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 Serious Arena?, which server?

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TSChinhui
post Oct 3 2007, 01:06 AM, updated 19y ago

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Anyone does Serious Arena pvp here? as in serious about strategies etc etc?
I play on Gorgonash server
My Armory Link
Armory not accurate...

BUT couldnt get the exclusive title "Gladiator" due to unfriendly latency
I could never pummel a 1.5 sec cast timer spell unless I got it interupted by dmg.
Most time when I'm chasing someone, I need to overlap a lil to get into melee range ><
used to have 400+ms latency, but nowdays 600-700...
then the team in the end gave up and selling arena points

Anyone here experience the same problem as me? trying to work your ass up but felt so fustrated with latency that set you in an unfair environment as US ppl? I felt I'm handicapped...

Or any successfull stories of FULL TEAM OF FELLOW MALAYSIANS manage to get Gladiator titles?
Bogardan
post Oct 3 2007, 02:08 AM

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I pretty much just do arena after work. But because i have no friends, i only 2v2 with a lock. Cant seem to good players for 3s or 5s. Getting Gladiator at the end of this season in this BG. My lock is a BG9 gladiator, but we transfered off to compete with similarly geared ppl since we dont raid.
TSChinhui
post Oct 3 2007, 02:21 AM

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probably I can get some advise from you on arena
I know I had lots to learn, but I'm stuck, really stuck, no idea how

my healing partner cant seems to pull off 2-3 heals when we met double dps team
and I felt helpless to my partner seeing him being drain down by druid/lock combo while I'm being chain root/cyclone...
Bogardan
post Oct 3 2007, 02:29 AM

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Quazlcolt will b able to advise, he is more well versed in 5v5.

In general, its all about positioning and CC. However, bear in mind for 2s, its a scissors paper stone game. Certain combos just have a much lower % of winning than others.

For druid/lock, imo ur paladin should los the lock as much as possible while topping himself with fol. Also, keep bof on u so that u can own the drood.

Druids are so formidable in the arena. Druid/rogue or warrior are my hardest opponents. I would Q a bit later if a few of them are Qing at the same time.

Against lock/spriest, divine shield is ur friend. Its important to coordinate well in order 2 interupt mass dispel. That should buy you enough healing to take out 1 of them. Im not familiar with other healing classes tho. Maybe someone else can contribute.

This post has been edited by Bogardan: Oct 3 2007, 02:35 AM
TSChinhui
post Oct 3 2007, 02:42 AM

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I love arena no matter 2s 3s 5s
each bracket has it's fun and I would say 2s is not easier than 5s
my healer is a warrior himself actually, he sold a warrior bought a well geared arena pally, it's already abt a month. anyway I cant blame him too..
he manage to get 1.9k rating with lock, but hanging with 1.8k with me
another possibility is that I suck bad... But I want to know why I suck too and want to get better. as long I can break through this dilemma, I can never go above 2k+ rating. My gears come easy with easy phat points from 5s 900-1k+ points per week but I felt very down. COuldnt solve the puzzle...
Kurei
post Oct 3 2007, 08:32 AM

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u might wan to try a good druid. Well at least the druid below in the link is amazing.

http://www.warcraftmovies.com/movieview.php?id=44738

Quazacolt
post Oct 3 2007, 08:44 AM

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QUOTE(Chinhui @ Oct 3 2007, 01:06 AM)
Anyone does Serious Arena pvp here? as in serious about strategies etc etc?
I play on Gorgonash server
My Armory Link
Armory not accurate...

BUT couldnt get the exclusive title "Gladiator" due to unfriendly latency
I could never pummel a 1.5 sec cast timer spell unless I got it interupted by dmg.
Most time when I'm chasing someone, I need to overlap a lil to get into melee range ><
used to have 400+ms latency, but nowdays 600-700...
then the team in the end gave up and selling arena points

Anyone here experience the same problem as me? trying to work your ass up but felt so fustrated with latency that set you in an unfair environment as US ppl? I felt I'm handicapped...

Or any successfull stories of FULL TEAM OF FELLOW MALAYSIANS manage to get Gladiator titles?
*
i am still working my way up the ranks, while not in any way extremely successful, my teams are still in a pretty decent standing.

http://www.wowarmory.com/character-sheet.x...ale&n=Quazacolt

my team consist of 3 australians, 1 singaporean, myself, and 1 night owl american as core.
except the american, all of us on 500-700 latency.


Added on October 3, 2007, 8:55 am
QUOTE(Bogardan @ Oct 3 2007, 02:29 AM)
Quazlcolt will b able to advise, he is more well versed in 5v5.

In general, its all about positioning and CC. However, bear in mind for 2s, its a scissors paper stone game. Certain combos just have a much lower % of winning than others.

For druid/lock, imo ur paladin should los the lock as much as possible while topping himself with fol. Also, keep bof on u so that u can own the drood.

Druids are so formidable in the arena. Druid/rogue or warrior are my hardest opponents. I would Q a bit later if a few of them are Qing at the same time.

