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 Mercenaries 2: World in Flames™ (360), Go anywhere, do anything

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TS-= Virgil =-
post Sep 5 2008, 12:12 PM

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Eurogamer

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...apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers. It lacks challenge, excitement, personality and any real verve whatsoever.


VideoGamer

QUOTE
One of the fundamental problems is the AI of enemies. We've seen plenty of action games with dumb enemies, but those in Mercs 2 rank very near the bottom of the list. They show almost no signs of intelligence other than raising alarms or occasionally moving to a vacated gun emplacement. We regularly saw enemies stood motionless between buildings, firing RPGs at us from touching distance and driving into each other


IGN

QUOTE
Mercenaries 2 seems balanced for two players more so than one. Especially since, in co-op, your teammate can revive you if you die. They just have to get near you, hit the proper button, and you're back on your feet. In single-player, death kills you, so to speak. It helps to communicate, as one man's explosion can often be his friend's untimely demise. With two people calling in air strikes, these can get pretty crazy on screen. There's something eerily poetic about laying a hail of bullets on an enemy as your face is awash in the glow of a nuclear detonation. Co-op is a powder keg of goodness.


Gameplayer

QUOTE
There’s also the occasional odd visual glitch or letdown. Scooting about in a chopper, at one point, we were engulfed in the thickest fog of war seen this side of an RTS. Other glitches saw the AI spot our position even though we were obscured from view, and our support chopper got stuck on the environment on more than one occasion. That said, these aren’t deal breakers. For a virtual world that spans 8 square kilometres we guess this sort of stuff is, at times, unavoidable.


Variety

QUOTE
But what makes the game a true standout is how streamlined its design is — the controls are extremely approachable and players are trained slowly in their use. Rather than inserting endless fill-in dialogue, "Mercenaries 2" makes in-depth data on characters, locations and story elements available for optional reading through an intuitive menu interface. The overall effect is that players can concentrate on everything there is to do in the game world without getting stuck in an overburdened story or overcomplicated controls.

riezky5a
post Sep 5 2008, 02:26 PM

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how come the people said..co-op offline mode also can..i already buy this MERCENARIES 2..only xboxlive ..stupid info
silencer
post Sep 5 2008, 10:43 PM

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QUOTE(riezky5a @ Sep 5 2008, 02:26 PM)
how come the people said..co-op offline mode also can..i already buy this MERCENARIES 2..only xboxlive ..stupid info
*
mind tellin me who said that????
SHOfrE3zE
post Sep 6 2008, 02:18 AM

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i agree about the ai being brain-dead. what i like about the game is their explosion, free roaming and how ruckus the world is. other than that it's just mediocre.
silencer
post Sep 6 2008, 06:20 AM

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QUOTE(SHOfrE3zE @ Sep 6 2008, 02:18 AM)
i agree about the ai being brain-dead. what i like about the game is their explosion, free roaming and how ruckus the world is. other than that it's just mediocre.
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wanna co-op tonite..after terawih....
TS-= Virgil =-
post Sep 6 2008, 08:59 AM

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Officially brand bro Silencer, "Addicted to Mayhem"

Scary!!
ben3003
post Sep 6 2008, 09:19 AM

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QUOTE(-= Virgil =- @ Jul 13 2008, 10:14 PM)
user posted image


Mercenaries 2: World in Flames is the upcoming sequel to 2005's Mercenaries: Playground of Destruction, due for release in the US on August 31, 2008 and in Europe on September 5, 2008, as confirmed by the official website. It is being developed by Pandemic Studios and published by Electronic Arts. The game is set in Venezuela.

:: Features ::

* Destructible environments
* Offline and online co-operative mode
* A fire effects engine that allows the player to ignite things such as oil, foliage, and trees and the ability to swim
* Powered by the Havok 4.5 physics engine
* New vehicles such as boats have been added
* Hijacking now consists of a small minigame, ranking in difficulty relative to the vehicle being hijacked
* Ability to build a Private Military Company and recruit mercenaries into it
*
TS-= Virgil =-
post Sep 6 2008, 09:55 AM

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Offline/splitscreen co-op mode was supposed to be in the game, but a little while back they decided not to finish/include it.

And i forgot to edit my first post. Thought that nobody ever reads it.
lksing78
post Sep 7 2008, 05:12 PM

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Wow the graphic jaggies many many leh
nothing special ...almost like army of two..but this is army of one
but if u have good sound system ..wow it sure pump up the AK bang!!!

OK..ok game lah...If far cry 2 has same release date with this one...hihihi..
msn83235502
post Sep 7 2008, 07:51 PM

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quite a nice game to have.something like gta but with kaboooommmm...
TS-= Virgil =-
post Sep 17 2008, 05:21 PM

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Anyone up for a coop havoc wrecking/ unlocking achievement game; kindly PM me your GT, will add as friend smile.gif
msn83235502
post Sep 17 2008, 07:49 PM

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just finish unlock all the place to explore.
trogdor1oh1
post Sep 19 2008, 07:29 AM

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i personally love it,but gamespot gave it a 5/10 yawn.gif
don't trust gamespot anymore,they've gone retarded since that guy that game kane and lynch the score it deserved got fired.
msn83235502
post Sep 19 2008, 03:45 PM

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just finish the game yesterday.. now completing the side missions.. sighh..
trogdor1oh1
post Nov 7 2008, 09:31 PM

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GASP have you seen this??



He's supposed to be protecting the country...
Hisyam91
post Feb 12 2009, 01:43 PM

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Hurm, how to unlocked all landing zone after completing the game?
Some other forumer said must unlocked all before completing the game or else it will got bug/glitch or something that prevent from unlocking it.
I lazy to restart from the beginning (no backup save files).
HVT mission oso no come up from AN..

>_<
Bibinoob
post Feb 18 2009, 12:09 PM

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this one cool ..
anyone play together ?

 

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