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RPG [PC] Diablo III, Release Date: Whenever it's finished :p

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hfi
post Aug 23 2009, 12:05 PM

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QUOTE(JuzJoe @ Aug 23 2009, 10:45 AM)
Unless u guyz miss the point i made above, I did said that in single player mode, the hack & slash play style is ok cause; and I said it again, u are alone and u dont have any1 else to assist u or compliment ur skills/moves/spells.

And why are we bring Fallout 3 into the picture here? Hell I Enjoy playing Fallout 2 way better than Fallout3. Besides i didnt say that Blizzard should change diablo 3 into an FPS/RPG genre nor did I say that Blizzard should change the game dramatically. I juz said that the multiplayer mode should be alil more complex/structured than juz simple hack n slash, which has been the same since the 1st sequel of the game.

But than again its not like Blizzard is done with this game anyway, so there's definitely more stuff are being put into the game as we speak.
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There will be varied challenges tho. If you remember D2 there all sorts of immunities to deal with. D2 isnt a mmo per se. Its an arcade style themed game, which is really what the game is all about. Hack n Slash. Not sure how Bliz is planning on making the end game in d3, but previously the end game is all about soloing the hardest difficulties. You're not going to be able to do that with a healer class/build in game. But you do bring up a good suggestion, perhaps one fine day we'll see a full blown diablo mmo.
hfi
post Jan 10 2011, 12:38 PM

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QUOTE(neoengsheng @ Jan 3 2011, 12:30 PM)
Problem is, in other RPG game, you make sacrifices while doing that.

Dump everything into Strength for ability to do higher physical damage and wear better armor but sacrifices magic damage and defense.

Dump everything into Intelligence for more magical attack power, more mana and more magic defense but sacrifices pyisical damage and defense.

Dump everything into Stamina/Vitality/Constitution for more life but sacrifices damage.

With Diablo 3 system, no sacrifices need to be make.

Dump all into Attack for more magical and physical damage.

Dump all into Defense for more magical and physical damage.

So what is there to sacrifice except choosing between more damage or more defense?

You get both magic and physical damage and defense with just 1 stat.
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I think you are nickpicking something that is actually quite minor (although essential) in the world of diablo. Even in Wow, no one cares about how much stat points you gain in each level in fact its something done automatically for you. The customizations has never been in the stats but rather the skills and gear bonuses. These 2 elements are the ingredients that you use to build your character. The stats, eventho minor, are actually there for you to fine tune your character.
hfi
post Jan 10 2011, 03:16 PM

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QUOTE(neoengsheng @ Jan 10 2011, 01:57 PM)
True, the stat points get allocated automatically and you have no control over it but you can control your gear and stack the #$$# out of it just like how arms warrior used to stack crit for Deep Wound proc, resto druid used to stacking spirit for higher spell power (still do) and 270% Innervate, shaman stacking intelligence for more spellpower and regen and now hunter reforging every mastery points the can on their gear to agility and crit. The difference is we only have to stack 1 single stat for better damage in Diablo 3 instead of agility, strength, intelligence, spirit.

Getting both magic damage and physical damage in 1 stat is like giving people the ability to play a mage that can do 7k damage with fireball and 5k damage with a sword swing, a feral druid that can Shred for 9k damage and at the same time throw Wrath for 5k damage.

And getting both magic and physical defense in 1 stat is like allowing the mage to have high resistance against magic and physical damage with their mage armor or allow the protection warrior to have high defense against physical damage with their plate armor and at the same time having the same amount of resistance to magic damage.

Of course Blizzard can implement something like putting different physical and magic defense on different type of armor (plate=high physical defense low magic defense, cloth the other way around) and limiting the type of armors (and weapons perhaps) to certain class only but we never see how the stats on gear looks like and it never is Diablo's tradition to do this.

And about me nitpicking, go to Diablo 3 forum and look around, its a major concern, not me nitpicking on minor issue.
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See you cant really make a direct comparison like saying a mage can make the same amount of damage with both magical and physical attack. A mage will never be able to land a physical hit like a warrior without making adjustments that will affect their magic attacking abilities. A glass cannon fodder mage will not have the resilience of a tanking warrior because he has not invested as much points in vitality and defense as a warrior tank would have. This new changes are supposed to be more role/build friendly (high crit or damage build, pvp high resilience build etc) rather than the old system which was more class archtype based i.e. mana or dex or strength class types. In the old system, a lot of the stats are near useless to certain archtypes. Strength in particular was only used to meet certain gear requirements, and then it becomes completely useless. Now if defense is required to unlock armor, its not completely useless even after you have unlocked that particular armor. It still provide some benefits to your character.

This post has been edited by hfi: Jan 10 2011, 04:06 PM
hfi
post Jan 12 2011, 10:51 AM

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QUOTE(ashx @ Jan 12 2011, 12:12 AM)
They did kinda tell us there will be class specific items. It's also stated in the post about the huge attr changes. Affixes.
You're forgetting stats progression. Mage will not have the same resilience as e.g. Barb even with the same gear. Also fight mechanics/monster attributes.. iron maiden/ immunes anyone? biggrin.gif Fine, mages grabs same +Attack gear as a  barb now who'd you think will last assuming they both got hold of the same set/runes/what nots that throws 100 DPS for both. You still have yet to take the consideration of builds.
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Yep the classes dont jsut stand there and spam white damage. Most of the time you'll be using class specific abilities to gun down the mobs or players. One has to take consideration of gear setup + skill/talent usage + traits.
hfi
post Jan 14 2011, 11:53 AM

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They can implement the world's most advanced DRM for all i care. Just as long as they make sure the online multiplayer is hack-free!
hfi
post May 16 2011, 08:10 PM

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Haha yeah. Maybe it's sort of a homage to wow tier 0.5 paly. Hopefully it wont be nearly as useless as they were back then.
hfi
post Jun 4 2011, 11:14 AM

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Bring it!
hfi
post Aug 5 2011, 11:47 AM

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Personally, i think the greed perception is merely an afterthought. I'm not a Blizzard's biggest fan but if we can be honest, Diablo has had problems with people selling items on ebay and countless scheming sites for over a decade. Even now the servers are constantly camped by bots. All the while, they could have lost possibly upto millions in revenues. So ask yourself, if you were in their shoe, would you not try to moderate it ? This is the kind of debate that would normally arise when discussing the real life issues like legalizing prostitution and drugs.

If such move helps to alleviate the botting and 3rd party trading, and improve the overall quality of online experience then I'm ok with it.


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