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 JRPG only~!, decision to choose only one console~

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sjneow
post Oct 17 2010, 07:15 PM

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QUOTE(SSJBen @ Jan 7 2009, 03:15 AM)
Don't put it that way. Because in that case its like saying western devs shouldn't even be creating games in the first place.

As much as I despise western RPGs, you need to give them due credit. What you got out of JRPGs in the first place was all drawn from the very first Dungeon and Dragons board game, which is a western RPG. Western games do get more publicity because of the deep pockets western publishers has. Japan still sticks to their own country, but its a beginning trend now that Japanese devs and publishers has realised they have been overtaken by the west.

The problem with western RPGs now a days is that they tend to think creating your own character and giving him/her the stats you want will make it a very customizable game. Problem is that in order to alleviate leveling up issues, side quests need to be implemented. This does make things very tedious and it makes the story confusing. Something which many JRPG enthusiasts hates, we just want to get along with the story and level up like no tomorow with random battles.
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I don't know how sidequest is makes thing confusing, I mean it's in almost every RPG these days, J or W. Wasn't that considered a must no matter what type of RPG it is?

I'm one of those that enjoyed western's new take on RPG. Don't get me wrong, I played JRPG, a lot, back in those days on my GBA, as it seems to be the only genre of games that ever worth playing on that platform. But the oversaturation of it kinda backfired a bit on JRPG. I gotten sick of it. Gotten sick of button spam "A" to speed through tons of dialog, which gets ridiculously predictable after you played a few JRPGs in a row.

Western's take on branching storyline give interesting motivation to replay the game, and there's still no sign of oversaturation of it on the market, which is a good thing as western market mostly dominated by shooters which always make RPG a more "minor" game. give me just enough fix to play one(or maybe 2) WRPG a year.
sjneow
post Jan 5 2011, 03:17 PM

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QUOTE(lilko @ Jan 1 2011, 10:25 PM)
Hmm.. But I thought RPG is all about the heavy story element in it... Well, maybe you like a briefer story which the WRPG cater for.. People have different taste after all..
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I don't think it is brief at all. Asian RPG receives heavy influence from Asian drama, in which they like to take the story of a big picture plot and take it there using personal relationships of characters to carry it.

I don't like this approach in a lot of Asian drama where they tackle relationships between father/son/wife/sister while there is an ongoing war. In the end the big plot taken the back seat for the character relationships.

I totally rage quit watching Hong Kong Drama after Feng Sheng Bang years ago(mother/son families when there are whole lot of deities fighting a war for the world, how did they get away with that!!! vmad.gif ).

Don't take me for a gamer that love quick fix. I like quick fix. But I'm also a 100% completionist when it comes to play games. I like to do every quest, max out my levels, and gain every trophies when playing a game. These thing(charater relationships) can be more tactfully done by making them into side quest.

Try Mass Effect 2. I can choose to screw around with my team relationships when I want, and proceed with the main big quest when I'm ready(Mass Effect 1 done it better). I don't want to look at sisters quarel when I am expecting the next stage of the big picture. I'll take care of both of them when I'm ready thumbup.gif

This post has been edited by sjneow: Jan 5 2011, 03:18 PM

 

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