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 ESPGL - Amatuer League, When should it begin?

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TScrashtec
post Oct 23 2008, 07:40 AM, updated 18y ago

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Hi guys, Rules/Dates/Fixtures are all being finalized by this week.

As you know, the official date to begin the league is actually November 15th, 2008.
Now, to give the best satisfactory results to all participants, i would like you to vote when the official games should begin.

Officially, Each team will play each week, every saturday starting from 10am-4pm, with 2 matches playing at once, with a total of 12 matches a day. To make things run smoothly, the times and draws are done automatically, before you arrive, therefore, all you need to do is check the website, find out when you play, and come just before the game begins. This is done so that you dont have to wait hours just for your game to start.

Alternatively, the website will eventually show the fixtures for the upcoming weeks, so long as you've already registered.

The website is still under construction, and can hopefully show itself right before WGT.

The League is sheduled to run for 10 weeks (means 10 game sessions, not 10 weeks straight) with week 10 as the finals.

Every alternate week, there are side events that will be held (week 2, week 4, week 6, week 8) that may consist of;

1. Melee Mastery (knifing tournament)
The UAV will be permanently online.
All players are given set perks that cannot be changed.
All attack buttons are binded as "Melee Attack"
5 minutes.
No Airsupport, Grenades, Special Grenades

6 Participants per map, Map is Shipment, Killhouse
36 Max participants (top 2 per session)

2. Side Arm Mastery (handgun only tournament)
The UAV will be permanently online.
All players are given set perks that cannot be changed.
All Pistols are allowed.
No Attachments.
No Airsupport, Grenades, Special Grenades
5 minutes.
No Air Support.

6 Participants per map, Map is Shipment, Killhouse
36 Max Participants (top 2 per session)


3. Markman Mastery (1vs1 Sniper Arena)
1 versus 1.
Hardcore 60 Life
Only R700 and M40e Allowed
Perks - Bandolier, Sleight of Hand, Deep Impact.
No ACOG.
No Airsupport, Grenades, Special Grenades
Race to 15.
Map : Secret Map tongue.gif

32 Max Participants

4. SMG Mastery (1 vs 2 Race to 15) SnD
Perk Restrictions are standard to league restrictions.
The 2 man team are members of the restricted teams.
SMGs only.
No Airsupport, Grenades, Special Grenades
SnD Style with participant on the defending side.
1 minute per round.
Participants need to gain 15 kills in 15 rounds.
Points are calculated by adding the number of kills with the number of rounds remaining.
If the participant wins rounds but does not achieve 15 kills, each round won is considered 1 point.
Maps : Crossfire

Point Basis
Round Win = 1 point
Kills = 1 point each kill
Rounds Remaining = 2 points each remaining round

Finals
The top 3 participants with the highest score will go round robin against each other to achieve the highest score.

Max 16 Participants

5. SMG Mastery (1 vs 3 Race to 20) SnD
Perk Restrictions are standard to league restrictions.
The 3 man team are members of the restricted teams.
SMGs only.
No Airsupport, Grenades, Special Grenades
SnD Style with participant on the defending side.
1 minute per round.
Participants need to gain 20 kills in 15 rounds.
Points are calculated by adding the number of kills with the number of rounds remaining.
Maps : Crossfire

Point Basis
Round Win = 1 point
Kills = 1 point each kill
Rounds Remaining = 2 points each remaining round

Finals
The top 4 participants with the highest score will go round robin against each other to achieve the highest score.

6. 2 vs 2
Standard League Restrictions
2 man team
5 minute round
No Grenades or Special Grenades.
Maps : Killhouse, Showdown, Bog

16 max teams

7. Free For All (King of the Hill)
Standard League Restrictions
5 minutes per map
32 Max Participants

All 32 Participants will join the the map at the same time.
After each session, 4 of the lowest scoring players are eliminated from the competition until the last 2.
The winner in the final match will be dubbed "King of the Hill"

Maps 32-24: Creek, Chinatown, Overgrown
Maps 20-8: Backlot, Crash, Showdown
Final 8 : Killhouse
Final Map : Shipment

Dont you just love it? tongue.gif

This post has been edited by crashtec: Oct 23 2008, 07:45 AM
radio_head
post Oct 23 2008, 07:45 AM

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question : lets say a clan consist of players A B C D E..one weekend, E cant play, can player F replace him? because i want to join....but december going holiday for 3 weeks...

how?!?!?!

