QUOTE(Crazegamer @ Aug 23 2008, 10:18 PM)
Yeah,that one was epic.As good as HW2's campaign.W40K: DC | SS | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V5
W40K: DC | SS | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V5
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Aug 23 2008, 10:19 PM
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#221
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Aug 24 2008, 11:11 AM
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#222
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Anyway,i just found out that DoW2 will only feature SM,Eldar,Orks and Nids as playable race.Nids is the last playable race for first game.
No Chaos. Hope Relic will do Chaos properly in expansion.Maybe we can see a Slaneshi Legion. |
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Sep 6 2008, 10:14 AM
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#223
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Sep 6 2008, 12:12 PM
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#224
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QUOTE(king_kong @ Sep 3 2008, 06:47 PM) i saw this on sale at: Hmm... it's from Australia,with that big ugly Mature logo on the box.Multimedia Computer System Digital 1 Basement, Subang Parade. It contains all the expansions packs and the main game in one in a nice box. i don't know about the inside though... Limited Stocks. Hurry while stocks last. Normal SRP 179. But if you're kind enough, they may give a discount. |
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Sep 7 2008, 10:12 AM
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#225
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QUOTE(redeye84 @ Sep 7 2008, 12:56 AM) Nothing so far,other than some bad news.If not,it's the same campaign news again and again. Relic said that the campaign may not be moddable.So,there is a high chance we wont see any Eldar or Orks campaign made by some modders. DoW2 might be the next CoH where there is very little working mod tools. This suxs. |
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Sep 7 2008, 12:26 PM
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#226
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QUOTE(redeye84 @ Sep 7 2008, 12:10 PM) If you observe games that is mod friendly e.g Warcraft 3.. Which in the end the mods outshine the game itself(Iam sure you know what game iam talking about). So they a chance relic does not want that to happend.. so hence the game is not mod friendly.. Yeah,but modding helps devs too in some way like help them to employ talented people.Relic did employ some talented modders in DoW.Like the ex-leader of the Tau Mod and offered a job to WH Mod's leader.EA,Epic and Valve did that too.Without mods,we wont see Portal,BF2,TF2,CS:S,GoW... today.Even if that map takes over the main game,it still helps to keep the game alive.If CS doesnt exist,people would have dump HL years ago.Dont tell me you gonna play HL 20 times.It happens with all mod friendly games,Desert Combat outshine BF1942,CS outshine HL,loads of UT mods outshine UT2004 and lastly,our nemesis,DotA outshine WC3. I dont see anything wrong with modding.I wont even buy DC if mods like DoS,DoWPro,IDH,WH etc doesnt exist. I know that most mods never get completed,because games these days are getting more and more complex but still,getting a chance to play a mod does make a game being played longer. It's just the same problem with patches in DoW.THQ and Relic are lazy to do it.Still,some people are blaming GFWL for making DoW2 mod unfriendly.It seems like Microsoft is killing PC games in some way to boost their XBox360 sales. If Relic is really serious on making DoW2 mod unfriendly,i might not be playing DoW2 at all.Their support is bad enough and im not counting much on it.I know CoH have better support now but i dont think it will last long.The same incident might happen again like Relic reduce support for DoW after CoH is released. This post has been edited by Cheesenium: Sep 7 2008, 12:35 PM |
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Sep 7 2008, 01:06 PM
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#227
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@frags,
Does Total War have good mods support? Could you show me some of them? If they have good mods support,i'll probably get the game too. |
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Sep 7 2008, 01:22 PM
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#228
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QUOTE(frags @ Sep 7 2008, 01:14 PM) Oh yeah dude are you kidding me? I mean there a mods in Total War that are 4-5GB(Uncompressed)...Thats the type of work fans put into mods...crazy stuff....but everything is well documented thanks to developers help and also community members. Developers have promised EMpire: TOtal War will be a lot more modable and have better tools as well You beat me.I got 2GBs of DoW Mods files,plus my own 250MB mod.Anyway you can have a look at this forum the total war center. This is the best forum for mod support...it has all the necesarry documentation. http://www.twcenter.net/forums/index.php Look for the mod section. Empire Total War will on top of my list now. I love mods because in most cases,modders out do what the original devs did. |
