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 Call of Duty : Modern Warfare 2, Autumn '09

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Luftwacko
post Mar 29 2009, 11:18 PM

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QUOTE(OlgaC4 @ Mar 29 2009, 10:53 AM)
They sell you the same old engine  in COD4 and 5 to you.
*
In that sense, they sell you the same old engine of CoD1 to you, enhance the graphics (still the same engine), sell it to you as CoD2, enhance, Sell as CoD4, enhance, CoD5, etc.

OMG, we've been scammed.... not.

http://denkirson.proboards.com/index.cgi?b...play&thread=161

QUOTE
All three Call of Duty games use Radiant, the map design tool used for every one of id's engines and games that use the engine. Q3Radiant from COD1 to the in-name-only CODRadiant in COD2 and COD4, has been almost unchanged, only added upon.

The very weapon files, little more than text without a file extension, have not changed at all, only had a few new variables added to them.
In COD1, they had "fire selectors" for a couple weapons like the Thompson and BAR. That selectior was a "weapon" selector. There were two Thompson weapons, one that fired in single shots, the other automatically, the fire selector key switched between the two versions.
In COD4, those "attachments" are not actually one weapon with different stuff on it, but different weapons on their own that shared ammo with one another. There was no "Fire Selector" in COD4, but the Grenade Launcher, also a seperate weapon entity from the version that fires bullets, is literally the same thing.

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Call of Duty 1, using the licensed Quake 3 engine, had .tga and even .jpg files for textures. They also used the .pk3 archive file (which was literally a .zip with a different extension).

After Quake 3 went open source, Call of Duty 2 took the engine and made it "their own" - improving the graphics, adopting some stuff from Doom 3 such as .dds files and making minor changes so that "their engine" was further seperated from the source of Q3. PK3 files were renamed .iwd for little more than a technicality; it was still the same exact .zip file with a different suffix.

Aside from graphics, the core engine is unchanged, same quirks (such as breaking the speed barrier by using momentum and movement in an adjactent direction), limitations (model and entity limits) and flaws of Quake 3, data and scripts carried over from COD1, same exact gameplay of Call of Duty 1 (though with much better design ideas and truly accurate weapons).

Call of Duty 4 has the same .pk3 .zip .iwd files. For whatever reason, .dds files were renamed .iwi and had a single byte on the header changed. Many things were added in this iteration, Perks, Hardpoints, Penetration, another boost in graphics with HDR effects, but the existing game engine remained very much the same.

If it was in COD1, it is also in COD4 and has barely (if not at all) changed.

Heck, there were a couple left-over graphics in Call of Duty 2's files from COD1 and leftovers from COD2 in COD4.
Just about every variable you could access through console in COD1 is still in COD4.


What can we expect from MW2? Most prolly the enhanced version of CoD4 or 5's engine. I doubt IW would waste time and resources on creating a new engine from the ground up.
syNcv9
post Mar 29 2009, 11:54 PM

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Don't know lor, because does Activision let them use the engine that used for CoD series and Quake series? Not sure about it, and never care, just care about the gameplay, hell yeah!!
Falk
post Mar 30 2009, 12:18 AM

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QUOTE(Falk @ Mar 29 2009, 09:33 PM)
CoD4's engine is a heavily rewritten/customized CoD engine, which is in turn a proprietary license of ID Tech 3 (Q3A) which John Carmack based off the design of the Q2 and Q1 engines.

OH NO GUISE WE ARE STUCK IN 1995 CALL THE INTERNET AMBULANCE!@#
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Self-quoting is amazing. Feel free to wikipedia/google some of the terms in my post. It's an interesting read as to how IPs have developed over the years/decades.

When you think about it, the original Quake engine eventually evolved into both the CoD4 and L4D(/HL2) engines, yet both of them have startlingly different feel/looks.
t3quila
post Mar 30 2009, 12:20 AM

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I guess they could build it off CoD4 with a new storyline and graphical features. For the multiplayer edge it should be just left on the fun side versus competitive. Activision would lose more than half its fans if IW they made it too realistic and tactical.

Hopefully they would still keep the perk system but cast out them pointless and imba ones. Come what may, November 10th 2009. We'll have a brilliant game to play none the less.

Just to make things clear, CoD series since MW became an Action FPS series. The tactical feel disappeared after CoD2. *Sprinting was introduced + Climbing over almost anything introduced* Pray we get Balanced, Fun and Endless hours of gameplay in this next sequel.

Falk
post Mar 30 2009, 12:27 AM

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You know, the IRL casualty radius of an M203 rifle mounted grenade is rated at ~25 meters.

