QUOTE(sleepy @ Jul 20 2008, 02:54 PM)
Im on bnet us west. Basically, hammderdins are deadly. But how deadly it is HEAVILY depends on your gears. A hdin with decent gear can deal 8k dmg per hammer. But typically they do around 13k++ with good gears, which can take down diablo in hell in less than 30 seconds. Here's my equipment list
shako
enigma
heart of the oak
war travs
spiders
+2 pally ammy with some res crap
2x spirit shield for switch
call to arms
magefist
anni
p torch
With all these, im dealing around 13k dmg. Standard dmg for a hdin
Well the strategy only works on bnet. You need some one to rush you to hell and do chaos runs to get to lvl80+. Dump all your skill points on concentration, blessed aim, vigor and hammer itself. With all these skills maxed, a naked pally can deal around 4k dmg iirc. Also, with the surplus points, dump all into holy shield and 1 point into redemption
As for stats point, dump every single point on vitality. Str is not a concern since its taken care of by enigma's massive +str.
So there you go, you're ready for battle. By right you should have massive hp points of around 2k++ if you also have enough life charms etc etc. Do a bo from the cta switch and you get around 3k-4k hp. Now you dont have to worry about dying anymore

For offense, you need to set few hotkeys for 3 skills, redemption, concentration, and teleport. You see mobs, you teleport into the middle of the mob. Switch to concentration and drop some hammers and smile while you watch the mob go down in no time

After that, redeem to gain back lost health and mana. So now you can really "solo" all the way through hell, and i mean really solo, coz you dont even need a hireling

Well, this build seldom dies. If there's anything that can kill it, its probably a burning soul with conviction, a wailing beast, and of course our TMNET's streamyx lag attack

finally someone with some experience in diablo ii bnet
i kinda laugh when someone mention hammerdins suck at hell lol
anyway like the above person said, str is not needed, just put yer enigma in a breastplate, put some stat into yer dex to make sure u have a 75% chance of blocking(shouldnt be a problem cause u have holy shield) put the rest in vitality. with CTA runeword u can have massive amount of hp and mp. Ohya the runeword insight allows low lvl hammerdins without godly items to spam hammers which is a big plus. As for me, HoZ is a must for any paladin, its the best shield a paladin can get. To get an above average hammerdin does not really require godly items such as enigma, but to get the best out of a hammerdin, then godly items are compulsory. btw, a average hammerdin can kill more monsters compare to a high lvl sorc, this is because there only one or two monster which is immune to magic damages (some undead creature). BTW most monster have 0% resistance in magic, whereles as for elemental spells such as fire etc, there are at least one immunities in every monster, and 50% resistance.
If u guys use Fist of heaven in hell for PVM, hahaha just see how fast ur gonna die, fist of heaven skill is just good for pvp, most ppl say its one of the cheapest method to kill lowbie. as for zealot and all melee chars, go to act 4 chaos sanctuary, i wager 1mil ur die within 10 sec (iron maiden shitZZZZ!!!) BTW, theres this Fire Enchanted bug that will instantly kills any char that is close to a monster. Bnet players will know about this stuff.
the best melee paladin and favorite pvp char i like is smiter, ooooyyeaa the smiter is badass. With an exile runeword shield(provide defiance aura), grief runeword, dracul's grasp and fanaticsm, ur basiclly unstoppable (except for bonemancer and wind druid). btw this is one of the fastest char to kill a diablo clone too.
as for me, the hardest boss in the entire game is not baal, or diablo but the ancients at act 5. Try beating them in a 8 player hell mode game.
This post has been edited by sidthesloth: Jul 20 2008, 03:47 PM