QUOTE(Postboy @ Oct 3 2007, 01:04 PM)
So your conclusion ? Still talent/skill/gear matter ? geared ?Season 2 lasted long enough, almost every arena team should now fully geared since i hav 5k in deposit now. Talent ? same, not much choices. Given that you play another 3 more month , maybe the last week b4 S3 out, where would u stand ? Top10 ? Top 100 ? or still clingy around 2k. Then ? what's your choice ? Maintain the same class, just polished more skill or even filter out player ? Or you just to revamped your class setup ?
yeap, i will stand by my point that talent/skill/gear matters more than your class setup in 5v5's.
nope, not every arena team are fully geared.
take our team for example, go armory all of us.
you'll see that we could still use aprox 3-8k++ arena points to fully gear. yet we're accomplishing what we are accomplishing now as opposed to most teams having much better or even fully geared players.
and gear itself could include gem/enchant choices.
an mmorpg is based solely on gears for the most part if you havent noticed. unlike say, a FPS like counterstrike or halflife etc.
talent? funny you even ask this.
while there are cookie cutter builds, each said builds have their own fillers or points that are actually movable without reducing your overall performance.
thats not all, rogue itself got 2 builds, combat mace or combat mutilate. shamans got elem/resto, priest shadow/holy or even disc for the lower bracket healing. druids even vast, 3 major specs.
if you ask my predictions on where i will stand in the coming 3+ months, i would say top 50 AT LEAST in my bg, or maybe even top 10, im not gonna stop, im only going to keep going and going. ill only stop maybe when WoW is obsolete, or when pvp is no longer viable to be focused on (the dark ages, back in the days, where the only accomplishment you can ever get is from pve)
even if im only top 100, or even if im clinging on 2k rating, or hell even lower.
i still will stand by my team, the same way the stood up alongside with me.
if its working, no reason to change.
again, class setup in 5v5 wont make or break your team entirely. if ur class matrix is weaker against a particular team's matrix, you can ALWAYS avoid them. 5v5 is so well rounded that almost everything is fair play. (save situations like a warr/paladin/warlock/priest prime 4 teams)
again, im not saying pvp or 5v5 is entirely balanced either, but its not something that adding in say hunters, or mages, over warlocks or shadow priests would break your team and totally deny your chance at being a successful arena player.
wowarmory up hamchook, pretty much the world's most successful hunter player. no one think it would even be possible given how bad hunters are in 5v5's, or even in high end arenas for that matter. but this guy did it, thats all that matters.
QUOTE
1. They will target us early, so resil need to be high with stam gem, probably 10k-11k hp..with 400+ resil ( 421 for me atm )
2. Stay close with healer since they will target healer.
3. Turn on AOTM , my dodge is circa 25-26%
4. target lock first..intimidation + tbw and they'll gone
5. frost trap....shorter cd after the patch.....
7. viper sting paladin..or mark them
good effort, but:
1) if being targeted is an issue, simply get another teammate that has higher "threat". eg: shadow priests/affliction warlocks.
2) not nessesarily a good thing as they can monitor and control your healer much easier, so long ur in LOS, and in range, it will do
3) dodge isnt exactly a good thing either, you can only dodge frontal attacks, and it goes without saying that pvp'ers WILL attack you from behind, especially rogues. also, you cant dodge spells. so why not aspect of hawk to take out people faster? or viper when ur going low on mana.
4) thats one of the worse choice you can make, especially if they are SL. fel armor +20% healing and SL and drains would easily translate to an immortal lock. banging over something "immortal" would mean a guaranteed lose for your team.
6) wheres 6?
7) viper sting on paladin without any method to ensure drains, would mean wasting mana. a paladin's cleanse is cheaper than your sting that cost more, and has a cooldown. same goes to marking.