QUOTE(Strayfah @ Oct 28 2008, 04:22 PM)
+1
If Promod really was that bad, would see the competitive scene changing already. Too bad you don't. And I don't think I have to say why.
Everything has flaws. Nothing is perfect. All we can do is slowly fix the flaws.
Hmm, well. I'm working on a mod for our local games. Basically tweaks from PAM4 and Promod. The sway stays. If Promod really was that bad, would see the competitive scene changing already. Too bad you don't. And I don't think I have to say why.
Everything has flaws. Nothing is perfect. All we can do is slowly fix the flaws.
Honestly, i play both. i played both. I see the flaws both as an organizer and a player. PAM4 is outdated soon and i will need an alternative if the game is to go on. As players we see things the developers do not. But no Mod can fix what we find, because the variables are found within the engine itself, where no player can access. Unless they are just plain textures, i for one will not argue about the existance of bugs in the game unless they are apparent.
To me, the sway is there to implement realism, regardless of what other people think. Have you held a gun before? It SWAYS. No matter how skilled or buff you are. It will sway eventually.
But in my humble opinion, those perks did not need to be removed, neither was there need to eventually do such profound changes to a game engine. All we need to do is reduce its usefulness, rather than completely remove it from the game. You see, Call of Duty thrives on the aspect of humanity, realism and the human advantage. That is why perks are there. They represent those who are faster, stronger, smarter, deadlier. In fact, if i could restrict perks to certain classes, the game would be balanced competitively by itself, rather than a complete removal.
For example, Deep Impact only for a Heavy Gunner? Instead of giving a 1.5 penetration to it, why not give it a 1.0 or 0.8 increment? Its far less, still useful and not overly abusable. Dead Silence for the Spec Ops? That way, the spec ops will give up his speed for quiter movement but at the same time, but there is never more than 1 player with Dead Silence to expect.
The reason why people are so partially into or out of promod is due to its lack of content. Any other game could be easily tweaked to what it has now, just that it looks different.
Im not totally agreeing with what the poster said about stun nades tho, they are just annoying. Unless the range can be reduced(which they can) and/or time stunned reduced, it will put it back into play.
Honestly i hate being killed by an SMG at long range, because technically, its not supposed to be effective at that range. Thats one of the many reasons why i do not want promod.
If it was all about skill, then ambient sounds, rain, snow, fog, explosive cars should be easily taken advantage of by a resourceful player, where as less skillful players will eventually lose out as they are not used to such barriers.
Visual barriers such as fog, hamper real life snipers/markmen and test their perception when they are on duty. These are professionals who risk their lives to do their duty and as professional gamers who immitate such people in a game, we are not one to complain about the environment given.
I dislike the fact that they are removed, simply because you can no longer sneak by a less-perceptive player, who eventually needs to only aim at a location and rely on reflex. War is not all about reflexes, a game based on war should not be any different.
Commands to remove grass or shadows have also hampered this, but not to the extent that some mods have. Overdone.
This post has been edited by crashtec: Oct 28 2008, 05:03 PM
Oct 28 2008, 05:00 PM

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