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 Serious Arena?, which server?

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TSChinhui
post Oct 3 2007, 01:06 AM, updated 19y ago

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Anyone does Serious Arena pvp here? as in serious about strategies etc etc?
I play on Gorgonash server
My Armory Link
Armory not accurate...

BUT couldnt get the exclusive title "Gladiator" due to unfriendly latency
I could never pummel a 1.5 sec cast timer spell unless I got it interupted by dmg.
Most time when I'm chasing someone, I need to overlap a lil to get into melee range ><
used to have 400+ms latency, but nowdays 600-700...
then the team in the end gave up and selling arena points

Anyone here experience the same problem as me? trying to work your ass up but felt so fustrated with latency that set you in an unfair environment as US ppl? I felt I'm handicapped...

Or any successfull stories of FULL TEAM OF FELLOW MALAYSIANS manage to get Gladiator titles?
Bogardan
post Oct 3 2007, 02:08 AM

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I pretty much just do arena after work. But because i have no friends, i only 2v2 with a lock. Cant seem to good players for 3s or 5s. Getting Gladiator at the end of this season in this BG. My lock is a BG9 gladiator, but we transfered off to compete with similarly geared ppl since we dont raid.
TSChinhui
post Oct 3 2007, 02:21 AM

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probably I can get some advise from you on arena
I know I had lots to learn, but I'm stuck, really stuck, no idea how

my healing partner cant seems to pull off 2-3 heals when we met double dps team
and I felt helpless to my partner seeing him being drain down by druid/lock combo while I'm being chain root/cyclone...
Bogardan
post Oct 3 2007, 02:29 AM

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Quazlcolt will b able to advise, he is more well versed in 5v5.

In general, its all about positioning and CC. However, bear in mind for 2s, its a scissors paper stone game. Certain combos just have a much lower % of winning than others.

For druid/lock, imo ur paladin should los the lock as much as possible while topping himself with fol. Also, keep bof on u so that u can own the drood.

Druids are so formidable in the arena. Druid/rogue or warrior are my hardest opponents. I would Q a bit later if a few of them are Qing at the same time.

Against lock/spriest, divine shield is ur friend. Its important to coordinate well in order 2 interupt mass dispel. That should buy you enough healing to take out 1 of them. Im not familiar with other healing classes tho. Maybe someone else can contribute.

This post has been edited by Bogardan: Oct 3 2007, 02:35 AM
TSChinhui
post Oct 3 2007, 02:42 AM

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I love arena no matter 2s 3s 5s
each bracket has it's fun and I would say 2s is not easier than 5s
my healer is a warrior himself actually, he sold a warrior bought a well geared arena pally, it's already abt a month. anyway I cant blame him too..
he manage to get 1.9k rating with lock, but hanging with 1.8k with me
another possibility is that I suck bad... But I want to know why I suck too and want to get better. as long I can break through this dilemma, I can never go above 2k+ rating. My gears come easy with easy phat points from 5s 900-1k+ points per week but I felt very down. COuldnt solve the puzzle...
Kurei
post Oct 3 2007, 08:32 AM

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u might wan to try a good druid. Well at least the druid below in the link is amazing.

http://www.warcraftmovies.com/movieview.php?id=44738

Quazacolt
post Oct 3 2007, 08:44 AM

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QUOTE(Chinhui @ Oct 3 2007, 01:06 AM)
Anyone does Serious Arena pvp here? as in serious about strategies etc etc?
I play on Gorgonash server
My Armory Link
Armory not accurate...

BUT couldnt get the exclusive title "Gladiator" due to unfriendly latency
I could never pummel a 1.5 sec cast timer spell unless I got it interupted by dmg.
Most time when I'm chasing someone, I need to overlap a lil to get into melee range ><
used to have 400+ms latency, but nowdays 600-700...
then the team in the end gave up and selling arena points

Anyone here experience the same problem as me? trying to work your ass up but felt so fustrated with latency that set you in an unfair environment as US ppl? I felt I'm handicapped...

