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 Zul Aman, it's all bout ZA...

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TSch@ich@i
post Nov 16 2007, 04:27 PM, updated 19y ago

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any1 started yet...??
it seems easier than Kara, but ppl said healers gonna heal like mad dog... lol
& last boss Zul'jin comes with more phases to be encountered with the combination of those 4 bosses... drool.gif
ZA gears especially sets > T4/T5, IMO...



pure_love1314
post Nov 16 2007, 05:16 PM

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Okay... from LoTH's experience, it is so bloody hard as you progress to later bosses.

WE spent soooooo much time clearing the instance at the end of the day our poor poor healers went bankrupt by burning pots and paying repairs.

The loot isn't really THAT worth it for regular clears every reset, but man... the experience during encounters for first time is really nice happy.gif
TSch@ich@i
post Nov 16 2007, 07:54 PM

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QUOTE(pure_love1314 @ Nov 16 2007, 05:16 PM)
Okay... from LoTH's experience, it is so bloody hard as you progress to later bosses.

WE spent soooooo much time clearing the instance at the end of the day our poor poor healers went bankrupt by burning pots and paying repairs.

The loot isn't really THAT worth it for regular clears every reset, but man... the experience during encounters for first time is really nice happy.gif
*
hmmm, seems to be the route between grp mobs & bosses are a bit long for each fight...
but for the 1st time encounter, its of coz gonna having the clueless fight thru the whole instance... rclxub.gif
which reminds me my 1st time Kara...lolz
thats anyway will need practice makes perfect... icon_rolleyes.gif
well, so far... til which bosses are being downed by u guyz there...?? Lynx? bear?
Jas2davir
post Nov 16 2007, 10:31 PM

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err i think some guild posted here that they finished it...within 24 hours of patch 2.3 release
Sichiri
post Nov 16 2007, 10:56 PM

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downed the first 2 bosses so far.
Jas2davir
post Nov 16 2007, 11:14 PM

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nitro fang posted that loth has finished za...
Kurei
post Nov 16 2007, 11:54 PM

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Not to really flex e-peen but finished it in 90mins today. Wouldnt say its hard cos most of it is just basically tank and spank. I love how lil the trash is.

This post has been edited by Kurei: Nov 16 2007, 11:56 PM
Postboy
post Nov 17 2007, 06:37 AM

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Yea, too much tank and spank boss. Hex would be the hardest boss in ZA IMO, if went there with only Kara gear, it would prove more challenge.
Kurei
post Nov 17 2007, 08:47 AM

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Yeah i enjoy his fight. Though i cant believe how easy they made zuljin to be. For those if u find hex a lil troublesome, tell ur main tank he is disarmable so when he steals like a pally's abilities and uses that wings ability just disarm him or if he gets a hunter's ability get one person to spam dispel on the tank cos a freezing trap on the main tank is pretty deadly to the raid.

Went in 2nd time last night and zzz couldnt finish the time quest. Manage to free 3 of them but time ran out. Anyone here finish the time quest? I was thinking maybe should do the eagle boss first then bear as the pathing seems faster than way.
CyberTroop
post Nov 17 2007, 02:38 PM

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LoTH cleared ZA 24 hours after patch 2.3. From what i heard on vent, scouts has been appearing in our raiders nightmares after clearing ZA.
Jas2davir
post Nov 17 2007, 10:24 PM

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http://media.worldofwarcraft.com/movies/vi...aman&rating=wow

any one watched this yet???
Goblinsk8er
post Nov 20 2007, 08:08 PM

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Yay, got my Trollbane and Coif of the Jungle Stalker yesterday.

QUOTE
Not to really flex e-peen but finished it in 90mins today.

Thats quite impossible. 4 animal bosses + 1Hex Lord + Zuljin= 6 bosses.
Each boss takes around 10m.
Trash mobs? Drinks between fight?
Jas2davir
post Nov 20 2007, 09:28 PM

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i think it is possible if you are in t6 :F
Kurei
post Nov 21 2007, 07:46 AM

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QUOTE(Goblinsk8er @ Nov 20 2007, 09:08 PM)
Yay, got my Trollbane and Coif of the Jungle Stalker yesterday.
Thats quite impossible. 4 animal bosses + 1Hex Lord + Zuljin= 6 bosses.
Each boss takes around 10m.
Trash mobs? Drinks between fight?
*
Hm...definitely no need to drink for trash mobs. And the boss fights dun last 10mins. I would say the longest one is probably the dragonhawk boss cos need to let the hatchers come and spawn the eggs.