Against lock/spriest, divine shield is ur friend. Its important to coordinate well in order 2 interupt mass dispel. That should buy you enough healing to take out 1 of them. Im not familiar with other healing classes tho. Maybe someone else can contribute.
*
omg l2spell and go DIAF


Added on October 3, 2007, 9:08 am
QUOTE(Chinhui @ Oct 3 2007, 02:42 AM)
I love arena no matter 2s 3s 5s
each bracket has it's fun and I would say 2s is not easier than 5s
my healer is a warrior himself actually, he sold a warrior bought a well geared arena pally, it's already abt a month. anyway I cant blame him too..
he manage to get 1.9k rating with lock, but hanging with 1.8k with me
another possibility is that I suck bad... But I want to know why I suck too and want to get better. as long I can break through this dilemma, I can never go above 2k+ rating. My gears come easy with easy phat points from 5s 900-1k+ points per week but I felt very down. COuldnt solve the puzzle...
*
yes 2v2 is actually much harder than 5v5 due to more rock papers scissors element and less teammates to back you up.

and yes you probably suck. you know you're latency handicapped, perhaps its time to try something different instead of sticking to cookie cutter builds/playstyles that most americans do. i can tell you that it WONT work.

my own solution to this as a latency handicapped rogue is to ultilize overpowering damage to almost any opponents. i know i lag to kick heals/stunlocks etc like other heals, so sometimes i just dont even bother doing them and overpower my opponents with massive dps. with that, even if they can get a heal or 2 off, it wont matter that much as they are still having more dps intake than their heals can output. not to mention wound poisons (your MS) will help in that regards too.

i am looking forward to publishing my own pvp video soon so if you get to catch it then you'll fully understand what i mean. most general rogues ultilize a lot of "skills" via stuns/kicks and a lot of timing based ninja looking moves etc. all i do is just run up to the guy and keep pounding him until he stops moving. latency dont affect that kinda strat at all. unless ur melee kited, then its a different story.

This post has been edited by Quazacolt: Oct 3 2007, 09:08 AM
Postboy
post Oct 3 2007, 10:03 AM

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I dunno about US server arena, TW server arena team always consists of those dark class. The darker the team ... the stronger it get. When i reach 2100++ rating, almost every team has at least 1 locks, and the gay-est the team i see is 2 locks, 1 sp , 1 pally , 1 rogue. 10% reduction on dot ? i dun really see any different when u carrying 8-9 dots. Is nothing compare to SR gears.
Quazacolt
post Oct 3 2007, 10:08 AM

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QUOTE(Postboy @ Oct 3 2007, 10:03 AM)
I dunno about US server arena, TW server arena team always consists of those dark class. The darker the team ... the stronger it get. When i reach 2100++ rating, almost every team has at least 1 locks, and the gay-est the team i see is 2 locks, 1 sp , 1 pally , 1 rogue. 10% reduction on dot ? i dun really see any different when u carrying 8-9 dots. Is nothing compare to SR gears.
*
US arena > TW lolz

world ranks = between US/EU then KR
Postboy
post Oct 3 2007, 10:14 AM

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Maybe TW arena is still new, but i dun think the play style has big different. Most of the team will try to take as much warlock as they can. Are you telling me because US > TW, team combination wasn't the factor and is about skill and tactic or L2P ?
Bogardan
post Oct 3 2007, 10:23 AM

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lawl.. i got 89% of the spelling rite
Quazacolt
post Oct 3 2007, 10:35 AM

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QUOTE(Postboy @ Oct 3 2007, 10:14 AM)
Maybe TW arena is still new, but i dun think the play style has big different. Most of the team will try to take as much warlock as they can. Are you telling me because US > TW, team combination wasn't the factor and is about skill and tactic or L2P ?
*
- yes you are correct, tw arenas are new
- got a major difference. tw teams tend to focus more on dmg than survivability, majority of tw teams are dmg decked while US are 12 stam/resil decked. if you havent noticed majority of US players are ALL 400++ resil decked while TW players are mainly 300-350++ resil decked.
- US team will take warlocks if they are available, but they most certainly can be replaced by either mage or elem shams.
- and yes, team combo isnt a factor so long the needed skills/talents/gears are present. unless your talking bout 2v2/3v3 then yes, team combo plays a major factor as the rock paper scissors element is much apparent than 5v5.
- look at the #1 teams in tw server, and compare it to top 10 team in bg9. its like comparing heaven and earth.


Added on October 3, 2007, 10:37 am
QUOTE(Bogardan @ Oct 3 2007, 10:23 AM)
lawl.. i got 89% of the spelling rite
*
whats your formula to get 89%? lolz

This post has been edited by Quazacolt: Oct 3 2007, 10:37 AM
Postboy
post Oct 3 2007, 11:07 AM

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QUOTE(Quazacolt @ Oct 3 2007, 10:35 AM)
- yes you are correct, tw arenas are new
- got a major difference. tw teams tend to focus more on dmg than survivability, majority of tw teams are dmg decked while US are 12 stam/resil decked. if you havent noticed majority of US players are ALL 400++ resil decked while TW players are mainly 300-350++ resil decked.
- US team will take warlocks if they are available, but they most certainly can be replaced by either mage or elem shams.
- and yes, team combo isnt a factor so long the needed skills/talents/gears are present. unless your talking bout 2v2/3v3 then yes, team combo plays a major factor as the rock paper scissors element is much apparent than 5v5.
- look at the #1 teams in tw server, and compare it to top 10 team in bg9. its like comparing heaven and earth.