Or any successfull stories of FULL TEAM OF FELLOW MALAYSIANS manage to get Gladiator titles?
*
i am still working my way up the ranks, while not in any way extremely successful, my teams are still in a pretty decent standing.

http://www.wowarmory.com/character-sheet.x...ale&n=Quazacolt

my team consist of 3 australians, 1 singaporean, myself, and 1 night owl american as core.
except the american, all of us on 500-700 latency.


Added on October 3, 2007, 8:55 am
QUOTE(Bogardan @ Oct 3 2007, 02:29 AM)
Quazlcolt will b able to advise, he is more well versed in 5v5.

In general, its all about positioning and CC. However, bear in mind for 2s, its a scissors paper stone game. Certain combos just have a much lower % of winning than others.

For druid/lock, imo ur paladin should los the lock as much as possible while topping himself with fol. Also, keep bof on u so that u can own the drood.

Druids are so formidable in the arena. Druid/rogue or warrior are my hardest opponents. I would Q a bit later if a few of them are Qing at the same time.

Against lock/spriest, divine shield is ur friend. Its important to coordinate well in order 2 interupt mass dispel. That should buy you enough healing to take out 1 of them. Im not familiar with other healing classes tho. Maybe someone else can contribute.
*
omg l2spell and go DIAF


Added on October 3, 2007, 9:08 am
QUOTE(Chinhui @ Oct 3 2007, 02:42 AM)
I love arena no matter 2s 3s 5s
each bracket has it's fun and I would say 2s is not easier than 5s
my healer is a warrior himself actually, he sold a warrior bought a well geared arena pally, it's already abt a month. anyway I cant blame him too..
he manage to get 1.9k rating with lock, but hanging with 1.8k with me
another possibility is that I suck bad... But I want to know why I suck too and want to get better. as long I can break through this dilemma, I can never go above 2k+ rating. My gears come easy with easy phat points from 5s 900-1k+ points per week but I felt very down. COuldnt solve the puzzle...
*
yes 2v2 is actually much harder than 5v5 due to more rock papers scissors element and less teammates to back you up.

and yes you probably suck. you know you're latency handicapped, perhaps its time to try something different instead of sticking to cookie cutter builds/playstyles that most americans do. i can tell you that it WONT work.

my own solution to this as a latency handicapped rogue is to ultilize overpowering damage to almost any opponents. i know i lag to kick heals/stunlocks etc like other heals, so sometimes i just dont even bother doing them and overpower my opponents with massive dps. with that, even if they can get a heal or 2 off, it wont matter that much as they are still having more dps intake than their heals can output. not to mention wound poisons (your MS) will help in that regards too.

i am looking forward to publishing my own pvp video soon so if you get to catch it then you'll fully understand what i mean. most general rogues ultilize a lot of "skills" via stuns/kicks and a lot of timing based ninja looking moves etc. all i do is just run up to the guy and keep pounding him until he stops moving. latency dont affect that kinda strat at all. unless ur melee kited, then its a different story.

This post has been edited by Quazacolt: Oct 3 2007, 09:08 AM
Postboy
post Oct 3 2007, 10:03 AM

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I dunno about US server arena, TW server arena team always consists of those dark class. The darker the team ... the stronger it get. When i reach 2100++ rating, almost every team has at least 1 locks, and the gay-est the team i see is 2 locks, 1 sp , 1 pally , 1 rogue. 10% reduction on dot ? i dun really see any different when u carrying 8-9 dots. Is nothing compare to SR gears.
Quazacolt
post Oct 3 2007, 10:08 AM

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QUOTE(Postboy @ Oct 3 2007, 10:03 AM)
I dunno about US server arena, TW server arena team always consists of those dark class. The darker the team ... the stronger it get. When i reach 2100++ rating, almost every team has at least 1 locks, and the gay-est the team i see is 2 locks, 1 sp , 1 pally , 1 rogue. 10% reduction on dot ? i dun really see any different when u carrying 8-9 dots. Is nothing compare to SR gears.
*
US arena > TW lolz

world ranks = between US/EU then KR
Postboy
post Oct 3 2007, 10:14 AM

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Maybe TW arena is still new, but i dun think the play style has big different. Most of the team will try to take as much warlock as they can. Are you telling me because US > TW, team combination wasn't the factor and is about skill and tactic or L2P ?
Bogardan
post Oct 3 2007, 10:23 AM