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Sep 7 2008, 03:14 PM
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#229
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QUOTE(redeye84 @ Sep 7 2008, 02:27 PM) Dota had totally outshine WC3.. Nobody knows wtf is the rock sissors paper system or even the whole micromanagement thing.. I like to mess around with things if i have played the game a lot.Build an amp from scratch back home.It sounds as good as a RM400-500 2.1 sound system.... this is a first time for me.. that someone buys a game based on their modibility.. Isnt the goal of buying a game is to play the game itself Thats why i made that graphics mod which is RIP now.For fun and upgrade the aging DoW.Waiting for the new AE tools to come out.Thank gawd someone is making a new one so that i can port to SS,if i want. Honestly,it's freaking awesome to play a modified version of DoW where you got 11 race in DC and brand new high poly models and new high res textures for older race.It is imba (like in my build,Steel Legion is underpower and IDH is strong in late game)but for the sake completeness of the Warhammer 40k Universe,imba doesnt matter anymore. Added on September 7, 2008, 3:17 pm QUOTE(frags @ Sep 7 2008, 02:50 PM) Take a look here for some comparison shots Really impressive.The quality is very high.Almost the same as the devs's quality.Only the elephant look a bit weird.http://forum.lowyat.net/index.php?showtopi...entry19730028 This is the talent modders have... I think i should learn C so that i can understand game codes better. This post has been edited by Cheesenium: Sep 7 2008, 03:25 PM |
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Sep 7 2008, 03:48 PM
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#230
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QUOTE(frags @ Sep 7 2008, 03:30 PM) yeah the elephants are reused models from Rome Total War. No elephants in Medieval 2...so slightly lower poly count...BTW you should know that this particular mod is not a one man work. I think there was roughly 15 people working on this mod on and off at certain time of development. No wonder.They should remake the elephant.C is definetely needed for serious mod work tha goes further than scripting...I highly recomend learning C...Its still an essential language and almost all engines use it... All mod teams are like that,consist of 5-20 people that work on and off.No one can work on a mod everyday. Yeah,i know.Most game engines use either C or C++. |
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Sep 7 2008, 07:16 PM
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#231
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Sep 8 2008, 05:21 PM
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#232
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QUOTE(johnnycp @ Sep 7 2008, 07:36 PM) sry.. typo error corrected From my past experience with DoW,modding is not easy.Even something simple like adding a unit takes forever to complete.Thats why mods in DoW takes forever to complete.It's not that they are lazy,it's just damn hard to it.Especially there is no official tools to work with in SS.One of the veteran modders gave up modding SS because there is no proper tools.how do u know DoW2 is not going to be Mod friendly? the game isnt release yet Besides,what i see in CoH,the mods tools is so limited.They only have a map tools that actually work and a buggy mission editor.Lack of mod tools was one of the reason i dont want to play OF.In SS,they only released SS's lua which is all the attribute files and no official tools. Based on Relic's current track record in support,I dont think DoW2 modding will get any better.Even with good tools,it's still gonna take forever because it's so much more complex now.Getting even a working modtools is impossible since Relic hates modding. I know you all dont care about modding.In fact,some of you here just hate it because it's not balanced or whatever reason.Mod race isnt any more imba than any current imba race in vanilla SS.They have playtesters to balance it reasonably and they are beatable if you know their weakness.They are not made in a way that they can WTF pawn other race. Modding means a lot to me.Even if i dont mod,mods keeps the game feels new. If Dow2 have crappy or no modding,im out of here.It's doesnt worth my RM150 to buy a game just for multiplayer. THQ is getting worse than EA. |
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Sep 8 2008, 05:50 PM
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#233
