QUOTE(myremi @ Sep 19 2007, 10:31 AM)
This is a question that I'm not sure that I could find the answer in elitistjerks.com because of the number of pages going on in some of their longer lasting threads (Enhancement Shammy thread is 101 pages long, GG.)
When to use Windfury Totem and when to use Grace of Air Totem. I've not followed the changes pre-BC and even during BC so I'm not sure whether the concerns below are still valid or not.
From the above post, it's in the following scenarios :
Windfury
A DPS warrior is in your group - Will the 20% proc rate cause issues i.e. the crits raising their threat that they pull aggro off a prot warrior who is not in the same group?
A warrior who is tanking is in your group - The 20% proc will increase his threat more? If so, by how much (roughly)?
A warrior is in your group - Repetitive statements.
If no warrior, more than 1 sword rogue is in the group - Why must be more than 1 sword rogue?
Grace of Air
A feral druid tank is in the group (ie, bear... not kitty) - druids do not get buffed by Windfury but by Grace of Air
A prot warrior is in your group on a non threat limited fight with high damage components - because of the 20% proc of Windfury is less uncertain than Grace of Air steady bonus?
Any combination of more than 2 hunter/druids is in the group - Hunters get more damage done with GoA because of agility?
I hear different viewpoints about when to use the above from different parties. Wanted to hear from those who are leading raids or helping with raids. Melee love Windfury Totems but Raid Leaders seem to prefer Grace of Air for tanks to learn fights better and to hold boss better (WF procs, more headache for the tanks to hold aggro). Melee are to have a slow offhand for Windfury - how slow is slow?
I'm looking for different viewpoints and what you guys do both as a raid leader and raider to manage these 2 totems. Especially in the 25-mans where most of the boss mobs are dropping the aggro list.
tanks getting agi totem for new encounters is mainly for mitigation, not threat (armor and dodge)When to use Windfury Totem and when to use Grace of Air Totem. I've not followed the changes pre-BC and even during BC so I'm not sure whether the concerns below are still valid or not.
From the above post, it's in the following scenarios :
Windfury
A DPS warrior is in your group - Will the 20% proc rate cause issues i.e. the crits raising their threat that they pull aggro off a prot warrior who is not in the same group?
A warrior who is tanking is in your group - The 20% proc will increase his threat more? If so, by how much (roughly)?
A warrior is in your group - Repetitive statements.
If no warrior, more than 1 sword rogue is in the group - Why must be more than 1 sword rogue?
Grace of Air
A feral druid tank is in the group (ie, bear... not kitty) - druids do not get buffed by Windfury but by Grace of Air
A prot warrior is in your group on a non threat limited fight with high damage components - because of the 20% proc of Windfury is less uncertain than Grace of Air steady bonus?
Any combination of more than 2 hunter/druids is in the group - Hunters get more damage done with GoA because of agility?
I hear different viewpoints about when to use the above from different parties. Wanted to hear from those who are leading raids or helping with raids. Melee love Windfury Totems but Raid Leaders seem to prefer Grace of Air for tanks to learn fights better and to hold boss better (WF procs, more headache for the tanks to hold aggro). Melee are to have a slow offhand for Windfury - how slow is slow?
I'm looking for different viewpoints and what you guys do both as a raid leader and raider to manage these 2 totems. Especially in the 25-mans where most of the boss mobs are dropping the aggro list.
windfury on prot warriors does increases their threat considerably (much more than agi) over time as each proc increases AP (swings harder) and more swings are generated which means, more rage, and more threat.
mutilate rogues will prefer agi totem over windfury. combat rogues will generally prefer windfury as they dont have poison talents to ultilize both hands + agi totem buff.
and i believe you got the wrong info, melee are to have a slow mainhand, NOT offhand for windfury. you would want to have a fast offhand to generate more procs and the swings from each procs comes from your mainhand, not offhand.
and for dps warr to have wf while prot warr not having wf, its not an issue so long dps and prot warriors arent idiots. and besides, its post tbc, you got pallies for BOS threat EZ-mode. again, assuming ur tank isnt an idiot.
Sep 19 2007, 10:51 AM

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