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Games Demon's Soul (PS3), RPG

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SUSmssv19
post Feb 11 2009, 10:59 AM

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Nice hack & slash, have influence from some developer of ICO that join FromSoftware team. Could be the next Monster Hunter style success in Japan. Quite difficult to master as for hardcore gamers.


http://d.hatena.ne.jp/video/youtube/XgPkFtlVkFA

SUSmssv19
post Feb 11 2009, 11:21 AM

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QUOTE(Cottonbud @ Feb 11 2009, 11:05 AM)
The best thing is the game is always in online mode, so people actually can read what other player note on certain location to give warning about the danger ahead.

Can see other player as souls in game, i guess its to minimize the resource use. Unless party with partner to do the quest, full body will be shown.
*
Heard the note is "preset" selection you can choose when you die. Eg. "Watch out ahead", "Not here again..." for other players to read. After some time, it become a pool of blood. So an area that have difficult enemies or bosses would have many pool of blood in that room. A nice feature. So watchout.

Look at this the end of video, I think the giant boss with the huge shield here have some inspiration from Shadow of Collossus. You are very diffult, and can easily die. Quite like Monster Hunter perhaps even MORE difficult than that game. Hardest learning curve.

You can co-op with other player but not sure how many.

http://dic.nicovideo.jp/v/sm6063471

http://dic.nicovideo.jp/v/sm6065616


Added on February 11, 2009, 12:19 pmQuite a masochist game, from what I have seen...this game is much better & darker compare to White knight Chronicles. Can't wait to play this... rclxms.gif


Comment from some Japanese gamer:-


----------------------
I asked on EG if there was much of NPC interaction and a Japanese resident gave us this lowdown from his experience with the game:

"No, not really. Most of the game's story is implied, rather than delivered by NPCs and they usually function as parts of the game (you know, like shopkeepers). It's in keeping with the story's theme though, since most of the world is dead and in a post apocalyptic state. Be careful, because if you attack and kill them, to my knowledge there's no reviving them again.

This game is RAD! \o/

Exactly the kind of spiritual successor I wanted. Difficult, punishing, atmosphere, depressing and full of the freedom to explore and invent your own playstyle. In fact, it's considerably deeper than the older games.

The only disappointment is that it isn't quite as weird and rusted an environment as King's Field was and eases you into the game more than the old games did by giving you something of a tutorial to start, which I'm somewhat against in these types of games. But the tutorial is extremely brief and you only really have to do a very small amount required, the rest of the game is up to your decisions.

Better yet, King's Field developed your character much more on how you played, but Demon's Souls has a much deeper class system and the different stats really make a difference. So one character FEELS like they handle a weapon very differently or can try a strategy much more easily because they have higher luck, etc. (I tried out a couple before I was satisfied with a Wanderer.)

Also, the online elements of leaving notes and trails for your friends is awesome fun. I'm playing with two other guys, but we can't play at the same time, nevertheless it's great to mess around with them. Sometimes I leave them fake hints and make them freak out about something scary.

One time, I read my friend's note that just said "Down." I was like, "Down? What does he mean?" Then I heard a sound and I was like, "What was that?" Not long after that I was dead. tongue.gif

The combat is very tactical. King's Field's already was pretty deep, but it seems like From took everything learned from 3rd person action games after the last King's Field game and put some of it into application here. It feels like the tactical decisions of an SRPG mixed into an action RPG. You have to buy yourself time, think your way out of the situation and then consider a pattern of steps or set of actions that will do the trick. It's not good enough usually to just go with simple things like "Dodge this, attack here and heal when necessary."

Currently I would recommend this over White Knight Chronicles for people looking for a new PS3 RPG. The difficulty is not a factor if you're not a modern-coddled *****. The sweaty tension and fear the game engenders a lot more games could do with."
-----------------------------

Comment from Famitsu

----------------------------------------

Famitsu gave it 29, while another magazine rated it higher. Although:

Why did Famitsu not like it as much? Too macho American for their tastes? This could be the first Atlus title that intrigues me.

