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 XNA Game Dev. Disscussion Thread!, brewing local talents!

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TSAutomatic Kalashnikov
post Aug 6 2008, 11:19 PM

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QUOTE(yoroi @ Aug 6 2008, 09:27 PM)
http://blogs.msdn.com/xna/

Please check out the xna blog for updates and news... its ok a good place to get a feel of things as a whole...
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thanks man

MK84
post Aug 7 2008, 09:45 AM

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Also http://creators.xna.com for tutorials, etc.
sonicboom90
post Aug 7 2008, 11:08 AM

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QUOTE(Automatic Kalashnikov @ Aug 6 2008, 03:56 PM)
wtf wei, do you have a "please F*** with me sign" on your forehead or what. chill dude, the more you dis people the more ur life will suck.
I'm currently just doing amature Html( hell, i use Dreamweaver CS3 to make my life easier, but I study the codes as a hoby ) and currently reading stuff about java and C++.
waiting to get my Macbook pro before I commit to this. Need a good workstation.
here is a stupid question, can it run on a macintosh OS? or do I need to install a MS OS via bootcamp.?


Added on August 6, 2008, 3:59 pm

what about if we do eventually ,make a great game from XNA, and decide to sell it.
ANyone know what legal/contracting process we need to go to?
What about royalties? How much of the money will come to us? 20%? 50%?
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its just a joke man chill he made a wwe quote and i made one back ahoi la why want to start problem not enough drama in your life i joke again just to break ice icon_rolleyes.gif


Added on August 7, 2008, 12:44 pm
QUOTE(Automatic Kalashnikov @ Aug 6 2008, 03:56 PM)
wtf wei, do you have a "please F*** with me sign" on your forehead or what. chill dude, the more you dis people the more ur life will suck.
I'm currently just doing amature Html( hell, i use Dreamweaver CS3 to make my life easier, but I study the codes as a hoby ) and currently reading stuff about java and C++.
waiting to get my Macbook pro before I commit to this. Need a good workstation.
here is a stupid question, can it run on a macintosh OS? or do I need to install a MS OS via bootcamp.?


Added on August 6, 2008, 3:59 pm

what about if we do eventually ,make a great game from XNA, and decide to sell it.
ANyone know what legal/contracting process we need to go to?
What about royalties? How much of the money will come to us? 20%? 50%?
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haha

This post has been edited by sonicboom90: Aug 7 2008, 12:44 PM
technophile
post Aug 7 2008, 03:17 PM

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thanks for the links.
currently playing around with the development tool..
nice..
Friction
post Aug 8 2008, 12:44 PM

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Honestly, I think like-minded people should meet-up and start up a project and learn up together or something...

XNA is interesting, but making a game is a whole different thing and we can probably pool a lot of talent from a bunch of interested people.
technophile
post Aug 8 2008, 10:45 PM

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true, i agree.
TT time!!!!
anyone interested?
TSAutomatic Kalashnikov
post Aug 11 2008, 12:19 PM

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lol. I'll change this thread to Lowyat.net's official XNA thread!
technophile
post Aug 11 2008, 01:24 PM

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haven't got the time to play more with the tool during the weekends, busy busy busy!

anyway come on guys, let's lepak and change ideas about this.

am i the only one wanting to develop games on this?
marauderz
post Aug 11 2008, 05:54 PM

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I'm sure you're not the only one, i myself will definetly work on it once my son an operate the gamepad properly tongue.gif Maybe you should try the coder's section in the forums?
technophile
post Aug 11 2008, 06:27 PM

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err.. mods, can help change this thread to the coder's section?

i dun think there's enuff love from this section.
biggrin.gif
TSAutomatic Kalashnikov
post Aug 11 2008, 09:05 PM

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ahahaha no love?
wait la wei who else would be interested in thie thread but xbox 360 gamers?

programmer or whatever, u no play xbox 360, u will hav no love for XNA
technophile
post Aug 11 2008, 09:52 PM

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lol.. i'm sure they love the moolah!
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