When will Diablo 3 come out???
Cant wait of it...
So I will go play Diablo 1...
RPG [PC] Diablo III, Release Date: Whenever it's finished :p
RPG [PC] Diablo III, Release Date: Whenever it's finished :p
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Jun 29 2008, 04:44 PM
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#1
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
When will Diablo 3 come out???
Cant wait of it... So I will go play Diablo 1... |
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Apr 20 2009, 07:26 PM
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#2
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
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Aug 6 2009, 09:44 PM
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#3
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
We`ll be playing Diablo 3 this month?
QUOTE Blizzard will be sending some crew and playable game demos to the Gamescom 2009 convention in Cologne, German, from August 20-23. Here’s the official announcement: We’re pleased to announce that Blizzard Entertainment will be attending gamescom 2009 in Cologne, Germany next month. We look forward to welcoming old friends and new to our booth, which will feature hands-on gameplay with our upcoming games. Our booth is open to the public from Thursday 20 August until Sunday 23 August. We will be revealing more information on our activities during the show in the coming weeks. You can find out more about what gamescom has to offer, and how to get there, at http://www.gamescom-cologne.com/ Our recruiters will be at the booth ready to answer your questions about recruitment and working at Blizzard Entertainment. Blizzard Europe currently has numerous open positions in quality assurance, localization, customer support and other departments in our offices in Velizy, France (near Paris) and Cork, Ireland. We’re looking for Italian, Polish, Russian, German, French, Spanish and English speakers. Bring your CV along and talk to us about our employment opportunities. http://eu.blizzard.com/en/jobs/ |
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Aug 23 2009, 06:31 PM
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#4
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
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Sep 8 2009, 08:21 PM
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#5
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
Will D3 coming out tml?
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Nov 14 2009, 09:20 PM
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#6
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
Diablo 3 due in “Next Few Years”
![]() For more news about this article, please refer to the link below: http://www.diii.net/blog/comments/diablo-3...next-few-years/ Added on November 14, 2009, 9:23 pmD3 Does Not Have a Release Date! For the full article, please refer to the link below: http://www.diii.net/blog/comments/d3-does-...a-release-date/ This post has been edited by wayne_chen: Nov 14 2009, 09:23 PM |
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Feb 9 2010, 09:38 PM
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#7
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
Female Monk Revealed
As promised the official unveiling, (somewhat dampened by the unofficial unveiling a few days ago), of the female monk has gone live on Blizzard’s Diablo 3 site tonight. There is the caeser-esk concept art on the monk page we revealed in our collage news item from Sunday but of course it’s much better quality. What is new however is the cool animation of her at the top of the page. The female monk has received mixed reviews since the snapshots taken from the Jace Hall show first appeared, the massive pauldrons and the peroxide blonde hair being two minor gripes but now that you have seen her in a her full regalia in a high definition full body shot what do you think? Does she epitomize Sanctuary’s martial arts warrior? ![]() Official Monk Page This post has been edited by wayne_chen: Feb 9 2010, 09:38 PM |
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Sep 27 2010, 02:12 PM
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#8
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
The 5th classes will be announced during this year Blizzcon.
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Dec 21 2010, 05:12 PM
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#9
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2,150 posts Joined: Feb 2007 From: kuala lumpur |
Huge Attribute Changes in Diablo III
Today in the B.net forum Bashiok posted a lengthy explanation of “huge stat changes” for Diablo III. He’s not wrong with that description; strength, dexterity, vitality, and willpower are now gone, and more generic and straightforward “+damage” type attributes have replaced them. Other properties have been rolled into these new stats as well, and numerous “confusing” modifiers have been removed from the game entirely. Bashiok’s post lists the changes, and even includes a short FAQ. Click through to read more, and read slowly to try and wrap your head around these radical alterations to the basic game mode and character values we’ve all come to know from Diablo and virtually every other RPG in recent memory. Here’s a quick quote. QUOTE Blizzard Quote: Not too long ago we decided to make some changes to how our core player character attributes work. We wanted to share with all of you what problems we ran into, how we want to fix them, and what our new attributes are. This is a fairly info-heavy write up and takes into account that you’re well versed in core attributes of Diablo II, as well as what has been previously shown in Diablo III. If you’re not, you’ll still get some good information, just keep in mind that this isn’t intended as a comprehensive guide, but a design-heavy explanation for those already following the game very closely. (And if you’re one of those people you just got real excited.) Not too long ago we decided to make some changes to how our core player character attributes work. We wanted to share with all of you what problems we ran into, how we want to fix them, and what our new attributes are. This is a fairly info-heavy write up and takes