QUOTE(SSJBen @ Jan 7 2009, 03:15 AM)
Don't put it that way. Because in that case its like saying western devs shouldn't even be creating games in the first place.
As much as I despise western RPGs, you need to give them due credit. What you got out of JRPGs in the first place was all drawn from the very first Dungeon and Dragons board game, which is a western RPG. Western games do get more publicity because of the deep pockets western publishers has. Japan still sticks to their own country, but its a beginning trend now that Japanese devs and publishers has realised they have been overtaken by the west.
The problem with western RPGs now a days is that they tend to think creating your own character and giving him/her the stats you want will make it a very customizable game. Problem is that in order to alleviate leveling up issues, side quests need to be implemented. This does make things very tedious and it makes the story confusing. Something which many JRPG enthusiasts hates, we just want to get along with the story and level up like no tomorow with random battles.
I don't know how sidequest is makes thing confusing, I mean it's in almost every RPG these days, J or W. Wasn't that considered a must no matter what type of RPG it is?
I'm one of those that enjoyed western's new take on RPG. Don't get me wrong, I played JRPG, a lot, back in those days on my GBA, as it seems to be the only genre of games that ever worth playing on that platform. But the oversaturation of it kinda backfired a bit on JRPG. I gotten sick of it. Gotten sick of button spam "A" to speed through tons of dialog, which gets ridiculously predictable after you played a few JRPGs in a row.
Western's take on branching storyline give interesting motivation to replay the game, and there's still no sign of oversaturation of it on the market, which is a good thing as western market mostly dominated by shooters which always make RPG a more "minor" game. give me just enough fix to play one(or maybe 2) WRPG a year.