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Strategy Guide Rules & Regulations Update - R&R Meeting, Updated Ruleset for coming tournaments
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Grr
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Nov 10 2008, 05:14 PM
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New Member
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QUOTE(Luftwacko @ Nov 10 2008, 12:32 PM) Sigh. It's too late already, is it? Ah well, if I did come, I'll probably make my 2 cents suggestions to beef up underpowered weapons (exp MP44) and nerf overpowered weapons like P90 etc. instead of banning them from tourneys.... you know, removing too much things from the game ain't gonna be fun.  Then you'd be shot down. Not only by me, but by almost everyone, I can assure you. Firstly, there isn't enough time to do the changes. Secondly, there isn't enough time to do testing. For the p90, you'd have to lower the clip size to even balance the thing AT ALL. Plus, you have the casual gamer to think about. People who aren't in clans will wonder why their version of the game is different compared to the ones they play in tournaments. There are reasons why the banned weapons are banned weapons. And besides, I'd like to remind you that almost all the other weapons are available except for the auto-snipers (they are also banned for a reason). People just don't want to use them for various reasons. Balance everything and eventually almost all guns will be the same. Now that'll be FUN FUN FUN!* *hint of sarcasm if you haven't caught it already
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Grr
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Nov 10 2008, 06:32 PM
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New Member
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QUOTE(Luftwacko @ Nov 10 2008, 05:53 PM) *I have no intention to start a flame bait, so plz don't take offence to whatever I'm about to type, or I'll just shoot myself * - Well yea, you're right about that. That's why a 1-2 hours meeting isn't enough to implement all the changes needed to balance the game. We should slowly implement changes over time and test em out before the next big tourney comes around the corner (next year's WGT, WCG? )- There are a lot more variables in the game than just "clip size". You've got other stuffs in the game to consider about too (weapon's damage, damage reduction over range, gun sway, damage multiplier to the certain parts of the body, penetration, weapon differences with various attachments, recoil, recoil center speed, primary weapon's movement speed & sprint duration, ammo share, rate of fire etc). There are practically tons of methods to torture overpowered weapons.- Promod/Pam4/<insertmodhere> had already altered weapons in the game, I don't see what's wrong with it.- And that's the very reason why I want to nerf them so that nobody will complain about em.- Yes, I'm very aware of that. Thx for the reminder.- *Ahem*. *Cough*Cough*. I believe that I've mentioned the word "balance" instead of "duplicate" in my previous posts? If I have any intention to create duplicate weapons with different skins, it would defeat the very purpose of having a variety of weapons in the first place right?Cheers, Wacko inside... P.S. Although I don't really agree with the R&R, I accept it coz it's already finalized - Oh yes. All those things matter as much as the clip size for the mini LMG. I'm saying the first thing you need to do is fix the clip size. p.s. Please read my post properly for full assimilation of information. kthx. - I'm sure you could furnish me with some facts if I asked for it. I know Promod has already altered weapons, but Pam4? Educate me. - Yeah, sure. Let's see how many people will use the M21 if it does 2 dmg per shot. Nerf/Ban = Same Result. No one will use it. - Oh yeah. Let's balance what hardly anybody will use anyway. =/ Here. Let's repeat for emphasis. Let's put all our effort into balancing something that hardly anybody uses anyway.
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