 2009, 06:19 PM) thanks brian, so in order to get it in proper working order everyone must download it and put it in mod folders themselves, and not join server to download and use? yeah, because the clients dont seem to download the files appropriately. Anyhow, there will be some minor changes to weapons damages based on feedback, but nothing major to anything else. also, i assume the HQ, Dom, TDM, SnD settings are automatically done already or anything special i must do in order to switch between the different modes? All you need to do is to exec non-hc.cfg for non hardcore games, then run the map and game mode(dom/war) or hc.cfg for hardcore games. |
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Apr 13 2009, 05:08 PM
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#12
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UPDATED!
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