still playing,not so active and still in epsilon..
Web-Based Ikariam Thread - Version 3, Browser-based construction strategy game
Web-Based Ikariam Thread - Version 3, Browser-based construction strategy game
|
|
Nov 24 2008, 10:42 AM
|
![]() ![]() ![]()
Junior Member
335 posts Joined: Jan 2006 From: Kuching a.k.a Neko Town :3 |
hello v3
still playing,not so active and still in epsilon.. |
|
|
|
|
|
Nov 24 2008, 11:35 AM
|
![]() ![]() ![]() ![]()
Senior Member
544 posts Joined: Jun 2006 From: Room on the 3rd floor. |
|
|
|
Nov 24 2008, 01:39 PM
|
![]()
Newbie
1 posts Joined: Jul 2008 |
QUOTE(talexeh @ Nov 23 2008, 11:50 PM) *rolleyes* One of T-A member just attacked me for the 2nd time. The first time I requested him not to attack me, he replied me that he'll help me defend if I got attacked in the future. That why i said "a bunch" before...not all.....~ Today, his reason of attacking me was due to him being attacked by someone & he needed the resources. What a bull. Btw....if you are located near to any -MAC- members in kappa,you are most welcome to join us....promote,promote...~ -MAC- diplo here.... This post has been edited by kopacobana: Nov 24 2008, 01:42 PM |
|
|
Nov 24 2008, 08:28 PM
|
|
Staff
314 posts Joined: Feb 2006 |
Just attacked an inactive war alliance member on My, and suddenly he became active again the same day. I'm so screwed......
|
|
|
Nov 25 2008, 08:35 PM
|
![]() ![]() ![]()
Junior Member
335 posts Joined: Jan 2006 From: Kuching a.k.a Neko Town :3 |
|
|
|
Nov 25 2008, 08:41 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,238 posts Joined: Feb 2006 |
add me in Kappa Server ya?
IGN : Zen-X Ally : AIA |
|
|
|
|
|
Nov 26 2008, 08:13 AM
|
|
Staff
314 posts Joined: Feb 2006 |
LoH just joined the war against T-A.
|
|
|
Nov 26 2008, 06:42 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
6,113 posts Joined: Jan 2003 From: Pokey Oaks |
Aiya everybody in Kappa? I played without consulting LYN first. Maybe can create one there now... and set vacation mode for my existing worlds... hehe...
World: Beta, Zeta IGN: flavine |
|
|
Nov 27 2008, 04:17 AM
|
![]()
Newbie
1 posts Joined: Jul 2008 |
INV + LoH + AFH vs T-A
gosh~!! I dont think that T-A could remain on the top 10 list with their current situation atm. Btw,in ikariam there is no game over...... Our buildings remain in place, our infrastructure intact, and the only thing we ever truly lose are troops and some resources.....as long as we got low level trading port. |
|
|
Nov 27 2008, 09:39 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,100 posts Joined: Dec 2007 |
QUOTE(kopacobana @ Nov 27 2008, 04:17 AM) INV + LoH + AFH vs T-A LOL. That Marco from T-A who attacked me twice for nothing is now gone. It wasn't long before I realized that there is a new town on my island with the name "killed marco", belonged to LoH. gosh~!! I dont think that T-A could remain on the top 10 list with their current situation atm. T-A is in such a deep shi- now. |
|
|
Nov 28 2008, 10:20 AM
|
|
Staff
314 posts Joined: Feb 2006 |
QUOTE(talexeh @ Nov 27 2008, 09:39 PM) LOL. That Marco from T-A who attacked me twice for nothing is now gone. It wasn't long before I realized that there is a new town on my island with the name "killed marco", belonged to LoH. You should take this chance to take back what you have lost, and get a little bit extra when they're busy fending off the attacks. T-A is in such a deep shi- now. I wish I could join, I never see any T-A members near me, and I'm busy reorganising my army. Replacing my Phalanxes and Flamethrower ships with Steam Giants and Paddle-Wheel Ram, it's gonna take me 3 days to finish upgrading and strenghtening my forces. Then I will go after active towns! Important Announcement: Version 0.3.0 - Comming Soon! QUOTE The beginning: 0.3.0 Dear players, It has been announced for a long time, now it is being tested in house, our new Ikariam Version 0.3.0. This is not a detailled changelog with all fixed bugs, but for a start an overview of the new functions available in this version. We can already tell that apart from that new things, the numbers of bug fixed is almost as huge as in the previous version 0.2.8. In this first part of the version 0.3.0 announcement, let's have a look at the new things upcoming in the infrastructural part. 10 new buildings will be added to this version: The Forester's lodge increases the wood production in the city. The Glassworks increases the crystal glass production in the city. The Winery increases the wine production in the city. The stone mason increases the marble production in the city. The alchemist tower increases the sulphur production in the city. The carpenters workshop reduces all wood costs in the city. The Architect's office reduces all marble costs in the city. The Optician reduces all crystal glass costs in the city. The Wine press reduces the wine needed in the tavern and all wine costs in the city. The Firework place reduces all sulphur costs in the city.6 new researches matching these buildings will be added as well. (The original figure of 10 new researches was wrong, appologies). The cost and building times for buildings and mines have been reworked as well, there will be no more sudden increase of building costs at a certain level. In the next part of this announcement, we will announce the modifications concerning the military part of the game. The first server to be updated will be the test server ( http://test.ikariam.org ), which members of all communities (not just ours) are welcome to play the test server before it gets implemented onto 'real' servers. We do not have a release date for either the test server or 'real' servers, however the test server will have it for several weeks before live servers. We will endevour to keep you updated with as much information as possible through the release of this update Please keep all discussion to: Version 0.3.0 Discussion Your Ikariam.org Administration This post has been edited by Pr1me_Minister: Nov 28 2008, 10:22 AM |
