chap²: mintak tolong bley?
Need For Speed: Shift, another NFS annouced by EA, Fall 2009
Need For Speed: Shift, another NFS annouced by EA, Fall 2009
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Aug 27 2009, 05:33 PM
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#41
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
chap²: mintak tolong bley?
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Aug 27 2009, 08:36 PM
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#42
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
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Aug 28 2009, 03:25 PM
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#43
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
bulan september, 10-15 hari bulan
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Aug 29 2009, 02:00 PM
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#44
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good and almost represent what shift would be. he is serious btw.
QUOTE(http://www.blogcatalog.com/search.frame.php?term=need+for+speed+shift+demo&id=25f1727ee4cdda00e5c648ac7b01b05d) Like I’ve mentioned in one of the previous news on this game that I recently had the chance to spend sometime with the game. Since it was an event setup by Sony Canada, it was only the PS3 version but EA did have a wheel setup (G25) alongside the DS3 controller setups. Since the event was held a nightclub where I work (the place at one time was Sony Playdium), I had ample time to try the game out when the crew was setting up the event that morning. I probably spent just a little over an hour mostly at Nordschleife with a few cars I’m familiar with in real life and through other games. dgn itu, aku boleh kata (sebelum try shift betul2) yg shift ni separuh sim, separuh arcade.Brands Hatch and two tracks based on London and Tokyo street were availlable besides the Nordschleife (which btw, can be setup to simulate either Morning, Noon or Evening hour). There were a few cars but the one that i drove were the Audi R8, Nissan R35 GTR (both AWD), Lotus Elise 111R and the BMW M3 GT2 (my first time in that car). No, SHIFT is not an all out attempt at simulation. Although the only PC based sim that I spend a lot of time with is GTR2 but it’s pretty obvious from the onset that braking for example is what you would expect from Gran Tursimo or Forza. You still need to know the proper braking point and because I driven Nordschleife countless time, I had no problem with braking on that track and had no trouble familiarizing myself with the game’s physics There’s no particular idioscyncrasies that I had to adjust to; anyone familiar with either GTR2 or even GT5 prologue or Forza 2 will probably feel very much at home with SHIFT’s physics and handling. The track (Nordschleife) is pretty much what you’d find in GTR Evo and easily surpass GT4 as the best version on console (or at least until GT5 comes out) Although the preception of speed in the game feels so much faster than GTR2 and even faster than Gran Turismo and Forza, the times I clocked (with various cars) at Nordschleife were quite realistic and much slower than my times in GT4. With the Audi R8- 8:10 (with TC and SC) and high 7:50s without assists. A bit faster with the R35 GTR- 7:50s (didn’t try without assist). The only other game where i had chance to drive these two cars is GT5 Prologue and I would have to say that while you can easily discern the difference in the handling between these cars in SHIFT, it’s not as apparent as Prologue. But between the AWD cars and the RWD Elise and the M3, the adjustment required to handle these cars is very much what you would expect in a good sim ie. AWD is much easier but RWD is much more exciting and involving. I have to disagree with PC games comment on the graphic. With PS3 version, it was pretty sharp, and while there’s aliasing, it’s what you would commonly see on a console games. While it’s certainly not GT5 Prologue, it’s better than both GRID and Forza 2. The steering with the G25 : the FFB is quite powerful and easily surpass GT5 Prologue when it comes to sheer power. As to the effect: like I said, you can easily feel the difference between drivetrains and so is the weight of the cars. The weight transfer when cornering and braking are just as apparent. The only problem I have is that if you were to use the cockpit view, while there’s no (perceptible) delay between your input and that on the screen, the degree of rotation on the actual wheel doesn’t quite translate onto what you get on the screen. Also, it has to be noted that I did send most of my time in TT mode so I can’t comment on the AI behaviour or the rest of the game. |
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Aug 29 2009, 02:47 PM
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#45
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
ramalan awal je bang.