into account that you’re well versed in core attributes of Diablo II, as well as what has been previously shown in Diablo III. If you’re not, you’ll still get some good information, just keep in mind that this isn’t intended as a comprehensive guide, but a design-heavy explanation for those already following the game very closely. (And if you’re one of those people you just got real excited.) Attribute Problems Damage increase confusion: Willpower increased damage for casters (wizard, witch doctor), and Strength increased damage for weapon users (monk, barb, demon hunter). This is inherently confusing, because many monk abilities, and some barb abilities, look like spells, and the demon hunter seems like she should be affected by Dexterity instead of Strength - - at least logically. Build diversity: It’s always been our goal that the core attributes were valuable for all classes in an effort to encourage a broad set of builds. The method we used for this, and the attributes we chose, accomplished this goal under the hood (more or less), but perception was that certain attributes were much more desirable depending on your class. Ultimately the split of damage between willpower and strength meant that despite those abilities having secondary functions that were useful, most ignored the stat that did not apply to their class for damage purposes. This meant each class really only had three attributes they cared about, at best, which was a bit narrow. Resource (Fury/Mana/Spirit/etc.) tuning and progression: Diablo is a progression focused game, all about getting more powerful. This makes us want to design systems like resources to scale over time. However, we had no resource attribute. So as a player if you are frustrated by the amount of resource available to you, there wasn’t an obvious enough and analog enough method for making your situation better. Regardless of Diablo II balance issues (i.e. energy not being effective relative to other stats, mostly due to mana steal), if you wanted more mana you knew that energy was the place to fix this. Without something like this resources are difficult to tune, especially given that our goal is to tune them so that it’s a nice progression from start to end. So, to solve these issues we’re changing our core attributes from Strength, Dexterity, Vitality, and Willpower to: Attack: Increases damage - This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage. - We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con. - This stat has no secondary effects. Precision: Increases critical chance - This will be tuned to be comparable in power to Attack increases for the most part. - So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we ‘could’ do (not saying we are, these are examples): - - Cleave crits cause monsters to explode and do damage to those around them. - - Lifesteal could be an ‘on crit only’ affix. - This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision. - This stat has no secondary effect. Vitality: Increases health - And it’s staying that way! - This stat has no secondary effect (seeing the pattern here?). Defense: Decreases all damage taken - This stat is separate from armor and resistances, each of which effects different damage types. This stat effects ‘all’ damage. - This stat will allow players to control incoming damage rather than increasing health capacity, which is useful to reduce the need for health globes and pots, and allows players to double down on defense for survival focused builds. - This stat is also useful for PVP, and likely will be valued in the arenas, but isn’t tuned to be a ‘PVP’ only stat. - This stat has no secondary effects. Willpower: Affects resource in class-specific ways - The effects of this stat will change from class to class. It will be our goal to make it roughly equivalently valuable across classes and versus other attributes. - Basically this stat will give you more access to whatever restricts your resource by default: capacity, regen rate, degeneration rate, generation rate, etc. This will change and affect several item affixes, but specifically we’ll be making the following changes to address issues with casters under-valuing gear (more below in Q&A), and to clear out attributes that are going away: - Removing +spell damage affixes - Adding Bonus % damage for wizard skills (wizard only) - Adding Bonus % damage for witch doctor skills (witch doctor only) - Removing Strength - Removing Dexterity |
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Feb 10 2011, 02:54 PM
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#10
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
QUOTE No Blizzard Game Promised for 2011 If 2011 disappoints, 2012 is sure to please. Today, Activision representatives held an earnings call which revealed a possible timeline for Blizzard's upcoming projects. Activision Blizzard COO and CFO Thomas Tippl stated that there might not be a Blizzard game released during this calendar year. Activision has excluded potential Blizzard profits in this year's earnings forecast. It was later noted that if Blizzard does not release a game during 2011, we will see a minimum of two new Blizzard games in 2012. This news isn't entirely surprising, as we suspected as much at BlizzCon 2010. It is reasonable to assume that the two titles in question will be the StarCraft II expansion Heart of the Swarm, and the anticipated Diablo III. Activision Blizzard spoke of Heart of the Swarm and mentioned that we would hear more regarding the title later this year. IGN |
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Feb 13 2011, 03:38 PM
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#11
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2,150 posts Joined: Feb 2007 From: kuala lumpur |