Added on October 3, 2007, 10:37 am

whats your formula to get 89%? lolz
*
Dmg decked/resil deck ? Majority resil/stam deck ? As if you got so much choices slotting your Arena set? What i trying to say is, caster team will always end up easier in the top compare to others combination. A 1pally/2lock/2sp/pally will always get to the top easier than other set of group setup. Which means, warlock team require less skill, just maintain the dots, send the felhunter to their healer, fear their healer ... they will eventually die after x sec. What class beside warlock can do dmg 5 target beside warlock? Yes , they can be replace, by what ? another caster class ? try replace them with hunter , rogue , warr or even stack ur team with rogue/hunter/warr and see what's the result.
Quazacolt
post Oct 3 2007, 11:18 AM

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QUOTE(Postboy @ Oct 3 2007, 11:07 AM)
Dmg decked/resil deck ? Majority resil/stam deck ? As if you got so much choices slotting your Arena set? What i trying to say is, caster team will always end up easier in the top compare to others combination. A 1pally/2lock/2sp/pally will always get to the top easier than other set of group setup. Which means, warlock team require less skill, just maintain the dots, send the felhunter to their healer, fear their healer ... they will eventually die after x sec. What class beside warlock can do dmg 5 target beside warlock? Yes , they can be replace, by what ? another caster class ? try replace them with hunter , rogue , warr or even stack ur team with rogue/hunter/warr and see what's the result.
*
yes you do get a decent choice on your stats even for arena gears.

to give an example:

a rogue full dmg decked has only around 10k hp and 330-370 resil max, while having ~26-29% crit and around 1.4-1.6k AP
a rogue with full stam/resil decked will have around 11-12k hp, and 400-460 resil, while only having 1.2-1.4k AP and around 25-28% crit.

see the difference? smile.gif

while what you say here MAY hold true for TW servers, in US server such combo would only yield top 2100-2300 ratings max. because stacking 2 sp/2warlocks, your losing out on a LOT of variations of skills/spells other class are able to offer to the table. to give an example, having 2 lock and 2 sp you lose out healing debuff from warrior/rogues. that will let you getting outhealed.

yes it "require less skills", but by all means its not something you can absolutely rely on to get to the top. not in US servers at least. and to many people claiming locks requiring less skill, i can personally claim otherwise as i have a very personal experience with them. we just recruited a lock with pretty good gears to be our 7th core, but his skills are piss poor, and resulted us in losing almost 200 ratings on 5v5. needless to say he is gone as we dont need failures within the team.

and you do realize while locks can do all 5 ppl, those said dots can be EASILY outhealed/removed right? the only counter to that is unstable affliction (which is why UA > demo in 5v5 but majority of tw players in 5v5 go demo, which is utter fail) but UA has to be casted, and you certainly cannot cast it on all 5 targets without gettin interrupted by good teams.

MY team is stacked with hunter/rogue (not warrior though as we dont have one), and while 2k ratings isnt anywhere near the top, i find it enough to prove a point where it isnt anywhere as horrible as people may think. granted rogues and hunters are the lowest tiered class, which further proves my point against yours.
Postboy
post Oct 3 2007, 11:43 AM

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QUOTE(Quazacolt @ Oct 3 2007, 11:18 AM)
yes you do get a decent choice on your stats even for arena gears.

to give an example:

a rogue full dmg decked has only around 10k hp and 330-370 resil max, while having ~26-29% crit and around 1.4-1.6k AP
a rogue with full stam/resil decked will have around 11-12k hp, and 400-460 resil, while only having 1.2-1.4k AP and around 25-28% crit.

see the difference? smile.gif

while what you say here MAY hold true for TW servers, in US server such combo would only yield top 2100-2300 ratings max. because stacking 2 sp/2warlocks, your losing out on a LOT of variations of skills/spells other class are able to offer to the table. to give an example, having 2 lock and 2 sp you lose out healing debuff from warrior/rogues. that will let you getting outhealed.

yes it "require less skills", but by all means its not something you can absolutely rely on to get to the top. not in US servers at least. and to many people claiming locks requiring less skill, i can personally claim otherwise as i have a very personal experience with them. we just recruited a lock with pretty good gears to be our 7th core, but his skills are piss poor, and resulted us in losing almost 200 ratings on 5v5. needless to say he is gone as we dont need failures within the team.

and you do realize while locks can do all 5 ppl, those said dots can be EASILY outhealed/removed right? the only counter to that is unstable affliction (which is why UA > demo in 5v5 but majority of tw players in 5v5 go demo, which is utter fail) but UA has to be casted, and you certainly cannot cast it on all 5 targets without gettin interrupted by good teams.

MY team is stacked with hunter/rogue (not warrior though as we dont have one), and while 2k ratings isnt anywhere near the top, i find it enough to prove a point where it isnt anywhere as horrible as people may think. granted rogues and hunters are the lowest tiered class, which further proves my point against yours.
*
Maybe i din clarify properly what i trying to say there isn't much choice on slotting the gems. What i trying to say is, majority will not slot pure dps gem into their arena set. (etc +hit, +atkpower) So, what's remain is either Full resi gem , Full stam, or hybrid stam gem. But i as warr in other hand will go for str/crit gem. 2100-2300 top like you say when how many team still struggling to get 2000 ?

The reason why i claim warlock require less skill because those who suc in warlock will suc playing warr/rogue/hunter/mage as well. What they do ? Jumping around renew-ing dots, shadowbolt/fear if no one harrass them. Their fel hunter always on the healer and will do the job their own. TW warlock is the same , they go for UA, just to prevent it from being removed or just a risk to do so. Like what i said, 8-9 dots on each and every person is NOT EASILY outhealed when you have 2 fel hunter sticking your healer. WORST if you dun hav a decurse class that can decurse curse of tongue.

