QUOTE(Hornet012 @ May 9 2008, 10:19 PM)
Fixed This post has been edited by Nightfalls: May 10 2008, 09:38 AM
Eve- Online, The Saga Continues...
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May 10 2008, 09:36 AM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
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May 10 2008, 01:16 PM
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Junior Member
127 posts Joined: Jul 2006 From: Seremban |
LOL, look like u guys having fun there. i will be back soon TM
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May 13 2008, 07:16 PM
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Junior Member
128 posts Joined: Dec 2004 From: Kuala Lumpur |
Hi guys - a question on a different forum from the normal one! =)
I'm in a corp based in Caldari space, and we're all mostly Caldari, and fly missions for Caldari Navy. Hence when we do group missions it's normally 1-2 Ravens, 2-3 Drakes and a few Caracals (one of them is me).. all very boring. Very effective, but boring. When salvaging we have 4 different destroyers, which is nice, but when fighting it's all the same thing. I have some Amarr frigate skills, so I wanted to get an Amarr ship to add some colour to our fleet and look better. I want to get a Prophecy as my BC. I'm going for Amarr BC rather than BS because BC isn't a faction-specific skill, so if I really don't like it I can switch to a yucky Drake later on with no extra training. I'm choosing Prophecy over Harbinger because it's cheaper, and the bonuses are weaker. Since my Corp is based in Caldari, we fight Guristas a lot, and lasers don't do very well against Guristas. I want to use hybrids or projectiles, but with the Harbinger I'm wasting (and paying for) a lot of good Energy Turret bonuses, whereas with the Prophecy I still get a nice 5% armour resistance per level. The other bonus, reduced cap for Energy turrets, is supposed to be lousy even if you did use lasers, so I'm told by all laser users. Prophecy also has a single missile launcher which I can use to arm a Heavy Missile (or Assault Missile to take out frigates). Basically I get an Amarr battlecruiser which I can switch to Drake if I don't like it and I use hybrids/projectiles instead of lasers without sacrificing my ship bonuses. Prophecy is weaker than Harbinger in almost all departments, and much weaker than Drake, but given what I'm aiming for, I'm sure it's going to fit in well with my Corp fleet missions. My question is.. will I get thrashed doing Level 3 missions solo using a Prophecy armed with hybrids/projectiles? How can I best maximise my armor resistance bonuses? Not using lasers reduces cap drain, but do hybrid and projectiles drain cap as much? How can I make this work? Thanks all!! =) This post has been edited by Charsiupao: May 13 2008, 09:40 PM |
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May 13 2008, 09:44 PM
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Newbie
0 posts Joined: Feb 2006 From: KK, Sabah |
QUOTE(Charsiupao @ May 13 2008, 07:16 PM) Hi guys - a question on a different forum from the normal one! =) you will get thrash in prolly 1/2 the lvl3 missions if u try solo in amarr bc......well actually u need to talk to mira hes our caldari pilot who flies amarr ships. he just became a father so dont count on him being on too much... if not got to kopitiam ingame channel and ask....we always try to point u in the right direction....unless its dan then u have to stand behind him when he points the way I'm in a corp based in Caldari space, and we're all mostly Caldari, and fly missions for Caldari Navy. Hence when we do group missions it's normally 1-2 Ravens, 2-3 Drakes and a few Caracals (one of them is me).. all very boring. Very effective, but boring. When salvaging we have 4 different destroyers, which is nice, but when fighting it's all the same thing. I have some Amarr frigate skills, so I wanted to get an Amarr ship to add some colour to our fleet and look better. I want to get a Prophecy as my BC. I'm going for Amarr BC rather than BS because BC isn't a faction-specific skill, so if I really don't like it I can switch to a yucky Drake later on with no extra training. I'm choosing Prophecy over Harbinger because it's cheaper, and the bonuses are weaker. Since my Corp is based in Caldari, we fight Guristas a lot, and lasers don't do very well against Guristas. I want to use hybrids or projectiles, but with the Harbinger I'm wasting (and paying for) a lot of good Energy Turret bonuses, whereas with the Prophecy I still get a nice 5% armour resistance per level. The other bonus, reduced cap for Energy turrets, is supposed to be lousy even if you did use lasers, so I'm told by all laser users. Prophecy also has a single missile launcher which I can use to arm a Heavy Missile (or Assault Missile to take out frigates). Basically I get an Amarr battlecruiser which I can switch to Drake if I don't like it and I use hybrids/projectiles instead of lasers without sacrificing my ship bonuses. Prophecy is weaker than Harbinger in almost all departments, and much weaker than Drake, but given what I'm aiming for, I'm sure it's going to fit in well with my Corp fleet missions. My question is.. will I get thrashed doing Level 3 missions solo using a Prophecy armed with hybrids/projectiles? How can I best maximise my armor resistance bonuses? Not using lasers reduces cap drain, but do hybrid and projectiles drain cap as much? How can I make this work? Thanks all!! =) |
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May 13 2008, 10:14 PM
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Junior Member
262 posts Joined: Nov 2006 |
instead of amarr, why not gallente or minnie?
