I'm so so so so sorry... It's Light Shader, not Light Tracer...
3D work
3D work
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Oct 28 2005, 11:33 AM
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Senior Member
11,234 posts Joined: Jan 2003 |
I'm so so so so sorry... It's Light Shader, not Light Tracer...
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Oct 28 2005, 12:02 PM
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Senior Member
559 posts Joined: Feb 2005 |
![]() KITCHEN Software used : Cinema 4D R9.5 (AR 2.5) Render time: 7hrs 2min Only used 1 light which is an area light, juz placed it outside the windows to represent the sunlight. Used GI for the light rendering and it took me 7 hrs. |
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Oct 28 2005, 02:14 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
QUOTE(BooMer86 @ Oct 28 2005, 12:02 PM) ![]() KITCHEN Software used : Cinema 4D R9.5 (AR 2.5) Render time: 7hrs 2min Only used 1 light which is an area light, juz placed it outside the windows to represent the sunlight. Used GI for the light rendering and it took me 7 hrs. Nice pic |
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Oct 28 2005, 02:52 PM
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Senior Member
811 posts Joined: Jan 2003 From: Equine Park |
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Oct 28 2005, 02:58 PM
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Senior Member
811 posts Joined: Jan 2003 From: Equine Park |
QUOTE(BooMer86 @ Oct 28 2005, 12:02 PM) ![]() KITCHEN Software used : Cinema 4D R9.5 (AR 2.5) Render time: 7hrs 2min Only used 1 light which is an area light, juz placed it outside the windows to represent the sunlight. Used GI for the light rendering and it took me 7 hrs. |
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Oct 28 2005, 03:41 PM
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Senior Member
559 posts Joined: Feb 2005 |
QUOTE(chewxy @ Oct 28 2005, 02:14 PM) that is cinema 4d(they don't use mental ray,instead they have thier own render). I have noise in my render because i tweaked the wrong setting. Here is another shot of the kitchen scene. ![]() I'm now rendering that scene in 3dmax7 without any texture. Only introducing mental ray GI + FG to it. EDIT: OK, Finally! here you go. A rough preview on what the lightning should like before i go further. ![]() App : 3d max 7.5 (mental ray 3.4) Render time: 10min++ This post has been edited by BooMer86: Oct 28 2005, 03:50 PM |
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Oct 28 2005, 05:15 PM
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Senior Member
1,090 posts Joined: Jan 2003 From: Malaysia~Singapore |
any max user here.. or vray user.. lauyah. chewxy.. help. U got any good tutorials site with a nice explanation how to control that bloody caustics?? pening lar
Im trying max now. btw boomer86 nice render. Anyway .. the piece on the floor was meant to be a carpet or ?? |
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Oct 28 2005, 05:20 PM
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Senior Member
1,090 posts Joined: Jan 2003 From: Malaysia~Singapore |
lauyah. chewxy.. u all now damn terra ar.. i browse tru the thread and saw alot of nice work
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Oct 28 2005, 05:37 PM
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Senior Member
811 posts Joined: Jan 2003 From: Equine Park |
QUOTE(singleguy @ Oct 28 2005, 05:15 PM) any max user here.. or vray user.. lauyah. chewxy.. help. U got any good tutorials site with a nice explanation how to control that bloody caustics?? pening lar What the problem? Can upload some image? Probly can discuss here.Im trying max now. btw boomer86 nice render. Anyway .. the piece on the floor was meant to be a carpet or ?? Heres some tut: http://www.xedium3d.com/tutorials/caustics/caustics.html http://www.totaltutorials.com/tutorialframe.php?tid=66 |
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Oct 28 2005, 06:38 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
QUOTE(BooMer86 @ Oct 28 2005, 03:41 PM) that is cinema 4d(they don't use mental ray,instead they have thier own render). I have noise in my render because i tweaked the wrong setting. Here is another shot of the kitchen scene. Wah.. Set your settingslah. You need to increase sampling, dude. Sampling and your AA needs work. But then again, maybe you want to save rendertime![]() I'm now rendering that scene in 3dmax7 without any texture. Only introducing mental ray GI + FG to it. EDIT: OK, Finally! here you go. A rough preview on what the lightning should like before i go further. ![]() App : 3d max 7.5 (mental ray 3.4) Render time: 10min++ QUOTE(singleguy @ Oct 28 2005, 05:15 PM) any max user here.. or vray user.. lauyah. chewxy.. help. U got any good tutorials site with a nice explanation how to control that bloody caustics?? pening lar If you're using MR, it's easy to control those caustics. Set ray #, number of samples, etcIm trying max now. btw boomer86 nice render. Anyway .. the piece on the floor was meant to be a carpet or ?? Lauyah : Here's a Light Shader tutorial I found using Google - http://www.cg-academy.net/pages/free_tutor...sion_shader.htm |
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Oct 28 2005, 06:39 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
Oh yeah, Boomer86, your dining table a bit too high, right
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Oct 28 2005, 08:57 PM
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Senior Member
811 posts Joined: Jan 2003 From: Equine Park |
QUOTE(chewxy @ Oct 28 2005, 06:38 PM) Lauyah : Here's a Light Shader tutorial I found using Google - http://www.cg-academy.net/pages/free_tutor...sion_shader.htm Been to that site before, never explain how to get it, but figure out how to do it, but wasnt possible for version 6 and below, possible in ver.8 tho. Got to use occlusion shader. However, the result wasnt as good as GI + FG, some problem with the shadow, only can be solve increasing the sample. Doesnt save too much render time neither. So will stick with GI + FG for now.BTW, thanks, learnt something new today. Another render of an armchair, no texture, only default shader + bump map. ![]() This post has been edited by lauyah: Oct 28 2005, 09:05 PM |
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Oct 28 2005, 09:17 PM
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Junior Member
276 posts Joined: Oct 2005 |
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Oct 28 2005, 10:22 PM
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Senior Member
1,090 posts Joined: Jan 2003 From: Malaysia~Singapore |
QUOTE(lauyah @ Oct 28 2005, 05:37 PM) What the problem? Can upload some image? Probly can discuss here. ill try some first then ill upload it.. its just that.. im tired of trial an error.. there must be a formula that we can use to achiese certain results right?Heres some tut: http://www.xedium3d.com/tutorials/caustics/caustics.html http://www.totaltutorials.com/tutorialframe.php?tid=66 |
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Oct 28 2005, 10:49 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
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Oct 29 2005, 09:53 AM
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946 posts Joined: Nov 2004 |
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Oct 29 2005, 12:25 PM
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Junior Member
276 posts Joined: Oct 2005 |
this is some of my work. Hope you guys dont mind visiting DA.
http://nightshadow02.deviantart.com/galler...rder=5&limit=24 Mostly spare time doing for fun non professionalism things. yeah, i havent started on this course yet. so things may look unrealistic. |
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Oct 29 2005, 12:30 PM
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Junior Member
276 posts Joined: Oct 2005 |
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Oct 29 2005, 12:38 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
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Oct 29 2005, 12:50 PM
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Senior Member
615 posts Joined: Mar 2005 From: serdang/gombak/seri kembangan |
yo can i post my sketchup 3d works here... currently practicing architecture.. so this software helps in doin my perspectives... learned 3dmax.. onli usin it for rendering 3d models from cad... dunno how to create 3dmodels from 3dmax itself... not like u guys..
so here goes.. ![]() ![]() This post has been edited by aka_kepep: Oct 29 2005, 12:55 PM |
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