Taking your team setup as an example, what type of team u encounter will be a doable match and what type of team will totally pawn u? If you were to compare the top, why not u compare the team setup and % are there when the rating is <2000 ? Most team will take either 1 rogue/warr for the -50% healing. I never stated having 2sp/2lock.



Quazacolt
post Oct 3 2007, 12:06 PM

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QUOTE(Postboy @ Oct 3 2007, 11:43 AM)
Maybe i din clarify properly what i trying to say there isn't much choice on slotting the gems. What i trying to say is, majority will not slot pure dps gem into their arena set. (etc +hit, +atkpower) So, what's remain is either Full resi gem , Full stam, or hybrid stam gem. But i as warr in other hand will go for str/crit gem. 2100-2300 top like you say when how many team still struggling to get 2000 ?

The reason why i claim warlock require less skill because those who suc in warlock will suc playing warr/rogue/hunter/mage as well. What they do ? Jumping around renew-ing dots, shadowbolt/fear if no one harrass them. Their fel hunter always on the healer and will do the job their own. TW warlock is the same , they go for UA, just to prevent it from being removed or just a risk to do so. Like what i said, 8-9 dots on each and every person is NOT EASILY outhealed when you have 2 fel hunter sticking your healer. WORST if you dun hav a decurse class that can decurse curse of tongue.

Taking your team setup as an example, what type of team u encounter will be a doable match and what type of team will totally pawn u? If you were to compare the top, why not u compare the team setup and % are there when the rating is <2000 ? Most team will take either 1 rogue/warr for the -50% healing. I never stated having 2sp/2lock.
*
and thats what the majority of TW arena members are doing, slotting dps gems.
obviously they arent slotting PVE based dps gems such as +hit/+spell hit etc. but AP/crit etc are dps gems be it pvp/pve.

and i dont know bout you but as a rogue personally, i dont EXACTLY press a whole lot of buttons in most of my pvp.
looking at locks, just 4-5? dots, fear, nightfall shadow bolts, pet silence pet dispel, pet assit macro button, drain life/mana, lolskillcoil etc etc, thats a LOT of buttons to press lolz.
im not saying that playing a lock is easier or harder than a rogue or any class for that matter, what im trying to say is that given that warlocks are op'ed, they still probably take the same ammount of skill as any class to play it at its fullest potential (and in lock's case, being op'ed)

druid HOTs out heal dots very easily, and the ONLY thing locks got against druids are fear/dot. fear will be diminished eventually, and if you got a 2nd'ary healer such as priest/paladin/sham, ALL 3 can dispel or even prevent fear. that solves the dmg portion, cc portion, and COT portion of the lock. and druids at any time can cyclone the lock to prevent UA AND dmg/dots being casted out.

QUOTE
A 1pally/2lock/2sp/pally will always get to the top easier than other set of group setup.

yes perhaps you didnt clarify properly but thats what i percieved your statement as.

for my own team, locks arent our main concern as we got hunter/myself rogue, being anti casters and locks fall under caster category.
our primary weakness is having warrior/paladin combos having a direct individual counters (warrior > me, paladin > priest). or in some scenarios, the prime 4 class present (warr/paladin/priest/warlock), having the above individual counter mentioned above, then warlock > mage. and our team are burst based, we cannot fight for long, and warriors/paladins/warlocks are MEANT to outlast our team to oblivion.

and i dont have to compare the top, mid tier, or low tier arenas in US servers. its basically the same. we're facing the same counters/advantages since 1500 ratings until now 2k ratings. the only thing is different is the quality of opponents and their gear.
Postboy
post Oct 3 2007, 01:04 PM

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So your conclusion ? Still talent/skill/gear matter ? geared ?Season 2 lasted long enough, almost every arena team should now fully geared since i hav 5k in deposit now. Talent ? same, not much choices. Given that you play another 3 more month , maybe the last week b4 S3 out, where would u stand ? Top10 ? Top 100 ? or still clingy around 2k. Then ? what's your choice ? Maintain the same class, just polished more skill or even filter out player ? Or you just to revamped your class setup ?
bazet
post Oct 3 2007, 02:18 PM

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My rating suck, well I onejoyed my hunter in arena

Maybe some tips for hunter

1. They will target us early, so resil need to be high with stam gem, probably 10k-11k hp..with 400+ resil ( 421 for me atm )
2. Stay close with healer since they will target healer.
3. Turn on AOTM , my dodge is circa 25-26%
4. target lock first..intimidation + tbw and they'll gone
5. frost trap....shorter cd after the patch.....
7. viper sting paladin..or mark them
Quazacolt
post Oct 3 2007, 03:05 PM

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QUOTE(Postboy @ Oct 3 2007, 01:04 PM)
So your conclusion ? Still talent/skill/gear matter ? geared ?Season 2 lasted long enough, almost every arena team should now fully geared since i hav 5k in deposit now. Talent ? same, not much choices. Given that you play another 3 more month , maybe the last week b4 S3 out, where would u stand ? Top10 ? Top 100 ? or still clingy around 2k. Then ? what's your choice ? Maintain the same class, just polished more skill or even filter out player ? Or you just to revamped your class setup ?
*
yeap, i will stand by my point that talent/skill/gear matters more than your class setup in 5v5's.

