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 HOW LONG MORE WILL WOW SURVIVE?

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Odinn
post Dec 3 2007, 01:34 PM

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I wouldn't say it's more of a decline but gearing more towards casual players. I don't know about Hyjal or BT just yet, but pre-tbc, Naxx was hard as hell. And comparing to what I've experienced so far with my current raid; SSC and TK, these are relatively easier. Maybe coordinating and managing 25 is easier than 40, but still with heroic keys being dropped to requiring only honored and no attunement quests needed, it's definitely becoming more casual-oriented than hardcore. Maybe that's why even pvp gear can be earned by points now and not by rank as required before; GM and Lt. Commander only iirc. My opinions anyway

EDIT: to answer the question, WoW will still be around for some time yet. As with life, you'll find more people negative comments than positives. Why? Because the ones with positive comments are too busy playing to comment tongue.gif

This post has been edited by Odinn: Dec 3 2007, 01:48 PM
Odinn
post Dec 4 2007, 01:23 PM

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Can it be World of Starcraft? Finally? icon_idea.gif brows.gif
Odinn
post Dec 11 2007, 03:36 PM

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The nature of competitions is that it's short-lived requires extremely high level to succeed. Short-lived because competitions are about who wins what under what requirements or restrictions. Once you start failing to meet the restrictions, you're out of the competition.

And to live off gaming competitions, it has to pay off well too. That's another problem with the local gaming scene. Competitions don't pay enough to support a normal life; i.e. a home, transport and living expenses to finance. Not to mention family. Maybe I'm not too familiar with the gaming competitions here, but that's how I see it anyway. Same goes with competing in other fields, e.g. sports. Doesn't pay well for the local scene unless you're competing globally.

Anyway, out of topic already..let's get back on track doh.gif

EDIT- reminded me of a comparison I read long ago; Michael Jordan vs. Bill Gates laugh.gif

This post has been edited by Odinn: Dec 11 2007, 03:39 PM

 

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