if you've only trained amarr frig, it isn't hard to cross over. |
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May 14 2008, 12:10 AM
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Junior Member
128 posts Joined: Dec 2004 From: Kuala Lumpur |
Because the Amarr Prophecy is one of the best looking ships in the game, while the Brutix etc are just ugly. If I wanted a good powerful ugly ship I'd have used the Drake anyway =)
Amarr's defence really that weak? Or is is because without the bonus to hybrid or projectile weapons the DPS is too low? |
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May 14 2008, 10:18 AM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
QUOTE(Charsiupao @ May 13 2008, 07:16 PM) Hi guys - a question on a different forum from the normal one! =) Prophecy = Tank ShipMy question is.. will I get thrashed doing Level 3 missions solo using a Prophecy armed with hybrids/projectiles? How can I best maximise my armor resistance bonuses? Not using lasers reduces cap drain, but do hybrid and projectiles drain cap as much? How can I make this work? Harbinger = DMG Dealing Ship You get the picture ? and also.... Doing solo using Prophecy in Lv3 Guristas sure will get your butt rubbed kao kao by Dan ... er.. i mean by Guristas *ahemz*. Since you're a Caldari pilot, i recommend you Fly your RAVEN until you fully get your Missiles and Shield tanking Skills up to T2 mods. Specialized is always better than cross-trainings. And also, IF you REALLY want to cross train, Go Gallente since both Caldari and Gallente uses Hybrid Turret as weapon so it wouldn't hurt that much on your skill time. Means when you're training for Gallente... you're training for Caldari's Turret also (ROKH uses Hybrid Guns and so is MEGATHRON and HYPERION). So Make up your mind. We don't want you to train blindlessly and end up stuck halfway on each Race's skills. QUOTE(Phoenix Red @ May 13 2008, 09:44 PM) you will get thrash in prolly 1/2 the lvl3 missions if u try solo in amarr bc......well actually u need to talk to mira hes our caldari pilot who flies amarr ships. he just became a father so dont count on him being on too much... if not got to kopitiam ingame channel and ask....we always try to point u in the right direction....unless its dan then u have to stand behind him when he points the way QUOTE(Roland San @ May 13 2008, 10:14 PM) instead of amarr, why not gallente or minnie? Well Minmatar... umm..... dunno... no comment...if you've only trained amarr frig, it isn't hard to cross over. Cross to Amarr = Need ARMOR and LASER Skills Cross to Minmatar = Need SHIELD and ARMOR and PROJECTILES Skills Cross to Gallente = Need ARMOR and HYBRID TURRET Skills You Decide Added on May 14, 2008, 10:25 am QUOTE(Charsiupao @ May 14 2008, 12:10 AM) Because the Amarr Prophecy is one of the best looking ships in the game, while the Brutix etc are just ugly. If I wanted a good powerful ugly ship I'd have used the Drake anyway =) Neither of the above.... Amarr's Defence is not Weak... it's the Missile's Dmg is High. And Lasers do EM Damage and Guristas is weak to Kinetic but strong tank vs EM... so you won't do much dmg against them.Amarr's defence really that weak? Or is is because without the bonus to hybrid or projectile weapons the DPS is too low? This post has been edited by Nightfalls: May 14 2008, 10:25 AM |
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May 14 2008, 11:22 AM
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Senior Member
978 posts Joined: Jan 2005 From: London |
Hey guys, noob here =)
I'm just starting out on the 14-day free trial. Was sort of wondering, what is there to do in EVE online? Apart from mining and PVP-ing? |
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May 14 2008, 11:45 AM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
Do Missions lor....