This post has been edited by radio_head: Oct 23 2008, 07:45 AM
TScrashtec
post Oct 23 2008, 07:47 AM

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QUOTE(radio_head @ Oct 23 2008, 07:45 AM)
question : lets say a clan consist of players A B C D E..one weekend, E cant play, can player F replace him? because i want to join....but december going holiday for 3 weeks...

how?!?!?!
*
You can, so long as F is a sub. You MUST register your subs or else you'll need to hire someone to play for you.
Freelancers cannot play for the first 2 matches and playoffs (Finals)
Belphegor
post Oct 23 2008, 09:33 AM

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How do you "count" for every game? It is like football format? Win - 3point, draw - 1point each team and lose got no point?
Beast-Slayer
post Oct 23 2008, 10:08 AM

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i vote for jan-april bcoz.. december there's to many celebrations.. raya haji, awal muharam n christmas.. people might going for holiday. But anyway, the majority will win
Holyboyz
post Oct 23 2008, 10:40 AM

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canz i bes marshal plox? applepie....
kenixkenix
post Oct 23 2008, 11:49 AM

hai kawan kawan
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nov exam belum habis lah lols
errr our games snd mode oni kan? too many mode sakit kepala strating
Mr.Pikachu
post Oct 23 2008, 11:53 AM

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3 modes. SnD,Domination,TDM. I think strat that you really think a lot about is SnD. Domination and TDM needs strat also but you can always strat in-game to quickly change the pace of the game.
Belphegor
post Oct 23 2008, 12:22 PM

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I don't really understand what's the point of playing TDM. Although there's some hidden strategy to be use in TDM but I do think SnD, Domination and maybe Headquarters or Sabo would be better.
Mr.Pikachu
post Oct 23 2008, 12:32 PM

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Yea neither do I understand. But let's leave that to the next meeting ok.
[xEF]syNc
post Oct 23 2008, 01:29 PM

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Well, consider this. Like what slayerz said, December a lot of celebration, even though we don't want to go back to hometown, how if our parents want us to go back, forcefully. Sure damn a lot players FFK. I suggest January - April.
kenixkenix
post Oct 23 2008, 04:11 PM

hai kawan kawan
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SND!!!!
prash
post Oct 23 2008, 05:13 PM

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i say start on november take a break during december n continue on january!this way organizers can sort out any problems they faced n comeback more organized january onwards.

voted november march to keep the cod4 momentum going.so far no tourneys scheduled for the next 2 months.
[xEF]syNc
post Oct 23 2008, 05:24 PM

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QUOTE(prash @ Oct 23 2008, 05:13 PM)
i say start on november take a break during december n continue on january!this way organizers can sort out any problems they faced n comeback more organized january onwards.

voted november march to keep the cod4 momentum going.so far no tourneys scheduled for the next 2 months.
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+1, it's a good idea. It's like winter break in football laugh.gif
xxWraitHxx
post Oct 23 2008, 06:27 PM

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Voted Nov-March.
Reason same as pr8sh.
AeonStrife
post Oct 23 2008, 06:54 PM

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nov march
TScrashtec
post Oct 23 2008, 08:53 PM

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bumpsss
Hellswarm
post Oct 23 2008, 08:54 PM

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same here, november till march =D
[xEF]syNc
post Oct 24 2008, 02:51 AM

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BUMP!!
November - March FTW!! icon_idea.gif
TScrashtec
post Oct 25 2008, 07:25 AM

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no one comment on the side events ah tongue.gif

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