QUOTE(Cottonbud @ Feb 11 2009, 11:05 AM)
The best thing is the game is always in online mode, so people actually can read what other player note on certain location to give warning about the danger ahead.
Can see other player as souls in game, i guess its to minimize the resource use. Unless party with partner to do the quest, full body will be shown.
Heard the note is "preset" selection you can choose when you die. Eg. "Watch out ahead", "Not here again..." for other players to read. After some time, it become a pool of blood. So an area that have difficult enemies or bosses would have many pool of blood in that room. A nice feature. So watchout.
Look at this the end of video, I think the giant boss with the huge shield here have some inspiration from Shadow of Collossus. You are very diffult, and can easily die. Quite like Monster Hunter perhaps even MORE difficult than that game. Hardest learning curve.
You can co-op with other player but not sure how many.
http://dic.nicovideo.jp/v/sm6063471http://dic.nicovideo.jp/v/sm6065616
Added on February 11, 2009, 12:19 pmQuite a masochist game, from what I have seen...this game is much better & darker compare to White knight Chronicles. Can't wait to play this...
Comment from some Japanese gamer:-----------------------
I asked on EG if there was much of NPC interaction and a Japanese resident gave us this lowdown from his experience with the game:
"No, not really. Most of the game's story is implied, rather than delivered by NPCs and they usually function as parts of the game (you know, like shopkeepers). It's in keeping with the story's theme though, since most of the world is dead and in a post apocalyptic state. Be careful, because if you attack and kill them, to my knowledge there's no reviving them again.
This game is RAD! \o/
Exactly the kind of spiritual successor I wanted. Difficult, punishing, atmosphere, depressing and full of the freedom to explore and invent your own playstyle. In fact, it's considerably deeper than the older games.
The only disappointment is that it isn't quite as weird and rusted an environment as King's Field was and eases you into the game more than the old games did by giving you something of a tutorial to start, which I'm somewhat against in these types of games. But the tutorial is extremely brief and you only really have to do a very small amount required, the rest of the game is up to your decisions.
Better yet, King's Field developed your character much more on how you played, but Demon's Souls has a much deeper class system and the different stats really make a difference. So one character FEELS like they handle a weapon very differently or can try a strategy much more easily because they have higher luck, etc. (I tried out a couple before I was satisfied with a Wanderer.)
Also, the online elements of leaving notes and trails for your friends is awesome fun. I'm playing with two other guys, but we can't play at the same time, nevertheless it's great to mess around with them. Sometimes I leave them fake hints and make them freak out about something scary.
One time, I read my friend's note that just said "Down." I was like, "Down? What does he mean?" Then I heard a sound and I was like, "What was that?" Not long after that I was dead.

The combat is very tactical. King's Field's already was pretty deep, but it seems like From took everything learned from 3rd person action games after the last King's Field game and put some of it into application here. It feels like the tactical decisions of an SRPG mixed into an action RPG. You have to buy yourself time, think your way out of the situation and then consider a pattern of steps or set of actions that will do the trick. It's not good enough usually to just go with simple things like "Dodge this, attack here and heal when necessary."
Currently I would recommend this over White Knight Chronicles for people looking for a new PS3 RPG. The difficulty is not a factor if you're not a modern-coddled *****. The sweaty tension and fear the game engenders a lot more games could do with."
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Comment from Famitsu----------------------------------------
Famitsu gave it 29, while another magazine rated it higher. Although:
Why did Famitsu not like it as much? Too macho American for their tastes? This could be the first Atlus title that intrigues me.
All the Famitsu reviewers who rated it low said the game was too hard. Pretty typical for Famitsu.
- The game is not about levels, it's all about player skill. If you don't get good at the game, you likely won't be able to continue on to harder areas.
- Stamina system, as you swing your sword you lose stamina, you can't block or attack without stamina
- Even weak enemies in the beginning can easily kill you if you don't watch out.
- Parry button, as seen in the videos.
- Reviews mention that the game is 30 to 50 hours long depending your amount of exploration.
- Weapons have durability, you can break them.
- Armor weight determines your dodge roll distance.
Quick Famitsu review translations
Stage progression and battles are both very difficult, and it comes down to trial and error. In addition to all that, character development and item purchase both use the same thing (Souls) and there are no recover points in the middle of stages, so I came away with the impression that the game is really strict. The online portion is unique and interesting in that you can see impressions left by strangers.
7
There are screens where you will die over and over, and it's the type of game where you advance through trial and error. As an RPG, the battles are numerous... BUT... as you progress in the game you start to realize the variety of enemy attacks and the bizarre stage design and the game becomes very deep. If you want to try a particularly deep RPG, then by all means try this!!
9
Extremely difficult. It has a certain fascination in that you have a feeling of accomplishment and want to keep trying just one more time. Saying that, you have to use "Souls" to both strengthen your character and purchase items. This is severe enough, but on top of that the game gives you no hints and the game is just too stoic...
6
A game where death equals nothing. It shows From Software's true worth. I felt like it was a game that offered no compromise nor concern, but if you fall to hell you can see a little bit of heaven. ... (the rest was too blurry for me to read)
7
This post has been edited by mssv19: Feb 11 2009, 12:19 PM