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lawl.. i got 89% of the spelling rite
Quazacolt
post Oct 3 2007, 10:35 AM

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QUOTE(Postboy @ Oct 3 2007, 10:14 AM)
Maybe TW arena is still new, but i dun think the play style has big different. Most of the team will try to take as much warlock as they can. Are you telling me because US > TW, team combination wasn't the factor and is about skill and tactic or L2P ?
*
- yes you are correct, tw arenas are new
- got a major difference. tw teams tend to focus more on dmg than survivability, majority of tw teams are dmg decked while US are 12 stam/resil decked. if you havent noticed majority of US players are ALL 400++ resil decked while TW players are mainly 300-350++ resil decked.
- US team will take warlocks if they are available, but they most certainly can be replaced by either mage or elem shams.
- and yes, team combo isnt a factor so long the needed skills/talents/gears are present. unless your talking bout 2v2/3v3 then yes, team combo plays a major factor as the rock paper scissors element is much apparent than 5v5.
- look at the #1 teams in tw server, and compare it to top 10 team in bg9. its like comparing heaven and earth.


Added on October 3, 2007, 10:37 am
QUOTE(Bogardan @ Oct 3 2007, 10:23 AM)
lawl.. i got 89% of the spelling rite
*
whats your formula to get 89%? lolz

This post has been edited by Quazacolt: Oct 3 2007, 10:37 AM
Postboy
post Oct 3 2007, 11:07 AM

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QUOTE(Quazacolt @ Oct 3 2007, 10:35 AM)
- yes you are correct, tw arenas are new
- got a major difference. tw teams tend to focus more on dmg than survivability, majority of tw teams are dmg decked while US are 12 stam/resil decked. if you havent noticed majority of US players are ALL 400++ resil decked while TW players are mainly 300-350++ resil decked.
- US team will take warlocks if they are available, but they most certainly can be replaced by either mage or elem shams.
- and yes, team combo isnt a factor so long the needed skills/talents/gears are present. unless your talking bout 2v2/3v3 then yes, team combo plays a major factor as the rock paper scissors element is much apparent than 5v5.
- look at the #1 teams in tw server, and compare it to top 10 team in bg9. its like comparing heaven and earth.


Added on October 3, 2007, 10:37 am

whats your formula to get 89%? lolz
*
Dmg decked/resil deck ? Majority resil/stam deck ? As if you got so much choices slotting your Arena set? What i trying to say is, caster team will always end up easier in the top compare to others combination. A 1pally/2lock/2sp/pally will always get to the top easier than other set of group setup. Which means, warlock team require less skill, just maintain the dots, send the felhunter to their healer, fear their healer ... they will eventually die after x sec. What class beside warlock can do dmg 5 target beside warlock? Yes , they can be replace, by what ? another caster class ? try replace them with hunter , rogue , warr or even stack ur team with rogue/hunter/warr and see what's the result.
Quazacolt
post Oct 3 2007, 11:18 AM

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QUOTE(Postboy @ Oct 3 2007, 11:07 AM)
Dmg decked/resil deck ? Majority resil/stam deck ? As if you got so much choices slotting your Arena set? What i trying to say is, caster team will always end up easier in the top compare to others combination. A 1pally/2lock/2sp/pally will always get to the top easier than other set of group setup. Which means, warlock team require less skill, just maintain the dots, send the felhunter to their healer, fear their healer ... they will eventually die after x sec. What class beside warlock can do dmg 5 target beside warlock? Yes , they can be replace, by what ? another caster class ? try replace them with hunter , rogue , warr or even stack ur team with rogue/hunter/warr and see what's the result.
*
yes you do get a decent choice on your stats even for arena gears.

to give an example:

a rogue full dmg decked has only around 10k hp and 330-370 resil max, while having ~26-29% crit and around 1.4-1.6k AP
a rogue with full stam/resil decked will have around 11-12k hp, and 400-460 resil, while only having 1.2-1.4k AP and around 25-28% crit.