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QUOTE(Waba @ Sep 8 2008, 05:27 PM) Invalid statement, you don't play multi player. That was before.Im playing multiplayer now with Sins and RA3.But you could be right on the part relic is becoming worse than EA though, relic now has their own forum but they never answer SS patch question, instead they choose to divert all their resources to hype DOW2 Even with all the DoW2 "hype",i dont really feel the hype.The same stuff just keep on being recycled all the time. |
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Sep 8 2008, 10:04 PM
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#234
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QUOTE(johnnycp @ Sep 8 2008, 09:18 PM) i thought u are the one who b**** RA3 imba and wont be playing that game in the early stage before the BETA released? It's not even done yet.The entire Ork army's new models are not team colourable and some of the new models are not working properly.There is huge performance drop in game.It's buggy as hell.If i release it,all i'll get is negative comments.Have you ever seen how ungrateful people can get in relicnews?Even completed mods are getting b**** as if it's a piece of crap.I never saw any downloadable mod made from Cheesenium in Relicnews mod section. the reason why community dont give a frag to ur Mod, simply because ur MOD failed to impress people. As simple as that. Do you know how hard it is when I promote my newly created structures and tanks for Total Annihilation: Core Contigency and my 2player COOP campaign for Starcraft? It also the reasons why most major mods take years to release.Modding DoW is not easy,compare to SC or WC3.It will just get harder as newer games coming out. I dont care about my mod but most of you guys just so negative towards mods in general.I used to promote IDH here but in the end,no one tried because it's an imba fest.I dont even bother to post DC SL Mod and a few handful of newer mods here. I didnt b**** RA3 imba.I used to complain it that EA gonna screw it up but it is not that badly screwed up in the beta.I never intend to play RA3.It's just that my friend recommended me to try when the beta keys are being given out.If not,i wont even touch the beta because i dont have KW.At least it's more fun and less buggy than SS. Since it's a open beta,why dont i just try for fun? I'll definitely do that if SC2,DoW2 or any game have an open beta even i dont intend to buy the game in the end. |
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Sep 10 2008, 04:38 PM
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#235
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QUOTE(redeye84 @ Sep 9 2008, 12:36 AM) Because we as gamers dont care about the suffering you all having.. If you promise us something we expect it delivered. So,what kind promise i need to make?My mod gonna be release in what day what time etc?Its the same as gamers in normal game, Its the same as fans for webcomics and fans for scanlation and fansubbing.. If you dont deliver then we just complain. That life for someone who makes things to people. So just ignore what people thinks and be the man of your words. But seriously.. If you are serious in creating games why not use more mod friendly games like Halflife, Quake or UT.. oh hell you can just use basic stuff like Flash No modders own you anything. QUOTE(heaven @ Sep 9 2008, 02:18 AM) So, from observation, seems Cheese is playing a game called "Mod" rather than 40k, and from the way he make statements in other game threads(be it SC2, RA3, or other), just because the devs make decisions to alter some features, units, he goes "want to buy because of this" or "don't want to buy because of that" back and forth. Yeah,is there anything wrong with changing my mind?I don't see your words carry weight when you can change your mind so easily, not to mention below:- SC2 used to be a piece of utter crap last year,after Blizzcon 2007,where Terran is exactly the same as SC1,Protoss is getting lots of stupid changes like Stasis Orb and Zerg is still under the wraps. So,you expect me to say SC2 still rocks?The current situation of SC2 is way better than when it's first announced. Im not a fanboy of any company.If they are doing something stupid,i have the right to say something about it,even the devs dont give a shit.If they do something good,i would praise them in some way. Is there anything wrong with having an opinion on something? |
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Sep 10 2008, 06:19 PM
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#236
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QUOTE(GuyOsiris @ Sep 10 2008, 05:00 PM) It's your FRACKING whining and attitude that's the PROBLEM!!!! I never said i have anything skills to show you.What you expect me to do?Write a petition? |
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Sep 10 2008, 09:02 PM
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#237
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Alright,thats it.I had enough.Go on if you all want.I wont reply anymore.
