happy holidays!
This post has been edited by work4game: Nov 21 2008, 09:21 AM
Self Help Games, any?
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Nov 21 2008, 09:19 AM, updated 18y ago
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#1
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I know it sounds peculiar. but i love studying self help material. books are great for the resources. i am thinking what if game company can really make this happen which more interact and more educational purpose. sorry, no offend to those action, rpg or sport games. i do like to play one or two blood shooting genre. i just thinking self help games...possible? Can imagine how lively and inspiration it would be.
happy holidays! This post has been edited by work4game: Nov 21 2008, 09:21 AM |
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Nov 21 2008, 09:53 AM
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#2
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self help, you know. something that change how you think or you realize things after applying it. yeah in games.
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Nov 21 2008, 09:59 AM
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#3
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Nov 21 2008, 10:09 AM
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#4
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after all, game developer will be very hesitate to do it with the issue of gamers still prefer action-pack genre. If violence is the source of the likeliness....then what can self-help games to input in its foundation. (fun? or also can be violence as suggested?)
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Nov 21 2008, 11:07 AM
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#5
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Nov 21 2008, 11:19 AM
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#6
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very well said bro.
put it in this way. i see what others dont see. doesnt mean i'm smart or not intelligent. i foresee the potential inside be it edutainment or self-help (which i strongly will not change my stand) games or series will make an impact towards how the game should be diversified. I know genre are specifed as action, rpg, sports and etc. now i can see no reason why self-help (sihumchai intrepret it without a flaw) cant be a genre. It takes edison for thousands of mistakes to get 1 answer right. It takes Col. Kentucky 1001 no before a yes. Go deep...use some inspriration and deduct the logical sense. I'm not saying when 9 against 1, then definitely the 1 is crazy or paranoid. but give the 1 a chance. What others cant see dont mean you kennot see yourself. anyway...i wonder what happen to your cat inside frog mask. i love it to be truth. |
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Nov 24 2008, 06:06 PM
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#7
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QUOTE(Kyoyagami @ Nov 24 2008, 05:00 PM) They say self help is more like giving a real spirit within you, a mental outburst. So i'd say so far, no games has done anything like that. u getting a step closer on how i foresee things. well, i might be oversee or over analyze abeit. RPG is totally no self-help. But can someone recalled "The Romance of 3 kingdoms" which was made popular in pc arena? In fact, i love it while playing my 286 machine with 20mb hard disk....that was good old time.That is except if you count that RPGs teaches values that really make u learn about what life is. now...the strategist cao cao, tsun kok leong or tsun zu or whatever (sorry if i say it wrong) can be applicable from their well tactics while approaching enemy. Same applicable to office politics nowadays....make zero different. Many tricks or theory still applicable. If TRO3k able to attract so many people in studying its history (already inculcate in syllabus), then the develper can start making this kind of games.....focusing on self-help again. dont totally rely on the west, you wouldnt noe the east....china will be the one who explore the game i mean and forseen here. hope to see and come out 1 in market. i sure it will be a genre. |
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Nov 24 2008, 09:21 PM
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#8
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QUOTE(ravemaster @ Nov 24 2008, 06:55 PM) try afrika. you can learn how to take pictures like semi/pro cameraman i think. it also tell you that if you are good enough, you can actually sell and publish your pictures to National Geography u sounds so jim carey to me....lol and oh yeah, Champ Manager series also self help me to go to sleep fast. i mean, really fast |
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Nov 24 2008, 10:06 PM
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#9
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QUOTE(ravemaster @ Nov 24 2008, 09:54 PM) u r getting one step closer from the point i started the thread....yes, the fun and laugh factor. i need a self-help concept with fun in order to amalgamate all in a new genre. Thus, no more sleepy or boring for those who are sceptic about the game i foreseen.Lets break the self-help into smaller particles. First...is a game = fun. 2nd....is boring cos is self-help (like those who intepret it). 3d...the fun factor Now if i combine everything in....+ - +, i still get a negative view or a simple no. Now what i need to inject in is one more (-) to make it positive or yes to game developer... so the 4th factor is violence? or i might be wrong. if that's the case...self-help becomes self-destroy. i need you guys input...seriously |
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