see the difference? smile.gif

while what you say here MAY hold true for TW servers, in US server such combo would only yield top 2100-2300 ratings max. because stacking 2 sp/2warlocks, your losing out on a LOT of variations of skills/spells other class are able to offer to the table. to give an example, having 2 lock and 2 sp you lose out healing debuff from warrior/rogues. that will let you getting outhealed.

yes it "require less skills", but by all means its not something you can absolutely rely on to get to the top. not in US servers at least. and to many people claiming locks requiring less skill, i can personally claim otherwise as i have a very personal experience with them. we just recruited a lock with pretty good gears to be our 7th core, but his skills are piss poor, and resulted us in losing almost 200 ratings on 5v5. needless to say he is gone as we dont need failures within the team.

and you do realize while locks can do all 5 ppl, those said dots can be EASILY outhealed/removed right? the only counter to that is unstable affliction (which is why UA > demo in 5v5 but majority of tw players in 5v5 go demo, which is utter fail) but UA has to be casted, and you certainly cannot cast it on all 5 targets without gettin interrupted by good teams.

MY team is stacked with hunter/rogue (not warrior though as we dont have one), and while 2k ratings isnt anywhere near the top, i find it enough to prove a point where it isnt anywhere as horrible as people may think. granted rogues and hunters are the lowest tiered class, which further proves my point against yours.
Postboy
post Oct 3 2007, 11:43 AM

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QUOTE(Quazacolt @ Oct 3 2007, 11:18 AM)
yes you do get a decent choice on your stats even for arena gears.

to give an example:

a rogue full dmg decked has only around 10k hp and 330-370 resil max, while having ~26-29% crit and around 1.4-1.6k AP
a rogue with full stam/resil decked will have around 11-12k hp, and 400-460 resil, while only having 1.2-1.4k AP and around 25-28% crit.

see the difference? smile.gif

while what you say here MAY hold true for TW servers, in US server such combo would only yield top 2100-2300 ratings max. because stacking 2 sp/2warlocks, your losing out on a LOT of variations of skills/spells other class are able to offer to the table. to give an example, having 2 lock and 2 sp you lose out healing debuff from warrior/rogues. that will let you getting outhealed.

yes it "require less skills", but by all means its not something you can absolutely rely on to get to the top. not in US servers at least. and to many people claiming locks requiring less skill, i can personally claim otherwise as i have a very personal experience with them. we just recruited a lock with pretty good gears to be our 7th core, but his skills are piss poor, and resulted us in losing almost 200 ratings on 5v5. needless to say he is gone as we dont need failures within the team.

and you do realize while locks can do all 5 ppl, those said dots can be EASILY outhealed/removed right? the only counter to that is unstable affliction (which is why UA > demo in 5v5 but majority of tw players in 5v5 go demo, which is utter fail) but UA has to be casted, and you certainly cannot cast it on all 5 targets without gettin interrupted by good teams.

MY team is stacked with hunter/rogue (not warrior though as we dont have one), and while 2k ratings isnt anywhere near the top, i find it enough to prove a point where it isnt anywhere as horrible as people may think. granted rogues and hunters are the lowest tiered class, which further proves my point against yours.
*
Maybe i din clarify properly what i trying to say there isn't much choice on slotting the gems. What i trying to say is, majority will not slot pure dps gem into their arena set. (etc +hit, +atkpower) So, what's remain is either Full resi gem , Full stam, or hybrid stam gem. But i as warr in other hand will go for str/crit gem. 2100-2300 top like you say when how many team still struggling to get 2000 ?

The reason why i claim warlock require less skill because those who suc in warlock will suc playing warr/rogue/hunter/mage as well. What they do ? Jumping around renew-ing dots, shadowbolt/fear if no one harrass them. Their fel hunter always on the healer and will do the job their own. TW warlock is the same , they go for UA, just to prevent it from being removed or just a risk to do so. Like what i said, 8-9 dots on each and every person is NOT EASILY outhealed when you have 2 fel hunter sticking your healer. WORST if you dun hav a decurse class that can decurse curse of tongue.

