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maranello55
post Dec 5 2007, 03:14 AM

Accelera Ayrton!!
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From: Sao Paolo, Brazil



Lots of talent here....heres sharing mine..

user posted image

Some lowsy croppings and rojak res copy paste... sweat.gif sweat.gif sweat.gif
rad
post Dec 8 2007, 02:10 PM

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Joined: Jan 2003
From: Ampang


Eh, guys, im just accidently hit a key & the result hide the movement axis. Anyone know what is the shortcut key to enable it? Im using 3ds Max 8. Thanks biggrin.gif
aaeem
post Dec 8 2007, 02:22 PM

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*yawn* balik-balik non-organic modelling...sapa ada buat character modelling tu post la sini...bosan dowh...
rad
post Dec 8 2007, 03:12 PM

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QUOTE(rad @ Dec 8 2007, 02:10 PM)
Eh, guys, im just accidently hit a key & the result hide the movement axis. Anyone know what is the shortcut key to enable it? Im using 3ds Max 8. Thanks biggrin.gif
*
Got it already. Its a Transform Gizmo doh.gif
alittopalooza
post Dec 12 2007, 05:24 PM

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QUOTE(smokey @ Nov 17 2007, 04:11 PM)
^^ thank you for ur suggestion...
im following on9 tutorial which teach me hw to model but my modelling turns out not as nice as theirs...

this is my model after 2 days of work...feel tired d...haha...
user posted image
*
hello to all 3D users,artists and professionals here
I'm a 3D artist specialized in mechanical and automotive modeling for next gen games
currently working in a 3D games development studio in KL
I seldom post in forums,I'm more towards a forum reader smile.gif
but seems that the local 3D community has grown since previously and it gives great honour to me to join the crowd
the car models here are excellent. I do hope the car modelers could post some wireframe shots to be viewed

hello there smokey
its always nice to see a newcomer in 3D whos interested in modeling cars. however,before modeling a car,u must 1st understand the car itself.the fundamental of the construction of each cars differs from each models n makes.cars usually consists of a few major lines which defines its shape.the most important thing is to get the main shape correct first,the details e.g wheel arch, door trims, shutlines, vents & etc comes on the later stage.
if ur familiar with terms like spline cage or subdivision modeling, than the process might be easier and faster.
u seem to have chosen a good choice to model a boxy car.its a good training to get the right shape and proportion for a beginner smile.gif
modeling a car does not come straight to 3D...the earliest stages determines the outcome of a nice and 100% accurate modeling...which are the setting up of the blueprints.but always bear in mind that blueprints are not 100% precise,only AUTOCAD files are 100% precise.so to ensure that u can model nicely and accurately,a nice large resolution blueprint and some reference photos are crucial.
i dont think i can cover everything by replying here, however if u really are keen in knowing more, u can PM/email me the blueprints of the car u are currently working on and search for more perspective ( 3 quarter ) and elevations jpegs of the car. I will try my best to assist you

cheers! thumbup.gif

-support the local gaming industry, support original games as sweat and blood of the artists flow in the production of the titles-
http://au.codemasters.com/games/?gameid=2459




maranello55
post Dec 15 2007, 02:39 AM

Accelera Ayrton!!
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Joined: Aug 2006
From: Sao Paolo, Brazil



A long time ago..in a gaLAZY far far away....LOL.....gosh it has been almost 3 years since i last time modeled a car...well....half a car...

user posted image

http://forums.cgsociety.org/showthread.php?f=43&t=250525

This post has been edited by maranello55: Dec 15 2007, 02:40 AM
Cyprid Dark ii
post Dec 15 2007, 10:18 AM

On my way
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3 month ago car model.......

user posted image
user posted image


maranello55...nice design....I love the building like that......kinda retro futuristic which is my fav....
J-Slade
post Dec 23 2007, 02:00 AM

|[ Phenom II ]|
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From: West Malaysia


Why you guys so pro in interiors wan... currently I need to learn how to do real interior lighting

Anyway here's one of my recent 90% done work..

