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Strategy Guide Rules & Regulations Update - R&R Meeting, Updated Ruleset for coming tournaments

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Echo
post Nov 9 2008, 12:49 PM

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Hmm no moar dead silence yey.

This post has been edited by Echo: Nov 9 2008, 12:49 PM
Echo
post Nov 9 2008, 04:40 PM

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Im actually if anyone actually suggested vacant as a tourney map. Tight spaces, lots of CQB.
Echo
post Nov 9 2008, 10:08 PM

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Countdown is kinda blek for me. I dont know why though, it just seems unfriendly. Heh. Vacant tdm isnt that bad, unless im wrong.

Strike for SnD sounds okish, though might be kinda tough in a way.

But yes, i believe crash gives marine side alil more advantage cause you can get to the 3 floor building first and literary camp protect there. While you can get a sniper to cover the entire alley alone provided he is confident in his sniping.

This post has been edited by Echo: Nov 9 2008, 10:13 PM
Echo
post Nov 10 2008, 02:26 PM

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QUOTE(Belphegor @ Nov 10 2008, 12:05 AM)
For those who think that Countdown TDM is a stupid, silly, dumb or <insertthelabelhere>, I'm hereby to let you know why Countdown TDM is being introduced as the new TDM map. The TDM map wasn't even suppose to "exist". It's like football extra time after 90th minute. You won't be able to play it unless you lost.. let say SnD and you won Domination. That's the situation where you'll need to play Countdown TDM. And the reason why Countdown TDM was being picked because there's not complication like Crash, where you can hide in the 3 story building or any of the second floor building. TDM are meant to be tie breaker.

Ish muaa explanation good enough? <3 icon_rolleyes.gif

EDIT: Added the bold.
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Thank you for that explanation, it pretty much clears it up for me.

 

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