If you stand at pixel A, aim at pixel B and toss a grenade, and that grenade always lands at pixel C, then there is no randomness.
If you stand at pixel A, aim at pixel B and toss a grenade, and that grenade doesnt always land at pixel C, then there is some randomness.
Didn't play much COD4, but you guys seem confused in your arguments about randomness occuring or not, with one blaming on human error, and another, or in-built randomness.
Simple test, get a mod with infinite grenades, line up a target, and use your KEYBOARD to toss grenades non stop. If all grenades land on the same spot, = no randomness. If they scatter, Random! This test however, will be upset if there is scope drift even in nading mode, in which case, there should be pattern to the scattering if there is no randomness, and no detectable pattern if there is.
1. In the occasion there is absolutely no randomness, then with great practice can come great accuracy. Something we call pixel-shot in BF2. This IS a skill.
2. In the occasion there is randomness in the scattering of objects and prjectiles, then I would say that some things will be based on luck, and not skill. and screw ups can, and will happen. This gives a chance to the "less-pro" to suddenly get lucky and win the "more-pro" and not be totally dominated. Friendly for newbs.
In the occasion there is no randomness, but a persistent scope drift, we again have two categories:
If scope drift is random movement = refer to no.2
If scope drift is a fixed cycle = refer to no.1
Of course, as a programmer, I can always say there's no such thing as a real random number, but... whatever ^^
Picked a pixel shot vid from Youtube if you wanna see one ^^
Pixelllsss!
This post has been edited by RahXeph0n: Dec 6 2008, 04:21 AM
Great News Guys! Welcome to COD:CS!, Yay... pardon my sarcasm
Dec 6 2008, 04:08 AM
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