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 I am so worry that 360 cannot handle GTAIV

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slickz
post Mar 2 2008, 03:07 PM

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ehem... in other news.... hideo kojima says 50GB blue ray disc not enough for his vision of MGS4.
mambo
post Mar 3 2008, 08:45 AM

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lol... wonder how would mgs4 look like.......is it gonna have and extra long storyline,... hi res graphic gonna beat crysis... and super hi def sound... cant wait to see mgs .... 50 gb oo thats a history in the making..
PixFourG
post Mar 3 2008, 11:43 AM

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Well Kojima like to make everything to perfection. 50gb blu-ray is not enough mainly because the data is not compress. He should use blu-ray 100gb instead. hmm.gif
earthdome
post Mar 3 2008, 01:43 PM

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rumour says GTA4 has 100 hours of gameplay..well it's a rumour.. but GTA always has long gameplay
mambo
post Mar 3 2008, 02:04 PM

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well its good to hear that 100hour... is that time for noob, normal , or pro gamer..... it would be great if that is the time for pro gamer.. hahaha thats mean i gonna spend more than that.. lol


darquarma
post Mar 3 2008, 04:43 PM

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QUOTE(mambo @ Mar 3 2008, 08:45 AM)
lol... wonder how would mgs4 look like.......is it gonna have and extra long storyline,... hi res graphic gonna beat crysis... and super hi def sound... cant wait to see mgs .... 50 gb oo thats a history in the making..
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Kojima's game's storylines are not overly long, they tend to not overstay their welcome. I figure the space was taken up by audio, since Kojima puts a lot of effort into the visuals and audio of his products. If you've read earlier posts of his blog, he mentions how he spend a few weeks reviewing the audio with his sound programmer for Subsistence.
Furthermore theres the tonnes of codec conversations, each with their own accompanying audio track. Then there's the cutscenes as well, all of them with music and sound to suite the cutscene perfectly. One thing I noticed in MGS2 and MGS3 is that every cutscene, if it had music, had different audio tracks that suited the atmosphere, much like ambient music in movies, the tracks rarely repeat. Of course, I'm no programmer or game designer, I just assume this is what takes up all the space, seeing as audio data takes up more space than reusable textures and so on.
edvpc
post Mar 3 2008, 06:25 PM

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QUOTE(neoardi @ Mar 2 2008, 11:36 AM)
To TS, dun worry whistling.gif
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be happy... whistling.gif
xxboxx
post Mar 3 2008, 10:27 PM

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QUOTE(mambo @ Mar 3 2008, 08:45 AM)
lol... wonder how would mgs4 look like.......is it gonna have and extra long storyline,... hi res graphic gonna beat crysis... and super hi def sound... cant wait to see mgs .... 50 gb oo thats a history in the making..
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50GB is easy to fill up if they didn't compress the data. heck, i believe any 360/PS3 games that didn't have any type of compression will exceed 50GB.
msn83235502
post Mar 3 2008, 10:44 PM

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the only thing that took so much space is movies and audio... so no worries. biggrin.gif
BurgaFlippinMan
post Mar 4 2008, 10:02 AM

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Looking at the disc image files available via torrent, PS3 games are clocking well under 9GB atm?
snipersnake
post Mar 4 2008, 11:57 AM

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if not mistaken COD4 was around 15 gigs.
darquarma
post Mar 4 2008, 06:07 PM

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QUOTE(snipersnake @ Mar 4 2008, 11:57 AM)
if not mistaken COD4 was around 15 gigs.
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And Resistance was 20 gigs if memory serves.
SUSdattebayo
post Mar 4 2008, 06:56 PM

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well I think if we apply loseless compression to the disc image, it would well serve under 10 GB. just my speculation. unless they use the uncompressed PCM as audio part. sweat.gif


aaron5829
post Mar 7 2008, 02:07 PM

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So far the only game i heard that even blu-ray cant handle without compression ---> MGS4

 

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