http://www.wowarmory.com/character-sheet.x...7Thos&n=Luciper - our mana battery. =p
tales
post Nov 21 2007, 08:40 PM

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Your Shadowpriest's talent distribution is slightly different from the norm smile.gif
Kurei
post Nov 21 2007, 10:21 PM

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hm i'm not sure what the norm is. hehe.
Quazacolt
post Nov 21 2007, 11:26 PM

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QUOTE(tales @ Nov 21 2007, 08:40 PM)
Your Shadowpriest's talent distribution is slightly different from the norm smile.gif
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pure raiding talent that have mana conservation/effeciency into consideration

"nazi" raider specs will always differ with normal raiders. "the big picture" always comes first and foremost above everything else.
tales
post Nov 21 2007, 11:38 PM

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QUOTE(Quazacolt @ Nov 21 2007, 03:26 PM)
pure raiding talent that have mana conservation/effeciency into consideration

"nazi" raider specs will always differ with normal raiders. "the big picture" always comes first and foremost above everything else.
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I was refering to his SP of course as a pure PvE-er, seeing that they are doing end-game instances.

Pure raiding talent for a SP will not go further than 14 points of disc, for the rest would be better spent in the shadowtree. I was myself a PvE-tard, last as a Shadowpriest, till I stopped more than a month back.

Anyways, as long as he is comfortable with it, and your guild is progressing fine with that, it's all cool smile.gif
Goblinsk8er
post Nov 21 2007, 11:47 PM

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Honestly i think ZA gear is pretty mediocre.

Too much emphasis on haste gear. I know haste is good but its considered as a "high budget stat" for an item. You end up sacrificing other stats too much.



ataris
post Nov 22 2007, 12:37 AM

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norm ? normal ?
Quazacolt
post Nov 22 2007, 02:22 AM

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QUOTE(tales @ Nov 21 2007, 11:38 PM)
I was refering to his SP of course as a pure PvE-er, seeing that they are doing end-game instances.

Pure raiding talent for a SP will not go further than 14 points of disc, for the rest would be better spent in the shadowtree. I was myself a PvE-tard, last as a Shadowpriest, till I stopped more than a month back.

Anyways, as long as he is comfortable with it, and your guild is progressing fine with that, it's all cool smile.gif
*
when it comes to dmg true, but seeing how that priest is specced, im guessing hes having way more lasting power than other spriest and hes like... basically a mana battery, which is what his guild probably need him as so.
Kurei
post Nov 22 2007, 07:43 AM

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Well he does provide an awesome of mana. Everyone just wants to be with him.
Quazacolt
post Nov 22 2007, 08:39 AM

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QUOTE(Kurei @ Nov 22 2007, 07:43 AM)
Well he does provide an awesome of mana. Everyone just wants to be with him.
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you have no mana bar
Kurei
post Nov 22 2007, 08:51 AM

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You know what i mean.
Quazacolt
post Nov 22 2007, 09:11 AM

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QUOTE(Kurei @ Nov 22 2007, 08:51 AM)
You know what i mean.
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i think your gay lololololol
tales
post Nov 22 2007, 11:15 AM

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QUOTE(Quazacolt @ Nov 21 2007, 06:22 PM)
when it comes to dmg true, but seeing how that priest is specced, im guessing hes having way more lasting power than other spriest and hes like... basically a mana battery, which is what his guild probably need him as so.
*
Lasting power is fine without mental agility. It's all about potting, timing shadowfiend. Extra bonus if you get a shaman in group or a sensible feral druid.

A shadowpriest's true function is to provide mana regen to the group. That does not happen if the dmg output from the priest is lacking. Call me a perfectionist, or whatever, that's just my 2 cents as I have been making sure priests in my guild were optimally specced for raids. At least that way, we have one less thing to blame if things dont go out well during an attempt.
Quazacolt
post Nov 22 2007, 12:56 PM

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QUOTE(tales @ Nov 22 2007, 11:15 AM)
Lasting power is fine without mental agility. It's all about potting, timing shadowfiend. Extra bonus if you get a shaman in group or a sensible feral druid.

