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Games Battlefield : Bad Company (360)

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TSMr. Alby
post Jul 3 2008, 12:33 AM

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QUOTE(lightonokira @ Jul 2 2008, 10:41 PM)
hows this game?
*
Not bad at all...
The SP kinda nice.....it just that when you play online, the lag can sometimes kill the gameplay....


Lord_Ashe
post Jul 3 2008, 09:43 AM

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However, the XM8 LMG is slightly less powerful, so you'll need headshots or more bullets to bring down a running foe (as they all do). For support I find myself leaning towards the PKM (sheer firepower) or MG36 (accuracy).
MK84
post Jul 3 2008, 10:06 AM

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In terms of stats, the PKM, the M249 and the QJU88 all share the same stats. I used to lug the MG36 last time. But now I find the higher ROF of the XM8 LMG to be more useful.

This post has been edited by MK84: Jul 3 2008, 10:08 AM
Lord_Ashe
post Jul 3 2008, 10:14 AM

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QUOTE(MK84 @ Jul 3 2008, 10:06 AM)
In terms of stats, the PKM, the M249 and the QJU88 all share the same stats. I used to lug the MG36 last time. But now I find the higher ROF of the XM8 LMG to be more useful.
*
That's because the legendary MK can snipe with anything. notworthy.gif
MK84
post Jul 3 2008, 10:30 AM

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Uish..... maner ader..... doh.gif
alkt
post Jul 3 2008, 11:58 AM

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QUOTE(Lord_Ashe @ Jul 3 2008, 10:14 AM)
That's because the legendary MK can snipe with anything.  notworthy.gif
*
AGREED! biggrin.gif tongue.gif
MK84
post Jul 3 2008, 12:05 PM

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Ish I can't even drive straight wei.... much less shoot straight... laugh.gif
-= Virgil =-
post Jul 3 2008, 03:49 PM

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EA DICE Talks Battlefield: Bad Company Updates; Conquest Mode Next, Possible Patch After
QUOTE
Following last month's release of Battlefield: Bad Company (PS3, 360), developer EA DICE has issued an update regarding its upcoming support for the game.

At present, the team is working on the much-requested addition of the franchises' traditional Conquest multiplayer mode. That pack is currently undergoing certification and testing, and will be added to the game as free downloadable content.

Once work on the Conquest Pack is concluded, the studio will devote more resources to the complaints with the game's online performance. While DICE doesn't know if it will be able to address the problems, it will be looking the following:

    * Clan support/private rooms/team chat
    * Auto balancing on servers
    * Continued support against stats exploits
    * VOIP issue on PS3 (working with Sony on this)
    * Squads might be split up when joining a server as a squad. This is due to team balancing in the games that are being joined, and usually resolves itself in round 2.

"We would like to let you know that we are reading and listening to all of your feedback," the studio wrote on the game's official site. "We are very aware of the different issues you have told us you find most important."

Source

Seriously i think the split-up-squad thing has been pretty much fixed.
Like what was quoted, the first round might get the squad mates split up but then the squad will reform itself in round 2.
I was playing a 4 player squad member game last night and this is exactly what happened.
All i can say is that DICE is definitely doing something to solve out issues with the game and i can hardly wait for the Conquest mode update to be up.

Leaving out the EA word, you know why brows.gif
MK84
post Jul 3 2008, 04:08 PM

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Squad split still happen as of last night. Must be "disk, console and connection" problem la...
Lord_Ashe
post Jul 3 2008, 04:13 PM

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Cmon man, I want team chat! It's bloody hard to coordinate when the rest of the team can't even hear you, plus I've accidentally mortared some poor teammates who can't hear me yelling "gettoutofthebloodyway"
-= Virgil =-
post Jul 3 2008, 04:32 PM

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laugh.gif
Fully understood what you meant. Really.
I have the exact same experience myself, accidentally mortar-ing a couple of my mates and my squad-mates not like they talk whistling.gif since it is a random squad but then i take it as a humorous thing to do.

