Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 XNA Game Dev. Disscussion Thread!, brewing local talents!

views
     
TSAutomatic Kalashnikov
post Aug 5 2008, 03:01 PM, updated 18y ago

New Member
*
Junior Member
46 posts

Joined: Mar 2008
This thread will be used for local (or non local) individuals (or possy, what ever you call your teh tarik crew..) to discuss on the XNA Dev tool.
I hope all you wise men Update this thread with latest news and info on XNA, and for curious cats, do post your questions here, as the regular know it all heroes will answer your question with the best of their abilities.

If you do not know what XNA is, i recommend you google it. Wikipedia helps too.

Here are a few sites that will Help you on your XNA journey!

to get the latest news: http://blogs.msdn.com/xna/
some tips and tutorials : http://creators.xna.com/

anyways, I hope you guys use this thread wisely. constrictive comments / criticism only please.
tq.

This post has been edited by Automatic Kalashnikov: Aug 11 2008, 12:30 PM
TSAutomatic Kalashnikov
post Aug 6 2008, 03:56 PM

New Member
*
Junior Member
46 posts

Joined: Mar 2008
QUOTE(sonicboom90 @ Aug 6 2008, 02:33 PM)
in the words of booker t
can you digg it sucker...... flex.gif
*
wtf wei, do you have a "please F*** with me sign" on your forehead or what. chill dude, the more you dis people the more ur life will suck.





I'm currently just doing amature Html( hell, i use Dreamweaver CS3 to make my life easier, but I study the codes as a hoby ) and currently reading stuff about java and C++.
waiting to get my Macbook pro before I commit to this. Need a good workstation.
here is a stupid question, can it run on a macintosh OS? or do I need to install a MS OS via bootcamp.?


Added on August 6, 2008, 3:59 pm
QUOTE(marauderz @ Aug 6 2008, 02:19 PM)
Huh? it's USD99 per year, and it gives access to some pretty nifty sample code and tutorials. if you want to learn it's quite a good package.

Of course.. being able to compile and run the game on a 360 also is a plus.
*
what about if we do eventually ,make a great game from XNA, and decide to sell it.
ANyone know what legal/contracting process we need to go to?
What about royalties? How much of the money will come to us? 20%? 50%?

This post has been edited by Automatic Kalashnikov: Aug 6 2008, 04:03 PM
TSAutomatic Kalashnikov
post Aug 6 2008, 07:41 PM

New Member
*
Junior Member
46 posts

Joined: Mar 2008
QUOTE(TAGreptiles @ Aug 6 2008, 07:28 PM)
IC, you've never change one bit yeah my friend. As laser as ever...
*
who are you referring to?

This post has been edited by Automatic Kalashnikov: Aug 6 2008, 07:41 PM
TSAutomatic Kalashnikov
post Aug 6 2008, 11:19 PM

New Member
*
Junior Member
46 posts

Joined: Mar 2008
QUOTE(yoroi @ Aug 6 2008, 09:27 PM)
http://blogs.msdn.com/xna/

Please check out the xna blog for updates and news... its ok a good place to get a feel of things as a whole...
*
thanks man

TSAutomatic Kalashnikov
post Aug 11 2008, 12:19 PM

New Member
*
Junior Member
46 posts

Joined: Mar 2008
lol. I'll change this thread to Lowyat.net's official XNA thread!
TSAutomatic Kalashnikov
post Aug 11 2008, 09:05 PM

New Member
*
Junior Member
46 posts

Joined: Mar 2008
ahahaha no love?
wait la wei who else would be interested in thie thread but xbox 360 gamers?

programmer or whatever, u no play xbox 360, u will hav no love for XNA

 

Change to:
| Lo-Fi Version
0.0166sec    0.26    6 queries    GZIP Disabled
Time is now: 14th December 2025 - 10:38 PM