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RPG [PC] Diablo III, Release Date: Whenever it's finished :p

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sidthesloth
post Jun 30 2008, 07:05 PM

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i put my money on archangel tyreal, have too many signs that shows he's corrupted. i got a feeling he could be corrupted wayy before the first diablo started, perhaps during the "sin wars"? besides the main page of diablo3 does not show diablo but tyreal instead smile.gif

btw a lvl 1 char can be "rushed" till lvl 80 in 2 hours. in order for a new char to finish the game, the character must be at least lvl 20+ because in Act 5 there's this quest which a lvl 1 char wont be able to pass if he's not above lvl 20.

i think the necromancer class will be replace by the witchdoctor. witchdoctor skill looks similiar to necromancer.
paladin is a must in diablo series, barb too happy that the whirlwind skill still exists

This post has been edited by sidthesloth: Jun 30 2008, 07:12 PM
sidthesloth
post Jun 30 2008, 08:50 PM

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QUOTE(StarGhazzer @ Jun 30 2008, 08:37 PM)
I couldn't agree more.

The Paladin was demoted to a supporting character in D2, where its advantage is to provide aura to team members (multiplayer of course). Single player Paladin was quite boring as he's basically a weak melee character compared to the Barbarian, while he has limited ranged skills apart from the useless holy bolts, blessed hammer, and the weak Fist of Heavens. The only proper way to use Paladin in combat is Zeal + Charge + offensive auras like thorns/concentration/fanaticism, yet you can only choose one at a time... Still it's not as powerful as a raging barbarian with leap attack or even whirlwind.

Meh... spellcasters are much more fun to use. thumbup.gif Even in D1, shooting fireballs and chain lightnings are more fun than just chop chop chop.

Diablo's dad sweat.gif Lucifer?
*
ur wrong, paladin is not a supporting char in d2. he's not weak either, v1.10 got a major buff on paladin and a significant nerfed on barbarian. the latest patch, barb is just an average melee attacker, the only advantages of barb is his warcries which can boost his hp, even that doesn't compesate the advantages of barb cause got 1 runeword which provide barb warcry that can be used by any other char.

paladin is the best char in diablo2, the basic play is zeal + fanaticism which provide allrounder good pvp and pvm (player vs monster). for a more specialized method, fanaticism + smite is the best melee pvper. This is because smite cannot be blocked and ignore target defense. Apart from it u'll get stun. As for a cheapo paladin , max fist of heaven and conviction and a lvl 60 pally will be able to kill a lvl 89 barb. As for pvm, paladin is also the best because of his "blessed hammer" skill. Stack blessed hammer skill with concetration, u'll get roughly around 11k magic dmg. 11k magic DMG!!!! if you play in hell mode, there's alot of monster with physical and elemental immunities. So sorcs and barb will be useless. However, there's not many type of monster that are immune to magic damages (i think only 1), these means you can deal full 11k damages at hell mode. Pally is the only char that can kill monster effectively alone without anybody help in a 8 player game.

This post has been edited by sidthesloth: Jun 30 2008, 08:52 PM
sidthesloth
post Jun 30 2008, 10:25 PM

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lol if ur talking about before the 1.10 patch then of course pally is weak. all melee char is weak because bowazon rulez pre 1.10 patch. As for barb, i thought to achieve the real potential of barb, u must need godly items. Besides barb is the most expensive char to make, and it still is! Pally can still smite any melee char to dead without any godly items, just need a Herald Of Zakarum (Unique pally shield) to pwn someone, but a barb need a godly armour, shield, weapon, helm etc to really kickass.