nope, not every arena team are fully geared.

take our team for example, go armory all of us.
you'll see that we could still use aprox 3-8k++ arena points to fully gear. yet we're accomplishing what we are accomplishing now as opposed to most teams having much better or even fully geared players.
and gear itself could include gem/enchant choices.

an mmorpg is based solely on gears for the most part if you havent noticed. unlike say, a FPS like counterstrike or halflife etc.

talent? funny you even ask this.
while there are cookie cutter builds, each said builds have their own fillers or points that are actually movable without reducing your overall performance.

thats not all, rogue itself got 2 builds, combat mace or combat mutilate. shamans got elem/resto, priest shadow/holy or even disc for the lower bracket healing. druids even vast, 3 major specs.

if you ask my predictions on where i will stand in the coming 3+ months, i would say top 50 AT LEAST in my bg, or maybe even top 10, im not gonna stop, im only going to keep going and going. ill only stop maybe when WoW is obsolete, or when pvp is no longer viable to be focused on (the dark ages, back in the days, where the only accomplishment you can ever get is from pve)

even if im only top 100, or even if im clinging on 2k rating, or hell even lower.
i still will stand by my team, the same way the stood up alongside with me.
if its working, no reason to change.

again, class setup in 5v5 wont make or break your team entirely. if ur class matrix is weaker against a particular team's matrix, you can ALWAYS avoid them. 5v5 is so well rounded that almost everything is fair play. (save situations like a warr/paladin/warlock/priest prime 4 teams)
again, im not saying pvp or 5v5 is entirely balanced either, but its not something that adding in say hunters, or mages, over warlocks or shadow priests would break your team and totally deny your chance at being a successful arena player.

wowarmory up hamchook, pretty much the world's most successful hunter player. no one think it would even be possible given how bad hunters are in 5v5's, or even in high end arenas for that matter. but this guy did it, thats all that matters.

QUOTE
1. They will target us early, so resil need to be high with stam gem, probably 10k-11k hp..with 400+ resil ( 421 for me atm )
2. Stay close with healer since they will target healer.
3. Turn on AOTM , my dodge is circa 25-26%
4. target lock first..intimidation + tbw and they'll gone
5. frost trap....shorter cd after the patch.....
7. viper sting paladin..or mark them


good effort, but:

1) if being targeted is an issue, simply get another teammate that has higher "threat". eg: shadow priests/affliction warlocks.
2) not nessesarily a good thing as they can monitor and control your healer much easier, so long ur in LOS, and in range, it will do
3) dodge isnt exactly a good thing either, you can only dodge frontal attacks, and it goes without saying that pvp'ers WILL attack you from behind, especially rogues. also, you cant dodge spells. so why not aspect of hawk to take out people faster? or viper when ur going low on mana.
4) thats one of the worse choice you can make, especially if they are SL. fel armor +20% healing and SL and drains would easily translate to an immortal lock. banging over something "immortal" would mean a guaranteed lose for your team.
6) wheres 6?
7) viper sting on paladin without any method to ensure drains, would mean wasting mana. a paladin's cleanse is cheaper than your sting that cost more, and has a cooldown. same goes to marking.
Postboy
post Oct 3 2007, 03:40 PM

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QUOTE(Quazacolt @ Oct 3 2007, 03:05 PM)
yeap, i will stand by my point that talent/skill/gear matters more than your class setup in 5v5's.

nope, not every arena team are fully geared.

take our team for example, go armory all of us.
you'll see that we could still use aprox 3-8k++ arena points to fully gear. yet we're accomplishing what we are accomplishing now as opposed to most teams having much better or even fully geared players.
and gear itself could include gem/enchant choices.

an mmorpg is based solely on gears for the most part if you havent noticed. unlike say, a FPS like counterstrike or halflife etc.

talent? funny you even ask this.
while there are cookie cutter builds, each said builds have their own fillers or points that are actually movable without reducing your overall performance.

thats not all, rogue itself got 2 builds, combat mace or combat mutilate. shamans got elem/resto, priest shadow/holy or even disc for the lower bracket healing. druids even vast, 3 major specs.

if you ask my predictions on where i will stand in the coming 3+ months, i would say top 50 AT LEAST in my bg, or maybe even top 10, im not gonna stop, im only going to keep going and going. ill only stop maybe when WoW is obsolete, or when pvp is no longer viable to be focused on (the dark ages, back in the days, where the only accomplishment you can ever get is from pve)

even if im only top 100, or even if im clinging on 2k rating, or hell even lower.
i still will stand by my team, the same way the stood up alongside with me.
if its working, no reason to change.

again, class setup in 5v5 wont make or break your team entirely. if ur class matrix is weaker against a particular team's matrix, you can ALWAYS avoid them. 5v5 is so well rounded that almost everything is fair play. (save situations like a warr/paladin/warlock/priest prime 4 teams)
again, im not saying pvp or 5v5 is entirely balanced either, but its not something that adding in say hunters, or mages, over warlocks or shadow priests would break your team and totally deny your chance at being a successful arena player.

wowarmory up hamchook, pretty much the world's most successful hunter player. no one think it would even be possible given how bad hunters are in 5v5's, or even in high end arenas for that matter. but this guy did it, thats all that matters.
good effort, but:

1) if being targeted is an issue, simply get another teammate that has higher "threat". eg: shadow priests/affliction warlocks.
2) not nessesarily a good thing as they can monitor and control your healer much easier, so long ur in LOS, and in range, it will do
3) dodge isnt exactly a good thing either, you can only dodge frontal attacks, and it goes without saying that pvp'ers WILL attack you from behind, especially rogues. also, you cant dodge spells. so why not aspect of hawk to take out people faster? or viper when ur going low on mana.
4) thats one of the worse choice you can make, especially if they are SL. fel armor +20% healing and SL and drains would easily translate to an immortal lock. banging over something "immortal" would mean a guaranteed lose for your team.
6) wheres 6?
7) viper sting on paladin without any method to ensure drains, would mean wasting mana. a paladin's cleanse is cheaper than your sting that cost more, and has a cooldown. same goes to marking.
*
Yes, how many type of talent choices there are ? you talk as if you can bend your talent to a totally new unique talent. sigh. That's why not much choices. I dunno how your team are not fully geared by this time unless maybe you are getting 600-700 arena point per week for 1-2 month.

Your current rank 125th , with 2002 rating.

Team setup

Rogue
Druid
Shaman
Mage
Priest
Hunter

Let's see how far you can go with your current team setup. From what i see arena is more bias on team setup. Maybe you could show us that ur point talent/skill/gear matters more than your class setup with your achievement? After 2 month, gear no longer a issue if you are earning 1k arena point per week. Talent is not an issue from the beginning. Skill ? This will be your only reason then.


Quazacolt
post Oct 3 2007, 04:30 PM

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QUOTE(Postboy @ Oct 3 2007, 03:40 PM)
Yes, how many type of talent choices there are ? you talk as if you can bend your talent to a totally new unique talent. sigh. That's why not much choices. I dunno how your team are not fully geared by this time unless maybe you are getting 600-700 arena point per week for 1-2 month.

Your current rank 125th , with 2002 rating.

Team setup

Rogue
Druid
Shaman
Mage
Priest
Hunter

Let's see how far you can go with your current team setup. From what i see arena is more bias on team setup. Maybe you could show us that ur point talent/skill/gear matters more than your class setup with your achievement? After 2 month, gear no longer a issue if you are earning 1k arena point per week. Talent is not an issue from the beginning. Skill ? This will be your only reason then.
*
choices are there, its just up to you to take up the choice. im not saying to go something unique as lolstep spec for rogues for example. im talking about the various talents like expose armor for example, almost ALL high end arena rogues dont take them. i do, and its working to my advantage. its it an entirely unique talent by just moving points? no, but is it different? yes. is it a choice? hell yes.

why my team arent fully geared yet? good question. we started only mid-season. and while we are starting up, we had no healer. we basically 5 dps as 5v5. we still managed around 1.6k ratings. until we got a priest. instantly we shot up to 1.7-1.8k ish. now we got a shaman healer to rotate with, again another milestone, 1.9-2kish ratings.

again, 2v2/3v3 is rock paper scissors, there is no denying yet. even 5v5 has RPS element to a certain extent, BUT its not to the point where it will make or break your team.
no matter how you see it, talent and gear matters. if ur insisting on my achievements are solely on skill, im deeply flattered, but i know well our level of "skills" are at. even if we got the skill, latency would be our handicap. so again, it would be gear/talents to back up what we lack in "skill".
Aggroboy
post Oct 3 2007, 06:01 PM

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Chin what time do you queue? I'm from horde-side Gorgonnash. Maybe we can queue at same time and get fair matches since we both oso suffering from TMNut laugh.gif

If I remembered correctly, all the oceanic realms are spread across different battlegroups. But it will be nice to play in a group with the most aussie laggers.

edit:
QUOTE
and I felt helpless to my partner seeing him being drain down by druid/lock combo while I'm being chain root/cyclone...

I'm not a good PvPer myself, but for this case make sure you refresh hamstring on the lock frequently so your druid kawan can kite the lock.

This post has been edited by Aggroboy: Oct 3 2007, 06:09 PM
flush
post Oct 3 2007, 08:33 PM

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QUOTE(Aggroboy @ Oct 3 2007, 06:01 PM)

If I remembered correctly, all the oceanic realms are spread across different battlegroups. But it will be nice to play in a group with the most aussie laggers.

*
most of the oceanic realms are in bg9, along with many older realms that were considered 'oceanic' back before they introduced oceanic realms ie. blackrock.
TSChinhui
post Oct 4 2007, 01:54 AM

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aggro, my arena time is nvr consistent, will play 2v2 3v3 whenever there's ppl. btw what's your name in gorgonash?

well my 2v2, not to say I want to go cookie butter build, just that he's my friend that I know, that want to play, so we play, yea he's a pally. and yes he Ebay his pally ... he's learning...

to Quaz,
Your ratings is pretty impressive I would say, keep up the good work
I play 5s more than 2s and 3s, I would have to disagree with you that latency wont be too much a problem. In 2k-2.1k ratings team with a solid strategy will make it there provided with good execution and being serious enough.

I've chat with many top page teams in 5s. well for my battlegroup, even 1.7k rating teams are all decked out with all possible arena gears or close.

What seperate the top page team with the 2k's rating teams is Execution/Time frame in terms of offensive or defensive. The team that can do it shortest time frame will triumph over the other team.

