when does that happen my fren?
i need specific event and also your in game graphic setting
This post has been edited by Invince_Z: Sep 18 2009, 09:58 PM
Need For Speed: Shift, another NFS annouced by EA, Fall 2009
Need For Speed: Shift, another NFS annouced by EA, Fall 2009
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Sep 18 2009, 09:58 PM
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#81
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
when does that happen my fren?
i need specific event and also your in game graphic setting This post has been edited by Invince_Z: Sep 18 2009, 09:58 PM |
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Sep 18 2009, 10:38 PM
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#82
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QUOTE(evolution120 @ Sep 18 2009, 10:12 PM) resolution : 36 set everything back to defaultv-sync : on windowed : on car/shadow/track detail/motion blur : low texture resolution : medium the crash just random comes.. sometimes starting to drive the M3, thn crash, sometimes just for no reason then stopped working.. but 1 thingy can be sure is that i cant even finish 1/2 of the lap in the starting using M3.. all medium except for graphic depth set to high then, set reso to 1280x720 or anything in 1280xXXX range. also, set filtering to trilinear from my exp, motion and/or shadow set on low causes application (that i shift) to crash. could be randomly or everytime from 5-20 seconds u start racing |
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Sep 18 2009, 10:39 PM
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#83
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QUOTE(linkinstreet @ Sep 18 2009, 10:30 PM) Seems that the game is rushed that they forgot to include mouse. SMS has confirmed there will be a patch for this Anyways some fix for the FFB settings Seems it shares the same FFB file as GTR2 and GTR Evo, thus editing them should be easy yup..always on. even make 1 specific profile just for shift |
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Sep 18 2009, 10:45 PM
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#84
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linkin, ko ade try pakai kebod guna ea preset setting x?
This post has been edited by Invince_Z: Sep 18 2009, 10:46 PM |
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Sep 18 2009, 11:04 PM
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#85
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QUOTE(linkinstreet @ Sep 18 2009, 10:48 PM) aww...nanti ko balik kl bley test tak?QUOTE(linkinstreet @ Sep 18 2009, 10:50 PM) yeah, as news filtered in, sharing the same engine as rFactor means that you can hack your FFB to suit you ini sudah bagus. tutorial time! teach us linkin sifu QUOTE(bulibulizaimon @ Sep 18 2009, 10:52 PM) takde raya race? QUOTE(linkinstreet @ Sep 18 2009, 10:52 PM) bermakna --> ea akan terus support shift? lagi bagus! ada harapan besar untuk dapat bug fix yg cun melecun. tak rugi beli ori QUOTE(evolution120 @ Sep 18 2009, 10:53 PM) glad that i can help someone. if u hv ea forum account, u can share it there. i plan to share there too, but pc cannot on yet. balik kampung maa. pc tak pasang balik lgsince it run smooth now, u can tweak the setting bit by bit. find ou which causes the crash. and which best suit ur rig. QUOTE(linkinstreet @ Sep 18 2009, 10:56 PM) OK, SAY BYE BYE TO REPLAY MUSIC ! aktifnye ko tweaking. but yeah..in-game replay music is annoyingIf you go into Shift’s ‘Audio’ folder, then rename the Music folder to whatever ‘Musicx’ for example. Then no more music during replays. YAY I have music off in game anyway. This post has been edited by Invince_Z: Sep 18 2009, 11:11 PM |
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Sep 18 2009, 11:43 PM
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#86
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
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Sep 19 2009, 06:15 AM
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#87
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Sep 19 2009, 09:18 AM
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#88
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eh2..pemalu rupenye buli ni
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Sep 19 2009, 09:43 AM
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#89
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buli² ni bab buli membuli mmg tak malu. tapi bile EA buli buli², die malu la pulak. *byknye buli²*
This post has been edited by Invince_Z: Sep 19 2009, 09:43 AM |
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Sep 19 2009, 09:48 AM
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#90
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QUOTE(coolkwc @ Sep 19 2009, 09:43 AM) I think for those who dislike prostreet before, just forget about this game... yup..shift got micro stuttering. especially mine is frequent at crashes.Anyway, once again i want to critics the game engine they used, My proc only got 70% load in both core, and the 4850 even low, only 50-60%, thats why the FPS is bad, only manage to get 30-35fps , and micro shuttering as well like undercover before...really sad... QUOTE(bulibulizaimon @ Sep 19 2009, 09:45 AM) Hahaa atoi takde raya race la camni. baru ingt nk race on9 malm niMau balik kampung dah, maybe we can set up race after hari raya Selamat Hari Raya to all Roja & Out Added on September 19, 2009, 10:16 amcan someone define each parameters in adjust control setting? This post has been edited by Invince_Z: Sep 19 2009, 10:16 AM |
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Sep 19 2009, 07:38 PM
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#91
