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 Where Winds Meet

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Marcion
post Dec 1 2025, 08:06 AM

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QUOTE(heaven @ Nov 30 2025, 11:30 PM)
Didn't get into Genshin when it launch, now it's akin to WoW level in gacha genre, currently playing Infnity Nikki, dabbling Where Winds Meet, looking forward to Endfield & Ananta.
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Didn't know you play infinity Nikki also, which server you at? Me on Asia.
heaven
post Dec 1 2025, 09:33 AM

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Joined: Jun 2005
QUOTE(Marcion @ Dec 1 2025, 08:06 AM)
Didn't know you play infinity Nikki also, which server you at? Me on Asia.
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Asia.
Marcion
post Dec 1 2025, 02:57 PM

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QUOTE(heaven @ Dec 1 2025, 10:33 AM)
Asia.
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deleted

This post has been edited by Marcion: Dec 1 2025, 10:06 PM
heaven
post Dec 1 2025, 07:02 PM

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Saw some videos, WWM CNver now have vehicle building mechanics akin to Zelda vehicle building stuff too.

This post has been edited by heaven: Dec 2 2025, 10:13 AM
Marcion
post Dec 1 2025, 10:04 PM

Getting Started
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Junior Member
247 posts

Joined: Feb 2010
QUOTE(heaven @ Dec 1 2025, 08:02 PM)
Saw some videos, WWM CNver now have vehicle building mechanics akin to Zelda vehicle building stuff too.

PMed.
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yeah on cn player do show video about it, kinda funny but still they say need to improve
exsea
post Dec 3 2025, 02:08 PM

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i've been on this game a huge lot recently. so i ll give you my take

TLDR: 9.5/10, you owe it to yourself to at least try it.

so here comes the long version

MONETIZATION
- ITS P2W. but, in a way that i consider acceptable. POE is actually P2W, where they sell "pay for convenience" premium stash tabs that save you a huge amount of time and effort the longer you play the game. but no one complains about POE's P2W because its on a minor level. similarly WWM's p2w is on a similar level. i ll break it down by listing what you can actually get from the in game shop
-- Bonus materials - you can farm them in game.
-- Access to shop from anywhere - quite OP, but if you were to TP to any shop yourself it doesnt take more than a minute.
-- Extra in game gold - p2w but you theres many ways to farm gold in the game so its something most people dont even feel is an issue
-- Illusionary boat - can fish you likes and reward players who ride the boat. totally p2w but the rewards they get are also earnable in game.
-- Mounts - looks super cool but realistically you only use them in new areas for "not too long". once you've unlocked certain area quests, you will travel the map faster by literally jumping high in the air and soaring thru the sky before gliding down. OR you could run at super fast speed and parkour while jumping around with more agility than spiderman. the mounts really lose their value fast. non paid mounts exist but usually the paid ones have better stats and have the ability to "auto travel" where the mount will automatically walk to the destination you set. tbf you dont want to do this as theres a lot of things you'll miss out on the way getting there.
- All the above are things that i would say are p2w BUT acceptable. Other than that there are cosmetics. there are some cheap ones and some expensive ones. Its just cosmetic, if you're crying about a cosmetic being too expensive, thats a YOU issue. the super pretty cosmetics are for the whales. be thankful that the whales are supporting the game and keeping the game "f2p" for the rest of us.
- You can play the entire game without spending a cent, but you might likely end up buying a monthly pack or season pass to support the devs as these are "not too expensive". where the monthly pack is RM 22 and gives you some pearls enough to buy 3 cheap costumes.

Interface
- one concern i hear is "its a china game/its a designed like a mobile game". both true but its not as bad as you think.
- mobile interface, while you have 1001 banners, and you always get hit by a banner or two when you start the game. after that most of the banners are hidden. you actually have to LOOK for the banners if you want to find them. some banner buttons are on the top right of the screen but are usually tiny and dont really obstruct the view. It is a small issue if i m being honest.
- overall the interface is a non issue to me, it can be better for sure but then again its a f2p game.