All the Famitsu reviewers who rated it low said the game was too hard. Pretty typical for Famitsu.

- The game is not about levels, it's all about player skill. If you don't get good at the game, you likely won't be able to continue on to harder areas.

- Stamina system, as you swing your sword you lose stamina, you can't block or attack without stamina

- Even weak enemies in the beginning can easily kill you if you don't watch out.

- Parry button, as seen in the videos.

- Reviews mention that the game is 30 to 50 hours long depending your amount of exploration.

- Weapons have durability, you can break them.

- Armor weight determines your dodge roll distance.


Quick Famitsu review translations

Stage progression and battles are both very difficult, and it comes down to trial and error. In addition to all that, character development and item purchase both use the same thing (Souls) and there are no recover points in the middle of stages, so I came away with the impression that the game is really strict. The online portion is unique and interesting in that you can see impressions left by strangers.

7

There are screens where you will die over and over, and it's the type of game where you advance through trial and error. As an RPG, the battles are numerous... BUT... as you progress in the game you start to realize the variety of enemy attacks and the bizarre stage design and the game becomes very deep. If you want to try a particularly deep RPG, then by all means try this!!

9

Extremely difficult. It has a certain fascination in that you have a feeling of accomplishment and want to keep trying just one more time. Saying that, you have to use "Souls" to both strengthen your character and purchase items. This is severe enough, but on top of that the game gives you no hints and the game is just too stoic...

6

A game where death equals nothing. It shows From Software's true worth. I felt like it was a game that offered no compromise nor concern, but if you fall to hell you can see a little bit of heaven. ... (the rest was too blurry for me to read)

7


This post has been edited by mssv19: Feb 11 2009, 12:19 PM
SUSmssv19
post Feb 12 2009, 10:31 AM

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QUOTE(hagon81 @ Feb 12 2009, 10:15 AM)
Retailers ordered low amount of stock.
I believed this outsales only happened in Tokyo area.
Not a hot title at all actually...I see it everywhere...
*
Boss fight! Wing demons.....after the 2nd wing demon appear, he died lol rclxms.gif

http://dic.nicovideo.jp/v/sm6119618

The game gave a Diabloseque, Oblivion vibe with ICO like environments. From Software is the makers of Kings Field RPG game. Produce by SCEJ....

Darker compare to WKC. I prefer this combat system over WKC.

You can play quite long over stats building and trying different classes.


Another boss fight with "baby" Balrog....hahahaha. Remember Balrog from Lord of the Ring?
http://dic.nicovideo.jp/v/sm6086461


Outdoor very dream like...

http://dic.nicovideo.jp/v/sm6097132


Media Create Sales: 02/02 - 02/08 #1

01. [PSP] Tales of the World: Radiant Mythology 2 (Namco Bandai) 45,000 / 258,000
02. [PS3] Demon's Souls (SCE) 40,000 / NEW
03. [PSP] Pro Evolution Soccer 2009 (Konami) 38,000 / 147,000
04. [PS2] Pro Evolution Soccer 2009 (Konami) 37,000 / 145,000
05. [NDS] Final Fantasy Crystal Chronicles: Echoes of Time (Square Enix) 34,000 / 136,000
06. [NDS] Detective Conan & Kindachi (Namco Bandai) 20,000 / NEW
07. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 18,000 / 398,000
08. [WII] Taiko no Tatsujin Wii (Namco Bandai) 16,000 / 355,000
09. [NDS] Rhythm Tengoku Gold (Nintendo) 15,500 / 1,650,000
10. [WII] Wii Fit (Nintendo) 15,000 / 323,000