Call for mortar strike and *Bam, killed 3 teammates.

laugh.gif
Lord_Ashe
post Jul 3 2008, 04:44 PM

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QUOTE(-= Virgil =- @ Jul 3 2008, 04:32 PM)
laugh.gif
Fully understood what you meant. Really.
I have the exact same experience myself, accidentally mortar-ing a couple of my mates and my squad-mates not like they talk whistling.gif since it is a random squad but then i take it as a humorous thing to do.

Call for mortar strike and *Bam, killed 3  teammates.

laugh.gif
*
LOL EEXACTLY! rclxms.gif

With random squads, I don't feel as guilty, but you know it still sucks if you're ALMOST out of reinforcements and you absolutely had to accidentally mortar em.

However, the feeling of RPGing a wall to make way for my squad is .... indescribable.
TSMr. Alby
post Jul 3 2008, 04:45 PM

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QUOTE(MK84 @ Jul 3 2008, 04:08 PM)
Squad split still happen as of last night. Must be "disk, console and connection" problem la...
*
whistling.gif
Lets play now...... laugh.gif
MK84
post Jul 3 2008, 04:49 PM

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LoL tomorrow la... I won't be in tonite.
-= Virgil =-
post Jul 3 2008, 05:00 PM

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QUOTE(Lord_Ashe @ Jul 3 2008, 04:44 PM)
However, the feeling of RPGing a wall to make way for my squad is .... indescribable.
*
Yea the wall breaking is a really super fun thing to do.
However when using demo, sometimes i am a bit lazy to blow up the wall with the RPG since the reload is kind of slow and the bullets are limited, so i just take a detour doh.gif
But i do agree with you making a way out of a wall is a really great feeling.

Last night there was this time where the enemies were all camping in the roof of a house (Not sure bout the map name but there is quite a bit of fog), and someone blew up the whole roof up leaving 4 or 5 of them scrambling for cover.
And to add to it, one of my squad mates were busy shooting at them till his MG run out of bullets! A blardy MG out of bullets laugh.gif
alkt
post Jul 3 2008, 05:00 PM

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QUOTE(MK84 @ Jul 3 2008, 12:05 PM)
Ish I can't even drive straight wei.... much less shoot straight... laugh.gif
*
u dun drive staight 1 mah whistling.gif

QUOTE(Mr. Alby @ Jul 3 2008, 04:45 PM)
whistling.gif
Lets play now...... laugh.gif
*
laugh.gif
MK84
post Jul 3 2008, 05:05 PM

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When making doors where there are none... nothing beats a slab of C4. Hehehehe
Lord_Ashe
post Jul 3 2008, 05:25 PM

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QUOTE(-= Virgil =- @ Jul 3 2008, 05:00 PM)
Yea the wall breaking is a really super fun thing to do.
However when using demo, sometimes i am a bit lazy to blow up the wall with the RPG since the reload is kind of slow and the bullets are limited, so i just take a detour doh.gif
But i do agree with you making a way out of a wall is a really great feeling.

Last night there was this time where the enemies were all camping in the roof of a house (Not sure bout the map name but there is quite a bit of fog), and someone blew up the whole roof up leaving 4 or 5 of them scrambling for cover.
And to add to it, one of my squad mates were busy shooting at them till his MG run out of bullets!  A blardy MG out of bullets laugh.gif
*
Ahh yes, that always leaves a warm feeling in my heart lol. I've also found that antitank mines are verrrry useful, especially on maps where they tank rush you in the first 3 minutes smile.gif

QUOTE(MK84 @ Jul 3 2008, 05:05 PM)
When making doors where there are none... nothing beats a slab of C4. Hehehehe
*
MK, by the time I get to the wall with my C4, I dah mati! LOL so better blow up everythang.
MK84
post Jul 3 2008, 05:35 PM

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QUOTE(Lord_Ashe @ Jul 3 2008, 05:25 PM)
MK, by the time I get to the wall with my C4, I dah mati! LOL so better blow up everythang.
*
Sneak slowly. Use the trees. Hehe. Too bad kenot ular in BF BC.

What I like to do with C4s is sneak to the Attacker's base. Plant C4s on all the vehicles. Then hide. brows.gif

alkt
post Jul 3 2008, 05:38 PM

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just now syok! manage to get to man the artillery b4 others. first 10 mins got 100+ score already biggrin.gif

blow up everything at enemy's 1st base laugh.gif

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