Attached Image

90% because no interior details and didn't make the car headlights yet blush.gif


Done in Maya 8.5 icon_rolleyes.gif
Cyprid Dark ii
post Dec 23 2007, 10:59 PM

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The engine bay,& the tube type aerospace frame...

user posted image
db07mufan
post Dec 24 2007, 05:18 PM

Look at all my stars!!
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Wow good artists !!! I'm just learning 3d designing, now using GMAX.

Any ideas where i can get good concrete textures?
maranello55
post Dec 24 2007, 07:06 PM

Accelera Ayrton!!
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3,385 posts

Joined: Aug 2006
From: Sao Paolo, Brazil



QUOTE(db07mufan @ Dec 24 2007, 05:18 PM)
Wow good artists !!! I'm just learning 3d designing, now using GMAX.

Any ideas where i can get good concrete textures?
*
Great! Ive been sticking to a free site full of hi-res textures of everything....

Cgtextures

But there is a daily limit...but hey! rclxms.gif
rad
post Dec 29 2007, 12:46 AM

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Ok guys / gals, i have 1 problem. Take a look at these picture.

user posted image user posted image user posted image


The problem is in the 2nd picture where I highlighted in the red line. I can see the bottom of the building. It suppose cant be seen, but the material of floor a bit transparent. I use the background as Environment...and I use vray material.

Diffuse: 27, 27, 27 (RGB)
Reflect: 20, 20, 20 (RGB)
Ref. Glossiness: 0.8
Subdivs: 20
Max depth: 5

Refract: 0, 0, 0 (RGB)
Glossiness: 0.8
Subdivs: 50
IOR: 0.9
Max depth: 5
Fog color: 255, 255, 255 (RGB)
Fog multiplier: 1.0
Fog bias: 0

I hope someone can help me. I already post this problem at evermotion.org..so far no one answer. Thanks!


Added on January 2, 2008, 10:19 amNo one know how to solve this problem? unsure.gif

This post has been edited by rad: Jan 2 2008, 10:19 AM
SUSGion
post Jan 5 2008, 06:11 PM

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Hello i am an old user maybe so. Here's some of my previous works done it during my last project for my character modelling.

user posted image

Just ok to me doesn't satisfy the execution modelling. model another character.. lol

smokey
post Jan 7 2008, 07:27 PM

Infinity speed
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while u guys are so geng, this is my first and only finished product after giving up my car modeling...hahaha...guess need to start from small...dont laugh...

user posted image
user posted image
Valex
post Jan 7 2008, 09:53 PM

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everything starts from bottom. =)
good start
Cyprid Dark ii
post Jan 17 2008, 11:27 AM

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Added more detail lately.....

user posted image
maranello55
post Jan 19 2008, 04:46 PM

Accelera Ayrton!!
*******
Senior Member
3,385 posts

Joined: Aug 2006
From: Sao Paolo, Brazil



Cyprid ....nice modelling and GI too. Do u use any sort of Ambient Occlusion map or thats a pure GI?

This is a fantasy car? Coz that gear shifter position is slighty strange....lol.


rad
post Jan 19 2008, 05:35 PM

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QUOTE(Cyprid Dark ii @ Jan 17 2008, 11:27 AM)
Added more detail lately.....

user posted image
*
Mind telling me what render engine do u use? Vray? Mind share the setting?
Cyprid Dark ii
post Jan 19 2008, 11:29 PM

On my way
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QUOTE(rad @ Jan 19 2008, 05:35 PM)
Mind telling me what render engine do u use? Vray? Mind share the setting?
*
Actually it was default scanline render with standard Light-tracer setting.....& I put a skylight for rendering.....
aaeem
post Jan 20 2008, 08:04 AM

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lama dah tak buat 3d...after "retired" for a year...i'm returning to the scene...pls people, put some red carpet on...muahaha...

using 3dsmax7 and finalrender stage-1 v2...

user posted image



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