11. [WII] Another Code: R Gateway of Memory (Nintendo)
12. [WII] Wii Play: Mario Tennis (Nintendo)
13. [PS3] Midnight Club: Los Angeles (Spike)
14. [NDS] Wagamama Fashion: Girl's Mode (Nintendo)
15. [WII] Mario Kart Wii (Nintendo)
16. [NDS] Maruko DS (Namco Bandai)
17. [WII] Animal Crossing: City Folk (Nintendo)
18. [NDS] Pokémon Platinum (Pokémon)
19. [PSP] Dissidia Final Fantasy (Square Enix)
20. [NDS] Kirby Super Star Ultra (Nintendo)
21. [NDS] Penguin no Mondai: Saikyou Penguin Densetsu! (Konami)
22. [NDS] Tongariboushi and the 365 Days of Magic (Konami)
23. [NDS] Destiny Links (Namco Bandai)
24. [NDS] Momotaro Dentetsu 20th Anniversary (Hudson)
25. [WII] Final Fantasy Crystal Chronicles: Echoes of Time (Square Enix)
26. [NDS] Inazuma Eleven (Level 5)
27. [WII] Wii Sports (Nintendo)
28. [NDS] Animal Crossing: Wild World (Nintendo)
29. [PS3] Pro Evolution Soccer 2009 (Konami)
30. [PSP] Enkaku Sousa (SCE)



http://translate.google.com/translate?hl=e...6977118&prev=_t

Demon's Souls (DEMONZUSOURU)
ソニー・コンピュータエンタテインメント Sony Computer Entertainment
プラットフォーム: Platform: PLAYSTATION 3 PLAYSTATION 3

146レビュー 146 reviews
星5つ : 5 star: (109)
星4つ : 4 star: (24)
星3つ : OK: (13)
星2つ : Bad: (0)
星1つ : Awful: (0)

すべてのカスタマーレビューを見る(146 件) Customer View all (146 cases)


( 146件のカスタマーレビュー ) | 1件のトピック (146 Customer in) | 1 Topics in
在庫切れ;商品が入荷次第配送します Out of stock; upon delivery Relations
参考価格: ¥ 6,980 List Price: ¥ 6,980

価格: ¥ 5,636 Price: ¥ 5,636

OFF: ¥ 1,344 (19%) OFF: ¥ 1,344 (19%)

7点の新品/中古商品を見る : ¥ 5,636より 7 new points / View pre-owned items: from ¥ 5636

This post has been edited by mssv19: Feb 12 2009, 11:43 AM
SUSmssv19
post Feb 12 2009, 03:12 PM

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QUOTE(doodleman @ Feb 12 2009, 02:51 PM)
does this game have english subs?
*
Read from some forum Asian version got English/Chinese option. Some trophies...


Strong Soul (Platinum) - The One to obtain all trophies.

Hidden One (Gold) The One to obtain all rings.
Saint (Gold) - The One to acquire all the miracles.
Soldier (Gold) - The One to obtain all valuable equipment.
The One to connect the world (Gold) - Guiding the beast of spread back to slumber once more, you have stopped and connected the World.
Wise (Gold) - The One to acquire all the magics.

Yellow-Robe Elder (Silver) - Overthower of the Demon "Yellow-Robe Elder".
God of the Dragon (Silver) - Overthower of the Demon "God of the Dragon".
Incarnation of the King (Silver) Overthower of the Demon "Incarnation of the King".
Storm King (Silver) - Overthower of the Demon "Storm King".
The Maiden Asutoraea (Silver) - Overthower of the Demon "Asutoraea".

Battened Knight (Bronze) - Overthower of the Demon "Battened Knight".
Hill Accumulator (Bronze) - Overthower of the Demon "Hill Accumulator".
Idol of the Idiots (Bronze) - Overthower of the Demon "Idol of the Idiots".
Impure Giant (Bronze) - Overthower of the Demon "Impure Giant".
King's Flying Dragon (Bronze) - Overthower of the Demon "King's Flying Dragon".
Knight of the Tower (Bronze) - Overthower of the Demon "Knight of the Tower".
Man Eater (Bronze) - Overthower of the Demon "Man Eater".
Old Brave Warrior (Bronze) - Overthower of the Demon "Old Brave Warrior".
Old King (Bronze) - Conqueror of the old king Doran.
Phalanx (Bronze) - Overthower of the Demon "Phalanx".
Takaashi Armored Spider (Bronze) - Overthower of the Demon "Takaashi Armored Spider".
The Judge (Bronze) - Overthower of the Demon "Judge".
The One Hidden in the Flames (Bronze) - Overthower of the Demon "The One Hidden in the Flames".