DAN !!! Need GTC This post has been edited by Nightfalls: May 14 2008, 11:46 AM |
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May 14 2008, 01:37 PM
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Junior Member
128 posts Joined: Dec 2004 From: Kuala Lumpur |
QUOTE(Nightfalls @ May 14 2008, 10:18 AM) Prophecy = Tank Ship Harbinger = DMG Dealing Ship You get the picture ? and also.... Doing solo using Prophecy in Lv3 Guristas sure will get your butt rubbed kao kao by Dan ... er.. i mean by Guristas *ahemz*. Since you're a Caldari pilot, i recommend you Fly your RAVEN until you fully get your Missiles and Shield tanking Skills up to T2 mods. Specialized is always better than cross-trainings. Raven is a Battleship, not a Battlecruiser. After the Prophecy I could go Raven - I just want to skip the Drake. QUOTE And also, IF you REALLY want to cross train, Go Gallente since both Caldari and Gallente uses Hybrid Turret as weapon so it wouldn't hurt that much on your skill time. Means when you're training for Gallente... you're training for Caldari's Turret also (ROKH uses Hybrid Guns and so is MEGATHRON and HYPERION). Gallente cannot le.. the Brutix and Myrmidon are both very ugly. With the Prophecy I'll probably also be using Hybrids anyway, it's just that unlike the Brutix and Myrmidon, I won't get any bonuses from the ship for using it. My using Prophecy is effectively replacing my using, say, a Ferox, just that it's not as ugly and will do less damage with Hybrids.So Make up your mind. We don't want you to train blindlessly and end up stuck halfway on each Race's skills. QUOTE Cross to Amarr = Need ARMOR and LASER Skills I have no intentions of using lasers - which is why the Prophecy is more attractive than the Harbinger. The bonus to armour doesn't matter which gun you use, and the energy turret lower cap requirements is worthless anyway.QUOTE Neither of the above.... Amarr's Defence is not Weak... it's the Missile's Dmg is High. And Lasers do EM Damage and Guristas is weak to Kinetic but strong tank vs EM... so you won't do much dmg against them. That's why I mentioned in my first post that I don't want to use lasers, using hybrids or projectiles (probably hybrids really - 6 railguns) otherwise I can't hurt the Guristas. I'm just curious to know if there's any way I can kit out my Prophecy so that it can tank damage pretty well. I know the Prophecy is a defence ship, while Harbinger is an attack ship - all four factions have one of each at BC level. If I can add some reflective platings or whatnots etc, why can't the Prophecy armour tank Guristas? Is there no way to counter the Guristas' missile damage using armour? Prophecy grants 5% armour resistance per level, so wouldn't that help? |
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May 14 2008, 01:53 PM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
QUOTE(Charsiupao @ May 14 2008, 01:37 PM) If I can add some reflective platings or whatnots etc, why can't the Prophecy armour tank Guristas? Is there no way to counter the Guristas' missile damage using armour? Prophecy grants 5% armour resistance per level, so wouldn't that help? [Prophecy, For Guristas]Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Medium Armor Repairer II Magnetic Field Stabilizer II / Damage Control II Cap Recharger II Cap Recharger II Cap Recharger II 250mm Prototype I Gauss Gun, Thorium Charge M 250mm Prototype I Gauss Gun, Thorium Charge M 250mm Prototype I Gauss Gun, Thorium Charge M 250mm Prototype I Gauss Gun, Thorium Charge M 250mm Prototype I Gauss Gun, Thorium Charge M 250mm Prototype I Gauss Gun, Thorium Charge M Small Tractor Beam I / 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile [empty rig slot] [empty rig slot] [empty rig slot] This post has been edited by Nightfalls: May 14 2008, 01:57 PM |
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May 14 2008, 02:49 PM
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Newbie
1 posts Joined: Oct 2006 |
If you're gonna be particular about their looks and how pretty a ship is rather than practicality...you're gonna be in deep shit.
