And just smoke the alley to disable the sniper. Now the map's balanced.
No one said attacking was easy.
I would like to see District being introduced though. That's a nice map
This post has been edited by Strayfah: Nov 9 2008, 11:52 PM
Strategy Guide Rules & Regulations Update - R&R Meeting, Updated Ruleset for coming tournaments
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Nov 9 2008, 11:34 PM
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#1
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Junior Member
57 posts Joined: Oct 2008 |
By the time you reach third floor, people won't be around the heli area anymore. You can hold from there, but if you're playing with good people, they won't just run around middle.
And just smoke the alley to disable the sniper. Now the map's balanced. No one said attacking was easy. I would like to see District being introduced though. That's a nice map This post has been edited by Strayfah: Nov 9 2008, 11:52 PM |
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Nov 10 2008, 06:23 PM
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#2
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57 posts Joined: Oct 2008 |
At the end of the day, you shoot to kill. If the gun can't kill, don't use it. Simple. Not all guns were made to be balanced. In that case, no one would win a war.
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Nov 11 2008, 11:16 AM
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#3
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57 posts Joined: Oct 2008 |
QUOTE Are you kidding, I saw someone get to third floor once in a scrim as soon as I did the plank jump, and I was pretty damn fast in getting there. Plank =/= Middle. He'd be too busy checking the whole place before checking the plank. It's not my fault if you opt to run through heli or arches and get shot down from the third floor. |
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