QUOTE(881118 @ Feb 18 2021, 10:35 AM)
noob10600kf
can be built below 2.4k
so far fastest
ryzen 3000 still much slower
intel thread, 2021 budget superpowah
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Mar 8 2021, 08:01 PM
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#1
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Nov 8 2022, 10:16 AM
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#2
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QUOTE(babylon52281 @ Oct 31 2022, 11:40 PM) My understanding is that CPUs have evolved to such a state that OCing is no longer a necessity anymore. Unlike the past, the core count of a recent series i7, i9 or later i5 reached to a number that is more than enough for all kinds of applications & games. Ditto with the speed, as even games are more GPU bound than CPU limited nowadays. wrong , so wrong.To me PL2 is at the peak performance/power defined. From PL2 state, you'll need to up power like 20% just to gain 10% more performance so for me OCing further than that is pointless unless benchmarking, epeen glory, or dont know what or why they did. Plus now with unlimited PL2, a regular 12700 running at full PL2 is nearly as fast as its K sku at stock full PL2. Just take care of cooling and thats it. As a caveat, sure, OCing will net some performance gains but how much of that is tangible to the user, as in can anyone easily tell the difference between 200FPS and 220FPS kinda situation. But that is more of a GPU OC scenario rather than CPU OC... core count still doesnt helped in most case even today (per app) do u know how hard, how complex to have ur software/programme to utilize multicore? and utilize 2 core and 4core are also completely different story? u cant split calculation into different core u can only schedule task to different core some app like rendering with very simple repetitive task(rendering) can easily benefit frm core count. in daily case, core count helped when multitasking, running many apps. this is why 64core 128thread ryzen threadripper is slower in game. same for intel xeon. it still limited by single core top speed. not core count. 2nd, OC oc always a thing, unless u saying DIY OC.. because most cpu today are cone with auto Turbo.. |
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Nov 8 2022, 07:24 PM
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QUOTE(babylon52281 @ Nov 8 2022, 07:09 PM) PS5 and Xbox X oredy has 8cores so games will soon cater for 8T or 8C CPUS. What it won't do is scale well past the 8T count as there are few incentives or rather more drawbacks if the consoles cannot play them well. i am a programmerThere of course are applications for massive multicore/multithreaded CPUS but otherwise games, office & normal productivity applications would not scale past a R7 / i7 CPU. In essence current CPU tech has surpassed the apps/games that would have limited it hence why the need for OC in the past but with current CPU core count and ability to boost to PL2, there is little to gain from OCing today. i know core count NOT always helped in FPS, u know why example in order to produce next frame the engine issue alot task to CPU core 1 task id 104 = calculate damage number so no matter how many core u have , even like 24 core all have to wait that task 104 to complete so it can render the next frame. and task 104 is assigned to 1 of the core. the optimal setting is still, 6 to 8 very highspeed core. u see that? because task cannot be split into different core only possible was assign different task to different core. so, core speed is still major factor in gaming. and. not because ps5 is 8core.. ps3 already 8core. this is a layman term example cpu calculation are machine level, usually more fundamental calculation. This post has been edited by ifourtos: Nov 8 2022, 07:24 PM |
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Nov 9 2022, 09:21 AM
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QUOTE(babylon52281 @ Nov 9 2022, 12:06 AM) If your a programmer then you should know why modern CPU tech did not go towards single core 10-20GHZ CPU route and instead went to lower speed higher IPS multicore solutions and now towards chiplets. .......If you think about it, Apple's M10 and ARM CPU are not as fast as Intel or AMD but performance wise these are matching or beating those giants. CPU speed is only one facet of a CPU performance, then there is IPS gains, thermal headroom and node shrinkage, but the key here is IPS and one way Intel did to improve IPS is shorten the pipeline and size up the cache but that in turns reduces the "speed" of the CPU (see P4 Netburst to Core2Duo arch). IPS gains give better % performance far outweigh increasing GHZ. And then there are the modern applications, your Blender, Cinebench, Adobe Pro, that make use of many multicores. Unlike rendering or encoding process of the past where it traditionally follows in sequence as you had shown above, these apps now run processes concurrently thereby completing tasks much faster than a superfast single core CPU. Alderlake takes this approach to another level by dedicating Ecores to completing less intensive background tasks while Pcores focus on the big processing jobs, balancing both means completing a particular instruction with better efficiency than a typical big core Ryzen. That is how AL beat Vermeer. Intel's hybrid arch predicts that programmers will be optimising applications to breakdown more and more complex tasks into small simultaneous operations, hence why for RP they increased Ecores but not Pcores and why they are confident that ML would not suffer much performance hit when dropping down to 6 Pcores. Games are still lagging on this development but again it depends on the development direction as again PS5/Xbox are only 8 cores and most widely used CPUS are still 6cores i5/R5, hence game developers has no incentives to scale their game to as many cores possible as such would be detrimental to consoles and 6Core PCs if not optimised well. Still, they are getting there, with huge open world sandboxes ie MS Flight Sim are already taking advantage as many cores possible. Anyhow there are still limits to how much gains made just by adding more cores (which is not what I'm pointing at in the OP) but the key is balancing workloads enough to make use of 8, 12, 16.... 32 threads. And for that modern applications are being made to take that advantage so there is lesser need today to brute force a task with faster GHZ, unless that application is seriously unoptimised. Hence why I said CPUS have reach a stage where simply higher GHZ are used to run operations faster but today's applications are geared towards completing task more efficiently by using the strengths of the CPU particularly the hybrid arch of AL/RP. Therefore while Ocing to increase the speed will net you gains on a similar generation platform, tweaks to arch & IPS is king as can be seen in RP where 13900K can deliver the same performance as 12900K with lower power draw. dont even need to read wat u write go 20GHz???? enuf, u really dont have basic science. silicon limitation. (i hope u know what it means) didnt u see those push beyond 7Ghz using liquid nitro? how to go futher? ask customer use liquid nitro too? thats only top at 8GHz. not even 10GHz transistor inside CPU today already close to hundred atom level could be say at the same time fragile. i stop reading at your 1st sentence. |
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Jun 21 2023, 10:15 PM
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Intel is the New AMD.
As now AMD worth 2x Intel Nvidia worth almost 9x intel. now intel is the smallest in 3 SUPPORT INTEL to keep them alive |
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Jun 30 2023, 03:23 PM
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