No lah... UVW Mapping.. no time to paint. That single blood cell was done in 4 minutes inclusive of texturing... I wanted to use Deepaint to paint on the textures but no more time.. needed to go to college
3D work
3D work
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Aug 4 2004, 11:38 AM
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#21
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Senior Member
11,234 posts Joined: Jan 2003 |
No lah... UVW Mapping.. no time to paint. That single blood cell was done in 4 minutes inclusive of texturing... I wanted to use Deepaint to paint on the textures but no more time.. needed to go to college
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Aug 4 2004, 04:33 PM
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#22
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11,234 posts Joined: Jan 2003 |
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Aug 4 2004, 04:38 PM
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#23
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11,234 posts Joined: Jan 2003 |
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Aug 4 2004, 04:41 PM
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#24
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11,234 posts Joined: Jan 2003 |
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Aug 8 2004, 04:43 PM
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#25
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11,234 posts Joined: Jan 2003 |
Short animation.. cannot...
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Aug 9 2004, 11:44 AM
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#26
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11,234 posts Joined: Jan 2003 |
Replies : Singleguy - thanks for your comments. The Bloodstream was rendered without lighing effects... My computer ran out of memory when I did lighting effects.
Regarding your animation, I think you can set your volume light fog density lower a bit... and I think use fractal, not turbulence. Woodenus : Guo jiang.. no, the bloodstream aint good enough |
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Aug 9 2004, 01:58 PM
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#27
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11,234 posts Joined: Jan 2003 |
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Aug 9 2004, 09:33 PM
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#28
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Senior Member
11,234 posts Joined: Jan 2003 |
Yeah.. give me about RM 12 million... I'll get a renderfarm, for all LYN members |
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Aug 9 2004, 09:43 PM
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#29
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Senior Member
11,234 posts Joined: Jan 2003 |
I calculated.. it cost that much to get a normal running one (a decent one)
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Aug 9 2004, 09:57 PM
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#30
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Senior Member
11,234 posts Joined: Jan 2003 |
yeah.. your virtual cameras rock
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Aug 10 2004, 01:03 PM
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#31
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11,234 posts Joined: Jan 2003 |
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Aug 12 2004, 01:49 PM
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#32
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11,234 posts Joined: Jan 2003 |
Bloody.. But the vid is kinda creepy.... IMO... not a nice thing... |
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Aug 12 2004, 01:51 PM
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#33
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Senior Member
11,234 posts Joined: Jan 2003 |
WIP stands for? MIB.. nice work on your raytracing |
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Aug 13 2004, 12:57 PM
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#34
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Senior Member
11,234 posts Joined: Jan 2003 |
BETTER!
TONS better. Singleguy.. you have done a good job. BTW, you animate that using IK and bones or you use Mocap? |
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Aug 13 2004, 01:04 PM
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#35
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Senior Member
11,234 posts Joined: Jan 2003 |
You guys get to use Mocap?
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Aug 13 2004, 01:44 PM
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#36
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Senior Member
11,234 posts Joined: Jan 2003 |
Humans? Real? |
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Aug 13 2004, 01:49 PM
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#37
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11,234 posts Joined: Jan 2003 |
Yeah.. but it looks GOOD!
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Aug 13 2004, 02:09 PM
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#38
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Senior Member
11,234 posts Joined: Jan 2003 |
Somehow, I have a snag feeling you modelled this based on your room?
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Aug 13 2004, 02:11 PM
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#39
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Senior Member
11,234 posts Joined: Jan 2003 |
Nice Ink n' Paint! Took long to render?
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Aug 13 2004, 05:52 PM
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#40
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Senior Member
11,234 posts Joined: Jan 2003 |
Where is the waja?
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