A shadowpriest's true function is to provide mana regen to the group. That does not happen if the dmg output from the priest is lacking. Call me a perfectionist, or whatever, that's just my 2 cents as I have been making sure priests in my guild were optimally specced for raids. At least that way, we have one less thing to blame if things dont go out well during an attempt.
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when it comes to hardcore WoW, everyone's pretty much a perfectionist, so no harm in that.

its true that you dont really need mental agi for lasting power (as the majority if spriests dont have it anyways) but it prolly helps on situations like kurei explained, where theres rarely med times between pulls, or lollongfights like illidan and his lol phases that avg's like 15-25min fight? (correct me if im wrong).

its kinda like, if you need to pot with out agi, with it you prolly can save that pot. or you'll be the one thats still casting, while the other spriest is oom even after both spriests potted kinda deal.
dmg output wise shouldnt be all too drastic compared both spriests as you arent losing the core talents of shadow. pretty much just mindblast and its crit, and its on a cooldown regardless.
tales
post Nov 22 2007, 02:34 PM

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QUOTE(Quazacolt @ Nov 22 2007, 04:56 AM)
when it comes to hardcore WoW, everyone's pretty much a perfectionist, so no harm in that.

its true that you dont really need mental agi for lasting power (as the majority if spriests dont have it anyways) but it prolly helps on situations like kurei explained, where theres rarely med times between pulls, or lollongfights like illidan and his lol phases that avg's like 15-25min fight? (correct me if im wrong).

its kinda like, if you need to pot with out agi, with it you prolly can save that pot. or you'll be the one thats still casting, while the other spriest is oom even after both spriests potted kinda deal.
dmg output wise shouldnt be all too drastic compared both spriests as you arent losing the core talents of shadow. pretty much just mindblast and its crit, and its on a cooldown regardless.
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Yup, Illidan's fight is around 20ish minutes long, just as long as Kael's, but more intensive dpsing. And with our WWS it could be calculated that mental agility will save prolly around 3k-ish mana over the length of that, hardly something worth that much seeing that mana coming back from VT would be more than 30k mana return. With perma potting, and as said correctly timed shadowfiend, there is almost no need for slacking dpsing except for one: Alar P1 where there is no threat issue and you go full rotation dps including SW:D for 6mins, then again, I didnt have a shaman in my group there. For continuous fights, we do that too during our trash clearance of instance and we hardly pause for breaks and I didnt see the need coz all i had to do was pop out of combat for 10secs and drink up.

A full dps rotation set with at least 4imp MB talent would drastically increase dps, and it could push your mindblast + VT total dmg from a boss encounter to around 50%ish dmg. In PvE burst damage is quite important too and losing a lil out of imp mb would slightly hinder that.

Anyways, I'm not turning this into a shadowpriest raiding thread, sorry OP for detouring a lil. Wont happen on my part again in this thread wink.gif
Quazacolt
post Nov 22 2007, 03:07 PM

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QUOTE(tales @ Nov 22 2007, 02:34 PM)
Yup, Illidan's fight is around 20ish minutes long, just as long as Kael's, but more intensive dpsing. And with our WWS it could be calculated that mental agility will save prolly around 3k-ish mana over the length of that, hardly something worth that much seeing that mana coming back from VT would be more than 30k mana return. With perma potting, and as said correctly timed shadowfiend, there is almost no need for slacking dpsing except for one: Alar P1 where there is no threat issue and you go full rotation dps including SW:D for 6mins, then again, I didnt have a shaman in my group there. For continuous fights, we do that too during our trash clearance of instance and we hardly pause for breaks and I didnt see the need coz all i had to do was pop out of combat for 10secs and drink up.

A full dps rotation set with at least 4imp MB talent would drastically increase dps, and it could push your mindblast + VT total dmg from a boss encounter to around 50%ish dmg. In PvE burst damage is quite important too and losing a lil out of imp mb would slightly hinder that.

Anyways, I'm not turning this into a shadowpriest raiding thread, sorry OP for detouring a lil. Wont happen on my part again in this thread wink.gif
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this forum is infamous for thread derailing anyways, and no harm in having solid constructive discussions going on, at least imo.

hell, i dont see how this discussion is too far away from ZA too as theres prolly spriests runnin ZA tongue.gif
Kurei
post Nov 22 2007, 03:27 PM

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judgement of wisdom.
Quazacolt
post Nov 22 2007, 04:05 PM

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QUOTE(Kurei @ Nov 22 2007, 03:27 PM)
judgement of wisdom.
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you still dont have a mana bar.

 

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