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RPG [PC] Diablo III, Release Date: Whenever it's finished :p

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ashx
post Aug 19 2010, 04:06 PM

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The longer they hold up.. the longer what ever graphic they're using will be out dated. SC2 for example... if it was other title, everybody would say old.

Won't be supprise if seen by someone who nvr heard of d2 saw d3 and said " ehh so outdated !!"
ashx
post Aug 19 2010, 07:42 PM

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QUOTE(Cheesenium @ Aug 19 2010, 04:42 PM)
Not like SC2 is ugly by today's standards.

Still looks quite decent, but definitely games like DoW2 look even better than SC2.
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Mind you.. ugly =! dated. hahahah. But you get my meaning heh.
ashx
post Dec 23 2010, 10:51 PM

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IMHO, i like it. I think of it as streamlining. We are too "pre-programmed" with the traditional rules of attributes for so many years.

Seriously, with the old ways, say you wanted non-cookie built, you'd go like get enough str to wear armor and pump so and so stats for what ever built you fancy. Worst is that some stats are exclusive to certain class while to others its useless.

But with the new system, you can ignore that and come out with much more refined build. You want all out glass cannon, pump att. You want mage tanker, pump def. You want high crit-tanker mage, pump percision/def. And that's just a simple example. Every stats can be used by everyone and the only difference is tweaking it to your playstyle.

Aren't we all tired of the same mechanism used by EVERY ARPG/RPG etc,etc out there? This will in fact stand out as a refreshing way. I can see how Bliz is trying to ditch the traditional stats gameplay, it started with WoW as well.

This post has been edited by ashx: Dec 23 2010, 10:54 PM
ashx
post Jan 12 2011, 12:12 AM

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QUOTE(neoengsheng @ Jan 10 2011, 06:01 PM)
Like I said, Blizzard never revealed how they itemized the armor and weapons and they never revealed whether all those will be class specific or not, so if we are to assume that they stick to the old Diablo 3 rule of wear anything as long as you fulfill the requirements, then it is going to be a problem especially with mages when they can have the best of both world.

Its not a good thing too if pure classes such as mage, barbarian that are limited to doing damage in physical or magical becoming less desirable because they they have less choices to tackle a challenge compared to hybrid classes such as demon hunter or maybe monk that can do physical and magic damage since this change benefit hybrid the most in my opinion. Its just not enjoyable to play a game when 70% of the population plays the same class.

Asking Blizzard to implement a hybrid tax like in WoW is a workaround but just not a good one.

Thats why I prefer Blizzard to split up the stats and let the players decide what they want.
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They did kinda tell us there will be class specific items. It's also stated in the post about the huge attr changes. Affixes.

QUOTE
Like I said, Blizzard never revealed how they itemized the armor and weapons and they never revealed whether all those will be class specific or not, so if we are to assume that they stick to the old Diablo 3 rule of wear anything as long as you fulfill the requirements, then it is going to be a problem especially with mages when they can have the best of both world.


You're forgetting stats progression. Mage will not have the same resilience as e.g. Barb even with the same gear. Also fight mechanics/monster attributes.. iron maiden/ immunes anyone? biggrin.gif Fine, mages grabs same +Attack gear as a barb now who'd you think will last assuming they both got hold of the same set/runes/what nots that throws 100 DPS for both. You still have yet to take the consideration of builds.


ashx
post Aug 2 2011, 12:35 PM

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Which idiot turned D3 to WoW wannabe sad.gif Hopefully not ubisux fiasco again.. but come onnnn.....no modding? Looks like they did what they can't in WoW.. legalised Gold farmin biggrin.gif

This post has been edited by ashx: Aug 2 2011, 12:37 PM

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