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 Great News Guys! Welcome to COD:CS!, Yay... pardon my sarcasm

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RahXeph0n
post Dec 6 2008, 04:08 AM

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If you stand at pixel A, aim at pixel B and toss a grenade, and that grenade always lands at pixel C, then there is no randomness.

If you stand at pixel A, aim at pixel B and toss a grenade, and that grenade doesnt always land at pixel C, then there is some randomness.

Didn't play much COD4, but you guys seem confused in your arguments about randomness occuring or not, with one blaming on human error, and another, or in-built randomness.

Simple test, get a mod with infinite grenades, line up a target, and use your KEYBOARD to toss grenades non stop. If all grenades land on the same spot, = no randomness. If they scatter, Random! This test however, will be upset if there is scope drift even in nading mode, in which case, there should be pattern to the scattering if there is no randomness, and no detectable pattern if there is.

1. In the occasion there is absolutely no randomness, then with great practice can come great accuracy. Something we call pixel-shot in BF2. This IS a skill.

2. In the occasion there is randomness in the scattering of objects and prjectiles, then I would say that some things will be based on luck, and not skill. and screw ups can, and will happen. This gives a chance to the "less-pro" to suddenly get lucky and win the "more-pro" and not be totally dominated. Friendly for newbs.

In the occasion there is no randomness, but a persistent scope drift, we again have two categories:
If scope drift is random movement = refer to no.2

If scope drift is a fixed cycle = refer to no.1


Of course, as a programmer, I can always say there's no such thing as a real random number, but... whatever ^^

Picked a pixel shot vid from Youtube if you wanna see one ^^
Pixelllsss!

This post has been edited by RahXeph0n: Dec 6 2008, 04:21 AM
RahXeph0n
post Dec 7 2008, 01:05 AM

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Really not my business, but just thought you guys might wanna weigh it out. Sometimes, adding randomness into a game breaks it's competitiveness. I won't deny it makes things more relaxed, as the learning curve of a game with many random outcomes will plateau at an earlier point than a game with less random variables that will reward Precision.

But it doesnt always. Take for example, FPS on consoles vs FPS on PC. Console FPS usually have more random modifiers thrown in, because game developers know you will never (or almost never) have the precision of a mouse in PC FPS games, but console FPS (Halo, etc) are thriving still. WHY? Because the game designers will compensate for the lack of innacuracy by increasing (or decreasing) game pace, size of maps, and game modes, damage to hp ratio, etc.

So the real question is, is COD a Console game, ported to PC, or a PC game ported to Console? It can't be both, and be competitive on both platforms. The mod chosen for competitive play on the PC, internationally as well, should weigh this question IMO.

BTW I assumed you guys were talking about PC-gaming. heh.

And Crashtec, perhaps I should have used the term 'pseudo-random', but anyway, I'm sure you get what I mean ( =
RahXeph0n
post Dec 8 2008, 03:26 AM

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Sorry, i'm a bit lazy to really look in the COD4 forums, but from what I see, COD4 needing heavy amounts of mods shows that it's not suitable for competitive play. I think that's the bottom line. I wonder why you guys play COD4 though. What's the advantage of COD4 to say, BF2? I love BF2 and if malaysian connection wasn't so shitty, I'd still be playing it. CS is great too, for quick, balanced group matches. COD4 to me was interesting, but one look at it, and a quick spin I already felt it's arcade-ness. Big turn off, and i didn't buy the game.

Is this forum for COD4 console gamers? because that would asnwer a lot. haha.

edit: Oh, forgot to add. It's nice to see a community having a good discussion like this. Especially with other nationalities as well. Keep it up!

This post has been edited by RahXeph0n: Dec 8 2008, 03:28 AM

 

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