This post has been edited by sidthesloth: Jun 30 2008, 10:27 PM
sidthesloth
post Jun 30 2008, 10:57 PM

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no use debating whose strongest, anyway change topic
i hope that diablo 3 will still retain the "no party" style. Single hero kick ass etc. Afterall we have dungeon siege for those who want action rpg with a party.

im 90% sure that tyreal is the mastermind for all those event like the corrupted soul stone etc.i think he mastermind all those plans like destroying the worldstone etc, millinea ago smile.gif. Remember Anya said that "it's strange that the prophecy said nothing about the worldstone being destroyed"
sidthesloth
post Jul 1 2008, 12:22 PM

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QUOTE
The meat chunks and blood disappears after a while though, which some hardcore D2 players are not happy about, a reason maybe due to limited system resource when the amount of meat chunks/blood/skeleton starts to stack, which may strain older systems.


actually i dont think d2 players will be angry. This is because in diablo II, ppl are having problem with this reason. Its not the computer that can handle the meatchunks, bloods, sprites etc but it's the network. Ppl are always recreating pvp games if there are too much "leftover" assasin traps at the entrance of the town due to assasin spamming traps. It seems that the diablo ii engine have a hard time synchronizing. Battlenet players will know what im talking about smile.gif
sidthesloth
post Jul 20 2008, 03:26 PM

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QUOTE(sleepy @ Jul 20 2008, 02:54 PM)
Im on bnet us west. Basically, hammderdins are deadly. But how deadly it is HEAVILY depends on your gears. A hdin with decent gear can deal 8k dmg per hammer. But typically they do around 13k++ with good gears, which can take down diablo in hell in less than 30 seconds. Here's my equipment list

shako
enigma
heart of the oak
war travs
spiders
+2 pally ammy with some res crap
2x spirit shield for switch
call to arms
magefist
anni
p torch

With all these, im dealing around 13k dmg. Standard dmg for a hdin

Well the strategy only works on bnet. You need some one to rush you to hell and do chaos runs to get to lvl80+. Dump all your skill points on concentration, blessed aim, vigor and hammer itself. With all these skills maxed, a naked pally can deal around 4k dmg iirc. Also, with the surplus points, dump all into holy shield and 1 point into redemption

As for stats point, dump every single point on vitality. Str is not a concern since its taken care of by enigma's massive +str.

So there you go, you're ready for battle. By right you should have massive hp points of around 2k++ if you also have enough life charms etc etc. Do a bo from the cta switch and you get around 3k-4k hp. Now you dont have to worry about dying anymore smile.gif

For offense, you need to set few hotkeys for 3 skills, redemption, concentration, and teleport. You see mobs, you teleport into the middle of the mob. Switch to concentration and drop some hammers and smile while you watch the mob go down in no time laugh.gif After that, redeem to gain back lost health and mana. So now you can really "solo" all the way through hell, and i mean really solo, coz you dont even need a hireling laugh.gif

Well, this build seldom dies. If there's anything that can kill it, its probably a burning soul with conviction, a wailing beast, and of course our TMNET's streamyx lag attack wink.gif
*
finally someone with some experience in diablo ii bnet
i kinda laugh when someone mention hammerdins suck at hell lol

anyway like the above person said, str is not needed, just put yer enigma in a breastplate, put some stat into yer dex to make sure u have a 75% chance of blocking(shouldnt be a problem cause u have holy shield) put the rest in vitality. with CTA runeword u can have massive amount of hp and mp. Ohya the runeword insight allows low lvl hammerdins without godly items to spam hammers which is a big plus. As for me, HoZ is a must for any paladin, its the best shield a paladin can get. To get an above average hammerdin does not really require godly items such as enigma, but to get the best out of a hammerdin, then godly items are compulsory. btw, a average hammerdin can kill more monsters compare to a high lvl sorc, this is because there only one or two monster which is immune to magic damages (some undead creature). BTW most monster have 0% resistance in magic, whereles as for elemental spells such as fire etc, there are at least one immunities in every monster, and 50% resistance.


If u guys use Fist of heaven in hell for PVM, hahaha just see how fast ur gonna die, fist of heaven skill is just good for pvp, most ppl say its one of the cheapest method to kill lowbie. as for zealot and all melee chars, go to act 4 chaos sanctuary, i wager 1mil ur die within 10 sec (iron maiden shitZZZZ!!!) BTW, theres this Fire Enchanted bug that will instantly kills any char that is close to a monster. Bnet players will know about this stuff.

the best melee paladin and favorite pvp char i like is smiter, ooooyyeaa the smiter is badass. With an exile runeword shield(provide defiance aura), grief runeword, dracul's grasp and fanaticsm, ur basiclly unstoppable (except for bonemancer and wind druid). btw this is one of the fastest char to kill a diablo clone too.

as for me, the hardest boss in the entire game is not baal, or diablo but the ancients at act 5. Try beating them in a 8 player hell mode game.

