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Gratz on reaching to near 2k on 2s, the game has just begun, there's still long long way to go and I'm still learning.
FYI, our BG Rampage has retarded hell lot's of very competitive double dps that can rape either warrior or druid in a very short moment. The key is to split their dps, dont let them do spike dps. Dont expect that even if you have healer, you can kill something fast, cuz you can't lol. You'll be on 1H and a board 50% of the time.
I hate everything that has a rogue in it except rogue/healer. But rogues are easy to predict what cd they gonna pop when you play more. Expect to spamstring or PH, gnomes are uberly OP here.
Never get caught kidney shot in caster/travel form or more or less = GG, smart rogue will save cp for a kidney when druid shift into caster/travel. So only shift out to heal the moment the 3 sec intercept stun. *Use your warstomp timely, it can screw them up badly.
rogue/spriest = they can blew you up in 5-7 seconds if you get caught in beserker stance on a 2H with a blackout from start, if your druid not quick to cc the rogue, abolish/HoTs/Swiftmend, you more like will be dead, druid cc are crucial here aside from healing, and fyi, if you dont cc, your druid would not be able to heal through. Even if he does heal thru, your druid will oom even before the spriest oom (Shadow Fiend ftw). Good priest dispel abolish and hots which make things worst. Regrowth not an option if priest is dispelling, or HT not working inc Silence or fear. CC is the key. if your druid spend important cd like swiftmend and NS very early, a good team that find out, will make a quick swap to your druid, and your druid will die like fly cuz he has nothing to heal himself as he already use it on you.
Rogue/mage = they cc you, go for druid. YOUR druid MUST Abolish himself first before he heals you. This can be hard depends on how good the mage is. Practise more how to 1v1 with a frost mage. Remember to fight his mana pool and cds NOT his health. if the mage is forced to spend important cd to fight you, when your druid pop up, there isnt much things mage can do to druid as he already spend it. Your druid will eventually need to heal you as most frost mages will beat warrior. The moment they go for your druid, there isnt much you can do aside from slowing both mage and rogue down. and just leave the show to your druid. Lucky mace stuns and imp hamstring can be very gamebreaking here ^^. Also if your druid is safe and has some room, put up faerie fire as this will force the rogue to spend another cd before he vanish. Your druid must also know where to run to, able to split the mage and rogue far apart will increase your chance of winning. Disarm can be very tricky here as rogue will also pop evasion knowing that you gonna hamstring him or disarm, so go for PH to be save, disarm thing you need EXACTLY right behind him to disarm, or your disarm will be dodged. Able to survive rogues double AR cds etc with druid having healthy mana = profit. Usually I able to kill mage before rogue. well I dont know why.
Rogue/warlock = this setup I think it's the hardest and the most unpredictable as they have many ways to defeat war/druid unlike other rogue/dps setup. Different teams uses different strats. And if you win against one 1st round, then 2nd round meet them again, JUST be on your toe, good team strats can vary throughout the game. Either you or druid can die here. Nothing much I can comment here. *MUST Pummel Fear* so with Malaysian latency, so yea, other than auto attack, get ready to pummel or else GCD F*** you up, after succesful pummel, then go for MS/ww rotation. Dont rush to kill them. They have no healer anyway. a very good team, a full/half duration fear on your druid with no trinklet up = dead warrior,
Rogue/NE BM hunter = Surprise element can kill you if you not prepared, battle stance and los hunter when he pop TBW.
Dps/healer are just intense and long fight. You got to have good mental stamina to last long fight esp Mirror match that both side equally skilled. Except hunter/druid. in Ruins and nagrand, you can prolong the fight with them but eventually they'll win. On BE Arena, you WONT win at all too BUT you can force it into a draw game ^^ that there's no winner in the end ^^. You need some luck with resists/crits, and strings of terrible mistake to win against Hunter/druid team.
These are just thoughts from my personal experience and feelings. Darkalpha has a more comprehensive guide on war/druid. You might wanna share some good tips with me here on parts that I been missing out ^^
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