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QUOTE(maranello55 @ Sep 19 2009, 04:28 PM) To me regardless of what he promised, NFS fun factor is back for sure. The cars handle well and its at the border of arcade/sim (with pro and all aids off). Graphics are good and really immerse u into ur driving. Complimented by great sound. The tracks are superb too. Great to see crowds, flags, camera flashes, billboards.....really adds to the feel. boleh kongsi adjust control setting? |
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Sep 19 2009, 08:23 PM
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#92
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Sep 19 2009, 09:05 PM
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#93
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QUOTE(maranello55 @ Sep 19 2009, 09:02 PM) yup...got g25 mappings already. Sensitivities and all i left it default too. Im straight from iracing n rfactor so instead kneejerk reaction to change controller setup, i would layan first coz my perception might be influenced by my sim habit. I wanna give Shift stock a try as SMS intended...........for now sluggy preset camtu pn ko oleh main? |
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Sep 19 2009, 10:10 PM
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#94
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QUOTE(maranello55 @ Sep 19 2009, 09:10 PM) Main je...heheh taiko!!But theres overall high speed understeer for most cars that ive tried. Instead of change d ctrller, i would adjust sway bars and frnt wings. If u change the ctrller coz of that, other cars might give undesirable behaviour and u got to change it again. edit: This version of NFS requires abit of simdriving approach i think. Altho the car canbe saved from a spin quite easily, the approach thru corners are very sim-like. I mean i cant carry mega speed thru a corner and be safe. Sim driving principle of slow in fast out can be applied here...if ure a clean driver that is. Or u can slide the car...which seems to be the faster way to go in Shift. btw, aku terjumpa apa yg dicari2 selama ni: QUOTE(ProjD989 @ forum.ea.com) Steering Deadzone - The smaller the value the smaller the deadzone. For steering wheels it is recommended to have this value at 0%. | NOTE: These next few deadzone settings for a gamepad are best-left unaltered. Accelerator Deadzone - The basic description for all the deadzones are the same. For the initial range of motion no input is reported, and then starts when the end of he deadzone has been reached. On top of these additionl recommendations can be added. Brake Deadzone - As above - For the initial range of motion no input is reported, and then starts when the end of he deadzone has been reached. On top of these additionl recommendations can be added. Steering Sensitivity - This setting adjusts how sensitive the steering across the input span. With 50% sensitivity it is equally as sensitive at the beginning of the range as at the end of the range. This can make the steering feel twitchy on a game pad, thus it is recommended to have a lower sensitivy setting which makes the steering a bit less sensitive for small inputs. For a steering wheel it is recommended to have this setting at 50%. Acceleration Sensitivity - Same as above, a value lower than 50% means the input is less sensitive in the beginning of the input span. Braking Sensitivity - As defined above. If the default setting is not responsive enough (may well become car & performance specific), it's recommended to make slight adjustments & test. Speed Steering Sensitivity - This setting reduces the sensitivity of steering at speed. A high value applies maximum effect to make the car stable to drive down straights with a gamepad. Lowering the value will make the car feel sensitive and twitchy at higher speeds. For a multiturn steering wheel it is recommended to set this value to 0%, for other wheels a value around 50% is recommended. Inverse Shifting - Reverses the default controller shift buttons. Camera Y Axis - Inverts the R-stick camera movement in game. Wheel Lock - This determines how much of the available turn to turn lock to use for the steering wheel. On consoles this is set in degrees measured from lock to lock. On PC it is set as a percentage of the steerings wheels available lock. This can be fine tuned to suit the players preference, with less lock giving more sensitive steering, with too much lock the car will feel unresponsive. FF Strength - Determines the strength of the force feedback effects, 0 means effects are muted, 10 gives the strongest effects. source: 01. http://forum.ea.com/eaforum/posts/list/15/303815.page 02. http://www.needforspeed.com/web/nfs-na/blo...nfsblogs/116565 |
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Sep 19 2009, 10:12 PM
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#95
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Sep 19 2009, 10:53 PM
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#96
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Sep 20 2009, 10:50 AM
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#97
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QUOTE(linkinstreet @ Sep 19 2009, 10:57 PM) jadila pinky-purplish QUOTE(maranello55 @ Sep 19 2009, 11:56 PM) @Invince_Z - Nice screenies! No taiko la...only that is how i do it. Others may have different style aku mengharapkan yg photo mode menu tu boleh dihilangkan. mengganggu konsentrasi la.btw, SELAMAT HARI RAYA SEMUA!!! This post has been edited by Invince_Z: Sep 20 2009, 10:52 AM |
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Sep 20 2009, 07:14 PM
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#98
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linkin..boleh buat tutorial camne nk tweak ffb dan mende2 lain yg ko dah tweak x?
