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Petre
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Feb 11 2010, 02:54 PM
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hi sifus. this is regarding GI in vray. may i get a clearer picture on what are the best settings for exterior and interior? what is the better combination of primary and secondary bounce? i unerstand that light cache is for interior scenes and not suitable for exterior?
thanks
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Petre
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Feb 22 2010, 11:50 AM
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hard to find vray users here
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Petre
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Feb 23 2010, 09:45 AM
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» Click to show Spoiler - click again to hide... « QUOTE(GeneWiz @ Feb 22 2010, 11:09 PM) wow reli nice.  Added on February 23, 2010, 9:55 amanyone using max 2010 AND vray? This post has been edited by Petre: Feb 23 2010, 09:55 AM
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Petre
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Feb 23 2010, 02:43 PM
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QUOTE(GeneWiz @ Feb 23 2010, 10:27 AM) thanks!  Added on February 23, 2010, 11:09 amsome of my old pieces few years back then...  love this This post has been edited by Petre: Feb 24 2010, 03:16 PM
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Petre
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Feb 24 2010, 03:29 PM
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hi there. anyone know ho to turn a flat mesh plane into something like ocean waves kind of thing?
i am using 3dsmax n vray
thanks
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Petre
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Apr 12 2010, 01:58 PM
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QUOTE(jeffreywong @ Mar 27 2010, 02:17 PM) hi there,,, i'm just not sure how am i going to put you thro this,,, i saw ur port here about 15 minutes ago and i quickly came out with another view base on your visual.  there's pretty much kinda fine tuning u need buddy, b4 u can consider about your visual, 1st- your object modeling "especially" your furniture. you need to figure out your object Proportion. 2nd - your object seems floating in the air already my friend... on lighting part, i will try to explain to you later on. keep on trying u on vray bro? Added on April 12, 2010, 1:59 pmQUOTE(3dassets @ Mar 30 2010, 12:16 PM) It is not game but VR for 3D pdf (same thing) light version as well as for print publication with 3D trees and hi res. Based on the concept illustration, you paint each texture and its transition then duplicate and connect into jigsaw like terrain map, triangulate if you need to flip or paint a rotate texture map. The red & blue indicates top and side in layer to see the direction especially turning the texture direction, I would advice not to turn texture until you are familiar with it. what is VR bro? and is it that the company is selling a software to do terrain? This post has been edited by Petre: Apr 12 2010, 01:59 PM
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Petre
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Oct 28 2010, 01:13 PM
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QUOTE(jeffreywong @ Oct 28 2010, 10:40 AM) thanks bro,,,  Added on October 28, 2010, 10:46 amjust to share my 3d visual stuff,,,any area u guys think i need to improve on? feedback are very much appreciated,,, modelling on 3Dmax,,rendering with vray,,,  after 1 1/2hours  very nice work bro. mind share with us the lighting setup bro? n how u model the transparent curtain? thanks  Added on October 28, 2010, 1:30 pmQUOTE(icyd @ Jun 11 2010, 04:35 PM) I see a bunch of talented guys here.  This is my latest project  first test render. comments n what to improve?  2nd house. texturing OTW  details wow! been a long time since my last visit. bro, mind share about the trees? i find it difficult to get good trees... This post has been edited by Petre: Oct 28 2010, 01:30 PM
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Petre
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Aug 14 2012, 12:28 PM
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hi guys. i am using a laptop. my question is, using latop can use gamma 2.2 workflow?
and any comments on the gamma 2.2 workflow? anyone using it?
thanks
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Petre
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Aug 15 2012, 07:41 PM
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QUOTE(DarkSilver @ Aug 15 2012, 07:36 PM) Why not? I suppose most LCD these days have "same same gamma" ratio.  thanks. i may sound noob but... anyway to adjust laptop monitor to match gamma 2.2 workflow?