The One to Master Blessing (Bronze) - Obtained the best dim light stone weapon.
The One to Master Blood (Bronze) - Obtained the best sucking stone weapon.
The One to Master Fire (Bronze) - Obtained the best dragon stone weapon.
The One to Master Hardness (Bronze) - Obtained the best hard stone weapon.
The One to Master Life (Bronze) - Obtained the best medulla stone weapon.
The One to Master Moon Shadow (Bronze) - Obtained the best moon shadow stone weapon.
The One to Master Poison (Bronze) - Obtained the best mercury stone weapon.
The One to Master Shade (Bronze) - Obtained the best thin cloud stone shield.
The One to Master Sharpness (Bronze) - Obtained the best sharp stone weapon.
The One to Master Shock (Bronze) - Obtained the best Nibi stone weapon.
The One to Master the Cutting Attack (Bronze) - Obtained the best cutting stone weapon.
The One to Master the Moonlight (Bronze) - Obtained the best moonlight stone weapon.
The One to Master the Viscous Bow (Bronze) - Obtained the best bow by the steel spider`s thread.
The One to Understand the Difference (Bronze) - Obtained the best Minagi stone weapon.


SUSmssv19
post Feb 13 2009, 09:32 AM

Look at all my stars!!
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Climb to #1 chart in Amazon JP now...

2009年2月15日に入荷予定です。 2009 will be in stock on February 15. 在庫状況について今すぐご注文ください。 Please order now for availability.

Customer reviews
161レビュー 161 reviews
星5つ : 5 star: (122)
星4つ : 4 star: (26)
星3つ : OK: (13)
星2つ : Bad: (0)
星1つ : Awful: (0)

http://translate.google.com/translate?hl=e...6977118&prev=_t

From another forum comment:-

This game is pretty awesome. I've been playing it more (currently ~Lv40) and I feel embarrassed with my initial negativity. I'd go far as to say it probably one of the best action-RPGs I've played in awhile.

I'm beginning to appreciate how deep this combat system is the more I play. First impressions of the combat system is that its somewhat simplistic, but as you start playing and confront the large variety of enemies in this game you start to appreciate its depth. Every weapon, every move, changes your approach to how you fight enemies, you actually have to think before your approach an enemy and not just button-mash.

Some thoughts on the combat system:

>>The game is challenging. Its not for everybody, you can't think of this game as a hack-and-slash. How you would attack a Chuthulu-like creature, is different then a goblin, and is different then a human or slime. Groups of enemies require different tactics. Its hard but always rewarding.

>> Boss battles are well-thought out and an unique experience. You can't just grind your way to beat them, you have to figure out what strategy works. Part of the reason why this game is entirely open-ended after the first boss is that while player levels do matter, you can't just go to a weaker level and expect to sweep through it without a thought.

>>When you guard an enemy attack, first your stamina gauge gets depleted. So for a strong enemy they will guard break you in a single hit, for that reason its actually worth the risk to parry attacks by stronger enemies since your guard can be overpowered. The risk-reward system is very well done. With a little thought and some skill you can beat a much stronger enemy then you.

>>Running and evasive moves also take up stamina, so you have to consider it before attacking an enemy. For instance, if you're on a bridge with archers at the end and a Wyvern is burning you from above so you have to quickly dash across the bridge; you have to think about how much stamina you will have left after the dash to confront the archers. You have to create a strategy, the good thing about this game is that the level design is so good that there are multiple solutions (you can go within the bridge and avoid the Wyvern, and come out the other side).

>> You can equip different weapons on different hands. For instance, you can equip a rapier in your left hand, and a longsword in your right. You can use the rapier to parry ala Three Musketeer style and attack with your long sword in a combo move. Also, you can equip a wand in your left hand and enchant the weapon in your right. Crossbow in the left, attack with the right. Or you can have one heavy sword/axe and wield it with both arms. Lots of combinations.

This post has been edited by mssv19: Feb 14 2009, 01:40 PM

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