aku ble bawak lebih 100kms je, wheel jadi ringan dan kurang responsive. |
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Sep 20 2009, 07:56 PM
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#99
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QUOTE(linkinstreet @ Sep 20 2009, 07:27 PM) tunggu azrink aja. game is in KL dude, and I am stuck at kampung until the 3rd Raya. BTW I thought your speed steering sensitiviry was 0? Unresponsive steering at high speed only occurs if Speed Steering Sensitivity is higher than that then..sifu azrink, shift tweak n hack QUOTE(bizzy @ Sep 20 2009, 07:43 PM) guys having LAG a bit on my gamecard menu shouldn't hv lag. racing..yes. it is lagging = microstutters and there's a lot of them. even on videos posted by ea months b4 release these microstutter n lagging exist, yet they didn't anything to fix it. aiyoyo... i had my card 250gts 1gb gigabyte still feel lags with 4gb ram in system and duo2core 2.8 ghz. is it the game problem or what? playing Resident evil are fine but not this.. dam NFS always make this LAG. like racing the time u feel like lag a bit and a bit. QUOTE(yukhim @ Sep 20 2009, 07:50 PM) Guys,i need help.I couldn't find the word "Exit" in the game while playing and i end up end task the game and now....when i try to play the game...after the NFS Shift finish loads...nothing come out =S actually, no in-game exit. at least not during test drive. after test drive and 1 2 lap initial race, there'll be quit option. no ALT+F4 too.Added on September 20, 2009, 7:59 pm QUOTE(bizzy @ Sep 20 2009, 07:52 PM) im not sure. is motion or what. would u like to try graphic default setting? and set the resolution to 1280xXXX range.example start the challenge event and ur car waiting to race and that time it show the car u can feel the car like cd got scracth like that lag smooth lag smooth like that. when it lags it took like 1 sec . i felt all the NFS game are like that from previous i think i had this trouble but not grid tho. im not defult setting for my spec i think i can go high setting. here the setting i set from the game. class name="BRTTIRefCount" base="root class" /> - <class name="BPersistent" base="BRTTIRefCount"> <prop name="Name" type="String" /> </class> - <class name="GraphicConfigData" base="BPersistent"> <prop name="Mode" type="Fct" /> <prop name="Vsync" type="Fct" /> <prop name="Windowed" type="Fct" /> <prop name="TextureFilter" type="Fct" /> <prop name="TextureResolution" type="Fct" /> <prop name="Brightness" type="Fct" /> <prop name="CarDetailLevel" type="Fct" /> <prop name="TrackDetailLevel" type="Fct" /> <prop name="ShadowDetailLevel" type="Fct" /> <prop name="MotionblurLevel" type="Fct" /> <prop name="EffectsDetailLevel" type="Fct" /> </class> - <data class="GraphicConfigData" id="0xBB11E0"> <prop name="Name" data="" /> <prop name="Mode" adapter="0" width="1360" height="768" antialias="2" refresh="60" /> <prop name="Vsync" vsync="0" /> <prop name="Windowed" windowed="0" /> <prop name="TextureFilter" texturefilter="3" /> <prop name="TextureResolution" textureresolution="2" /> <prop name="Brightness" brightness="10" /> <prop name="CarDetailLevel" cardetaillevel="2" /> <prop name="TrackDetailLevel" trackdetaillevel="2" /> <prop name="ShadowDetailLevel" shadowdetaillevel="3" /> <prop name="MotionblurLevel" motionblurLevel="3" /> <prop name="EffectsDetailLevel" effectsdetaillevel="2" /> </data> </Reflection> but sometimes finish loading and start the game. i face the sky TURN BLACK. Why any1 face this as well? soudn like alot of bugs Added on September 20, 2009, 7:53 pm Press Esc button til the end and click down button until the end u will see Quit and press Quit u are leaving the game This post has been edited by Invince_Z: Sep 20 2009, 07:59 PM |
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Sep 20 2009, 08:33 PM
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QUOTE(azrink @ Sep 20 2009, 08:13 PM) hoi dont call me like that la. i m noob to... aiya kasi malu sama gua la.... ask that top guy there maranello55. or should we say 3 times msr league champion......dont play play with him........ his the champ the one and only and most of all my soon to be beloved "abang Ipar" muhahahahahahahahahahahhaha alaa..malu2 kucing la pulak.p/s ehhh kekanda abang ipar pun main shift...lallalalalalala btw, thx. nanti aku try. so..now we hv 3 sifus, sifu linkin, sifu azrink, and sifu maranello55 |
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