Taking your team setup as an example, what type of team u encounter will be a doable match and what type of team will totally pawn u? If you were to compare the top, why not u compare the team setup and % are there when the rating is <2000 ? Most team will take either 1 rogue/warr for the -50% healing. I never stated having 2sp/2lock.



Quazacolt
post Oct 3 2007, 12:06 PM

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QUOTE(Postboy @ Oct 3 2007, 11:43 AM)
Maybe i din clarify properly what i trying to say there isn't much choice on slotting the gems. What i trying to say is, majority will not slot pure dps gem into their arena set. (etc +hit, +atkpower) So, what's remain is either Full resi gem , Full stam, or hybrid stam gem. But i as warr in other hand will go for str/crit gem. 2100-2300 top like you say when how many team still struggling to get 2000 ?

The reason why i claim warlock require less skill because those who suc in warlock will suc playing warr/rogue/hunter/mage as well. What they do ? Jumping around renew-ing dots, shadowbolt/fear if no one harrass them. Their fel hunter always on the healer and will do the job their own. TW warlock is the same , they go for UA, just to prevent it from being removed or just a risk to do so. Like what i said, 8-9 dots on each and every person is NOT EASILY outhealed when you have 2 fel hunter sticking your healer. WORST if you dun hav a decurse class that can decurse curse of tongue.

Taking your team setup as an example, what type of team u encounter will be a doable match and what type of team will totally pawn u? If you were to compare the top, why not u compare the team setup and % are there when the rating is <2000 ? Most team will take either 1 rogue/warr for the -50% healing. I never stated having 2sp/2lock.
*
and thats what the majority of TW arena members are doing, slotting dps gems.
obviously they arent slotting PVE based dps gems such as +hit/+spell hit etc. but AP/crit etc are dps gems be it pvp/pve.

and i dont know bout you but as a rogue personally, i dont EXACTLY press a whole lot of buttons in most of my pvp.
looking at locks, just 4-5? dots, fear, nightfall shadow bolts, pet silence pet dispel, pet assit macro button, drain life/mana, lolskillcoil etc etc, thats a LOT of buttons to press lolz.
im not saying that playing a lock is easier or harder than a rogue or any class for that matter, what im trying to say is that given that warlocks are op'ed, they still probably take the same ammount of skill as any class to play it at its fullest potential (and in lock's case, being op'ed)

druid HOTs out heal dots very easily, and the ONLY thing locks got against druids are fear/dot. fear will be diminished eventually, and if you got a 2nd'ary healer such as priest/paladin/sham, ALL 3 can dispel or even prevent fear. that solves the dmg portion, cc portion, and COT portion of the lock. and druids at any time can cyclone the lock to prevent UA AND dmg/dots being casted out.

QUOTE
A 1pally/2lock/2sp/pally will always get to the top easier than other set of group setup.

yes perhaps you didnt clarify properly but thats what i percieved your statement as.

for my own team, locks arent our main concern as we got hunter/myself rogue, being anti casters and locks fall under caster category.
our primary weakness is having warrior/paladin combos having a direct individual counters (warrior > me, paladin > priest). or in some scenarios, the prime 4 class present (warr/paladin/priest/warlock), having the above individual counter mentioned above, then warlock > mage. and our team are burst based, we cannot fight for long, and warriors/paladins/warlocks are MEANT to outlast our team to oblivion.

and i dont have to compare the top, mid tier, or low tier arenas in US servers. its basically the same. we're facing the same counters/advantages since 1500 ratings until now 2k ratings. the only thing is different is the quality of opponents and their gear.
Postboy
post Oct 3 2007, 01:04 PM

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So your conclusion ? Still talent/skill/gear matter ? geared ?Season 2 lasted long enough, almost every arena team should now fully geared since i hav 5k in deposit now. Talent ? same, not much choices. Given that you play another 3 more month , maybe the last week b4 S3 out, where would u stand ? Top10 ? Top 100 ? or still clingy around 2k. Then ? what's your choice ? Maintain the same class, just polished more skill or even filter out player ? Or you just to revamped your class setup ?
bazet
post Oct 3 2007, 02:18 PM