I see that you doing good with 4 dpsers and of cuz 4 dpsers will have the dmg to preassure the opponent even tho you dont interupt a heal or interupt a spell. Where your team are forcing the opponent to play your game.

Here's the quote from someone I respect "Their 3 men felt like putting out more dps than our 4 men dpsers". Execution/time frame.

Kicks/pummel are very important, as it prevent the burst that your team gonna take,
For example, your teammate at 5%, you'r on the shadow priest and he's casting Mind Blast, *dont you wish that you can kick that Mind Blast so that your teammate dont die?
and also important to prevent an almost kill to be suddenly topped up.
I'm sure you seen many situations that your focus fire target at about 1%-5% then it got healed to 20+% again.

and again, you'r a good pvper, gladiator is not far from our reach, best of luck

This post has been edited by Chinhui: Oct 4 2007, 02:39 AM
Quazacolt
post Oct 4 2007, 03:36 AM

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QUOTE(Chinhui @ Oct 4 2007, 01:54 AM)
aggro, my arena time is nvr consistent, will play 2v2 3v3 whenever there's ppl. btw what's your name in gorgonash?

well my 2v2, not to say I want to go cookie butter build, just that he's my friend that I know, that want to play, so we play, yea he's a pally. and yes he Ebay his pally ... he's learning...

to Quaz,
Your ratings is pretty impressive I would say, keep up the good work
I play 5s more than 2s and 3s, I would have to disagree with you that latency wont be too much a problem. In 2k-2.1k ratings team with a solid strategy will make it there provided with good execution and being serious enough.

I've chat with many top page teams in 5s. well for my battlegroup, even 1.7k rating teams are all decked out with all possible arena gears or close.

What seperate the top page team with the 2k's rating teams is Execution/Time frame in terms of offensive or defensive. The team that can do it shortest time frame will triumph over the other team.

I see that you doing good with 4 dpsers and of cuz 4 dpsers will have the dmg to preassure the opponent even tho you dont interupt a heal or interupt a spell. Where your team are forcing the opponent to play your game.

Here's the quote from someone I respect "Their 3 men felt like putting out more dps than our 4 men dpsers". Execution/time frame.

Kicks/pummel are very important, as it prevent the burst that your team gonna take,
For example, your teammate at 5%, you'r on the shadow priest and he's casting Mind Blast, *dont you wish that you can kick that Mind Blast so that your teammate dont die?
and also important to prevent an almost kill to be suddenly topped up.
I'm sure you seen many situations that your focus fire target at about 1%-5% then it got healed to 20+% again.

and again, you'r a good pvper, gladiator is not far from our reach, best of luck
*
first of all thanks for the compliment, secondly, like it or not latency is still present and a problem. you being a melee i dont have to further elaborate.

chasing targets but still unable to touch them even when they are in range (in ur screen anyways) or watching healing bars fly by but unable to kick in time and just wasting GCD and 25 energy to kick blanks... is pretty damn fun. /endsarcasm.
granted, we just overcome them one way or another. no use to cry about something that cannot be changed, might as well get used to it and figure out something else to that is "lag friendly".

i mean we can sit on a bench, whining and crying how sucky latency is, but in the end, does it solve anything? not at all. so why not figure out ways to overcome it? as the saying goes, if there is a will, there is a way.

and no, we arent really rollin with 4dps'ers. we run with 2 setup, 3 dps and 4 dps, the setup that got us the 2k ratings and the most sucessful setup is our 3dps, not 4 dps. 4 dps as priest or shaman is just plain shitty. paladin/druids fit the role MUCH better. but we still do it anyways and deal with what we have cuz we dont have paladin/druids. we need to roll in our hunter/druid anyways and we dont leave out people smile.gif
we still get results, and thats all that really matters.

that said, we started our 5v5 with 5 dps (believe it b****es) cuz we had no healers. then came along a priest biggrin.gif
so we 4 dps with priest ^^
now our shaman grew up, so we add in shaman for sexy 3dps ^^

all in all, 3dps > 4dps. at least in our situation, ESPECIALLY when ur under latency influence. 4dps isnt as easy as many may think. it puts way too much stress to ur healers, and also dps'ers in cc'ing enemy healers or dps.

and i truly believe gladiator shouldnt be far from our reach, only need 100-200 ish ratings smile.gif
best of luck to you too.
Aggroboy
post Oct 4 2007, 09:03 AM

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QUOTE
aggro, my arena time is nvr consistent, will play 2v2 3v3 whenever there's ppl. btw what's your name in gorgonash?

Currylaksa
I started arena quite late because used to focus on PvE. Now playing catch-up *sob shocking.gif
Krenster
post Oct 4 2007, 04:09 PM

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PVP tip and tricks pls visit http://www.gameriot.com/blogs/World-of-Ming/

Serious Arena?

"As of Friday, September 28 2007... It's one thing to be on the most competitive battlegroup in the entire U.S. but if BG9 is the cream of the crop then Tichondrius has to be the cherry on top. The server currently holds #1 through #12 5v5 placements on Bloodlust and is home to well known WSVG 3v3 competitors such as Pandemic, x6, and Insurrection. While long 2.2 patch delays have discouraged many players there is still weekly activity in the battlegroup's top ten.

http://www.gameriot.com/news/4369/Bloodlust-Ladder-Report-Tichondrius-Dominates/
darthbaboon
post Oct 4 2007, 04:45 PM

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Just wondering if there are any serious Arena players in Aman'thul server?