If IW really wanted to make a realistic game...

e: bad @ maths

This post has been edited by Falk: Mar 30 2009, 12:29 AM
syNcv9
post Mar 30 2009, 12:30 AM

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Falk damn free sia, I thought you're playing DoW now? tongue.gif
t3quila
post Mar 30 2009, 12:31 AM

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fragmentation~~~ Most modern body armor nowadays have flak neck-guards. You don't see many soldiers choking on their own blood after an IED or frag grenade goes off next to them. Note that down wacko, you know you want to.
Falk
post Mar 30 2009, 12:35 AM

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Not to sound like a know-it-all *******, of course. I have (obviously) zero experience IRL with any type of firearm, and games are (obviously) completely different than real life armaments, but a vested interest in weaponry since CS days and the Internet has made for a shitload of awesome toilet time reading material.

Of course, this is a subtle disclaimer I may be talking out my ass and wrong 100% of the time.

e: On topic, this looks like a potentially amazing setting for both SP and MP maps.

This post has been edited by Falk: Mar 30 2009, 01:24 AM
Pro-MX
post Mar 30 2009, 12:50 AM

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lol and u wonder why they can pump out games like once every year....of course they use some of the core aspect of the Q3 engine and built it up but most of the things like physics etc have been changed quite a bit...it would take years to develop a new graphic engine....the name of the game is call of duty modern warfare 2 or modern warfare 2 doesnt make any difference...as long as infinity ward make the game....i think we should expect something awesome

This post has been edited by Pro-MX: Mar 30 2009, 12:53 AM
syNcv9
post Mar 30 2009, 01:26 AM

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I think its setting would be in Brazil since Hulk are staying there for quite a while, u see all green setting, YES gonna be a hulk appearance in the game. [/bored]
SpikeTwo
post Mar 30 2009, 10:37 AM

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the strongest point of COD4 is not its graphics. it is the extremely fun and exciting gameplay. it is superb...it is awesome...it is from infinity wards. (need some voice from the preview guy...coming this summer...) laugh.gif
syNcv9
post Mar 30 2009, 10:43 AM

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QUOTE(SpikeTwo @ Mar 30 2009, 10:37 AM)
the strongest point of COD4 is not its graphics. it is the extremely fun and exciting gameplay. it is superb...it is awesome...it is from infinity wards. (need some voice from the preview guy...coming this summer...) laugh.gif
*
+5.

Finally someone that ain't in community understands something from CoD4 xD

But the drawback from IW is not really tactical nowadays (competitive gameplay), but don't know lar when they already separated from Activision, I support this move tongue.gif
SpikeTwo
post Mar 30 2009, 11:42 AM

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it is good. treyach is a b**** too i never play their ripped off games man.
badaboom666
post Mar 30 2009, 12:03 PM

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QUOTE(Hou_JaI @ Mar 29 2009, 07:03 PM)
perks? what the hell do perks have to do with cod MW 2?

in cod4, there isn't anything about perks wo ??!?
*
HAHAHAHAHAHAHAHA!! laugh.gif laugh.gif laugh.gif laugh.gif

lamer SPers..
Pro-MX
post Mar 30 2009, 12:23 PM

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fun then can adi la...apa competitive tactical bullshit u talking...lol.....the reason they dun wanna use the call of duty name again to prevent making new COD every year i guess

This post has been edited by Pro-MX: Mar 30 2009, 12:24 PM
SnapperJR
post Mar 30 2009, 12:25 PM

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eh? MW2 is not separated from Activision, it's still under Activision, it's just not under the CoD series anymore
slainemcroth
post Mar 30 2009, 12:31 PM

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lolx, i think in multiplayer if you reach the highest rank you can be the teddy bear? lolx

but anyways, i love infinity ward games because its better than the movies thumbup.gif



This post has been edited by slainemcroth: Mar 30 2009, 12:32 PM
Pro-MX
post Mar 30 2009, 01:11 PM

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highest rank u will evolve to pedobear form hahaha
Strayfah
post Mar 30 2009, 02:22 PM

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QUOTE(SpikeTwo @ Mar 30 2009, 10:37 AM)
the strongest point of COD4 is not its graphics. it is the extremely fun and exciting gameplay. it is superb...it is awesome...it is from infinity wards. (need some voice from the preview guy...coming this summer...) laugh.gif
*
The preview guy died sad.gif
SpikeTwo
post Mar 31 2009, 12:10 AM

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we have pablo. lol...or something.

anyways, as long as it is realistic shooter in a sense that more realistic than other online shooters. then i am happy. tactical i wont mind. LOL...i love R6 series before they go noobish arcadish.

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