This post has been edited by sidthesloth: Jul 20 2008, 03:47 PM
sidthesloth
post Jul 20 2008, 09:46 PM

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QUOTE
Wow, i wonder what an extreme damage would be like? Btw, is hammerdin the best among offensive type of paladin in battle net?
for pvm, yes its the best and most offensive pally. For pvp i think a smiter, zealot or charger is da way to go.

QUOTE
Besides, just wondering, conviction is not a must in bnet and to boost your holy hammer effectiveness since it reduced enemy's defense and resistance?

He is talking about concentration aura not conviction. concetration is A must for a palladin, it basically boost the power of blessed hammers by 150%+, thats why u can easily get 12k pure magic damages.


QUOTE
How about your paladin defense? I remembered mine was like 6k plus. If not mistaken with defiance aura.

for casters, def is not essential, it's the %to block that really counts. Even if u have 20k def but your % chance to block is 10%, u'll die faster compare to a person who has 75% chance to block but less def. besides if ur a combat pally like a zealot or smiter, 6k is way low for a pally with a defiance aura, normally i get around 12k tongue.gif

QUOTE
Not necessarily, fist of heaven is as good as in pvp and also in pvm especially when you want to finish off fire and lightning enchanted type of monsters that gives nasty amount of damage when you melee with it to the last hit points. Besides, sometimes i use it as a hit and run technique especially if the monster is stone skin and extra strong with curses such as iron maiden. You shouldn't ignore its capability in killing the oblivian knights as well and lord de seis especially.


dude no one uses foh during pvm, its just plain suicide. foh is always for pvp and pk nothing else.

This post has been edited by sidthesloth: Jul 20 2008, 09:49 PM
sidthesloth
post Jul 21 2008, 02:59 PM

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QUOTE(sleepy @ Jul 21 2008, 02:00 PM)
peinsama,

Everything you needed to know has been answered by sidthesloth. Btw, its concentration, not conviction wink.gif.

sidthesloth,

Your hdin is using hoz for shield? I used a hoz (given by a friend) before, but noticed that it isnt worth the lost fcr. I didnt use fcr rings as im on soj and bk.

Btw, which do you prefer for smiters? lw pb or greif pb? Im sticking with lw as it adds another 10% chance of life tap, instead of relying on dracs' 5% alone. Maybe im just paranoid.

Anyway, you still playing on bnet?
*
for pvp, i always use grief. this is because it adds smite damages unlike lastwish.Even tho lw have the might aura, it only add alittle dmg compare to grief. the 20% life tap (dracs + exile) is sufficient because smite always hit, so its easy to get life tap. To get a last wish, it's overkill in terms of life tap. as for the crushing blow, its only good for killing ubers. besides lastwish is super expensive, 3 jah!! wtfbbqhxorlol

so not worth it, and grief is always a better choice in pvp smile.gif

the last time i played bnet was 1 year ago, now dont have time. used to play at uswest.

This post has been edited by sidthesloth: Jul 21 2008, 03:05 PM
sidthesloth
post Aug 7 2008, 12:26 AM

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QUOTE(Topace111 @ Aug 6 2008, 11:17 PM)
I have encountered websites that petition against Diablo 3 developer that its graphic (environment, animation, arts, movies) are too "bright".
They want a darker atmosphere & ambience like Diablo 2. (50000++ of supporter)
What do you guys think ?
I like the new innovated graphics though (still waiting on the dialogue session) whistling.gif
*
i feel like diablo 2 is much more colourful. anyway i always prefer the theme of the original diablo. scary as hell especially the levels at the catacombs. the quest for the arkaine valor freak me out when a bunch of those horned demon came charging me, not to mention the spooky music for that level.
sidthesloth
post Aug 8 2008, 11:18 AM

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what interest me is belial (Lord of Lies). since he's the lord of lies, i wanna see what kind of grand scheme/lies he has for us.

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