Anyway,there is a podcast here. Havent download it.No time to listen. Read some of the comments on RelicNews.Seems like base building are still in multiplayer. There is a new community manager to replace Buggo. Now,we have Graham “Thunder” Somers. QUOTE Greetings everyone! I’m Graham “Thunder” Somers, the new Community Manager here at Relic Entertainment. Those of you who visit our forums on a regular basis will know that I started work here at Relic a few weeks ago, and I’ll be working on keeping you all updated on Dawn of War II and what’s going on here at the office. Source This post has been edited by Cheesenium: Sep 11 2008, 04:48 PM |
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Sep 12 2008, 02:07 PM
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#238
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QUOTE(Waba @ Sep 12 2008, 11:14 AM) I will admit I am a fan of 40k, probably something to do with how cool spicemalin look on their uber illustrations, big armoured ppl wielding chain swords and the always looming prospect of bashing a few xenos, mutants or heretics. But this delayed patch thing is way too much. If they ignore loyal fans hanging around in their official forum for a unfulfilled urgent promise then they can technically do (or not) anything and get away with it. Well we will see about that... a backlash is looming for these incompetence scums. Im playing RA3 is because it's a much superior game compare to C&C3 and Generals.It's pretty fun but it's pretty broken now. Same,i love W40k Universe.Thats the reason i want to mod it. They should do something about this.At least a patch to fix those abuse like the SoB's LP problem. Frankly saying,im not expecting a full patch to fix the bad textures,balance problems or broken animations.I just want the really serious exploits to be fixed. Relic should know that they have lots of loyal fans.Pissing these loyal fans off isnt gonna be a good thing to them. Anyway,we have a new community manager.Hope something will be done. This post has been edited by Cheesenium: Sep 12 2008, 02:09 PM |
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Sep 12 2008, 02:37 PM
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#239
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Ok,i'll post your comic in the Relic's blog.
Anyway,a pretty interesting preview is on Worth Playing. There are a few notable things from this preview. QUOTE An alien hive-mind, the Tyranid are dangerous in large groups because they can coordinate attacks to an incredible degree. As long as there is a synapse creature in range, all Tyranids will move and attack as a single entity. Taking out the synapse creature will revert the Tyranids back to individually minded animals with a much lower reasoning capacity. This was demonstrated by way of a grenade. Toss a grenade over a wall into a group of Tyranids with a synapse creature, and they will immediately recognize it as a weapon, move to avoid it, and search out the attacker who launched it. Use a sneak attack to eliminate the synapse creature before tossing in a grenade, and the reaction is quite different. The individual Tyranids won't know that the grenade is a threat. Some may ignore it. Others may sniff it. But they won't run, and when it blows up, it takes out most of the group. ...and,this one... QUOTE Our mission finally ended with a boss battle. As we approached the pickup point, a massive Tyranid creature attacked, putting the squad on the defensive. After a bit of combat, Captain Thule arrived inside a Dreadnaught and helped to eliminate the creature. Thule's appearance helped advance the story, and it also added a new squad to our team. After the mission, Thule's Dreadnaught squad was selectable. Isnt it Thule is the FC in DC's campaign? He's a Dread now. I just hope i'll never see the cultist head spize marinez FC again. This post has been edited by Cheesenium: Sep 12 2008, 02:39 PM |
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Sep 17 2008, 04:33 PM
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#240
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I guess this news would be the news that everyone wants to hear since SS release.
Here is it. QUOTE On behalf of Relic, I want to extend our apologies to the Dawn of War: Soulstorm community for the first patch to the game being delayed for several months. During the creation of the patch a number of technical issues turned up related to the various digitally distributed versions of the game. We had not anticipated these issues, and are new in dealing with digital distribution, so solving these problems took much longer than we would have liked. In addition, we became aware of a number of new bugs as we worked on developing the patch that made it clear that more than a hotfix for a few key issues was necessary. We then made the decision to further delay the patch to address them. None of this was clearly communicated to the fans of the game. We will attempt to better communicate such delays and decisions in the future. Right now we expect the patch to be released next week. I will be posting the full Soulstorm patch notes this week. Source: http://forums.relicnews.com/showthread.php?t=204115 This post has been edited by Cheesenium: Sep 17 2008, 05:05 PM |
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