lg pn dgr2 shift mmg ade option untuk assist n arcade. pastu ade setting utuk on off assist n guna pro mode (untuk sim). lgpn xkn nk bual sim je kan? berape ramai la main game simulator? profit tuh penting...jadi, arked juga akan ade la. Insyaallah. tp persoalannye, berapa jauhkah nfs shift ni dapat pergi untuk menghampiri 100% sim dan emulate real life situation? the anticipation is killing! dah la xde demo. video dan screenshot je tak cukup la ea This post has been edited by Invince_Z: Aug 29 2009, 02:49 PM |
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Aug 29 2009, 03:38 PM
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#46
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
yup..ramai gak speculate fizik die cam gtrevo. lebih kurang antara gtrevo, gtr2
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Aug 29 2009, 10:46 PM
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#47
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i hope there's both
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Aug 30 2009, 12:35 PM
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#48
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
ade damage la...canggih damage die.
kalau tutup seme assist, boleh drift la ye. best camni. "Warning Cut Track. Lap Will Not Count" pn best. nampaknye xde la lg yg bley guna shortcut time race. huhu dan nampaknye setting kete memainkan peranan penting. absorber terutamanye. gile bumpy derang main dalam video tu. This post has been edited by Invince_Z: Aug 30 2009, 12:35 PM |
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Aug 30 2009, 02:57 PM
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#49
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
beli2...jgn xbeli. kalau EA buat perangai lg. haru..
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Aug 30 2009, 03:29 PM
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#50
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
akan keluar pada 10-15 septembet nanti. buat per-order kat tsb dulu ye.
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Aug 30 2009, 03:39 PM
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#51
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
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Aug 31 2009, 01:41 PM
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#52
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aku ade 1 soalan...adekah shift ini akan ade replay? game racing yg xde replay mmg kurang umphh la..dan replay itu mesti boleh save. tak le save pn kurang umphh gak.
QUOTE(hilmiangah @ Aug 31 2009, 11:52 AM) manual-clutch FTW finally..a nfs that we can perform heel-and-toe This post has been edited by Invince_Z: Aug 31 2009, 01:48 PM |
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Aug 31 2009, 02:26 PM
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#53
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
really?
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Aug 31 2009, 04:10 PM
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#54
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Aug 31 2009, 05:13 PM
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#55
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Cheesenium: yah..we notice that. maybe that was on easy mode. and hopefully no more rubber-band AI. it is f***ing annoying racing with those AI.
all they can do is catching up after being left 1 full lap and all of sudden, there they are...right on our tail. PHAILED!! This post has been edited by Invince_Z: Aug 31 2009, 05:15 PM |
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Aug 31 2009, 09:00 PM
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#56
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tgk ape aku jumpe mase tgh loading web tadi..lulz
» Click to show Spoiler - click again to hide... « This post has been edited by Invince_Z: Aug 31 2009, 09:01 PM |
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Sep 1 2009, 12:03 PM
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#57
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go here --> http://www.youtube.com/user/NARTONIC and see urself. part 1 is setup, part 2 is tuning..part 3-4 is graphics and gameplay. part 5 is the conclusion
Added on September 1, 2009, 12:07 pmtuning is quite similar to that of undercover. This post has been edited by Invince_Z: Sep 1 2009, 12:08 PM |
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Sep 1 2009, 09:44 PM
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#58
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QUOTE(chapree @ Sep 1 2009, 05:13 PM) The free shirt is same like TSB pre-orders: http://www.tsb.com.my/promotion.cfm?id=5 endurance mode instant unlock?The shirt is nice though, it's the best NFS pre-order swags so far if I'm not mistaken: NFSU2 - discounts, NFSC - discounts + lanyard, NFSPS - none, NFSUC - none. |
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Sep 1 2009, 09:45 PM
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#59
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QUOTE(skylinegtr34rule4life @ Sep 1 2009, 07:53 PM) xde hal la bro. video tu seme mmg nais. tu pn aku nasib baik terkilk profile uploader tuAdded on September 1, 2009, 9:54 pmkonfem dah shift mmg ade replay... tp ade masalah massive fps reduce pada masa2 dan kawasan2 tertentu masa race This post has been edited by Invince_Z: Sep 1 2009, 09:55 PM |
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Sep 1 2009, 09:56 PM
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#60
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
yup...lepas tgk vid part 3 (grafik), mmg konfem ade replay.
tp yg xbest bile sfiht masih buggy. nk2 masalah fps drops yg telalu nyata, |
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