Or rather...look noobish. |
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May 14 2008, 02:54 PM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
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May 14 2008, 03:08 PM
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Junior Member
128 posts Joined: Dec 2004 From: Kuala Lumpur |
QUOTE(Addicus Zed @ May 14 2008, 02:49 PM) If you're gonna be particular about their looks and how pretty a ship is rather than practicality...you're gonna be in deep shit. I'm aware that it's not as good as a drake which can tank wave after wave of Guristas even when the pilot goes to toilet for a break. It's not like I'm taking a frigate to do level 3 - I'm assuming that EVE is fairly balanced in many respects, and that any battlecruiser, configured correctly and played wisely, should be able to hold its own against a level 3 mission. If a Drake, Brutix, Myrmidon, Harbinger etc are all so decent, I's just wondering why the Prophecy has no chance at all.Or rather...look noobish. Thanks for the setup, Nightfall - I know you mean well! =) Maybe I should just move to Amarr space where everyone is flying bloody Harbingers, Apocalypse, Abaddon and Armageddons, then at least my Caracal won't look so common. |
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May 14 2008, 04:47 PM
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Junior Member
262 posts Joined: Nov 2006 |
QUOTE(Charsiupao @ May 14 2008, 03:08 PM) Errr... best not to assume.There are so many permutations in terms of ships and loadouts that there is no way everything can be balanced. What this usually results in is a single ship that performs specific duties better than others in relation to the cost factor, followed by a bunch of ships that can do it, but not as well. While looks are one thing, it may eventually prove costly to try to put a round peg in a square hole (as Dan has probably experienced). |
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May 14 2008, 05:02 PM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
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May 14 2008, 05:10 PM
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Junior Member
128 posts Joined: Dec 2004 From: Kuala Lumpur |
QUOTE(Roland San @ May 14 2008, 04:47 PM) Errr... best not to assume. Yaloh, I thought it could work, just not as well, but apparently most people here (and on the EVE forums) say that it cannot survive some level 3 missions solo, so maybe Prophecy is a really really lousy ship. But I'll probably still try and let everyone know what happened and how it died! =)There are so many permutations in terms of ships and loadouts that there is no way everything can be balanced. What this usually results in is a single ship that performs specific duties better than others in relation to the cost factor, followed by a bunch of ships that can do it, but not as well. While looks are one thing, it may eventually prove costly to try to put a round peg in a square hole (as Dan has probably experienced). Another question - what is the best range one can hope for with medium hybrid or medium projectile? With Heavy Missiles I can get a missile range over 65km (not sure how far because my targeting range so far can only reach 65km). With railguns, I noticed the best I can hope for is 28km using 250mm Prototype I Gauss or 250mm Railgun II. Thorium charges give me 40% range bonus (Iron give 60% but damage looks lousy). Throw in 5 ranks of Sharpshooter and it works out to be only about 50km range. Is that as long range as a Medium Turret can go? This post has been edited by Charsiupao: May 14 2008, 05:27 PM |
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May 14 2008, 06:31 PM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
QUOTE(Charsiupao @ May 14 2008, 05:10 PM) Yaloh, I thought it could work, just not as well, but apparently most people here (and on the EVE forums) say that it cannot survive some level 3 missions solo, so maybe Prophecy is a really really lousy ship. But I'll probably still try and let everyone know what happened and how it died! =) Don't think you'll die in that setup.... |
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May 14 2008, 07:19 PM
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Junior Member
262 posts Joined: Nov 2006 |
QUOTE(Charsiupao @ May 14 2008, 05:10 PM) Yaloh, I thought it could work, just not as well, but apparently most people here (and on the EVE forums) say that it cannot survive some level 3 missions solo, so maybe Prophecy is a really really lousy ship. But I'll probably still try and let everyone know what happened and how it died! =) It's not a lousy ship, none of them really are, but then again, you're talking about the Amarr... You're welcome to try it out, but the I-win button for level 3s that don't require bs-level expenditure would probably be a 7 heavy, 2 large extender, 4 active hard, 2 BCU, 2 SPR drake that can tank anything and dish out decent dps of any type. And you get 1 tb slot. And it could well take a couple of level 4s without breaking a sweat. |
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May 14 2008, 09:20 PM
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Senior Member
985 posts Joined: Oct 2006 From: Limbo |
Hello....noob EvE player here...was hooked on the demo and now want to continue...problem is that I dun have a credit care for the monthly subscription so was thinking if there is alternative methods....
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