QUOTE Blizzard’s Goal is to Release Diablo III in 2011 I’ll just quote the title of the item on Kotaku, since everyone else is. Kotaku writer Brian Crecente had a chance to speak briefly with Michael Morhaime and Rob Pardo at the Interactive Arts and Sciences Awards, and got in a question about D3’s release date. Here’s a quote; see the full piece for a bit more. QUOTE “Will I be christening my new computer with Diablo III this year?” “We really, really hope so. That’s our goal,” Pardo said. “Our goal is to get there. But you know, at the end of the day, we are going to get it right. That’s more important. “We’re going to promise, we’re going to get it out there when it’s awesome. And, we’re crossing our fingers, maybe it will be this year.” It’s good to have goals. They motivate us to do things. Sadly, goals do not = achievements, or else Megan Fox and a bucket of whipped cream would fill frat house bathtubs like Santa fills chimneys. Still, it’s nice that someone at Blizzard will admit to actually attempting to meet a release date, after all of that carefully-parsed, substance-free legalese during this week’s conference call, and the resulting damage control. Diablo.Inc Gamers |
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Apr 23 2011, 07:58 PM
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#12
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
Diablo III Demo System Specs Revealed
Thanks to fmulder doing his usual detective thing, we’ve got the system specs for the machines that ran the Diablo III demo at the G-Star convention in Seoul, South Korea, in November 2010. This was the same demo build that fans got to try out at Blizzcon 2010, and we can assume the machines were fairly similar, though probably not identical. The details have been added to our Diablo III System Requirements article in the DiabloWiki, and they are as follows: CPU: Intel Core i7 870 (45nm, Soket 1156, 2.93GHz) Motherboard: Intel DH55HC (intel H55) RAM: EK Memory DDR3 10600 2GBx2EA Video Card: GIGABYTE GeForce GTX 460 1GB WindForce or ZOTAC GeForce GTX 460 1GB Hard Drive: Seagate Momentus XT 500GB Power Supply: Acbel iPower 500 Case: Bestech Guardian Monitor: Orion TopSync 24 Some hardware experts in the forum thread estimate that this system would cost around $1000-1300 USD right now, and will undoubtedly be quite a bit cheaper by the time the game is release. That said, the systems at a show demo don’t really tell us that much about what the final game’s system reqs will be, as Bashiok explained back in 2009. QUOTE Blizzard Quotes: Diablo.Inc GamersMost machines are lent to us by hardware vendors. It’s in our interest to have our games look good and run well, and it’s in their interest to show off the latest and greatest their company has to offer. So generally they’re top of the line, using all the newest and best hardware. Because we’re working with a pre-release version we work with the hardware that’s going to be on the show floor to build a final show floor build. The game hasn’t hit (obviously) final QA and hardware compatibility testing as it would before release to the public, so we need to ensure it’s going to run smoothly on this one specific set of hardware for the show. It can also help, to a degree, overcome some potential technical hurdles we could run into with a pre-optimized build of the game. Throw more CPU/RAM/3D processing at it, and generally those pre-optimized problems won’t throw a wrench into the brief glimpse of a game that isn’t finished yet. So, the combination of having hardware vendors showing off the latest and greatest, coupled with our interest to have a unoptimized version of the game look good, leads to show floor specifications that are probably way beyond what even the final “Recommended” specs for the game would be, let alone “Required”. This post has been edited by wayne_chen: Apr 23 2011, 07:59 PM |
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May 10 2011, 09:10 AM
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#13
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Senior Member
2,150 posts Joined: Feb 2007 From: kuala lumpur |
Diablo 3 Beta Details Announced
During today’s Activision/Blizzard conference call, Mike Morhaime announced that the developers were targeting the Diablo 3 Beta for testing during Q3 2011. They did not give any more details about when the test will begin or when we’ll hear more information about it. Quarter 3 begins in July, 2011. Mike also said that they began internal company-wide testing last week, and the game is looking great. They are working hard to launch the game this year, but they do not have an official release date/window yet. They will not compromise quality of the game to hit a release window. There was some confusion about when Q3 began (in terms of calendar vs. fiscal quarters). Bashiok clarified: QUOTE Blizzard Quote: The 3rd quarter reference in the earning’s call today was a calendar quarter, meaning that we’re aiming to launch the Diablo III beta between July 1st and September 30th. Keep in mind that it’s our current goal, and of course that can change as development continues. Diablo.Inc Gamers |
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Jul 5 2011, 08:40 AM
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#14
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2,150 posts Joined: Feb 2007 From: kuala lumpur |
Diablo III by November?
QUOTE We’ve got a new entry in the “unfounded rumors clearly written to generate page hits” category. Courtesy of Got Game: QUOTE An inside source has revealed that Activision-Blizzard is pushing to release Diablo 3 by NOVEMBER OF THIS YEAR, and has employees working from 9am – 2am daily to finish polishing content. It has long been rumored that D3 would be released by the end of this year, though Activision-Blizzard has inexplicitly denied this by excluding Diablo 3 from this years listed releases. While the “BY NOVEMBER” part of this “rumor” is dubious, the rest of it is common knowledge. Just about every video game is rushed to the finish, with the devs working very long hours in “crunch mode.” We took photos of sleeping bags under desks during our visit to Blizzard North back before D2’s release. I’m sure that sort of thing is going on at Blizzard Irvine right now, and probably has been all year, and I’m equally sure that Blizzard (and all fo us) would love D3 to be in stores by November, or early December. Better for pre-Xmas sales, better for more spacing between D3 and SC2X’s release, etc. But will it happen? BTW, there are still some free days in November and December of this year in our mega-release date pool, if you haven’t yet made your prediction. SOURCE:Diablo.incgamers |
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