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Petre
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Oct 4 2012, 10:22 AM
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hi sifus... hope someone can advice me on this. this is 3dsMax related i have a terrain built using the terrain command in 3dsmax. i need to do a series of road going in the area, some are elevated but some will need to cut through the terrain. so far i just pulled the vertex points of the road and extrude. the road is basically no problem... my problem is, how do i create retaining walls along the edges of the road? i tried duplicating the line from the road, and enabled thickness to it. but doing it this way some parts of the line got twisted etc. so i imagine this is not the correct way so what is the best and correct way to do such a project? pls advice and thanks in advance
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Petre
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Oct 4 2012, 02:06 PM
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QUOTE(entei00 @ Oct 4 2012, 12:28 PM) Create a line, like a path of the road, then make a very long road. After that, click on the road convert> editable poly, in modifier list, find path deform (wsm). Click on pick path then click on the line you created, play with the path deform axis to get what you want, very easy. Play with the percent to move the road.  hope it helps. Please make sure your road has enough edges to bend. EDIT, Basically same way to make the wall you mentioned, sorry didn't see that. thanks for the info. will try out later see how it goes
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Petre
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Oct 9 2012, 05:28 PM
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looking to build my own machine for 3D purpose
apart from the best i7 within my budget, what else i need? a quadro? cheapest quadro can do the job? what about SSD harddisk? necessary?
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Petre
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Oct 15 2012, 10:02 AM
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QUOTE(entei00 @ Oct 13 2012, 04:50 PM) my suggestion is go for gaming card first, after another 1 or 2 years only switch to quadro. Im using quadro 5000 which is very costly, if you really want to go for quadro, aim for mid to high range quadro card, low cost quadro doesnt seems help a lot. if you want, can go for ssd.  if no budget, hdd is enough. Added on October 13, 2012, 4:55 pmvray is really the easiest and fastest rendering engine available.once you get use to it, it really could come in handy http://cgpersia.com/ has a lot of tutorials, just search for vray tutorial for max/maya, got a lot there  thanks for the reply a i7 processor or a xeon? i'm pretty noob about specs mid range quadro as in... thanks
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Petre
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Oct 16 2012, 09:41 AM
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QUOTE(entei00 @ Oct 16 2012, 01:46 AM) xeon can combine 2 processor which makes rendering faster. If you got the money, go for imba spec XD, 12 cores 12 threads . For mid range quadro i mean quadro 2000 and above more info: http://www.nvidia.com/object/workstation-solutions.html Added on October 16, 2012, 1:46 amLooking good for a hobbyist, wanna go fulltime? XD thanks for the reply is one quadro 4000 better or 2 quadro 2000? btw what is imba spec?
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Petre
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Oct 18 2012, 04:01 PM
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QUOTE(entei00 @ Oct 18 2012, 03:40 PM) Answer for your question: http://forums.cgsociety.org/showthread.php?t=928265It depends on how you're going to use them. Imba spec as in Top specs of pc > 10k. LOL, perhaps its too simplified XD Here is an example of what i mean:  Ofcourse you dont have to go crazy like that. for beginer, try to sharpen your skill before going to those tools, because no matter how good the tools are, if you do not have the skill to use them, its pointless. Good luck  Added on October 18, 2012, 3:43 pmCan see your passion in there, you have what it needs  , go and pursue your dream  thanks there for your info i actually did have a look at the T7500. a lil confused about the spec. i can go for SSD with one SATA hdd correct? a little bit confused about the hdd configuration also, if i go without, should i go for RAID?
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Petre
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Oct 18 2012, 05:03 PM
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QUOTE(entei00 @ Oct 18 2012, 04:23 PM) Yes you can go for a SSD and a HDD both in a pc, no problem. Not sure abt RAID, sry =( i totally dont get these C1 SATA 3.5 Inch 1-4 Hard Drives [Included in Price] C2 SATA/SSD 2.5 Inch 1-4 Hard Drives add RM 0.00 C3 SAS 2.5 Inch 1-4 Hard Drives add RM 0.00 C4 SATA/SSD 2.5 Inch 5 Hard Drives [add RM 425.00] C5 SAS 2.5 Inch 5 Hard Drives [add RM 425.00] C6 2.5" SATA/SSD BOOT, plus 1- 3 x 2.5" or 3.5" additional SATA HDD add RM 0.00 C7 2.5 Inch SAS BOOT+ , 3 or 4HDD Total add RM 0.00
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Petre
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Jun 19 2015, 05:24 PM
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anyone can lemme know how can i learn to model organic building forms?
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