|
|
Nov 28 2008, 12:21 PM
|
![]()
Newbie
1 posts Joined: Jul 2008 |
QUOTE(Pr1me_Minister @ Nov 28 2008, 10:20 AM) I wish I could join, I never see any T-A members near me, and I'm busy reorganising my army. Replacing my Phalanxes and Flamethrower ships with Steam Giants and Paddle-Wheel Ram, it's gonna take me 3 days to finish upgrading and strenghtening my forces. Then I will go after active towns! Make an exception for me okis........xD Btw, How about occupation and wall breaching fixture? Is it included in this new version? |
|
|
Nov 28 2008, 01:00 PM
|
|
Staff
314 posts Joined: Feb 2006 |
QUOTE(kopacobana @ Nov 28 2008, 12:21 PM) Please keep your paddle-wheel ram and steam giants away from my towns..... It's gonna take me at least 3 days to finish, until then I'm almost defenceless as I fired most the obsolete units to get back the resources. Make an exception for me okis........xD Btw, How about occupation and wall breaching fixture? Is it included in this new version? |
|
|
|
|
|
Nov 28 2008, 03:00 PM
|
![]()
Newbie
1 posts Joined: Jul 2008 |
QUOTE(Pr1me_Minister @ Nov 28 2008, 01:00 PM) It's gonna take me at least 3 days to finish, until then I'm almost defenceless as I fired most the obsolete units to get back the resources. really?! then i'll pay you a visit , i still have your location anyway....shishishi......xDbout my question b4,are those thing will be implement in V3? |
|
|
Nov 28 2008, 03:52 PM
|
|
Staff
314 posts Joined: Feb 2006 |
QUOTE(kopacobana @ Nov 28 2008, 03:00 PM) really?! then i'll pay you a visit , i still have your location anyway....shishishi......xD Sure, if you don't mind taking a truckload of sulfurs. I still have plenty sitting in my warehouses even after ordering some 80 SGs and PWRs. I got lv2 ports on all my towns and less than 150k in gold reserves.bout my question b4,are those thing will be implement in V3? The only thing confirmed in the new buildings so far I afraid. |
|
|
Nov 28 2008, 10:31 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
i wonder if anyone wants to buy my ikariam account
|
|
|
Nov 29 2008, 01:01 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,100 posts Joined: Dec 2007 |
|
|
|
Nov 29 2008, 01:10 AM
|
|
Staff
314 posts Joined: Feb 2006 |
Noble Pink just officially join Sekai Taisen [SekTa]. Troops replacement process is going quite smoothly although I ran out of Woods rather quickly when I keep spamming out the Steam Giants and Paddle-Wheel Rams.
More version 0.3.0 features: - Ability to build more than 1 warehouse in a town - Soft cap will be adjusted This post has been edited by Pr1me_Minister: Nov 29 2008, 02:45 AM |
|
|
Nov 29 2008, 04:04 AM
|
![]()
Newbie
1 posts Joined: Jul 2008 |
QUOTE(Pr1me_Minister @ Nov 29 2008, 01:10 AM) Noble Pink just officially join Sekai Taisen [SekTa]. Troops replacement process is going quite smoothly although I ran out of Woods rather quickly when I keep spamming out the Steam Giants and Paddle-Wheel Rams. hurm....you joined sekta already? lets work together in kappa someday as we'r currently negotiating our pact.Still in discussion yet as Ittc_kid just contacted me and bring along his offer.More version 0.3.0 features: - Ability to build more than 1 warehouse in a town - Soft cap will be adjusted |
|
|
Dec 1 2008, 06:38 AM
|
|
Staff
314 posts Joined: Feb 2006 |
QUOTE(kopacobana @ Nov 29 2008, 04:04 AM) hurm....you joined sekta already? lets work together in kappa someday as we'r currently negotiating our pact.Still in discussion yet as Ittc_kid just contacted me and bring along his offer. I know about the discussions between the two alliances. Hope we can forge a closer ties together.More version 0.3.0 info QUOTE Dear players, As promised here comes part 2 of our pre-announcement for version 0.3.0. Today you'll see what changes in the military part of the game. Costs for troop formation and ship construction have been reduced, upkeep is way less than what it used to be. The military advisor has also been redesigned. The most significat change will be in raiding and attacking. There will no longer be gold looting. The amount of looted resources will not depend on the harbour size of the attacked city, but on the amount of trading ships sent with the attack. Each trading ship will load up 15 ressources per minute for 20 minutes. An attacker can now loot every resource which is not protected by a warehouse. As a compensation, you can now build more than one warehouse per city. The number of available action points for each city has been improved as well. You now have 3 points for each city (instead of 2) and now get one more for every 4 building steps (instead of 5). As a final step, in order to handle the higher server load due to more attacks and bigger troops and armies, a new event handling system has been coded and implemented in this version. Next week, Part 3 of our news will announce the rest of the upcoming features for version 0.3.0 Your Ikariam.org Administration This is bad, once your cities are breached, you'll pretty sure lose everything and have no chance of retalliating since you can get continously pinned down. This is gotta be the stupidest idea ever! Lots of players are protesting. |
| Change to: | 0.0298sec
0.24
6 queries
GZIP Disabled
Time is now: 14th December 2025 - 09:13 PM |