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My rating suck, well I onejoyed my hunter in arena

Maybe some tips for hunter

1. They will target us early, so resil need to be high with stam gem, probably 10k-11k hp..with 400+ resil ( 421 for me atm )
2. Stay close with healer since they will target healer.
3. Turn on AOTM , my dodge is circa 25-26%
4. target lock first..intimidation + tbw and they'll gone
5. frost trap....shorter cd after the patch.....
7. viper sting paladin..or mark them
Quazacolt
post Oct 3 2007, 03:05 PM

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QUOTE(Postboy @ Oct 3 2007, 01:04 PM)
So your conclusion ? Still talent/skill/gear matter ? geared ?Season 2 lasted long enough, almost every arena team should now fully geared since i hav 5k in deposit now. Talent ? same, not much choices. Given that you play another 3 more month , maybe the last week b4 S3 out, where would u stand ? Top10 ? Top 100 ? or still clingy around 2k. Then ? what's your choice ? Maintain the same class, just polished more skill or even filter out player ? Or you just to revamped your class setup ?
*
yeap, i will stand by my point that talent/skill/gear matters more than your class setup in 5v5's.

nope, not every arena team are fully geared.

take our team for example, go armory all of us.
you'll see that we could still use aprox 3-8k++ arena points to fully gear. yet we're accomplishing what we are accomplishing now as opposed to most teams having much better or even fully geared players.
and gear itself could include gem/enchant choices.

an mmorpg is based solely on gears for the most part if you havent noticed. unlike say, a FPS like counterstrike or halflife etc.

talent? funny you even ask this.
while there are cookie cutter builds, each said builds have their own fillers or points that are actually movable without reducing your overall performance.

thats not all, rogue itself got 2 builds, combat mace or combat mutilate. shamans got elem/resto, priest shadow/holy or even disc for the lower bracket healing. druids even vast, 3 major specs.

if you ask my predictions on where i will stand in the coming 3+ months, i would say top 50 AT LEAST in my bg, or maybe even top 10, im not gonna stop, im only going to keep going and going. ill only stop maybe when WoW is obsolete, or when pvp is no longer viable to be focused on (the dark ages, back in the days, where the only accomplishment you can ever get is from pve)

even if im only top 100, or even if im clinging on 2k rating, or hell even lower.
i still will stand by my team, the same way the stood up alongside with me.
if its working, no reason to change.

again, class setup in 5v5 wont make or break your team entirely. if ur class matrix is weaker against a particular team's matrix, you can ALWAYS avoid them. 5v5 is so well rounded that almost everything is fair play. (save situations like a warr/paladin/warlock/priest prime 4 teams)
again, im not saying pvp or 5v5 is entirely balanced either, but its not something that adding in say hunters, or mages, over warlocks or shadow priests would break your team and totally deny your chance at being a successful arena player.

wowarmory up hamchook, pretty much the world's most successful hunter player. no one think it would even be possible given how bad hunters are in 5v5's, or even in high end arenas for that matter. but this guy did it, thats all that matters.

QUOTE
1. They will target us early, so resil need to be high with stam gem, probably 10k-11k hp..with 400+ resil ( 421 for me atm )
2. Stay close with healer since they will target healer.
3. Turn on AOTM , my dodge is circa 25-26%
4. target lock first..intimidation + tbw and they'll gone
5. frost trap....shorter cd after the patch.....
7. viper sting paladin..or mark them


good effort, but:

1) if being targeted is an issue, simply get another teammate that has higher "threat". eg: shadow priests/affliction warlocks.
2) not nessesarily a good thing as they can monitor and control your healer much easier, so long ur in LOS, and in range, it will do
3) dodge isnt exactly a good thing either, you can only dodge frontal attacks, and it goes without saying that pvp'ers WILL attack you from behind, especially rogues. also, you cant dodge spells. so why not aspect of hawk to take out people faster? or viper when ur going low on mana.
4) thats one of the worse choice you can make, especially if they are SL. fel armor +20% healing and SL and drains would easily translate to an immortal lock. banging over something "immortal" would mean a guaranteed lose for your team.
6) wheres 6?
7) viper sting on paladin without any method to ensure drains, would mean wasting mana. a paladin's cleanse is cheaper than your sting that cost more, and has a cooldown. same goes to marking.
Postboy
post Oct 3 2007, 03:40 PM

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QUOTE(Quazacolt @ Oct 3 2007, 03:05 PM)
yeap, i will stand by my point that talent/skill/gear matters more than your class setup in 5v5's.

nope, not every arena team are fully geared.

take our team for example, go armory all of us.
you'll see that we could still use aprox 3-8k++ arena points to fully gear. yet we're accomplishing what we are accomplishing now as opposed to most teams having much better or even fully geared players.
and gear itself could include gem/enchant choices.

an mmorpg is based solely on gears for the most part if you havent noticed. unlike say, a FPS like counterstrike or halflife etc.

talent? funny you even ask this.
while there are cookie cutter builds, each said builds have their own fillers or points that are actually movable without reducing your overall performance.

thats not all, rogue itself got 2 builds, combat mace or combat mutilate. shamans got elem/resto, priest shadow/holy or even disc for the lower bracket healing. druids even vast, 3 major specs.

if you ask my predictions on where i will stand in the coming 3+ months, i would say top 50 AT LEAST in my bg, or maybe even top 10, im not gonna stop, im only going to keep going and going. ill only stop maybe when WoW is obsolete, or when pvp is no longer viable to be focused on (the dark ages, back in the days, where the only accomplishment you can ever get is from pve)

even if im only top 100, or even if im clinging on 2k rating, or hell even lower.
i still will stand by my team, the same way the stood up alongside with me.
if its working, no reason to change.

again, class setup in 5v5 wont make or break your team entirely. if ur class matrix is weaker against a particular team's matrix, you can ALWAYS avoid them. 5v5 is so well rounded that almost everything is fair play. (save situations like a warr/paladin/warlock/priest prime 4 teams)
again, im not saying pvp or 5v5 is entirely balanced either, but its not something that adding in say hunters, or mages, over warlocks or shadow priests would break your team and totally deny your chance at being a successful arena player.

wowarmory up hamchook, pretty much the world's most successful hunter player. no one think it would even be possible given how bad hunters are in 5v5's, or even in high end arenas for that matter. but this guy did it, thats all that matters.
good effort, but:

1) if being targeted is an issue, simply get another teammate that has higher "threat". eg: shadow priests/affliction warlocks.
2) not nessesarily a good thing as they can monitor and control your healer much easier, so long ur in LOS, and in range, it will do
3) dodge isnt exactly a good thing either, you can only dodge frontal attacks, and it goes without saying that pvp'ers WILL attack you from behind, especially rogues. also, you cant dodge spells. so why not aspect of hawk to take out people faster? or viper when ur going low on mana.
4) thats one of the worse choice you can make, especially if they are SL. fel armor +20% healing and SL and drains would easily translate to an immortal lock. banging over something "immortal" would mean a guaranteed lose for your team.
6) wheres 6?
7) viper sting on paladin without any method to ensure drains, would mean wasting mana. a paladin's cleanse is cheaper than your sting that cost more, and has a cooldown. same goes to marking.
*
Yes, how many type of talent choices there are ? you talk as if you can bend your talent to a totally new unique talent. sigh. That's why not much choices. I dunno how your team are not fully geared by this time unless maybe you are getting 600-700 arena point per week for 1-2 month.

Your current rank 125th , with 2002 rating.

Team setup

Rogue
Druid
Shaman
Mage
Priest
Hunter

Let's see how far you can go with your current team setup. From what i see arena is more bias on team setup. Maybe you could show us that ur point talent/skill/gear matters more than your class setup with your achievement? After 2 month, gear no longer a issue if you are earning 1k arena point per week. Talent is not an issue from the beginning. Skill ? This will be your only reason then.



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