Looking to form a team to reach 1850 or 2k rating for the S3 stuff.
sets84
post Oct 4 2007, 05:33 PM

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QUOTE(Krenster @ Oct 4 2007, 04:09 PM)
PVP tip and tricks pls visit http://www.gameriot.com/blogs/World-of-Ming/

Serious Arena?

"As of Friday, September 28 2007... It's one thing to be on the most competitive battlegroup in the entire U.S. but if BG9 is the cream of the crop then Tichondrius has to be the cherry on top. The server currently holds #1 through #12 5v5 placements on Bloodlust and is home to well known WSVG 3v3 competitors such as Pandemic, x6, and Insurrection. While long 2.2 patch delays have discouraged many players there is still weekly activity in the battlegroup's top ten.

http://www.gameriot.com/news/4369/Bloodlust-Ladder-Report-Tichondrius-Dominates/
*
WRONG!!!! Serious PVP/Arena = ILLIDAN AV ALL STARSS!!
Quazacolt
post Oct 4 2007, 05:38 PM

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QUOTE(sets84 @ Oct 4 2007, 05:33 PM)
WRONG!!!! Serious PVP/Arena = ILLIDAN AV ALL STARSS!!
*
oh shi-
sets84
post Oct 4 2007, 07:17 PM

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yes
it continues to haunt me till today
trauma =/
Quazacolt
post Oct 5 2007, 09:25 AM

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QUOTE(sets84 @ Oct 4 2007, 07:17 PM)
yes
it continues to haunt me till today
trauma =/
*
*picture sets being raped by 10 brawny men*
sets84
post Oct 5 2007, 09:37 AM

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sorry
night elf priests chain casting star shards more like it
Quazacolt
post Oct 5 2007, 10:04 AM

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QUOTE(sets84 @ Oct 5 2007, 09:37 AM)
sorry
night elf priests chain casting star shards more like it
*
i wonder which hurts more... im currently in favor towards brawny men over star shards
Jas2davir
post Oct 5 2007, 11:30 AM

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starshard more pain >.<
Quazacolt
post Oct 5 2007, 11:42 AM

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so i take it you like men?
Bogardan
post Oct 5 2007, 01:57 PM

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i hate druids
Quazacolt
post Oct 5 2007, 02:30 PM

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QUOTE(Bogardan @ Oct 5 2007, 01:57 PM)
i hate druids
*
i only hate them when my latency is over 550
Aggroboy
post Oct 5 2007, 02:49 PM

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whyyy cry.gif

paladins > druids
Jas2davir
post Oct 5 2007, 05:37 PM

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i like men as friends thank you very much yawn.gif
sets84
post Oct 5 2007, 06:01 PM

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i like brad pitt

Bogardan
post Oct 5 2007, 06:38 PM

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QUOTE(Aggroboy @ Oct 5 2007, 02:49 PM)
whyyy  cry.gif

paladins > druids
*
In 2's its very tough for my setup. Also, in an unrelated case, our 3's (Lock/War/Pal) got schooled by a druid/Lock/Lock team. Well, actually i got CC'd to hell.
Aggroboy
post Oct 5 2007, 07:27 PM

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/cast [target=tjin] Devour Magic(Rank 6)

Give this macro to your warlock kawan, put at a very convenient hotkey. It really helps laugh.gif
Bogardan
post Oct 5 2007, 08:48 PM

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biggrin.gif the problem isnt dots on me. Its the fact that a lock can drain me dry faster than mine can drain the druid.
Quazacolt
post Oct 6 2007, 10:42 AM

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QUOTE(Bogardan @ Oct 5 2007, 06:38 PM)
In 2's its very tough for my setup. Also, in an unrelated case, our 3's (Lock/War/Pal) got schooled by a druid/Lock/Lock team. Well, actually i got CC'd to hell.
*
lock war pal is a direct hard counter to our "holy trinity" (hpriest mage rogue), yet we owned a couple of those yesterday, netting 205x ratings smile.gif
goal for the week is 2100 3v3 and 2050/2100 5v5


Added on October 6, 2007, 10:43 am
QUOTE(Bogardan @ Oct 5 2007, 08:48 PM)
biggrin.gif the problem isnt dots on me. Its the fact that a lock can drain me dry faster than mine can drain the druid.
*
cyclone on you and 2 rows of dots on the warrior helps raping you dry too lolz

This post has been edited by Quazacolt: Oct 6 2007, 10:43 AM
Bogardan
post Oct 7 2007, 07:51 PM

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yes.. anyway getting burnt out again.. Thinking of buying an xbox360
myremi
post Oct 7 2007, 08:24 PM

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QUOTE(Bogardan @ Oct 7 2007, 07:51 PM)
yes.. anyway getting burnt out again.. Thinking of buying an xbox360
*
i know what you mean. i tried the nintendo wii sports. good fun. smile.gif now thinking pretty hard whether i want to get a unit or not. smile.gif
Kurei
post Oct 7 2007, 09:13 PM

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wii is really fun when u have frens to playing regularly with.
Quazacolt
post Oct 8 2007, 03:21 AM

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QUOTE(Bogardan @ Oct 7 2007, 07:51 PM)
yes.. anyway getting burnt out again.. Thinking of buying an xbox360
*
lolz gogo burn outs

(never had one even after 2 years+, yay me for being a wow addict)

 

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