Graphics
- Holy shit. its good.
- Bosses can feel super epic

Story/immersion
- If you dont rush the game, the story even tho is cliche can immerse yourself as though you're in a legend of condor type tv series. in fact one of the side missions references legend of condor.
- IMHO the first act is the most interesting as it covers the player's backstory and his struggles before venturing out into the world as an adventurer. The other acts dont feel as personal but thats fine. it still captures a lot of wuxia feel.

Side content
- a lot of interesting side content that can be skipped if you want.
- a lot of side story missions that are actually interesting.

Difficulty / Single player/ Multiplayer
- A lot of bosses require a high level of skill as you're expected to dodge or deflect attacks. BUT the game allows you 3 basic difficulties. story, recommended and expert. story mode gives player access to a special bonus which slows down time and prompt you to deflect an attack. this helps you LEARN the game and allows you to CHEESE thru hard bosses. if you suck so bad you could even invite a friend to help you out. recommended takes away that feature and is how the game is supposed to be played. expert is harder and theres an even more difficult difficulty option but ALL ARE OPTIONAL. you PLAY HOW YOU WANT. and theres no shame in playing story. i played a huge portion of the game on story as theres really so much content but later onwards when i was more confident i switched to recommended. a lot of my friends play on story mode.
- the game is MOSTLY single player and the game forces you to achieve certain things single player as better gear cannot drop if your single player level is not high enough. you can experience a huge portion of the games content single player so you really dont lose out for being singleplayer.
- in multiplayer, the difficulty is pushed to recommended so you need to play better, BUT with more players bosses dont target you all the time and some players can serve as healers so the experience wont be too difficult. the game does try its best to nudge you into going multiplayer as there are many events and rewards that you can get from participating but its all hugely optional. you're heavily incentivized to join a guild, form a mentor/disciple partnership and even a "bf/gf" partnership.

Balance/skills
- theres around 2 handful of base weapons. each base weapon has its own set of skills that you can use, you are incentivized to pair them with a matching weapon. BUT if you're confident and know what you're doing, you could make your own pairing of weapons to make a more unique playstyle.
- DPS is more or less king but each weapon excels at their own thing. you're not too punished for doing your own thing but the game is easier if you follow recommended paths. but that said you DO NOT NEED BUILD GUIDES. try the game and organically learn the game. there definitely are some stuff that are not obvious but dont worry about it until later. just enjoy the game!

Time gated game
- The game indirectly keeps you playing by time gating content. for example items used to upgrade your skills can drop normally but you can easily get them from a seasonal shop (using in game currency). but these items are limited and refreshed weekly. so indirectly it serves as a time gate as you cannot progrees too quickly.
- Similarly, the game actually CAPS your level. at 20, 30, 40 , 50, 55, 60, 65. reaching the cap, you would have to wait a few days before the game "raises the cap". initially i hated this idea. but after thinking about it, its actually an interesting roadblock as this system can somewhat force the player to explore the game more without getting too OP. experience gained while capped, is saved as saved experience, which will accelerate xp gains once the cap is increased.

FUN is the concept of the game
- despite a lot of limitations, when i played the game i felt FUN. genuine fun. your gear can get damaged if you die but you dont lose xp. you dont feel like you lost too much.
- as mentioned the game lets you play how you want to play, want to be a filthy casual/gamer dad? story mode! want to be a no lifer/streamer? legendary mode. want to play solo? most of the content is solo already. MP content seems largely optional but its also fun playing MP.
- theres tons to do. tons to explore. want to kill monsters? go ahead. want to do boss runs? also, go ahead! want to just leisurely waste time? theres tons of minigames. you can even decorate your own "house".
- a lot of the game design feels like the game was designed by gamers for gamers. ever played a sandbox game and you're told to take a windy path to reach a place? most gamers would just take a shortcut, climbing literal mountains to do so. most games put invisible walls or make the mountains not passable. but in WWM they just say fuckit all players can wall run up the mountain if they really want to. there are certain areas that do restrict movement such as event based areas and the edge of the maps. but besides that theres so much freedom of movement.

Grindyness
- you can grind for gear but you dont feel too forced to do that. you dont need to grind but you definitely get stronger with better gear.

you can feel free to judge the game harshly and many do saying stuff like its a china game, its p2w crap etc. but if you dont try to play the game seriously at least once, you dont know what you're missing.

as a f2p game, it really puts a huge lot of paid games to shame.








 

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