QUOTE(neoengsheng @ Dec 24 2010, 12:45 PM)
OK, lets make some assumption.
Lets assume that what type of armor you wear is determined by Defense.
The type of melee weapon you use is determined by Attack.
Type of ranged weapon used is determined by Precision value.
And type of orb, staff used is determined by willpower.
So what's there to stop people from simply put the minimal points required and then dump everything into Attack or Life?It will be just like Diablo 2 all over again.
If they decide to limit armor type to be class specific, then even if you got all the stats, you will still be 1 sorceress in robe with orb in hand instead of in plate armor with sword and shield, no customization and fine tuning there.
If they decide to do away with all the limitations on armors and weapons, it will be Diablo 1 all over again with people wearing anything that have the most defense and weapon with the most damage they can get their hands on.
And from the stat change, we can see that 1 single stat increase both magic and physical damage as well as Defense which increase both magic and physical defense, there is no fine tuning and no sacrifice has to made here. Imagine the damage a class with both magic and physical damage will be able to do as the class don't need to make sacrifice between physical and magic damage. Also a single stats that increase both magic and physical defense and damage just don't fit too well into an RPG game.
Runes as I read will only modify the effect of our skills, mean extra damage, extra hit, additional effect etc, not our stats unless something changed when I'm not paying attention.
All RPGs are like that. Nothing u can do about it. Thats just common sense to dump things into the most usefull skill/stats u findLets assume that what type of armor you wear is determined by Defense.
The type of melee weapon you use is determined by Attack.
Type of ranged weapon used is determined by Precision value.
And type of orb, staff used is determined by willpower.
So what's there to stop people from simply put the minimal points required and then dump everything into Attack or Life?It will be just like Diablo 2 all over again.
If they decide to limit armor type to be class specific, then even if you got all the stats, you will still be 1 sorceress in robe with orb in hand instead of in plate armor with sword and shield, no customization and fine tuning there.
If they decide to do away with all the limitations on armors and weapons, it will be Diablo 1 all over again with people wearing anything that have the most defense and weapon with the most damage they can get their hands on.
And from the stat change, we can see that 1 single stat increase both magic and physical damage as well as Defense which increase both magic and physical defense, there is no fine tuning and no sacrifice has to made here. Imagine the damage a class with both magic and physical damage will be able to do as the class don't need to make sacrifice between physical and magic damage. Also a single stats that increase both magic and physical defense and damage just don't fit too well into an RPG game.
Runes as I read will only modify the effect of our skills, mean extra damage, extra hit, additional effect etc, not our stats unless something changed when I'm not paying attention.
Dec 28 2010, 07:11 AM

Quote
0.0435sec
0.43
7 queries
GZIP Disabled