LOL. That Marco from T-A who attacked me twice for nothing is now gone. It wasn't long before I realized that there is a new town on my island with the name "killed marco", belonged to LoH.

T-A is in such a deep shi- now.
You should take this chance to take back what you have lost, and get a little bit extra when they're busy fending off the attacks.
I wish I could join, I never see any T-A members near me, and I'm busy reorganising my army. Replacing my Phalanxes and Flamethrower ships with Steam Giants and Paddle-Wheel Ram, it's gonna take me 3 days to finish upgrading and strenghtening my forces. Then I will go after active towns!
The beginning: 0.3.0Dear players,
It has been announced for a long time, now it is being tested in house, our new Ikariam Version 0.3.0. This is not a detailled changelog with all fixed bugs, but for a start an overview of the new functions available in this version. We can already tell that apart from that new things, the numbers of bug fixed is almost as huge as in the previous version 0.2.8.
In this first part of the version 0.3.0 announcement, let's have a look at the new things upcoming in the infrastructural part.
10 new buildings will be added to this version:

The
Forester's lodge increases the wood production in the city.

The
Glassworks increases the crystal glass production in the city.

The
Winery increases the wine production in the city.

The
stone mason increases the marble production in the city.

The
alchemist tower increases the sulphur production in the city.

The
carpenters workshop reduces all wood costs in the city.

The
Architect's office reduces all marble costs in the city.

The
Optician reduces all crystal glass costs in the city.

The
Wine press reduces the wine needed in the tavern and all wine costs in the city.

The
Firework place reduces all sulphur costs in the city.
6 new researches matching these buildings will be added as well. (The original figure of 10 new researches was wrong, appologies).
The cost and building times for buildings and mines have been reworked as well, there will be no more sudden increase of building costs at a certain level.
In the next part of this announcement, we will announce the modifications concerning the military part of the game.
The first server to be updated will be the test server (
http://test.ikariam.org ), which members of all communities (not just ours) are welcome to play the test server before it gets implemented onto 'real' servers. We do not have a release date for either the test server or 'real' servers, however the test server will have it for several weeks before live servers.
We will endevour to keep you updated with as much information as possible through the release of this update
Please keep all discussion to:
Version 0.3.0 DiscussionYour Ikariam.org Administration